• Title/Summary/Keyword: Mobile Simulator

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Interaction Between TCP and MAC-layer to Improve TCP Flow Performance over WLANs (유무선랜 환경에서 TCP Flow의 성능향상을 위한 MAC 계층과 TCP 계층의 연동기법)

  • Kim, Jae-Hoon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.35 no.2
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    • pp.99-111
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    • 2008
  • In recent years, the needs for WLANs(Wireless Local Area Networks) technology which can access to Internet anywhere have been dramatically increased particularly in SOHO(Small Office Home Office) and Hot Spot. However, unlike wired networks, there are some unique characteristics of wireless networks. These characteristics include the burst packet losses due to unreliable wireless channel. Note that burst packet losses, which occur when the distance between the wireless station and the AP(Access Point) increase or when obstacles move temporarily between the station and AP, are very frequent in 802.11 networks. Conversely, due to burst packet losses, the performance of 802.11 networks are not always as sufficient as the current application require, particularly when they use TCP at the transport layer. The high packet loss rate over wireless links can trigger unnecessary execution of TCP congestion control algorithm, resulting in performance degradation. In order to overcome the limitations of WLANs environment, MAC-layer LDA(Loss Differentiation Algorithm)has been proposed. MAC-layer LDA prevents TCP's timeout by increasing CRD(Consecutive Retry Duration) higher than burst packet loss duration. However, in the wireless channel with high packet loss rate, MAC-layer LDA does not work well because of two reason: (a) If the CRD is lower than burst packet loss duration due to the limited increase of retry limit, end-to-end performance is degraded. (b) energy of mobile device and bandwidth utilization in the wireless link are wasted unnecessarily by Reducing the drainage speed of the network buffer due to the increase of CRD. In this paper, we propose a new retransmission module based on Cross-layer approach, called BLD(Burst Loss Detection) module, to solve the limitation of previous link layer retransmission schemes. BLD module's algorithm is retransmission mechanism at IEEE 802.11 networks and performs retransmission based on the interaction between retransmission mechanisms of the MAC layer and TCP. From the simulation by using ns-2(Network Simulator), we could see more improved TCP throughput and energy efficiency with the proposed scheme than previous mechanisms.

Implementation of vehicle state monitoring system using WCDMA (WCDMA를 이용한 자동차 상태 모니터링 시스템 구현)

  • Song, Min-Seob;Baek, Sung-Hyun;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.343-346
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    • 2012
  • Today, According to it widely used that third generation mobile networks service, WCDMA module development technology and its utilization is expanding increasingly and thus to IT Convergence industries is a trend that a lot of appears. This paper, OBD-II communications to bring a vehicle information use and data to an external server transfer and it was developed that vehicle status monitoring from other external devices can be system. From the various sensors inside a vehicle using the OBD-II connector read the information, after converting the user easier to see, WCDMA module using the car status monitoring system to transfer to an external data server was implemented. Developed to test the performance of the system using virtual's state vehicle simulator, which occurs in the real car that will generate the data. It was sent to the OBD-II connector to be occurred data, vehicle status monitoring system was confirmed that Data was received without error. In addition, When this data using WCDMA transmit data to an external server the same data was confirmed that it was received without error. In the future, this technology using the OBD-II vehicle IT convergence technology can be used in a wide range.

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An Enhanced Greedy Message Forwarding Protocol for High Mobile Inter-vehicular Communications (고속으로 이동하는 차량간 통신에서 향상된 탐욕 메시지 포워딩 프로토콜)

  • Jang, Hyun-Hee;Yu, Suk-Dae;Park, Jae-Bok;Cho, Gi-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.3
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    • pp.48-58
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    • 2009
  • Geo-graphical routing protocols as GPSR are known to be very suitable and useful for vehicular ad-hoc networks. However, a corresponding node can include some stale neighbor nodes being out of a transmission range, and the stale nodes are pone to get a high priority to be a next relay node in the greedy mode. In addition, some useful redundant information can be eliminated during planarization in the recovery mode. This paper deals with a new recovery mode, the Greedy Border Superiority Routing(GBSR), along with an Adaptive Neighbor list Management(ANM) scheme. Each node can easily treat stale nodes on its neighbor list by means of comparing previous and current Position of a neighbor. When a node meets the local maximum, it makes use of a border superior graph to recover from it. This approach improve the packet delivery ratio while it decreases the time to recover from the local maximum. We evaluate the performance of the proposed methods using a network simulator. The results shown that the proposed protocol reveals much better performance than GPSR protocol. Please Put the of paper here.

A Node-Disjoint Multi-Path Routing Protocol in AODV-based Mobile Ad-hoc Networks (AODV 기반 모바일 Ad-hoc 네트워크의 노드 Disjoint 다중경로 라우팅 프로토콜)

  • Kim, Tae-Hun;Chung, Shang-Hwa;Kang, Su-Young;Yoo, Young-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1371-1379
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    • 2009
  • In this paper, we propose a new multi-path routing protocol to provide reliable and stable data transmission in MANET that is composed of high-mobility nodes. The new multi-path routing establishes the main route by the mechanism based on AODV, and then finds the backup route that node-disjoint from the main route by making add nodes in the main route not participate in it. The data transmission starts immediately after finding the main route. And the backup route search process is taking place while data is transmitted to reduce the transmission delay. When either of the main route or the backup route is broken, data is transmitted continuously through the other route and the broken route is recovered to node-disjoint route by the route maintenance process. The result of the simulation based on the Qualnet simulator shows that the backup route exists 62.5% of the time when the main route is broken. And proposed routing protocol improved the packet transmission rate by 2~3% and reduced the end-to-end delay by 10% compared with AODV and AODV-Local Repair.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

