• Title/Summary/Keyword: Mobile stage

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Problems of the Current Mobile Voting and System Requirements for the Solutions (모바일 투표의 문제점과 해결을 위한 시스템 요구 사항 - 2012년 민주통합당 경선 사례)

  • Choi, Jong Myung;Koh, Hyung Dae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.21-29
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    • 2012
  • Mobile voting can reduce the costs spent in elections, and it can encourage people to participate in the elections more actively because it allows them to vote anytime at anywhere. The trial of mobile voting in 2012 by Democratic United Party in Korea, showed the possibilities of mobile democracy but it also showed very critical problems such as illegal voting by proxy, source code open, open to nationwide for local parliamentary candidate ballot, privacy and hacking. In this paper, we analyze the result of the mobile ballot trial, and introduce the problems that has been revealed. After that we propose some system requirements for the new mobile voting system to prevent the problems according to the stages of voting: system development, voting stage, and counting and validating stage. At each stage, there are several requirements to be met for reliable mobile voting. Our research contribute to mobile democracy and implementation of mobile voting systems in that we analyzed the real case and raised issues for the real problems.

Design of a machine learning based mobile application with GPS, mobile sensors, public GIS: real time prediction on personal daily routes

  • Shin, Hyunkyung
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.27-39
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    • 2018
  • Since the global positioning system (GPS) has been included in mobile devices (e.g., for car navigation, in smartphones, and in smart watches), the impact of personal GPS log data on daily life has been unprecedented. For example, such log data have been used to solve public problems, such as mass transit traffic patterns, finding optimum travelers' routes, and determining prospective business zones. However, a real-time analysis technique for GPS log data has been unattainable due to theoretical limitations. We introduced a machine learning model in order to resolve the limitation. In this paper presents a new, three-stage real-time prediction model for a person's daily route activity. In the first stage, a machine learning-based clustering algorithm is adopted for place detection. The training data set was a personal GPS tracking history. In the second stage, prediction of a new person's transient mode is studied. In the third stage, to represent the person's activity on those daily routes, inference rules are applied.

Meeting Real Challenges in Eliciting Security Attributes for Mobile Application Development

  • Yusop, Noorrezam;Kamalrudin, Massila;Yusof, Mokhtar Mohd;Sidek, Safiah
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.25-32
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    • 2016
  • There has been a rapid growth in the development of mobile application resulting from its wide usage for online transaction, data storage and exchange of information. However, an important issue that has been overlooked is the lack of emphasis on the security issues at the early stage of the development. In fact, security issues have been kept until the later stage of the implementation of mobile apps. Requirements engineers frequently ignore and incorrectly elicit security related requirements at the early stage of mobile application development. This scenario has led to the failure of developing secure and safe mobile application based on the needs of the users. As such, this paper intends to provide further understanding of the real challenges in extracting security attributes for mobile application faced by novice requirements engineers. For this purpose, two experiments on eliciting security attributes requirements of textual requirements scenario were conducted. The performance related to the correctness and time taken to elicit the security attributes were measured and recorded. It was found that the process of eliciting correct security attributes for mobile application requires effort, knowledge and skills. The findings indicate that an automated tool for correct elicitation security attributes requirement could help to overcome the challenges in eliciting security attributes requirements, especially among novice requirements engineers.

A Case Study on the Usage of Mobile Banking Service (농협의 모바일 뱅킹 서비스 사례)

  • Kim, Byung-Gon
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.249-264
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    • 2010
  • Mobile banking is a subset of electronic banking which underlies not only the determinants of the banking business but also the special conditions of mobile commerce. Nowadays wireless networks are being evolved and diversified. In this situation The wireless e-commerce is in the limelight on new profits of Carriers. Because of this situation, the importance of mobile billing service is being emphasized. This paper searches the definition and service types of mobile banking, and suggests status and prospects of domestic mobile banking. We suggest the basic direction, the stage of development and functions of services by analyzing the cases of Nonghyup's. Finally we derive the critical factors from those and suggest the effect of introduction and the direction of development. From the customer perspective, mobile banking has many strengths. For example, it allows that all customers access banking service at anytime, anywhere more easily than telephone banking or pc banking. And it reduces the time and the effort for using the service. It enables the company to make a business against global customers. On the other hand, from the company perspective, it has a lot of potential that affect market share and reduce the costs of human and material resources which used to operate and support branches. However, it needs many efforts to reach at the stage of completion. And We will have to solve the problems that develop many contents, expend the range of services and raise the service convenience.

