• Title/Summary/Keyword: Mobile SDK

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A Study on AR-based mobile applications for preschoolers (미취학 아동을 대상으로 한 AR 기반 모바일 애플리케이션 연구)

  • Sin, Yeong-Hyeop;Kim, Yeo-min;Seo, Hye-Jin;Kim, Si-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.490-493
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    • 2020
  • Using AR technology, which has recently emerged as an innovative technology, AR mobile application for infants was planned. In the form of combining play and education, children's interest is aroused and access to education to various fields is increased. Unity 3D Engine and Vuforia SDK were mainly used to design Android-based mobile applications.

Android Platform based Mobile Traffic Information System (안드로이드 플랫폼 기반 모바일 교통정보시스템)

  • Choi, Myeong-Jin;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.153-159
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    • 2011
  • Android is the OS for mobile phones created by Google. Android has changed the situations of mobile developing community, and currently many of mobile programs based on the android platform are designed. In this paper, android platform based traffic information system by using LBS is proposed and developed. The main contributions and features of the proposed system are as follows. First, no space constraints as mobile based traffic information system. Second, basic information services as well as telephone service. direct homepage service. Third, user oriented suitable program that can be made by users themselves. The performance evaluation of the developed system is performed by using AVD (Android Virture Device) for Android SDK 1.5.

Remote control by mobile and Labview (휴대폰과 Labview를 활용한 원격제어)

  • Park, Sang-Gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.797-801
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    • 2008
  • This paper describes technical method about remote control and monitoring of local system by use personal mobile device in anytime and anywhere. Therefore, the user don't need to stay in operation room of local system. The PC server environment for the mobile connection are constructed with Apache web server, PHP and MySQL ODBC. The mobile internet homepage for the remote mobile connection is designed by Anybuilder software and mobile simulator, Openwave SDK 6.2 is used for the development. The mobile internet program can be applicate to all of domestic communication companies LGT, SKT and KTF. We use KTF mobile contains WAP browser for the test. We used NI Labview software to control and monitoring of local system. The local system, which will be controlled remotely have constructed with analog/digital signal acquisition device, signal control board and their software. By experiments, we confirmed remote control by mobile device are possible.

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Proposal of new advertising Convergence profitable model of mobile game (모바일게임의 신규 광고 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.431-438
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    • 2015
  • Smartphone is popularized, it is a lot of development of the mobile advertising industry, is born many types of mobile advertising. Many developers in the mobile game is the advertised profitable by using the SDK of service companies that service the advertising the launch of free games. Mobile IGA banner, front advertising, we use the ad in the three forms of the front video advertising, each of advertising, have advantages and disadvantages. Although many of the games currently use a full-page ad and front video ads, these ads profitable model is use the user game play time. In order to improve the disadvantage of this method, Commonly used to analyze the three ad revenue model, looking for the element, by using the research result of the previous studies, we have proposed a new advertising Convergence profitable models.

Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol (Buyer-Seller 워터마킹 프로토콜 기반의 모바일 3D 콘텐츠 워터마킹 기법)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Bae, Sung-Ho;Park, Jae-Bum;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8C
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    • pp.788-799
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    • 2007
  • This paper presents a watermarking method for copyright protection and illegal copy prevention of mobile 3D contents. The proposed method embeds copyright information and user's phone number into spatial domain and encryption domain of mobile animation data based on Buyer-Seller watermarking protocol. Furthermore, we insert user's operation key so that only authorized user can play 3D animation game in mobile device. We implemented the proposed method by using mobile animation tool, G3-SDK. From experimental results, we verified that the proposed method is capable of copyright protection and illegal copy prevention since the watermark can be well extracted against geometrical attacks, such as noise addition, data accuracy variableness and data up/down scaling.

An Home-Delivery Service Management System Using OMA DM Agents (OMA DM 에이전트를 이용한 택배 서비스 관리 시스템)

  • Park, Kee-Hyun;Yoo, Sang-Jin
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.2
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    • pp.8-17
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    • 2008
  • Since different methods or protocols have been used to manage various mobile terminals, it has been difficult to manage mobile terminals efficiently. OMA(Open Mobile Alliance), therefore, proposed OMA DM(Device Management) as a standard for device management. In this paper, in an effort to apply the OMA DM concept ta real application area a home-delivery service management system using OMA DM agents is designed and implemented. The home-delivery service management system is developed using SyncML Tool Kit 4.3, SK WIPI SDK and Embedded Visual-C++ under the environment of SK-WIPI Clet. Since the home-delivery service management system is developed using OMA DD which is expected to be installed in most of the mobile terminals, separate lower level program modules for the management system would not be necessary. In order to justify this world some experiments are performed using SK WIPI emulator 1.1., which provides the same execution environments as a real mobile terminals does. Experiments show that the home-delivery service management system developed in this paper, works properly.

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Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Design and Prototype Implementation of Hybrid App for Geo-Metadata Searching of Satellite Images (위성영상정보 공간 메타데이터 검색 하이브리드 앱 설계 및 시험 구현)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.2
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    • pp.203-211
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    • 2011
  • Recently, information communication technologies such as smartphone or mobile app greatly affect various application fields including geo-spatial domain. And development scheme of mobile web app or hybrid app regards as the most important computing technology which is combined each advantage of mobile app and mobile web. Despite these trends, it is general case that satellite images are used for the background image for other contents services. With this motivation, hybrid app for geo-metadata as the base for dissemination and service is designed and implemented as the prototype, in this study. At the design stage, HTML5, which is the core technology on an international standardization process for hybrid app, is applied. In the implementation, PhoneGap and Sencha Touch as mobile SDK(Software Development Kit) supporting HTML5 on cross-platform in open sources are used. In prototype, some KOMPSAT-2 images covering small area and mandatory elements in geo-metafata standard are tested. As mobile industry applications and business service models based on satellite images on mobile platform are progressing and diversifying, it is expected that this approach and implemented prototype are considered as an important reference.

The Design and Implementation of a WML Web-Site Authoring Tool for Cellular Phones (휴대폰용 WML 웹사이트 저작도구의 설계 및 구현)

  • 이종열;박원배
    • Proceedings of the IEEK Conference
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    • 2000.06a
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    • pp.109-112
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    • 2000
  • The desire of achieving abundant and various information in Web-sites through portable devices is increased as the mobile communication technology is matured. WML(Wireless Markup Language) is the fundamental language to fill up the those desires. The number of commercial WML sites which can be accessed by PCS(Personal Communication System) over the Internet are growing rapidly worldwide. In this paper, a WML authoring tool which can author easily the homepage suitable for PCS is designed and implemented. The usability of the proposed WML authoring tool was confirmed by using UP.SDK simulator over the Internet.

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