• Title/Summary/Keyword: Mobile frame

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Performance Analysis of mobile Relay Broadcasting with FPU system for Video Transmission (동영상 전송을 위한 이동형 방송중계용 FPU 전송시스템의 분석 및 성능 평가)

  • 조송백;김지웅;강희조;오창헌
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.123-126
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    • 2004
  • 현재 방송중계용으로 쓰이는 주파수대는 3~30GHz의 M/W 대역이다. 그러나 갈수록 늘어나는 서비스와 전송용량의 증대로 인해 주파수 부족현상이 일어나는 추세이다. 이에 대안 방안으로 주파수 재배치에 관하여 대두가 되고 있다. 이동방송 중계용 링크인 FPU 링크는 차후 다른 주파수 대역으로 이전시 이러한 링크에서 사용되었던 시스템 제원을 토대로 필요한 대역에 대한 다양한 변조방식으로 먼저 시뮬레이션 평가 후 이용채널 개수 및 이전 가능 여부 둥과 같은 조치가 수행되어져야 한다. 본 논문에서는 M/W대역의 주파수를 이용한 서비스 중의 하나인 이동전송용 중계방송시스템인 FPU(Field Pick Up)시스템을 구현하고 무선채널에서 영상을 전송하였을 때의 성능을 PSNR, BER의 특성을 통하여 평가하였다. 전송되는 데이터는 실제 동영상(320$\times$240 61frame)을 동영상 압축방식 중 하나인 MPEG을 이용하여 압축하고, 압축된 영상 정보를 무선 채널상에 전송하였을 때 복원된 영상을 분석하였다.

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Additional Preamble Definitions for Systems Based on IEEE 802.16 Standard (IEEE 802.16 표준 기반 시스템을 위한 추가적인 프리앰블 정의)

  • Eom, Jaehyung;Seo, Sungwon;Lee, Sungmin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.3
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    • pp.356-362
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    • 2016
  • IEEE 802.16 standard(WiMAX) is one of 3.5G/4G wireless technologies and there are many systems based on the standard. Each frame of the systems begins with a preamble for synchronization and channel estimation, etc. IEEE 802.16 standard defines a total of 114 preamble sequences. By the way there are some systems(such as mobile multi-hop relay) that require using more than 114 preamble sequences. So we define 114 additional preamble sequences in this paper. And we evaluate PAPR and cross-correlation performance of them to decide to be usable as a preamble.

A Study on Android SPICE Protocol for Development of Mobile Cloud Device (모바일 클라우드 디바이스 개발을 위한 안드로이드 SPICE 프로토콜 연구)

  • Jung, Jun-Kwon;Jung, Sung-Min;Kim, Nam-Uk;Chung, Tai-Myoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.223-226
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    • 2012
  • 스마트폰과 같은 모바일 단말은 모바일 클라우드의 서비스를 받기 위해 모바일 가상머신에 원격접속 할 수 있는 기술이 필요하다. 원격접속 표준 프로토콜은 프레임 버퍼 방식의 Remote Frame Buffer(RFB) 프로토콜과 메시지 전송방식의 Remote Desktop Protocol(RDP)로 나뉜다. SPICE 프로토콜은 RDP 프로토콜 기반의 오픈소스 원격접속 프로토콜이다. SPICE 프로토콜은 가상머신에 원격접속 할 수 있지만 모바일 환경을 지원하지 않는다. 따라서 SPICE 프로토콜을 모바일 환경에서 사용하려면 포팅 작업이 필요하다. 본 논문은 리눅스용 SPICE 클라이언트 모듈을 안드로이드 환경에 맞도록 포팅하는 방법을 소개하고자 한다. 또한 포팅시 발생하는 문제점과 이를 해결하는 방법 몇 가지를 함께 소개한다.

A Design of Small Drone with Open Source Frame and Software (오픈 소스를 활용한 소형 드론 설계와 제작에 대한 연구)

  • Lee, Jun Ha
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.2
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    • pp.78-81
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    • 2019
  • In this study, we will analyze the design, development and application of these small drones using open source. These drones are used in flight exercises, aerial photography, and coding education. In the era of the fourth industrial revolution, such as the development of sensor technology, expansion of open source sharing, and application of artificial intelligence, Is expected to be able to demonstrate convergence. In this paper, we have studied the design and fabrication of small drones using open source. In the case of drones, various functions and differentiated materials are required depending on the application, and the future development of the unmanned mobile object, namely the drone, in which the creativity and the technology are combined with each other continues to be enhanced by the improvement of autonomy and artificial intelligence. Software-based architecture-based technologies have been developed in collaboration with embedded SWs that combine sensors, motors, and control systems. In hardware, it is customary to use a combination of materials and design to increase the freedom of design. It will be made in a free structure.

Q-Learning based Collision Avoidance for 802.11 Stations with Maximum Requirements

  • Chang Kyu Lee;Dong Hyun Lee;Junseok Kim;Xiaoying Lei;Seung Hyong Rhee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.3
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    • pp.1035-1048
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    • 2023
  • The IEEE 802.11 WLAN adopts a random backoff algorithm for its collision avoidance mechanism, and it is well known that the contention-based algorithm may suffer from performance degradation especially in congested networks. In this paper, we design an efficient backoff algorithm that utilizes a reinforcement learning method to determine optimal values of backoffs. The mobile nodes share a common contention window (CW) in our scheme, and using a Q-learning algorithm, they can avoid collisions by finding and implicitly reserving their optimal time slot(s). In addition, we introduce Frame Size Control (FSC) algorithm to minimize the possible degradation of aggregate throughput when the number of nodes exceeds the CW size. Our simulation shows that the proposed backoff algorithm with FSC method outperforms the 802.11 protocol regardless of the traffic conditions, and an analytical modeling proves that our mechanism has a unique operating point that is fair and stable.

