• Title/Summary/Keyword: Mobile Simulator

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Development of LiDAR Simulator for Backpack-mounted Mobile Indoor Mapping System

  • Chung, Minkyung;Kim, Changjae;Choi, Kanghyeok;Chung, DongKi;Kim, Yongil
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.2
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    • pp.91-102
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    • 2017
  • Backpack-mounted mapping system is firstly introduced for flexible movement in indoor spaces where satellite-based localization is not available. With the achieved advances in miniaturization and weight reduction, use of LiDAR (Light Detection and Ranging) sensors in mobile platforms has been increasing, and indeed, they have provided high-precision information on indoor environments and their surroundings. Previous research on the development of backpack-mounted mapping systems, has concentrated mostly on the improvement of data processing methods or algorithms, whereas practical system components have been determined empirically. Thus, in the present study, a simulator for a LiDAR sensor (Velodyne VLP-16), was developed for comparison of the effects of diverse conditions on the backpack system and its operation. The simulated data was analyzed by visual inspection and comparison of the data sets' statistics, which differed according to the LiDAR arrangement and moving speed. Also, the data was used as input to a point-cloud registration algorithm, ICP (Iterative Closest Point), to validate its applicability as pre-analysis data. In fact, the results indicated centimeter-level accuracy, thus demonstrating the potentials of simulation data to be utilized as a tool for performance comparison of pointdata processing methods.

Performance Analysis of Mobile Station with Built-in Antenna for PCS Band (PCS 대역용 안테나 내장형 단말기의 성능 분석)

  • Kong, Sung-Shin;Oh, Jong-Dae;Yang, Woon-Geun
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2003.11a
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    • pp.560-564
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    • 2003
  • In this paper, we carried out performance analysis of mobile station with built-in antenna for PCS(Personal Communication System) band. The radiation patterns for antenna and mobile phone were simulated by using 3D simulation program, HFSS(High Frequency Structure Simulator) and SEMCAD(Simulation Platform for Electromagnetic Compatibility Antenna Design Dosimetry). We observed radiation pattern variation according to installation of LED(Light Emitting Diode) circuit and ground pattern. The radiation pattern of prototype mobile phone was measured, and the radio sensitivity was measured by using Agilent E5515C and chamber. The measured maximum antenna gain at 1.87GHz was 0.21dBi. The measured radio sensitivity of prototype mobile phone shows proper performances comparable to other models with external antennas.

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Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.

Aero-Sim: An NS-2 Based simulator for Aeronautical Ad Hoc Networks

  • Luo, Qin;Wang, Junfeng;Wang, Xiaoqing;Wu, Ke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.7
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    • pp.2548-2567
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    • 2015
  • Recently, there has been a clear trend towards the application of ad hoc networking technology in civil aviation communication systems, giving birth to a new research field, namely, aeronautical ad hoc networks (AANETs). An AANET is a special type of ad hoc wireless network with a significantly larger scale and distinct characteristics of its mobile nodes. Thus, there is an urgent need to develop a simulator to facilitate the research in these networks. In this paper, we present a network simulator, Aero-Sim, for AANETs. Aero-Sim, which is based on the freely distributed NS-2 simulator, enables detailed packet-level simulations of protocols at the MAC, link, network, transport, and application layers by composing simulations with existing modules and protocols in NS-2. Moreover, Aero-Sim supports three-dimensional network deployment. Through several case studies using realistic China domestic air traffic, we show that the proposed simulator can be used to simulate AANETs and can reproduce the real world with high fidelity.

A Study on TCP Performance Improvement Method Using WLAN Handoff Implementation by OPNET Simulator (OPNET 시뮬레이터의 무선랜 핸드오프 구현과 이를 기반으로 한 TCP 성능 향상 기법에 관한 연구)

  • Jung Se won;Lee Chae-woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10A
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    • pp.1189-1199
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    • 2004
  • In this paper, we explain the development procedure for a WLAN (IEEE 802.l1b Wireless Lan) handoff simulator using OPNET Modeler 9.0 and analyze the handoff performance when TCP and UDP traffic is applied. Because the BSS (Basic Service Set) is set only once at the beginning of a simulation in WLAN model supported by OPNET Modeler 9.0, the discontinuation of the communication between MS (Mobile Station) and AP (Access Point) is occurred by the migration of the MS from one BSS to another. We implement a handoff simulator based on this WLAN model and analyze handoff performance in various scenarios Also, we propose a new handoff algorithm which prevents TCP timeout by analyzing the problems of the handoff using the simulator.

