• Title/Summary/Keyword: Mobile community

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모바일 소셜 네트워크 게임의 몰입 요인에 관한 연구 (A Study on the Factors Determining Experience of Flow in Mobile Social Network Games)

  • 김슬이;정용국;진메이천
    • 한국게임학회 논문지
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    • 제13권3호
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    • pp.55-68
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    • 2013
  • 본 연구는 모바일 소셜 네트워크 게임의 몰입에 영향을 미치는 요인이 무엇인지 실증적으로 살펴보았다. 인터넷과 온라인 게임의 몰입 경험에 관한 선행 연구를 기반으로 몰입의 결정요인을 콘텐츠 요인 (그래픽디자인, 도전과제, 보상), 기기요인 (접근성, 조작성), 사회적 요인 (상호작용, 커뮤니티)으로 구분하여 도출하였다. 먼저, 개별 결정 요인과 몰입의 연관성을 상관 분석을 통해 살펴보았고, 어떤 요인이 몰입에 상대적으로 강한 영향을 미치는 지를 확인하기 위해 위계적 회귀분석을 실시하였다. 상관분석과 회귀분석이 공통적으로 보여주는 결과는 그래픽 디자인, 보상, 커뮤니티 활동은 게임 이용자의 몰입을 증가시키고, 반면에 도전과제와 조작성은 몰입에 별다른 영향을 미치지 않는다는 것이다. 또한 몰입에 미치는 상대적 영향력의 크기는 그래픽 디자인, 커뮤니티 활동, 보상의 순으로 나타났다.

스마트 패러독스를 해결하는 방법 (How to Solve the Smart Paradox)

  • 임명성
    • 디지털융복합연구
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    • 제12권2호
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    • pp.79-88
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    • 2014
  • 모바일 메신저는 20세기 초반의 전화기, 1950~60년대의 텔레비전과 마찬가지로 사람들의 삶에 큰 변화를 유발하였다. 하지만 많은 연구자들은 모바일 메신저가 공동체의 삶과 사회적 관계를 향상시키는지 혹은 악화시키는지에 대해 갑론을박을 벌이고 있다. 본 연구는 국내 두 대학의 155명의 대학생들을 대상으로 모바일 메신저의 사용과 사용에 따른 영향(외로움)에 대해 설문조사하였다. 설문대상자들은 모두 모바일 메신저를 능숙하게 사용할 수 있으며, 자주 사용하는 대상자들이다. 연구결과 지나친 모바일 메신저의 사용은 자기 주변의 사람들과의 의사소통을 감소시키는 것으로 나타났으며, 이는 또한 외로움에 영향을 미치는 것으로 나타났다.

온라인 패션 커뮤니티 행동 유형에 따른 시장 세분화 (Market Segmentation Based on Online Fashion Communities' Behavioral Types)

  • 안정희;이수진
    • 복식
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    • 제65권7호
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    • pp.101-117
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    • 2015
  • Along with the development of overall internet service, online fashion communities appeared and have started to thrive. The growth of mobile service has led to an even bigger expansion of these communities, and will wield a strong influence for the foreseeable future. The purpose of our study is to investigate the relationship between the behavior of these fashion communities and personality characteristics of the community features. For our data analysis, our study used 302 men and women, aged from their 20's and their 40's. The study results are as follows: First, some features, such as interaction, entertainment, promotion, information, and system technique, were drawn as the factors of the online fashion communities. Second, we could divide the community behavioral types into three different groups: buyer, maven, and onlooker groups. Third, all three groups showed different community characteristics. The primary concern for the buyer group was promotion while the mavens and the on-lookers were most interested in information. Fourth, they also showed different demographic characteristics in terms of gender, age, duration of membership, on-line time per visit and number of visits per week. These results show that a new strategy is necessary for online fashion communities to differentiate themselves and their marketing to consumers and their community behavioral types.