TCP Performance Study in Vertical Handoff across Heterogeneous Wireless Networks (이질적 무선망 사이의 수직적 핸드오프에서의 TCP 성능 분석)

  • Pack Sangheon;Choi Yanghee
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.20-28
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    • 2005
  • TCP(Transmission Control Protocol) is one of the most important Internet protocols, which is widely used in wireless networks as well as wired networks. However, when TCP is deployed for wireless networks, it takes severe performance degradation because TCP was designed for wired network. To overcome this drawback, a number of TCP variants have been proposed in the literature. However, most previous schemes did not consider TCP enhancement over heterogeneous networks. In heterogeneous networks, an mobile node (MN) may move from one access network to another(i.e., vertical handover). In the case of vertical handover, an MN experiences a TCP performance degradation caused by the packet loss and the sudden change of link characteristics between two different access networks. In this work, we investigate the TCP performance degradation occurred in vortical handover across heterogeneous networks. First, we have conducted the measurement study over GPRS-WLAN testbed. In the measurement study. we observed the TCP performance degradation in the case of handover from WLAN to GPRS. In order to study more different TCP behaviors during vertical handover, we performed comprehensive simulations using a network simulator 2(ns-2). Based on measurement and simulation results, we investigated how to improve TCP performance in vertical handover and we concluded that the existing mechanisms cannot be perfect solutions and new mechanisms are strongly required.

An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.

Spectral Efficiency Evaluation of Coordinated Multi-point Systems Based on System Level Simulations (멀티 포인트 시스템에서 시스템 레벨 시뮬레이션에 기반을 둔 스펙트럼 효율성 검증)

  • Jung, Bang-Chul;Shin, Won-Yong;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2113-2120
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    • 2011
  • In this paper, so as to improve spectral efficiency for cell-boundary users, we introduce a coordinated multi-point (CoMP) system, which is one of inter-cell cooperative transmission strategies studied in 3GPP long-term evolution-advanced (LTE-A) systems, and develop a system-level simulator to evaluate performance. To identify performance improvement of the system with inter-cell cooperative transmission, we select a 3GPP LTE system as a reference, which shows the highest performance among the existing mobile communication systems, and conduct a performance comparison. System-level simulation is performed based on widely-used OPNET tool. We implement modules including central unit (CU), CoMP eNodeB (CeNB), user equipment (UE), and multiple-input multiple-output (MIMO) channel model, while designing the inter-cell cooperative transmission system. Under WINNER wireless channel model and international telecommunication union (ITU) network model environments, we then evaluate the performance of edge users who belong to the lower 5% in terms of spectral efficiency. It is finally shown that throughput of the proposed CoMP system gets improved up to 2.5 times compared to that of the 3GPP LTE reference system.

Model and Architecture of User-Defined Networks for Seamless Mobility Management in Diverse Wireless Environment (다양한 무선 환경에서 끊김 없는 이동성 관리를 위한 사용자 정의 네트워크 모델 및 구조)

  • Chun, Seung-Man;Nah, Jae-Wook;Lee, Seung-Mu;Choi, Jun-Hyuk;Park, Jong-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.11
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    • pp.35-43
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    • 2011
  • In this paper, we propose a novel architecture for seamless mobility management to provide users with seamless Internet connection when users roam between diverse wireless local area networks (WLANS) controlled by different management entities. There have been many researches in IETF, i.e., MIPv6, HMIPv6, and PMIPv6, to provide the mobility management. However, practically since wireless access points or access routers, which are managed by an individual manager or ISP managers, have different authentication scheme and the supported mobility management, the previous mobility management protocol developed by IETF can not guarantee the quality of service of application services as the mobile node performs the handover. To solve this drawback, we propose the mobility management scheme to provide QoS-guaranteed Internet services during the handover by configurating the wireless networks which is defined by users. More specifically, we present a model, the architecture and an algorithm for user-defined network (UDN) to provide the seamless Internet service. Finally, the performance of the proposed algorithm is evaluated by the network simulation tool.

A Study of Electromagnetic Coupling Analysis between Dipole Antenna and Transmission Line Using PEEC Method (PEEC 방법을 이용한 다이폴 안테나와 전송선로 사이의 전자기 결합 분석에 관한 연구)

  • Oh, Jeongjoon;Kim, Kwangho;Park, Myeongkoo;Lee, Hosang;Nah, Wansoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.11
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    • pp.902-915
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    • 2017
  • In recent years, mobile devices have become increasingly multi-functional and high performance, resulting in a dramatical increase in processing speed. On the other hand, the size of device is reduced, circuits inside the device are more easily exposed to electromagnetic interference radiated from antenna or adjacent circuits, degrading the system performance. To prevent this, it is necessary to design the device considering the electromagnetic characteristics with EM simulation at the design stage of product. However, the EM simulation takes a long analysis time and require high-level system resources for fast analysis. In this paper, an equivalent circuit modeling method for a round wire is proposed using a PEEC method and the electromagnetic coupling from a dipole antenna to a transmission line is analyzed in frequency domain. And compared with the result of electromagnetic simulator. As a result, PEEC method shows good agreement with those of electromagnetic simulation, in a much more short time.