• Title/Summary/Keyword: Mobile Phone User interface

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Menu Layout for Touch-screen Phones Based on Various Grip Postures (다양한 파지 방법에 따른 터치스크린 폰 메뉴 레이아웃에 관한 연구)

  • Cho, Sung-Il;Park, Sung-Joon;Jung, Eui-S.;Im, Young-Jae;Choe, Jea-Ho
    • Journal of Korean Institute of Industrial Engineers
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    • v.36 no.1
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    • pp.52-58
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    • 2010
  • The level of competition has reached the limits in cellular phone market and the cellular phone manufacture companies started to focus their solution in user interface. Design issues with controllability led the development and renovation of such products to the use of the touch-screen phone. Depending upon the readability, technical advances, portability and controllability, user satisfaction of touch-screen phones could vary significantly. In this research, the controllability was dealt in regard to various grip postures, in order to improve menu layout which fits for using the thumbs of both hands and a thumbs of single hand. Regression models are found to the suggest the location of buttons on the screen by redesigning the menu layout, it is expected to improve both controllability and satisfaction of the user. This result can be applicable not only to mobile phone design, but also to the design of various hand-held devices using a touch screen.

A Study on Evaluation for Improving the Usability of Mobile Web User Interface (모바일 웹 사용자 인터페이스의 사용성 향상을 위한 평가에 관한 연구)

  • Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.185-199
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    • 2016
  • Smart phone market launched Apple iPhone, and mobile devices having various sizes and operating system began to be enabled. The users search the necessary contents any time and everywhere by a smart phone. And they can use various contents immediately such as information, videos, music etc. Recently, digital devices including mobile has become a large proportion of in everyday life. Therefore, UI/UX which is responsible for the communication between the user and the mobile device is very important. It has been recognized as an important factor for users to determine how easy to use the mobile device. In this paper, it is discussed how to minimize the inconvenience of use while improving the convenience of the UI / UX that make up the mobile web. Then, it is presented an evaluation criteria of Mobile Web UI/UX for improving the usability of the mobile device.

A comparative study on the bible mobile applications' UI based on user's characteristics (이용 특성에 따른 성서 모바일 어플리케이션 UI 비교 연구)

  • Jung, Youngchan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.111-120
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    • 2015
  • The christian communities have been maintained and spreaded based on the great foundation of the holy bible. The printing and publishing technology made the holy bible popular at the end of the middle age. Namely, because of this remarkable development, the Bible have been became the best seller for centuries. Since the smart phone users have been growing, the number of people use the Bible Application have been increased. In this circumstance, the interface becomes a crucial element in the Age of Digital Media. Thus, developers have to regard the user's convenient. The user's characteristic is the important point to develop applications. This study is focusing on a particular using of the Bible, and how the using characteristic affects on application's UI. For this study, five bible applications reflecting particular using characteristics are chosen and compared in terms of function of services and elements of UI. Form this comparison and analysis, this study deduces the pattern of UI considering particular using characteristics such as patterns of reading, recording, sharing, and searching the bible. This study would be useful data for publications formed into applications and setting the UI which reflected the using characteristics be better user-centered.

A Design and Implementation of a Digital TV Interactive Game Using a Touchpad Mobile Device (터치패드 이동 단말기를 이용하는 디지털 TV 인터랙티브 게임의 설계 및 구현)

  • Kang, Jung-Gu;Hwang, Joo-Yeon;Paik, Doo-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.236-239
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    • 2008
  • In this paper, we developed digital TV interactive game using mobile device. This enables a TV viewer to participate in the game using mobile devices. Recently, advanced interface is adopted in the mobile devices, especially touchpad type interface is favorable. Such type interface has the advantage of more familiar interface for users, and the user can input various type of action. Using a mobile phone enables many users can participate in the TV game, and provides a private screen. In this paper, we describe contributions of the program in detail, and we present the architecture and a demonstration of the proposed program in a similar broadcasting environment.

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A Study on Production of iPhone-Based Augmented Reality 3D Fashion Fitting Contents (아이폰 기반의 증강현실 3D 패션피팅 콘텐츠 제작에 관한 연구)

  • Tak, Myung-Ja;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.708-719
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    • 2013
  • Purchase of clothes has recently picked up pace at mobile fashion shopping malls. One of the biggest weak points is that consumers can't coordinate clothes. Since individuals increasingly want to make coordination, a fashion coordination system to satisfy the demand should be developed. As the technology of digital clothing which is about reproducing dresses using computer graphic has been activated in the fashion industry, many changes in consumers' life patterns and interests in fashion shopping malls are taking place. Some consumers are increasingly more keenly interested in shopping on the Internet and Smart phones than in offline stores. This study was conducted to understand production of iPhone-based augmented reality fashion fitting contents which is suitable for Koreans' body shape. This system is about designing and materializing UI(User Interface), an augmented reality fitting system, so that users can confirm if they look nice with those fashion items using Smart phones. A new fashion shopping method satisfying user convenience was suggested using the materialized system.

