• Title/Summary/Keyword: Mobile social participation

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A Study on Factors that Influence the Mobile Social Participation of Disabled Elderly People - with the focus on a comparison with young adults with disabilities (고령장애인의 모바일 사회참여 영향요인 연구 - 청장년장애인과의 비교를 중심으로)

  • Roh, Seung-Hyun
    • Informatization Policy
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    • v.28 no.2
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    • pp.81-97
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    • 2021
  • This study examines the factors that influence the mobile social participation of elderly disabled people compared to that of young adults with disabilities. The analysis was conducted using Heckman's two-stage model. The first stage of the research focused on the populations who have mobile devices, while the second stage focused on factors that influence mobile social participation. The results of the study are as follows: for elderly people with disabilities, mobile social participation is associated with living alone, PC usage ability, mobile usage ability, internet usage ability, and attitude towards digital use. Based on the results of this research, this study presents a plan to support the mobile social participation of elderly people with disabilities.

The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.23-34
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    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.

Types and Experiential Value of Fashion Mobile Play -Focusing on Play Theory- (패션 모바일 놀이의 유형과 경험적 가치 -놀이 이론을 중심으로-)

  • Park, Shin Young;Lee, Yoon Kyung;Lee, Mi Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.1
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    • pp.73-93
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    • 2021
  • This study typifies fashion mobile plays in a digital environment and explores the experiential value created by them through a case study of a fashion brand mobile app. For the case analysis, mobile plays were divided into four types: intrinsic motivation/active participation, intrinsic motivation/passive participation, external motivation/active participation, and external motivation/passive participation, depending on the mobile players motivation and level of participation. Among the global fashion brand mobile apps released from 2009 to 2019, 16 cases suitable for the analytical framework were used for final analyses. The main results are as follows. First, mobile play value include characteristics such as networkability, immersion, hyper-spatiality, and super-temporality in addition to the attributes of a traditional play such as spontaneity, uncertainty, regularity, and playfulness. Second, the four types of mobile play provide participants with an experiential value such as creative value, emotional value, social value, and exploitative value. This study has academic implications in terms of introducing a new framework that can typify mobile plays and suggest practical implications for what experiential value fashion companies can give consumers through mobile app marketing.

The Correlation between Social Network Service Strength and Social Participation of University students (대학생의 소셜네트워크서비스 강도와 사회참여의 상관관계)

  • Kim, Tae-June;Park, Yun-Ju;Lee, Seul-Ki;Lee, Yoon-Hee;Ji, Si-yeon;Jeon, Byoung-Jin
    • The Journal of Korean society of community based occupational therapy
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    • v.6 no.1
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    • pp.1-11
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    • 2016
  • Purpose : By confirming the relationship of the Social Network Service(SNS) strength and social participation, it tries to present the basic data of the social participation of the university students. Method : Students that department of Occupational Therapy in K University was done to target 136 people. SNS strength was measured to be stored in the mobile phone SNS friends and KakaoTalk average call times. measurement tool of social participation was used Maastricht Social Participation Profile(MSPP) as modifed by Godelief et al.(2009). MSPP is composed of formal social participation(undertaking) and informal social participation(contact with friends and acquaintances and contact with family) item. Results : The study shows a significant correlation between the number of SNS friends and Undertaking item and between KakaoTalk average call times and Contact with friends and acquaintances item(${\alpha}=0.05$). Conclusion : College student SNS strength and social participation showed a correlation. Therefore, The higher the SNS strength and social participation is determined to have a positive impact on the daily life of college students.

Mobile Communication Group Polarization: Effects of Communication Cues and Anonymity

  • Suh, Eung-Kyo
    • Journal of Distribution Science
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    • v.14 no.8
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    • pp.101-112
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    • 2016
  • Purpose - The objective of this study is to identify the effects of the communication cues and anonymity on group polarization in mobile communication settings, both in terms of route and extent. Research design, data and methodology - Laboratory experiments were conducted to achieve the above research objective; the effect of communication cues on group polarization with social presence as mediation and the direct effect of anonymity, social presence, and perceived cohesion were analyzed. The experiments were conducted by the participation of 240 people, who were divided into 48 groups of 5 people. Results - According to the results, the difference in intergroup polarization due to communication cues and anonymity was insignificant. From this analysis, the structural equation model, communication cues and anonymity did not affect group polarization through social presence. Moreover, anonymity did not affect group polarization through perceived cohesion; however, anonymity directly affected group polarization. Conclusions - This research can help to explain the discussions and the related decision-making actions on internet forums, which have recently come to the rise as well as provide foundational basis in newly establishing policies for the forums.

