• Title/Summary/Keyword: Mobile programming

Search Result 229, Processing Time 0.028 seconds

Shielding Design of Electron Beam Accelerators Using Supercomputer (슈퍼컴을 이용한 전자빔가속기의 차폐설계)

  • Kang, Won Gu;Kim, In Soo;Kuk, Sung Han;Kim, Jin Kyu;Han, Bum Soo;Jeong, Kwang Young;Kang, Chang Mu
    • Journal of Radiation Industry
    • /
    • v.4 no.1
    • /
    • pp.33-38
    • /
    • 2010
  • The MCNP5 neutron, electron, photon Monte Carlo transport program was installed on the KISTI's SUN Tachyon computer using the parallel programming. Electron beam accelerators were modeled and shielding calculations were performed in order to investigate the reduction of computation time in the supercomputer environment. It was observed that a speedup of 40 to 80 of computation time can be obtained using 64 CPUs compared to an IBM PC.

OverIT: An Interactive Overlay for Touchscreen-based UI Customization by Demonstration

  • Lee, Kyungyeon;Chung, SeungA;Oh, Uran
    • International journal of advanced smart convergence
    • /
    • v.10 no.3
    • /
    • pp.143-148
    • /
    • 2021
  • Smartphones have been widely used for various purposes and stay connected with people at all times. However, the use of such touchscreen devices can be physically restricted depending on users' context where only one hand is available to interact with the device. Even major smartphone manufacturers (e.g., Apple, Samsung) offer one handed mode, they still lack functions in the third-party applications, and the process is also complicated. We propose OverIT, a system that enables users to customize interfaces by adding new buttons on an interactive overlay which can be positioned anywhere on the touchscreen where each button serves the same functionality as an existing one. It is designed to support users to map a certain button event freely and easily to a newly created button by performing a demonstration of a button tap. We expect our system to improve the overall user experience of one-handed interaction with touchscreen devices.

Design and Implementation of a Scheme MobileProgramming Application (Scheme 프로그래밍 모바일 앱 설계 및 구현)

  • Dongseob Kim;Dongsu Song;Gyun Woo
    • Annual Conference of KIPS
    • /
    • 2023.11a
    • /
    • pp.60-63
    • /
    • 2023
  • 프로그래밍 모바일 앱은 장소에의 제약성 해소와 장비의 경량화가 가능하다. 프로그래밍 실습을 위한 환경으로 PC나 서버 연결 온라인 환경 등이 주로 사용되나 모바일 앱은 거의 사용되지 않는다. 이 연구에서는 모바일 앱을 활용하여 프로그래밍할 수 있는 환경을 설계하고 구현한다. 프로그래밍 언어로는 LISP의 파생어인 Scheme을 사용하였다. Scheme 언어는 다중 패러다임 언어로서 프로그래밍 교육에서 다양한 관점으로 문제 해결 방식을 제공할 수 있다. 이를 통해 Scheme 언어에 대한 인터프리터를 서버리스 프로그래밍 앱으로 설계하고 구현하는 과정을 기술한다. 구현 결과에 대한 인터프리터 처리 성능 실험으로 재귀 함수로 피보나치 수열을 계산하였을 때 PC 수행 시간에 대한 모바일 버전 수행 시간 백분율 기하 평균은 0.96으로 모바일 환경에서도 일반 컴퓨터 환경에 버금가는 처리 성능을 얻음을 확인하였다.

Design and Implementation of XML Encryption and Digital signature API for Mobile Environment (모바일 환경에서 XML 암호화 및 전자서명 API 설계 및 구현)

  • Cho, Tae-Beom;Ryu, Hwang;Park, Jeong-Yong;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.6
    • /
    • pp.1416-1422
    • /
    • 2010
  • Various other platforms have appeared due to the abolishment of WIPI requirement and increased problems related with hacking and security. Since levels consisting of these platforms are composed of various APIs (Application Programming Interfaces) which are not standardized, other ways must be considered to protect data which are transferred using XML formats. Therefore, XML encryption API and XML digital signature API for data protection and certification, which are both responsible to define mark-up languages for XML encryption and digital signature respectively, were designed in this paper. The simulation system which played the role of the server and client between two terminal units was realized to validate the APIs.

Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.1
    • /
    • pp.249-256
    • /
    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

A Near Optimal Data Allocation Scheme for Multiple Broadcast-Channel Environments (다중 방송 채널 환경을 위한 유사 최적화 데이터 할당 기법)

  • Kwon, Hyeok-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.17-27
    • /
    • 2012
  • Broadcast-based data dissemination has become a widely accepted approach of communication in the mobile computing environment. However, with a large set of data items, the expected delay of receiving a desired data increases due to the sequential nature of the broadcast channel. This paper explores the issue of designing proper data allocation on multiple broadcast channels to reduce this wait time, and proposes a new data allocation scheme named near optimal data allocation(NODA). The proposed scheme first partitions all data items in K group based on the theoretical lower-bound of the average expected delay to determine data items which each broadcast channel has to broadcast. Then, NODA further partitions each group of data items in B groups using extended dynamic programming algorithm to broadcast data items allocated on the same broadcast channel in different frequencies. The proposed scheme is capable of minimizing the average expected delay time since it can broadcast data items allocated on the same channel reflecting their popularities.