The Design of Mobile Grid Architecture using Ad-Hoc Network (Ad-Hoc 네트워크를 이용한 모바일 그리드의 구조 설계)

  • Kim Tea-Kyoung;Seo Hee-Sek;Kim Hee-Wan
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.345-354
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    • 2005
  • Mobile grid can provide the grid service to grid users regardless of space and time. There are many restrictions to use grid service in mobile environment such as battery power of mobile device, movement pattern of mobile device etc. So it is difficult to apply the grid technologies of wired network to wireless network environments. Therefore, to provide the mobile grid service, we suggested the mobile grid architecture using ad-hoc network. Also we showed that hybrid routing protocol is efficient for mobile grid service by considering the battery power of mobile device and simulations of evaluating the delay time of three routing protocols using NS-2. We will study the methods of resource allocations and network reliability to provide the mobile grid service.

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An Effective Pre-refresh Mechanism for Embedded Web Browser of Mobile Handheld Devices

  • Li Huaqiang;Kim Young-Hak;Kim Tae-Hyung
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1754-1764
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    • 2004
  • Lately mobile handheld devices such as Personal Digital Assistant (PDA) and cellular phones are getting more popular for personal web surfing. However, today most mobile handheld devices have relatively poor web browsing capability due to their low performance so their users have to suffer longer communication latency than those of desktop Personal Computers (PCs). In this paper, we propose an effective pre-refresh mechanism for embedded web browser of mobile handheld devices to reduce this problem. The proposed mechanism uses the idle time to pre-refresh the expired web objects in an embedded web browser's cache memory. It increases the utilization of Central Processing Unit (CPU) power and network bandwidth during the idle time and consequently reduces the client's latency and web browsing cost. An experiment was done using a simulator designed by us to evaluate the efficacy of the proposed mechanism. The experiment result demonstrates that it has a good performance to make web surfing faster.

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A Study of performance improvement of Mobile IP for handoff in IPv6 environment (IPv6 환경에서 Mobile IP handoff 성능향상 관한 연구)

  • Yang, Hee-Won;Yoe, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.275-278
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    • 2002
  • 이동성을 제공하기 위해 IETF에서는 Mobile IP 라는 프로토콜을 제안하였다. IETF에서는 주소고갈 문제를 해결하기 위해 앞으로도 계속적인 수요를 충족시킬 만큼의 충분한 주소를 제공할 수 있는 IPv6의 차세대 인터넷 프로토콜을 채택하였다. 본 논문에서는 Mobile IP에서 핸드오프가 발생할 때 패킷의 손실을 최소화하는 과정을 알아본다. 또한 Mobile IP기능을 IPv6에서 재설계함으로써 이동 노드가 접속점을 변경시킬 때 핸드오버가 발생하는데 이때, 성능 향상을 위한 바인딩 캐쉬 서버 도입과 지역등록 방안을 제안한다. 제한 사항에 대한 시뮬레이션을 하기 위해 Linux Machine을 이용한 Network Simulator(version-2)를 사용 하였다.

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Design of a stripline fed slot antenna for UWB communications (UWB 통신을 위한 광대역 안테나 설계)

  • Yoon, Byung-Wan;Lee, Young-Tark;Lee, Mi-Sook;Heo, Sung-Phil;Kim, Gi-Don
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.187-188
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    • 2007
  • A stripline fed slot antenna for UWB communication is designed by using Ensemble simulator. The antenna has a broadband characteristics which causes a fork-like tuning stub. The ground of this antenna has two conductor lines for WLAN band(5GHz band) rejection.

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