Evolution of a New Learning Ecology: From E to M-Learning

  • Atienza, Theresita V.
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1698-1703
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    • 2007
  • The paper focuses on a new 'learning ecology' that is evolving and the challenges that educators must confront. It looks at e-learning as not just another add-on, but a technology that is transforming our educational institutions. How teaching and learning is conceptualized and experienced to generate a determined community of inquiry that integrates social, cognitive, and teaching presence in a manner that will take full advantage of the distinctive assets of e-learning is discussed. Likewise, the possibility of mobile learning is put forward.

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후발국의 기술혁신과 기술정치에 과한 탐색적 연구 -이동전화와 PCS 기술개발 사례를 중심으로- (A Exploratory Study on the Politics of Technological Innovation of Catching-up Countries: Case Study)

  • 송위진
    • 기술혁신학회지
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    • 제4권1호
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    • pp.1-14
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    • 2001
  • This study aims at developing some hypotheses on the politics of innovation in catching-up countries. Although innovation studies of catching-up countries have studied the process of acquisition of technological capabilities, the politics of innovation was not seriously considered in those studies. This study suggests a conceptual frame-works of the innovation politics and analyses the innovation process of mobile telecommunication system in Korea. Some hypotheses on the patterns and effects of innovation politics in catching-up countries are put forward.

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Mobile Rich Media Technologies: Current Status and Future Directions

  • Song, Jae-Yeon;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권2호
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    • pp.359-373
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    • 2011
  • Demand for rich media services is rapidly increasing and, as a result, several technologies are competing to deliver rich media services to mobile, resource-constrained devices. In this paper, we explore the existing rich media technologies and analyze their key features. In addition, in order to accommodate the new requirements introduced by emerging service models, such as service convergence, these technologies must evolve from their current status. We examine how the community intends to achieve this.

An Efficient Mutual Exclusion Protocol in a Mobile Computing Environment

  • Park, Sung-Hoon
    • International Journal of Contents
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    • 제2권4호
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    • pp.25-30
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    • 2006
  • The mutual exclusion (MX) paradigm can be used as a building block in many practical problems such as group communication, atomic commitment and replicated data management where the exclusive use of an object might be useful. The problem has been widely studied in the research community since one reason for this wide interest is that many distributed protocols need a mutual exclusion protocol. However, despite its usefulness, to our knowledge there is no work that has been devoted to this problem in a mobile computing environment. In this paper, we describe a solution to the mutual exclusion problem from mobile computing systems. This solution is based on the token-based mutual exclusion algorithm.

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공간의 유동(流動)화를 통한 이동식 화장실 디자인 제안 (Idea for design of mobile toilets through liquidity space)

  • 이정은
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2006년도 추계학술발표대회 논문집
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    • pp.216-219
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    • 2006
  • A change is performed in socially a lot of places by elevations about the quality of life. Most construction balls are created mainly to spaces for an individuality or a specific community, but a space for public convenience is the situation that will gain gradually. While these public space increases, there is a public toilet to an increasing trend too. Think about Cubic Puzzle that it is one total space, and put one function to each Module. The small-scale Cubic space achieves a lot of changes by any energies, and a small-scale space compounds through energies to affect mobile and expansion, and the changed Cubic space does diversification of suitable mobile toilet space configuration to a local need in order to look.

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산모수첩 모바일 애플리케이션의 UI 디자인과 사용성 분석 (UI Design and Usability Analysis of Maternal Notebook Mobile Application)

  • 전혜연
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.85-92
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    • 2020
  • This paper analyzes the design and usability of maternal notebook mobile application and suggests the improvement direction of the application. The researcher compared and analyzed the functions of maternal notebook applications, conducted user interviews and expert evaluations. The conclusions of this study are the use of appropriate information volume, proportional screen division focusing on main functions, the use of GNB format of main menus, the prohibition of double menu configuration, the use of color consistent with the image of the service, the use of few font sizes, the use of appropriate colors in typography, the use of rich icons with uniform design, card format, list format, but also timeline and infographic forms that make rich user interface design. Maternal notebook application research is expected to be an important reference for research on similar mobile applications with complex functions such as information provision, user history, and community, along with improved research in healthcare design.