The Comparative Analysis on the Digital Divide of Senior Citizens through the Preference for Mobile Internet and Social Media

  • Park, Kyoung-ryul;Kim, Jeong-lae
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.119-126
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    • 2018
  • This study analyzed the digital divide of Korean senior citizens through the preference for smart media. Targeting two media out of mobile internet and mobile social media, the media dependency ratio and the trend of people in their 20s-60s were verified. Regarding the dependency ratio of young people(20s) and senior citizens(60s), in case of mobile internet, people in their 60s were average 8.6% while people in their 20s were average 38.9%, so that the ratio of senior citizens was lower by 30.3%. In case of social media, people in their 60s were average 1%, which was 7.1% lower than people in their 20s(8.1%). And this divide was the digital divide shown in the informatization process through the trend of internet use of senior citizens in their 60s or up. Thus, as the policy measures for solving the digital divide of senior citizens, it would be required to continuously develop the digital cultural programs for senior citizens, to expansively perform the government subsidiary policies like additionally providing the essential information to senior citizens, and also to expand the smart-based infrastructure for senior citizens' participation in economic activities.

Smart Paradox: An Effect of Mobile Instant Messengers (스마트 패러독스: 모바일 인스턴트 메신저의 영향에 관한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.3 no.4
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    • pp.7-13
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    • 2012
  • The mobile instant messengers could change the lives of average citizens as much as did the telephone in the early part of the 20th century and television in the 1950s and 1960s. Researchers are debating whether the mobile instant messengers are improving or harming participation in community life and social relationships. For this study, 155 participants in two universities completed questionnaires pertaining to their own mobile instant messengers use and feelings of loneliness. We used survey data to examine the effects of the mobile instant messengers on social involvement and psychological well-being. In this sample, the mobile instant messengers were used extensively for communication. Results suggest that greater use of the mobile instant messengers were associated with declines in participants' communication with the people around which in turn increases their loneliness. These findings have implications for research and for the design of technology.

How to Solve the Smart Paradox (스마트 패러독스를 해결하는 방법)

  • Yim, Myung-Seong
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.79-88
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    • 2014
  • The mobile instant messengers could change the lives of average citizens as much as did the telephone in the early part of the 20th century and television in the 1950s and 1960s. Researchers are debating whether the mobile instant messengers are improving or harming participation in community life and social relationships. For this study, 155 participants in two universities completed questionnaires pertaining to their own mobile instant messengers use and feelings of loneliness. We used survey data to examine the effects of the mobile instant messengers on social involvement and psychological well-being. In this sample, the mobile instant messengers were used extensively for communication. Results suggest that greater use of the mobile instant messengers were associated with declines in participants' communication with the people around which in turn creases their loneliness. These findings have implications for research and for the design of technology.

Generation Gap of Expected Rights through Telepresence Robots (텔레프레즌스 로봇을 통한 권리행사의 세대간 수용성 격차)

  • Bae, Illhan;Han, Jeonghye
    • The Journal of Korea Robotics Society
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    • v.15 no.2
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    • pp.160-168
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    • 2020
  • There exists a popular belief that the elderly are more conservative than the younger people in acceptability of new technology. This study explores whether the generation gap in technology acceptance exists in the case of using telepresence robots, which project the presence and mobility of remote operator, for the universal purpose of social participation rather than for specific applications. Two groups of senior citizens and undergraduate students in their twenties personally experienced the telepresence robots operation and conducted a survey on how they perceived the social participation of a remote operator mediated by telepresence robot and to what extent the remote operator deserve equal rights to be treated as if one really exists in the local environment. The results show that the elderly have higher expectation on the role and functions of telepresence robots, and more favorable in principle for a remote operator to exercise equal rights by operating telepresence robot. It suggests that the stereotypes, the elderly lag behind younger generation in accepting new technology, is unlikely to fit into the telepresence robot market, for the elderly have more favor and support using telepresence robots as an universal avatar for social participation.

Implementation of Mobile Social Network System for Shared Contents of Public Service (공공 서비스의 콘텐츠 공유를 위한 모바일 소셜 네트워크 시스템의 구현)

  • Seo, Jung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.9
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    • pp.1051-1056
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    • 2014
  • Social Network Services are widely used by mass population and it is used as an important communications tool because it allows distribution of diverse and abundant amount of information. This thesis proposes to add a new valuable service function in social network for mobile-based civil complaint management. Therefore, we will develop a social network application for civil affair services that allows immediate civil compliant management while being able to share the contents related to civil affairs with other people. As a result of the experiment, the effect and efficiency of the method proposed in this thesis for social network-based civil affair services was proven. Hence, the social network for mobile-based civil affair services always provides new and improved service components. Moreover, discussing civil complaints in a social network point of view, we can expect high ripple effect and encourage more participation of public users dealing with civil affairs.