• Title/Summary/Keyword: Mobile frame

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Dynamic Random Channel Allocation Algorithm by Limiting the Number of Minimum RCH in HIPERLAN/2 (HIPERLAN/2에서 최소 RCH 수를 제한한 동적 랜덤채널 할당 기법)

  • Kang, Jae-Eun;Lee, Jong-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.1A
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    • pp.58-64
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    • 2009
  • In this paper, we propose an dynamic random channel allocation scheme increasing probability of channel acquisition and reducing delay by limiting the number of minimum RCHs(Random CHannels) as an optimal factor $\beta$. The MAC protocol of HIPERLAN/2 is based on TDMA/TDD and MT(Mobile Terminal) can obtain chance of traffic transmission through channel competition in RCH period. And AP(Access Point) can dynamically schedule the number of RCHs based on the number of the collision in each RCH of the previous frame. Therefore, the proposed scheme increases a probability of channel acquisition and reduces delay by means of guaranteeing the number of minimum RCHs. With a practical Internet traffic, it is concluded that by the proposed scheme the delay reduction of the order of 19% and slightly better throughput are obtained compared to the conventional algorithm.

Hybrid 3DTV Systems Based on the Cross-View SHVC (양안 교차 SHVC 기반 융합형 3DTV 시스템)

  • Kang, Dong Wook;Jung, Kyeong Hoon;Kim, Jin Woo;Kim, Jong Ho
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.316-319
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    • 2018
  • When a terrestrial UHD broadcasting service and a mobile HD broadcasting service are provided using the PLP function provided by ATSC 3.0 and domestic UHD broadcasting standard, a small amount of data may be additionally transmitted to further provide high quality UHD-3D broadcasting service. The left and right images of the stereoscopic image are input, one view image is encoded by the SHVC method, and the other view images are encoded by the SHVC method of the two-view cross-referencing method. However, since the base layers (BL) of the two encoders are mutually common, the two encoders correspond to encoders that generate one BL stream and two enhancement layer (EL) streams. The average encoding efficiency is 16% more efficient compared to the third independent HEVC encoding for the UHD-3D broadcast service. The proposed scheme reduces the fluctuation of PSNR per image frame and increases the image quality of minimum PSNR frame by 0.6dB.

Raising Visual Experience of Soccer Video for Mobile Viewers (이동형 단말기 사용자를 위한 축구경기 비디오의 시청경험 향상 방법)

  • Ahn, Il-Koo;Ko, Jae-Seung;Kim, Won-Jun;Kim, Chang-Ick
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.165-178
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    • 2007
  • The recent progress in multimedia signal processing and transmission technologies has contributed to the extensive use of multimedia devices to watch sports games with small LCD panel. However, the most of video sequences are captured for normal viewing on standard TV or HDTV, for cost reasons, merely resized and delivered without additional editing. This may give the small-display-viewers uncomfortable experiences in understanding what is happening in a scene. For instance, in a soccer video sequence taken by a long-shot camera techniques, the tiny objects (e.g., soccer ball and players) may not be clearly viewed on the small LCD panel. Moreover, it is also difficult to recognize the contents of the scorebox which contains the elapsed time and scores. This renuires intelligent display technique to provide small-display-viewers with better experience. To this end, one of the key technologies is to determine region of interest (ROI) and display the magnified ROI on the screen, where ROI is a part of the scene that viewers pay more attention to than other regions. Examples include a region surrounding a ball in long-shot and a scorebox located in the comer of each frame. In this paper, we propose a scheme for raising viewing experiences of multimedia mobile device users. Instead of taking generic approaches utilizing visually salient features for extraction of ROI in a scene, we take domain-specific approach to exploit unique attributes of the soccer video. The proposed scheme consists of two modules: ROI determination and scorebox extraction. The experimental results show that the proposed scheme offers useful tools for intelligent video display on multimedia mobile devices.

Super Resolution Algorithm Based on Edge Map Interpolation and Improved Fast Back Projection Method in Mobile Devices (모바일 환경을 위해 에지맵 보간과 개선된 고속 Back Projection 기법을 이용한 Super Resolution 알고리즘)

  • Lee, Doo-Hee;Park, Dae-Hyun;Kim, Yoon
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.2
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    • pp.103-108
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    • 2012
  • Recently, as the prevalence of high-performance mobile devices and the application of the multimedia content are expanded, Super Resolution (SR) technique which reconstructs low resolution images to high resolution images is becoming important. And in the mobile devices, the development of the SR algorithm considering the operation quantity or memory is required because of using the restricted resources. In this paper, we propose a new single frame fast SR technique suitable for mobile devices. In order to prevent color distortion, we change RGB color domain to HSV color domain and process the brightness information V (Value) considering the characteristics of human visual perception. First, the low resolution image is enlarged by the improved fast back projection considering the noise elimination. And at the same time, the reliable edge map is extracted by using the LoG (Laplacian of Gaussian) filtering. Finally, the high definition picture is reconstructed by using the edge information and the improved back projection result. The proposed technique removes effectually the unnatural artefact which is generated during the super resolution restoration, and the edge information which can be lost is amended and emphasized. The experimental results indicate that the proposed algorithm provides better performance than conventional back projection and interpolation methods.