An XML based Mobile Information Visualization System for Mobile Devices using Information layout Techniques (Rectangle Layout을 이용한 XML 기반 모바일 정보 시각화 시스템)

  • Yoo Hee-Yong;Cheon Suh-Hyun
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.776-786
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    • 2006
  • This paper proposes XML based mobile information visualization system using rectangle layout to show effectively XML based information to user on mobile devices which do not have a rich display feature. We define XML schema that can describes information in graph with cycle as well as information in tree form. It suggests using rectangle layout method that is an improvement of the traditional method of the radial layout because the specificity of the mobile display should be considered when XML information is rendered on the screen. And then, it applies DOI of fisheye view algorithm to information on the rectangle layout to represent all and user interest information. And it also suggests an effective method considering capability of mobile devices to decrease user's confusion and improve awareness of user when a user Interest target selected. The proposed information visualization system in the form of focus+context supports an effective interface for information retrieval via mobile devices, such as PDA, cellular phone and smart phone, that usually have less power of CPU than that of PC and the constraints of display and memory. In this paper, it performs experiments and makes an evaluation comparing information visualization method between the traditional radial layout and the proposed rectangle layout.

Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.79-88
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    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.

A Study on development of advanced usability test method with the mobile phone log data (로그데이터를 활용한 모바일 폰의 사용성 평가 방법 연구)

  • Kim, Dae-Eop;Kim, Sung-Jin;Lee, Kun-Pyo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.203-208
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    • 2006
  • 디자인의 여러 프로세스중 중요 행위는 사용자가 바라는 점을 파악하여, 제안하는 행위 중심으로 이루어진다. 사용자의 니즈를 파악하는데 있어, 사용성 평가를 활용하면, 논리적이고, 구체적인 불편요소를 파악하는데 도움을 받을 수 있다. 또한, 디자인 개선안의 효용성을 파악하는데도 디자이너에게 유용한 디자인 개발 프로세스로 자리 잡았다. 사용성 평가를 통해 사용자의 불편요소를 파악하는 방법으로는 크게 두가지 방법이 있는데, 하나는 데스크 탑 컴퓨터를 활용한 시뮬레이션 기법을 들수 있고 다른 하나는 모바일 폰을 활용하는 모습을 직접 촬영하여, 분석하는 방법을 들 수 있다. 데스크 탑 컴퓨터를 활용한 시뮬레이션 기법은 화면의 해상도와 인터렉션 방법이 상이하고, 직접 촬영 방법의 경우, 피 시험자가 카메라를 의식하거나, 분석상에 연구자의 바이어스가 개입할 여지가 많아 각각의 단점이 있다. 본 연구에서는 디자이너가 해결안을 프로토타이핑 하는 방법으로 모바일 폰의 프로세서를 활용한 로그를 남기는 방법으로 사용성 평가를 진행할 수 있는 도구를 만들고 이를 통한 사용성 평가 기법의 방안을 제안하였다. Mobile phone 의 Software User Interface 의 개선안을 검증할 수 있는 툴로 제작된 Interactive Mobile Phone Logger 라는 프로그램을Visual Basic 과 JAVA를 이용하여 개발하였다. 이를 활용하면, 디자이너의 해결안을 자동으로 JAVA Class 파일의 패키지로 생성해주고, 서버를 이용하여 패키지를 전송, JAVA를 지원하는 모바일 폰이면 어떠한 모델이든 실험에 참가할 수 있도록 제작 되어있다. 또한, 실험의 결과 데이터는 종료시 자동으로 실험자의 서버를 통해 분석될 수있도록 제작되었다.

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The Usability Evaluation of Mobile Phone Interfaces Designed for the Elderly (고령자의 휴대전화기 사용성 평가에 관한 연구)

  • Choi, Ji-Ho;Lee, Seong-Il;Cho, Joo-Eun
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.265-273
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    • 2011
  • Objective: The aim of this study is to investigate the attributing factors influencing usability of the mobile phones specifically designed for the elderly users. Efforts to identify factors that cause usability problems for the elderly users in using mobile phones can provide the groundwork for changes aimed at usability enhancement and design of interfaces of mobile phones. Background: It became important to understand the behaviors and tendencies of the elderly in communication as the society became older. The problems in digital divide is contributed to mainly lack of understanding in terms of the use pattern of the elderly and lack of consideration of their characteristics in designing user interfaces of most ICT devices. Method: A total of 30 elderly users who were over 65 years in age participated in usability evaluation test experiment and performed seven different tasks using a widely accepted model of universally designed mobile phone. Their performance was compared with that of contrast group that consisted of 10 younger participants who were on their 20s. Results: It was found that the elderly users had hard times in using mobile phones, especially in keypad manipulation among search, understanding, and manipulation subtasks. Conclusion: Older users seemed to have difficulty in all the subtasks of search, recognition, and manipulation. It was suggested that designers of mobile phones need to give careful consideration into designing visual interfaces for search tasks and keypads for easier control and input for the elderly users. Application: The study is expected to provide guidelines for the universal design of mobile phones and their interfaces for enhancing usability of the mobile phone for elderly users.