• Title/Summary/Keyword: Mobile SoC

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Implementation of Low Power PostPC Terminal (저전력 PostPC 통합 단말기 구현)

  • Kim, Yong-Ho;Cho, Soo-Hyung;Kim, Dae-Hwan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1027-1028
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    • 2006
  • A case study in low-power PostPC Platform is presented. We introduce an S3C2460 Mobile SoC Processor and Implementation of Embedded Linux on out platform. This Processor is designed to Multimedia & Telecommunication Applications. We focuse on the verification of S3C2460 Processor and operation of Embedded Linux OS on it.

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XML Digital signature System based on Mobile Environment (모바일 환경에서의 XML 문서 디지털 서명 시스템)

  • Hao, Ri-Ming;Hong, Xian-Yu;Lee, Seong-Hyun;Lee, Jae-Seung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.701-704
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    • 2007
  • Recently, More and more consumer enjoy the finance service such as settling, account transferring, stocks investment, and so via mobile device. In the mobile environment, data transferring between the devices is formatted as XML. However, the common XML file is exposed to the attack such as hacking and malignity code, to satisfy security of mobile environment is very difficult. The problem is more seriously at the open platform such as WIPI that is developed by our country. So there is enough reason to propose one system to protect the import data. In this paper, we development the system to digital signature and signature the XML document in order to protect data, and the system is observing the recommendation of the XML Signature Syntax and Processing by W3C. When designing and composition the system, we use the digital signature algorithm RSA, DSA, KCDSA, and HMAC, etc. we test the system at the open WIPI platform.

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A Study on The Design of China DSRC System SoC (중국형 DSRC 시스템 SoC 설계에 대한 연구)

  • Shin, Dae-Kyo;Choi, Jong-Chan;Lim, Ki-Taeg;Lee, Je-Hyun
    • 전자공학회논문지 IE
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    • v.46 no.4
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    • pp.1-7
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    • 2009
  • The final goal of ITS and ETC will be to improve the traffic efficiency and mobile safety without new road construction. DSRC system is emerging nowadays as a solution of them. China DSRC standard which was released in May 2007 has low bit rate, short message and simple MAC control. The DSRC system users want a long lifetime over 1 year with just one battery. In this paper, we propose the SoC of very low power consumption architecture. Several digital logic concept and analog power control logics were used for very low power consumption. The SoC operation mode and clock speed, operation voltage range, wakeup signal detector, analog comparator and Internal Voltage Regulator & External Power Switch were designed. We confirmed that the SoC power consumption is under 8.5mA@20Mhz, 0.9mA@1Mhz in active mode, and under 5uA in power down mode, by computer simulation. The design of SoC was finished on Aug. 2008, and fabricated on Nov. 2008 with $0.18{\mu}m$ CMOS process.

An SoC-based Context-Aware System Architecture (SoC 기반 상황인식 시스템 구조)

  • Sohn, Bong-Ki;Lee, Keon-Myong;Kim, Jong-Tae;Lee, Seung-Wook;Lee, Ji-Hyong;Jeon, Jae-Wook;Cho, Jun-Dong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.512-516
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    • 2004
  • Context-aware computing has been attracting the attention as an approach to alleviating the inconvenience in human-computer interaction. This paper proposes a context-aware system architecture to be implemented on an SoC(System-on-a-Chip). The proposed architecture supports sensor abstraction, notification mechanism for context changes, modular development, easy service composition using if-then rules, and flexible context-aware service implementation. It consists of the communication unit, the processing unit, the blackboard, and the rule-based system unit, where the first three components reside in the microprocessor part of the SoC and the rule-based system unit is implemented in hardware. For the proposed architecture, an SoC system has been designed and tested in an SoC development platform called SystemC and the feasibility of the behavoir modules for the microprocessor part has been evaluated by implementing software modules on the conventional computer platform. This SoC-based context-aware system architecture has been developed to apply to mobile intelligent robots which would assist old people at home in a context-aware manner.

An One-time Proxy Signature Scheme Suitable for Mobile Communications (이동 통신 환경에 적합한 일회용 대리 서명 방식)

  • Kim, So-Jin;Park, Ji-Hwan
    • The KIPS Transactions:PartC
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    • v.10C no.5
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    • pp.533-540
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    • 2003
  • According to the development of mobile communications, many people have been offered high qualify of the application services using portable terminals. But those works nay have many vulnerabilities and have the limit of excutaions. Because the application services are provided in mobile network and the performance of portable terminals is lower than that of base stations. To improve these problems, in this paper, we propose one-time proxy signature scheme that can reduce the computational ctsost on a user and prevent a proxy agent's dishonesty. The proposed scheme is based on the KBLK scheme [2] which applied the fail-stop signature scheme [1]. It is constructed that a proxy signer can sign only one message with a proxy key and we add anonimity to it for the user's identity protection in mobile communication like a M-commerce.

