• Title/Summary/Keyword: Mobile Needs

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Development of the Test and Evaluation Systems for the CDMA Mobile System

  • Kang, Chang-Soon;Lee, Nam-Jun;Lee, Sang-Cheon;Lee, Kyoung-Joon;Kim, Ki-Hong;Im, Duk-Bin
    • ETRI Journal
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    • v.19 no.3
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    • pp.281-302
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    • 1997
  • In this paper, we present three kinds of development support systems (test and evaluation systems), which are developed to fulfill the specific needs in accordance with the CDMA Mobile System (CMS) developmental phases. The support systems consist of the mobile switch traffic simulator (MSTS), the mobile call simulator (MCS), and the CDMA mobile system analysis tools (CSAT). The MSTS is used for the simulation of the base station in the stage of development of the mobile exchange, and the MCS is used for the overall performance test of the CMS. The CSAT is used for the CMS performance evaluation. These systems have been used for the CMS development successfully.

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A Study on Map Building of Mobile Robot Using RFID Technology and Ultrasonic Sensor (초음파센서와 RFID 시스템을 이용한 이동로봇의 맵 빌딩에 관한 연구)

  • Lee, Do-Kyoung;Im, Jae-Sung;Kim, Sang-Bong
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.3
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    • pp.239-244
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    • 2010
  • This paper is to present map building of mobile robot using RFID (Radio Frequency Identification) technology and ultrasonic sensor. For mobile robot to perform map building, the mobile robot needs its localization and accurate driving in space. In this reason, firstly, kinematic modeling of mobile robot under non-holonomic constrains is introduced. Secondly, based on this modeling, a tracking controller is designed for tracking a given path based on backstepping method using Lyapunov function. The Lyapunov function is also introduced for proving the stability of the designed tracking controller. Thirdly, 2D map building is performed by RFID system, mobile robot system and ultrasonic sensors. The RFID mobile robot system is composed of DC motor, encoder, ultra sonic sensor, digital compass, RFID receiver and RFID antenna. Finally, the path tracking simulation results and map building experimental results are presented to show the effectiveness of the designed controller.

A Case Study of Combining Two Cross-platform Development Frameworks for Storybook Mobile App

  • Beomjoo Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.12
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    • pp.3345-3363
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    • 2023
  • Developers often use cross-platform frameworks to create mobile apps that can run on multiple platforms with minimal code changes. However, these frameworks may not suit all the needs of a specific app, so developers may also use native APIs to add platform-specific features. This method eventually dilutes the advantages of cross-platform development methodology that aims to reduce development costs and time, and often leads to a decision to return back to the original native mobile development methodology. In this study, we explore a different approach: combining different cross-platform tools to develop a storybook mobile app that meets various requirements. We have demonstrated that integrating two cross-platform solutions can be used reliably to develop complex mobile applications. However, we also report that this approach can introduce unforeseen issues such as sandbox redundancy, unexpected functional burdens, and redundant permission requests. Despite these challenges, we believe that combining two cross-platform solutions can be applied to a variety of functional and performance requirements, enabling the development of more sophisticated mobile applications at lower costs and with shorter development timelines than traditional mobile app development methodologies.

Developing an Index of Usability to Evaluate Utilization of Mobile Toilets among the Elderly: A Case Study (고령자의 이동변기에 대한 사용성평가 지표 개발 : 사례 연구)

  • Kim, Seonchil;Lim, Hyunsub;Cho, Sunghyoun
    • Journal of The Korean Society of Integrative Medicine
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    • v.6 no.3
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    • pp.83-92
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    • 2018
  • Purpose : The purpose of this study was to develop an index of usability that reflects the needs and characteristics of the elderly. The usability index is used primarily to assess issues in the usability of a product. Methods : In this study, 22 items for mobile toilet usability index were developed by consulting with 12 elderly users, 6 caregivers, and 12 experts. The usability evaluation index was intended to increase reliability through preliminary and main evaluations. In addition, the validity of the items used as the usability evaluation index was verified to prove that the index is effective for the evaluation. Result : The usability index is a welfare tool developed by gathering data from various sources such as previous studies dealing with usability evaluation, characteristics of users, range of use, and environment of product use. Conclusion : The development of the usability index for mobile toilets was useful for the user to quantitatively derive the problem of the product. Consequently, user needs and usability problems can be identified, which can help improve product quality.

Contextual Inquiry on Multi-tasking Using a Mobile Phone (모바일폰에서의 멀티태스킹 사용 맥락조사)

  • Chung, Seung-Eun;Rhee, Jeong-Yoon;Lee, Shin-Hae;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.938-943
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    • 2009
  • This paper presents the minimum groups of tasks that should allow for multi-tasking by each main task when using a mobile phone. Imaging the situation that various tasks are seamlessly happened and making clear which tasks they need are not simple for users. Thus, we explore multi-tasking needs between every two tasks first, out of entire 16 functions selected from general functions that mobile phones have. Next, we create multi-tasking scenarios by analogy connecting each previous task to appropriate tasks that user's needs are revealed. In this manner, 11 scenarios are introduced finally. We expect that the result of our research is possible to be applicable to the development of user-centered design that multi-tasking contexts are considered.