Position Estimation of Autonomous Mobile Robot Using Geometric Information of a Moving Object (이동물체의 기하학적 위치정보를 이용한 자율이동로봇의 위치추정)

  • Jin, Tae-Seok;Lee, Jang-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.438-444
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    • 2004
  • The intelligent robots that will be needed in the near future are human-friendly robots that are able to coexist with humans and support humans effectively. To realize this, robots need to recognize their position and posture in known environment as well as unknown environment. Moreover, it is necessary for their localization to occur naturally. It is desirable for a robot to estimate of his position by solving uncertainty for mobile robot navigation, as one of the best important problems. In this paper, we describe a method for the localization of a mobile robot using image information of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using the a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot's position. Since the equations are based or the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot. The Kalman filter scheme is applied for this method. its performance is verified by the computer simulation and the experiment.

Implementation of a Self Controlled Mobile Robot with Intelligence to Recognize Obstacles (장애물 인식 지능을 갖춘 자율 이동로봇의 구현)

  • 류한성;최중경
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.312-321
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    • 2003
  • In this paper, we implement robot which are ability to recognize obstacles and moving automatically to destination. we present two results in this paper; hardware implementation of image processing board and software implementation of visual feedback algorithm for a self-controlled robot. In the first part, the mobile robot depends on commands from a control board which is doing image processing part. We have studied the self controlled mobile robot system equipped with a CCD camera for a long time. This robot system consists of a image processing board implemented with DSPs, a stepping motor, a CCD camera. We will propose an algorithm in which commands are delivered for the robot to move in the planned path. The distance that the robot is supposed to move is calculated on the basis of the absolute coordinate and the coordinate of the target spot. And the image signal acquired by the CCD camera mounted on the robot is captured at every sampling time in order for the robot to automatically avoid the obstacle and finally to reach the destination. The image processing board consists of DSP (TMS320VC33), ADV611, SAA7111, ADV7l76A, CPLD(EPM7256ATC144), and SRAM memories. In the second part, the visual feedback control has two types of vision algorithms: obstacle avoidance and path planning. The first algorithm is cell, part of the image divided by blob analysis. We will do image preprocessing to improve the input image. This image preprocessing consists of filtering, edge detection, NOR converting, and threshold-ing. This major image processing includes labeling, segmentation, and pixel density calculation. In the second algorithm, after an image frame went through preprocessing (edge detection, converting, thresholding), the histogram is measured vertically (the y-axis direction). Then, the binary histogram of the image shows waveforms with only black and white variations. Here we use the fact that since obstacles appear as sectional diagrams as if they were walls, there is no variation in the histogram. The intensities of the line histogram are measured as vertically at intervals of 20 pixels. So, we can find uniform and nonuniform regions of the waveforms and define the period of uniform waveforms as an obstacle region. We can see that the algorithm is very useful for the robot to move avoiding obstacles.

Prioritized Channel Contention Access Method for TDMA based MAC Protocol in Wireless Mesh Network (WMN에서 TDMA 기반 MAC Protocol을 위한 우선순위 채널 경쟁 접근 방법)

  • Yun, Sang-Man;Lee, Soon-Sik;Lee, Sang-Wook;Jeon, Seong-Geun;Lee, Woo-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1883-1890
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    • 2009
  • Existing MAC protocol can not show good performance in WMN environment. New MAC protocols is proposed because of Mobile Point's mobility, entire distributed environment, heavy traffic problems. This thesis proposes new channel contention method fur Mesh DCF. Mesh DCF uses ACH phase in TDMA frame to perform selection and elimination. Prioritized phases's count m and Fair Elimination phases's count n is determine contention level and make string probability to only one win the contention. Contention Number group's count K to determine the contention level in Fair Elimination Phase gives Fairness but make low probability to only one win the contention. It is sure that enough size of n and K can improve entire performance as result.

Thermo-Mechanical Reliability of Lead-Free Surface Mount Assemblies for Auto-Mobile Application (무연 솔더가 적용된 자동차 전장부품 접합부의 열적.기계적 신뢰성 평가)

  • Ha, Sang-Su;Kim, Jong-Woong;Chae, Jong-Hyuck;Moon, Won-Chul;Hong, Tae-Hwan;Yoo, Choong-Sik;Moon, Jeong-Hoon;Jung, Seung-Boo
    • Journal of Welding and Joining
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    • v.24 no.6
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    • pp.21-27
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    • 2006
  • This study was focused on the evaluation of the thermo-mechanical board-level reliability of Pb-bearing and Pb-free surface mount assemblies. The composition of Pb-bearing solder was a typical Sn-37Pb and that of Pb-free solder used in this study was a representative Sn-3.0Ag-0.5Cu in mass %. Thermal shock test was chosen for the reliability evaluation of the solder joints. Typical $Cu_6Sn_5$ intermetallic compound (IMC) layer was formed between both solders and Cu lead frame at the as-reflowed state, while a layer of $Cu_3Sn$ was additionally formed between the $Cu_6Sn_5$ and Cu lead frame during the thermal shock testing. Thickness of the IMC layers increased with increasing thermal shock cycles, and this is very similar result with that of isothermal aging study of solder joints. Shear test of the multi layer ceramic capacitor(MLCC) joints was also performed to investigate the degradation of mechanical bonding strength of solder joints during the thermal shock testing. Failure mode of the joints after shear testing revealed that the degradation was mainly due to the excessive growth of the IMC layers during the thermal shock testing.

Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.55-64
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    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.