Energy-Efficiency of Distributed Antenna Systems Relying on Resource Allocation

  • Huang, Xiaoge;Zhang, Dongyu;Dai, Weipeng;Tang, She
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.3
    • /
    • pp.1325-1344
    • /
    • 2019
  • Recently, to satisfy mobile users' increasing data transmission requirement, energy efficiency (EE) resource allocation in distributed antenna systems (DASs) has become a hot topic. In this paper, we aim to maximize EE in DASs subject to constraints of the minimum data rate requirement and the maximum transmission power of distributed antenna units (DAUs) with different density distributions. Virtual cell is defined as DAUs selected by the same user equipment (UE) and the size of virtual cells is dependent on the number of subcarriers and the transmission power. Specifically, the selection rule of DAUs is depended on different scenarios. We develop two scenarios based on the density of DAUs, namely, the sparse scenario and the dense scenario. In the sparse scenario, each DAU can only be selected by one UE to avoid co-channel interference. In order to make the original non-convex optimization problem tractable, we transform it into an equivalent fractional programming and solve by the following two sub-problems: optimal subcarrier allocation to find suitable DAUs; optimal power allocation for each subcarrier. Moreover, in the dense scenario, we consider UEs could access the same channel and generate co-channel interference. The optimization problem could be transformed into a convex form based on interference upper bound and fractional programming. In addition, an energy-efficient DAU selection scheme based on the large scale fading is developed to maximize EE. Finally, simulation results demonstrate the effectiveness of the proposed algorithm for both sparse and dense scenarios.

Investigation on the Content Development and Promotional Strategy to Vitalize the Korean Science Channel (국내 과학전문채널 활성화를 위한 콘텐츠 개발 및 홍보전략 연구)

  • Song, Hae-Ryong;Kim, Won-Je;Cho, Hang-Min
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.5
    • /
    • pp.103-112
    • /
    • 2012
  • This paper is based on the perspective that the YTN Science, a science channel in Korea which plays a key role in the popularization of science, is suffering from low viewing ratings, insufficient content, and shortage of production. First, this study employs an exploratory method to identify current status of programming and operation of the Korean science channel along with its promotional strategy. Second, it aims to conduct an analysis on the science channels, specifically some major programs, of other nations including the U.S. (Discovery Channel, National Geographic Channel), United Kingdom (BBC Knowledge), Japan (Science Channel), and China (CCTV 10), seeking the possibility to apply and combine them afterward to the Korean TV channels specialized in science. A number of implications are derived from our diagnosis of present situation and analysis of abroad cases, and this helps us suggest the content development and promotional strategies as follows: First, due to the rising need for change in the programming strategy to enhance the value of the content, it is required to rearrange the programming in terms of the target audience and the viewer lifestyle, adopt a new strategy for building up the viewers' watching habit through 'stripping', and place strategic programs in prime-time. Second, as for the specific schemes of content production and application, it is recommended to establish a dual strategy in creating the content (one for conveying knowledge, the other for delivering fun), plan and use a representative character of the program, select scientific and technological topics with more Korean backgrounds, attempt strategic ties with SNS, deepen and diversify the material for programs, and implement a strategy to boost the OSMU. Finally, with regard to the promotional strategy, a constructive proposal may include raising channel awareness through science-related events and live broadcasting, performing promotional strategies by way of expanding to printed media like magazine and book publications, and intensifying online and mobile promotional strategy.

A Study on Implementation of Indoor Positioning Simulator through Indoor Positioning API Development (실내측위 API개발을 통한 실내측위 시뮬레이터 구현에 관한 연구)

  • Shin, Chang Soo;Kim, Sung Su
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.43 no.6
    • /
    • pp.873-881
    • /
    • 2023
  • The evolution of civil engineering technology, exemplified by recent milestones like the completion of the Gangnam Global Business Center (GBC), has fostered the construction of expansive civil and architectural structures both above and below the earth's surface. This surge in construction necessitates a commensurate advancement in research and technology pertaining to safety protocols applicable to these vast edifices. Such protocols encompass a spectrum of concerns, ranging from the preemptive mitigation of accidents to the effective management of exigencies such as fires. As the trajectory of construction endeavors continues unabated, encompassing both subterranean and elevated domains, a concomitant imperative emerges to refine the methodologies underpinning precise indoor positioning. To address this need, an innovative web-based simulator has been devised to emulate indoor positioning scenarios for rigorous testing. This research further entails the development of an indoor positioning data Application Programming Interface (API) fortified by Geographic Information System (GIS) spatial operation techniques. This API is anchored in the construction of intricate test data, centered on the spatial layout of building 13 at the Electronics and Telecommunications Research Institute (ETRI). Consequently, the study renders feasible the expeditious provisioning of diverse signal-based and image-based spatial information, pivotal for enhancing the navigational acumen of mobile devices. Path delineation, cellular signal mapping, landmark identification, and ancillary navigational aids are among the manifold datasets promptly furnished by the indoor positioning data API. In summation, this study engenders a crucial leap towards the fortification of safety protocols and navigational precision within the expansive confines of modern architectural wonders.

Development of Embedded X-System (임베디드 X-시스템 개발)

  • Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.05a
    • /
    • pp.641-644
    • /
    • 2008
  • This paper describes the GUI implementation of an intelligent embedded system which can be used for a personal information platform and an industrial mobile application system. It shows the architecture and the necessary structure and components of X Window graphic system. The embedded system used in this paper has low power and high performance processor, and has a large memory size with a nand-flash memory device. We configured the linux kernel with a TIT-LCD and touch screen device for the operation of X Window system. And we used GTK+2 for running application softwares on the platform embedded system. The GUI library of GTK+2 is useful for providing the same graphics programming environment with host Linux PC. We have developed in this paper the X Window system and the GUI environment for GTK+2 in a new embedded system, and verified the full operation of X Window system and application softwares using GTK+2. The embedded system with large memory size can be used in X Window application softwares for providing a personal information service with a mobile embedded system.

  • PDF