Design and Implementation of Mobiel Terminal with Multi Bio-signal Measurement for u-Healthcare System (u-헬스케어 시스템에서 멀티 생체신호 측정 무선 단말기 설계 및 구현)

  • Jang, M.S.;Eom, S.H.;Kim, P.S.;Lee, E.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.7 no.2
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    • pp.27-34
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    • 2013
  • Most of existing biomedical signal measurement devices measure and evaluate biomedical signal only in a single device. Also, even if the device is multi-functional, those biomedical signals can be measured by selection of the user. In this paper, we implemented wristband-style biomedical signal measurement device for u-healthcare system to solve the problem above. Implemented device uses 4 infrared sensors to measure the pulse, 2 electrodes to measure the skin conductivity, and 3-axis accelerometer to measure momentum. Also, we propose a communication packet frame for transmitting biomedical signal data to PC or mobile device, using Zigbee. Studies show that our device has the error rate of less than twice for pulse measurement, 85.6%, 84.7% reliability for momentum measurement, and the skin conductivity has changed according to the user's physical status.

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Molecular Level Detection of Heavy Metal Ions Using Atomic Force Microscope (원자간인력현미경을 이용한 분자수준의 중금속 이온 검출)

  • Kim, Younghun;Kang, Sung Koo;Choi, Inhee;Lee, Jeongjin;Yi, Jongheop
    • Clean Technology
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    • v.11 no.2
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    • pp.69-74
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    • 2005
  • A metal ion detector with a submicron size electrode was fabricated by field-induced AFM oxidation. The square frame of the mesa pattern was functionalized by APTES for the metal ion detection, and the remaining portion was used as an electrode by the self-assembly of MPTMS for Au metal deposition. The conductance changed with the quantity of adsorbed copper ions, due to electron tunneling between the mobile and surface electrodes. The smaller electrode has a lower limit of detection due to the enhancement in electron tunneling through metal ions that are adsorbed between the conductive-tip (mobile) and the surface (fixed) electrode. This two-electrode system immobilized with different functional groups was successfully used in the selective adsorption and detection of target materials.

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Analysis of Hearability in Geolocation Using Mobile WiMax Network (WiBro 망을 이용한 지상파 측위 시스템의 가청성 분석)

  • Song, Seung-Hun;Park, Ji-Won;Sung, Tae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.1
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    • pp.35-42
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    • 2010
  • Geo-location using a cellular network is a core technology for LBS together with GPS. With preamble symbols broadcasted in each frame, geo-location using WiBro network can be easily implemented. Because the WiBro network has a cellular structure, it is difficult for a mobile station to detect signals from multiple base stations. In order to get user position using trilateration, long integration techniques for sensitivity enhancement should be employed. This paper presents hybrid integration scheme for WiBro network. By analyzing coherent and non-coherent integration loss according to frequency residual and SNR respectively, optimal combination of the hybrid integration is proposed. Simulation results show that the hybrid integration method is profitable in WiBro network when the frequency residual is estimated and compensated accurately.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Error Concealment Method for MPEG-4 Video in Wireless Environment (무선환경에서 MPEG-4 영상의 오류은닉 방법)

  • Park, Sun-Young;Song, Joon-Ho;Moon, Joo-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.641-651
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    • 2002
  • Recently, many advanced video application services over the mobile wireless networks have required a transcoder which can efficiently reduce the size of compressed video bitstreams. The transcoder can be worked in either the spatial domain or the DCT domain. In this paper, we propose a new fast hybrid-type transcoder which can efficiently reduce the frame size with keeping the visual quality. The proposed scheme consists of two major processes: a transform domain process and a spatial domain process. We also propose a scheme for coding mode selection and motion vector refinement. Experimental results show that our approach can reduce the computational complexity more than any other conventional spatial-domain transcoder with keeping the visual quality.

Development of a Personal Robot Based on Modularization (모듈화 개념의 퍼스널 로봇 플랫폼 개발)

  • 최무성;양광웅;원대희;박상덕;김홍석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.742-745
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    • 2004
  • If a personal robot is popularized like a personal computer in the future, many kinds of robots will appear and the number of manufacturers will increase as a matter of course. In such circumstances, it can be inefficient, in case each manufacturer makes a whole platform individually. The solutions for this problem are to modularize a robot component (hardware and software) functionally and to standardize each module. Each module is developed and sold by each special maker and a consumer purchases desired modules and integrates them. The standardization of a module includes the unification of electrical and mechanical interface. In this paper, the standard interfaces of modules are proposed and CMR(Component Modularized Robot)-P2 made with the modules(brain, sensor, mobile, arm) is introduced. In order to simplify and to make the modules light, a frame is used for supporting a robot and communication/power lines. The name of a method and the way to use that are defined dependently on the standard interfaces in order to use a module in other modules. Each module consists of a distributed object and that can be implemented in the random language and platform. The sensor, mobile and arm modules are developed on Pentium or ARM CPU and embedded Linux OS using the C programming language. The brain module is developed on Pentium CPU and Windows OS using the C, C++ and RPL(Robot Programming Language). Also tasks like pass planning, localization, moving, object perception and face perception are developed. In our test, modules got into gear and CMR-P2 executed various scenarios like guidance, errand and guarding completely.

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