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A Study on Creating Stage Spatial Effects through the Utilization of Mobile Stage Sets- Focusing on the Musical <Les Misérables> - (이동형 무대장치 활용을 통한 무대 공간성 창출 방안 연구 - 뮤지컬 <레미제라블>을 중심으로 -)

  • Park, Chul-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.391-398
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    • 2023
  • This study focuses on the potential for creating spatial and atmospheric effects in small theaters using mobile stage equipment, without being constrained by physical space or theater facilities, for mega musical productions. With the continuous growth of mega musicals in the domestic market, the study analyzes the distribution and sales of musical works in Korea and proposes methods for creating spatial effects in university musical education to facilitate the production of mega musicals in small theaters. The mobile stage equipment is designed based on the principle of the periaktoi, a stage mechanism used in ancient Greek theater and the characteristics of mobile stage equipment used in musicals such as <Notre Dame de Paris> and <Laundry>. The mobile stage equipment is a four-sided column-shaped device, which is applied to the musical <Les Misérables> to derive the potential for creating spatial effects, representing the inner state of characters, and forming the mood of the drama. The study is expected to provide opportunities for performing mega musical productions in university musical education and to contribute to the development of the musical industry and education. The utilization of mobile stage equipment demonstrates the possibility of producing mega musical productions in small theaters.

Two-Stage Multichannel Architecture for Oyster Product Management System

  • Yang, Yeong-Yil
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.96-103
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    • 2019
  • In this paper, we propose two-stage multichannel architecture for oyster product management system, called cloud stage and agent stage. There are two communication channels at each stage. In cloud stage, the embedded system in the smart scale communicates with the server through two channels, Ethernet or 3G/LTE mobile communication. In agent stage, PCs and smart phones called agents communicate with the server also through Internet and 3G/LTE mobile communication. Compared with previous system in which the amount of the oyster produced in oyster workplaces could be monitored only at the console of only one oyster main server, developed system makes it possible to monitor the amount of produced oyster at several PCs (or smart phones). In addition to the amount of oysters produced at all oyster workplaces the environment of oyster workplaces such as temperature and humidity can be monitored on agents to judge the freshness. Two-stage architecture with multiple channels makes it possible to monitor the amount of oyster product and environment of the oyster workplace at any place in real time.

Cognition-based Navigational Planning for Mobile Robot under Dynamic Environment (동적환경에서의 인지에 기반한 이동로봇의 운항계획)

  • 서석태;이인근;권순학
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.139-143
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    • 2004
  • Lee et al have proposed a framework for the linguistic map-based navigational planning of a mobile robot on dynamic environment and provided simulation results applied it to the static environment[1], In this paper, we extends the navigational planning of a mobile robot into dynamic environment. There are two kinds of dynamic obstacles: (1) Time-obstacles that change condition of obstacles with time. (2) Space-obstacles that move their position with time. We propose an algorithm which a mobile robot identifies and avoids the two kinds of dynamic obstacles. The proposed algorithm consists of two stages: (1) The fuzzy logic-based perception stage which identifies the dynamic obstacles around a mobile robot by using sensory data and fuzzy rules, (2) The planning stage which plans the path to goal by avoiding the dynamic obstacles[2-6]. We provide computer simulation results for a mobile robot in order to show the validity of the proposed algorithm.

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Cognition-based Navigational Planning for Mobile Robots (인지에 기반한 이동 로봇의 운항계획)

  • Lee, In-K.;Lee, Dong-J.;Lee, Suk-Gyu;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.171-177
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    • 2004
  • In this paper, we propose a cognition-based navigational algorithm for mobile robots in dynamic environments. The proposed algorithm consists of two main stages: (i) the fuzzy logic-based perception stage that constructs knowledge from the sensory data for subsequent usage in reasoning, and (ii) the planning stage that identifies the path between a starting and a goal position within its environment on the basis of the knowledge base on the environment and information from the perception stage. A mobile robot reasons places and moves to goal using ambiguous information and ambiguous knowledge through ‘perception’ and ‘planning’. We provide computer simulation results for a mobile robot in order to show the validity of the proposed algorithm.

User Experience and the Multi-Stage Adoption of Mobile Apps

  • Kim, Ambrose;Kim, Kyoung-jae
    • Journal of Information Technology Applications and Management
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    • v.21 no.2
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    • pp.49-79
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    • 2014
  • The adoption of technology has always been of interest to academicians and practitioners of the field of Management Information System. This is so because without proper and adequate adoption, technology-no matter how beneficial or advanced it may be-will be of little value to users. Numerous researches, such as the researches of the Technology Acceptance Model (TAM) or the Unified Theory of Acceptance and Use of Technology (UTAUT), had been conducted to understand the human nature in association with the adoption or rejection of technologies that have bombarded the users. The coming of smart technologies (i.e., smart phones and devices), however, seems to have fundamentally changed the environment for adoption. The ubiquity combined with mobility of technology, especially when it comes to mobile apps, seem to make the old PC era of two-stage-pre and post-adoption models obsolete. A new model of adoption that identifies the determinants of technology acceptance and continuance is needed for the smart age. To this end, this paper undertakes an empirical study, by analyzing 229 users of Social Networking Service (SNS) mobile apps, to identify the role of user experience on the multi-stage adoption of technology, and provides results that User Experience (UX) plays the crucial role of bridging the separate stages of pre and post adoption of technologies. The paper concludes by providing practical implications of the new model as it relates to mobile apps and technologies, and recommendations for further studies to get a better understanding of technology adoption in the smart age.