Double-layered Peer-to-Peer Systems in MobileAd-hoc Networks (모바일애드혹 네트워크에서의 2계층 피어-투-피어 시스템)

  • Kim, Ji-Hoon;Yang, Sung-Bong
    • The KIPS Transactions:PartC
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    • v.17C no.1
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    • pp.61-68
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    • 2010
  • As the mobile technology advances, file searching among the mobile device users becomes more important. In this paper, we propose the uniform grid, greedy, and MIS P2P systems that have double-layered topology to search files efficiently for mobile ad-hoc networks. In these systems, peers are classified into two groups, super-peers and sub-peers, and each super-peer manages its neighboring sub-peers. In the proposed systems, each super-peer maintains the appropriate information of its sub-peers so that when a peer requests a file, the request is sent to its super-peers and then to neighboring super-peers. Hence the proposed systems could avoid multi-broadcasting and reduce network overheads. The experimental results show that the proposed systems outperform a single-layered P2P system in terms of the average number of messages to find target files. Especially the MISsystem improves by reducing the average number of messages by 48.9% while maintaining the same search accuracy.

A Cryptographic Model to Protect Private Information against Malicious Proxy in Jini (악의적 지니 프록시로부터 비밀 정보 보호를 위한 암호학적 모델)

  • Yang Jong-Phil;Rhee Kyung-Hyune
    • The KIPS Transactions:PartC
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    • v.13C no.1 s.104
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    • pp.27-34
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    • 2006
  • In the near future, people will wish to access many kinds of heterogeneous networks to use their services anytime and anywhere. Owing to the heterogeneity of networks, there must be many kinds of protocols to guarantee secure services. The mobile device can depend in a middleware for accessing services in the heterogeneous networks and the middleware helps the mobile device to communicate with services without blowing concrete protocols. If a secure channel is necessary, the middleware may access a private key in the mobile device to perform a security protocol. In this paper, we focus on the security of a private key in the mobile device against malicious middlewares. To do so, we introduce two models for a user to protect his/her private key against malicious middlewares by generating authentication data(e.g., digital signatures) without keeping the private key in the mobile device.

Secure Location Information Protection Scheme from the Network Provider and the third party in Mobile Communication Environments (이동통신 환경에서 네트워크 제공자 및 제 3자로부터 안전한 위치정보 보호기법)

  • Kim, Soon-Seok;Lee, Chang-Hun
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.867-878
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    • 2003
  • In thls Paper, we Propose a new scheme, protecting information about the location of a mobile user against attacks from inside users of the mobile communication, especially the network providers. There have already been some proposals about how to protect location information of user in mobile communication environments〔1-5〕. Among them, Kesdogan et al.〔2, 3〕 proposed a new method, using so-called temporary pseudonyms and also described protection method against a passive and an active attack of network providers. However, the description of protection method against the active attack between the two is not clear. Moreover, there is an additional load that it should append a reachability manager〔1, 6〕 to the proposed system. Therefore, we propose a new scheme improving the above method of Kesdogan et al. and analyze its security and effectiveness.

Highly Integrated Low-Power Motion Estimation Processor for Mobile Video Coding Applications (이동통신 향 동영상압축을 위한 고집적 저전력 움직임 추정기)

  • Park Hyun Sang
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.77-82
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    • 2005
  • We propose a highly Integrated motion estimation processor (MEP) for efficient video compression in an SoC platform. When compressing video by the standards like MPEG-4 and H.263, the macroblock related functions motion compensation. mode decision, motion vector prediction, and motion vector difference calculation require the frequent intervention of MCU. Thus the proposed MEP incorporates those functions with the motion estimation capability to reduce the number of interrupts to MCU, which can lead to a highly efficient SoC system. For low-power consumption, the proposed MEP can prevent the temporally static area from motion estimation or can skip the half-pel motion estimation for those macroblocks whose modes are decided as INTRA.

An Efficient Skinned-Mesh Process For Mobile 3D Game Engine (모바일 3D 게임 엔진을 위한 효율적인 스킨드 메시 처리)

  • Cho, Jong-Keun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.87-93
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    • 2008
  • The game engine has executed an application after making a mobile 3D game engine which is based on mobile 3D standard graphic API using openGL-ES so far. But, We could not do it satisfactorily that contents compatibility of various types as a various low-level's function is supported. At this point, This study introduce a mobile 3D game engine which is based on mobile 3D standard graphic API using JSR-184 that supporting a high-level's API more than openGL-ES and optimizing to Java environment on J2ME in the center of GSM phone. Also, We shows that the proposed skinned-mesh scheme for enhancing the process speed of a 3D object on JSR-184 engine. The experimental results are shown.

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