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A Survey on the Need for Mobile Application Content for Self-Management of Patients with Osteoarthritis (골관절염 대상자의 자기관리 모바일앱 개발을 위한 콘텐츠 요구도 조사)

  • Park, Ju-Young;Son, Jung Tae
    • Journal of muscle and joint health
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    • v.27 no.3
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    • pp.211-218
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    • 2020
  • Purpose: This study aimed to identify and prioritize the content needs of patients with osteoarthritis (OA) for developing self-management mobile applications. Methods: A total of 126 participants with OA were recruited from two orthopedic hospitals. They completed the self-report questionnaires after providing written informed consent. The Borich needs assessment model was used to assess the perceived level of competence and perceived level of importance regarding 21 items for self-management of OA. The collected data were weighted and ranked in order of priority. Results: The top five content items needed by OA patients were 'How to avoid excessive use of the joints' (15.03); 'Lifestyle tips on the prevention and management of arthritis' (13.69); 'Exercise types and procedures for OA' (12.54); 'Good and bad exercises for the joints' (9.80); and 'Precautions for exercise (duration, frequency, safety)' (8.88). Need rankings related to causes and treatment of OA were relatively low. Conclusion: OA patients requested self-management competencies that should be practiced in daily activities to reduce the discomfort. The results of this study have practical implications for defining the content of self-management applications for patients with OA. Based on the results, developing a self-management intervention program for OA patients using a mobile is recommended.

Architectural Planning Study on Spatial Composition of Mobile Seclusion Module - Based on Modular Construction System (이동형 안정실 모듈의 공간구성에 대한 건축계획적 연구 - 모듈러 건축 공법을 기반으로)

  • Kim, Sung Hyun;Yang, Nae-won
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.2
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    • pp.49-60
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    • 2023
  • Purpose: This study aims to establish detailed spatial planning by identifying the needs for a seclusion module for emergency psychiatric patients. Methods: The necessity of medical space with seclusion function was analyzed from spatial, medical, and social perspectives. The needs for a space capable of performing three medical functions: protection, isolation, and treatment, was analyzed. Among various types of mobile medical facilities, seclusion space was considered suitable for utilizing modular construction methods, as it is the most rational method that can satisfy the environmental level of fixed healthcare facilities' space. Therefore, seclusion modules based on modular construction were planned, consisting of two protective units for stabilizing patients with psychiatric illness, one for treatment unit that can accommodate both internal and external treatment, and another one for an infectious disease isolation unit equipped with negative pressure equipment. Implications: This study analyzed the necessary medical functions of the interior space of the mobile stabilization module based on the spatial analysis of existing medical facilities, and proposed alternative spatial configurations according to treatment, seclusion, isolation functions.

Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

Research Trends of Deep Learning-based Mobile Communication Technology (심화 학습 기반 이동통신기술 연구 동향)

  • Kwon, D.S.
    • Electronics and Telecommunications Trends
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    • v.34 no.6
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    • pp.71-86
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    • 2019
  • The unprecedented demands of mobile communication networks by the rapid rising popularity of mobile applications and services require future networks to support the exploding mobile traffic volumes, the real time extraction of fine-rained analytics, and the agile management of network resources, so as to maximize user experience. To fulfill these needs, research on the use of emerging deep learning techniques in future mobile systems has recently emerged; as such, this study deals with deep learning based mobile communication research activities. A thorough survey of the literature, conference, and workshops on deep learning for mobile communication networks is conducted. Finally, concluding remarks describe the major future research directions in this field.

Task Scheduling on Cloudlet in Mobile Cloud Computing with Load Balancing

  • Poonam;Suman Sangwan
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.73-80
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    • 2023
  • The recent growth in the use of mobile devices has contributed to increased computing and storage requirements. Cloud computing has been used over the past decade to cater to computational and storage needs over the internet. However, the use of various mobile applications like Augmented Reality (AR), M2M Communications, V2X Communications, and the Internet of Things (IoT) led to the emergence of mobile cloud computing (MCC). All data from mobile devices is offloaded and computed on the cloud, removing all limitations incorporated with mobile devices. However, delays induced by the location of data centers led to the birth of edge computing technologies. In this paper, we discuss one of the edge computing technologies, i.e., cloudlet. Cloudlet brings the cloud close to the end-user leading to reduced delay and response time. An algorithm is proposed for scheduling tasks on cloudlet by considering VM's load. Simulation results indicate that the proposed algorithm provides 12% and 29% improvement over EMACS and QRR while balancing the load.