• Title/Summary/Keyword: Mobile Multimedia Devices

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Dynamic Power Management Method Considering VBR Video Traffic in Wi-Fi Direct (Wi-Fi Direct에서 VBR 비디오 트래픽을 고려한 동적 에너지 관리 기법)

  • Jin, Mei-Hua;Jung, Ji-Young;Lee, Jung-Ryun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.11
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    • pp.2218-2229
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    • 2015
  • Recently Wi-Fi Alliance defined Wi-Fi direct, which can communicate through a direct connection between the mobile device anytime, anywhere. In Wi-Fi direct, all devices are categorized by group of owner (GO) and client. Since portability is emphasized in Wi-Fi direct devices, it is essential to control the energy consumption of a device very efficiently. In order to avoid unnecessary power consumed by GO, Wi-Fi direct standard defines two power management schemes: Opportunistic power saving scheme and Notice Of Absence (NOA) scheme. But, these two schemes do not consider the traffic pattern, so we cannot expect high energy efficiency. In this paper, we suggest an algorithm to enhance the energy efficiency of Wi-Fi direct power saving, considering the characteristics of multimedia video traffic. Proposed algorithm utilizes the statistical distribution for the size of video frames and adjusts the length of awake interval dynamically. Also, considering the inter-dependency among video frames, the proposed algorithm assigns priorities to video frames and ensures that a video frame with high priority is transmitted with higher probability than other frames with low priority. Simulation results shows that the proposed method outperforms the traditional NOA in terms with average delay and energy efficiency.

An Algorithm for Managing Storage Space to Maximize the CPU Availability in VOD Systems (VOD 시스템에서 CPU 가용성을 최대화하는 저장공간관리 알고리즘)

  • Jung, Ji-Chan;Go, Jae-Doo;Song, Min-Seok;Sim, Jeong-Seop
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.140-148
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    • 2009
  • Recent advances in communication and multimedia technologies make it possible to provide video-on-demand(VOD) services and people can access video servers over the Internet at any time using their electronic devices, such as PDA, mobile phone and digital TV. Each device has different processing capabilities, energy budgets, display sizes and network connectivities. To support such diverse devices, multiple versions of videos are needed to meet users' requests. In general cases, VOD servers cannot store all the versions of videos due to the storage limitation. When a device requests a stored version, the server can send the appropriate version immediately, but when the requested version is not stored, the server first converts some stored version to the requested version, and then sends it to the client. We call this conversion process transcoding. If transcoding occurs frequently in a VOD server, the CPU resource of the server becomes insufficient to response to clients. Thus, to admit as many requests as possible, we need to maximize the CPU availability. In this paper, we propose a new algorithm to select versions from those stored on disk using a branch and bound technique to maximize the CPU availability. We also explore the impact of these storage management policies on streaming to heterogeneous users.

An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

Design of a High-Resolution Integrating Sigma-Delta ADC for Battery Capacity Measurement (배터리 용량측정을 위한 고해상도 Integrating Sigma-Delta ADC 설계)

  • Park, Chul-Kyu;Jang, Ki-Chang;Woo, Sun-Sik;Choi, Joong-Ho
    • Journal of IKEEE
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    • v.16 no.1
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    • pp.28-33
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    • 2012
  • Recently, with mobile devices increasing, as a variety of multimedia functions are needed, battery life is decreased. Accordingly the methods for extending the battery life has been proposed. In order to implement these methods, we have to know exactly the status of the battery, so we need a high resolution analog to digital converter(ADC). In case of the existing integrating sigma-delta ADC, it have not convert reset-time conversion cycle to function of resolution. Because of this reason, all digital values corresponding to the all number of bits will not be able to be expressed. To compensated this drawback, this paper propose that all digital values corresponding to the number of bits can be expressed without having to convert reset-time additional conversion cycle to function of resolution by using a up-down counter. The proposed circuit achieves improved SNDR compared to conventional converters simulation result. Also, this was designed for low power suitable for battery management systems and fabricated in 0.35um process.

Parallelization Method of Slice-based video CODEC (슬라이스 기반 비디오 코덱 병렬화 기법)

  • Nam, Jung-Hak;Ji, Bong-Il;Jo, Hyun-Ho;Sim, Dong-Gyu;Cho, Dae-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.48-56
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    • 2010
  • Recently, we need to dramatically speed up real-time video encoding and decoding on mobile devices because complexity of video CODEC is significantly increasing along with the demand for multimedia service of high-quality and high-definition videos by users. A variety of research is conducted for parallelism of video processing using newly developed multi-core platforms. In this paper, we propose a method of parallelism based on slice partition of video compression CODEC. We propose a novel concept of a parallel slice for parallelism and propose a new coding order to be adequate to the parallel slice which keeps high coding efficiency. To minimize synchronization time of multiple parallel slices, we also propose a synchronization method to determinate whether the parallel slice could be independently decoded or not. Experimental results shows that we achieved 27.5% (40.7%) speed-up by parallelism with bit-rate increase of 3.4% (2.7%) for CIF sequences (720p sequences) by implementing the proposed algorithm on the H.264/AVC.

Power Aware Vertical Handoff Algorithm for Multi-Traffic Environment in Heterogeneous Networks (이기종 무선망에서의 다양한 트래픽 환경이 고려된 에너지 효율적인 수직적 핸드오프 기법에 대한 연구)

  • Seo, Sung-Hoon;Lee, Seung-Chan;Song, Joo-Seok
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.679-684
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    • 2005
  • There are a few representative wireless network access technologies used widely. WWAN is celluar based telecommunication networks supporting high mobility, WLAN ensures high data rate within hotspot coverage, and WDMB support both data and broadcasting services correspondingly. However, these technologies include some limitations especially on the mobility, data rate, transmission direction, and so on. In order to overvome these limitations, there are various studies have been proposed in terms of 'Vortical Handoff' that offers seamless connectivity by switching active connection to the appropriate interface which installed in the mobile devices. In this paper, we propose the interface selection algorithm and network architecture to maximize the life time of entire system by minimizing the unnecessary energy consumption of another interfaces such as WLAN, WDMB that are taken in the user equipment. In addition, by using the results of analyzing multiple types of traffic and managing user buffer as a metric for vertical handoff, we show that the energy efficiency of our scheme is $75\%$ and $34\%$ than typical WLAN for WDMB and WLAN preferred schemes, correspondingly.

Dynamic Distributed Adaptation Framework for Quality Assurance of Web Service in Mobile Environment (모바일 환경에서 웹 서비스 품질보장을 위한 동적 분산적응 프레임워크)

  • Lee, Seung-Hwa;Cho, Jae-Woo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.839-846
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    • 2006
  • Context-aware adaptive service for overcoming the limitations of wireless devices and maintaining adequate service levels in changing environments is becoming an important issue. However, most existing studies concentrate on an adaptation module on the client, proxy, or server. These existing studies thus suffer from the problem of having the workload concentrated on a single system when the number of users increases md, and as a result, increases the response time to a user's request. Therefore, in this paper the adaptation module is dispersed and arranged over the client, proxy, and server. The module monitors the contort of the system and creates a proposition as to the dispersed adaptation system in which the most adequate system for conducting operations. Through this method faster adaptation work will be made possible even when the numbers of users increase, and more stable system operation is made possible as the workload is divided. In order to evaluate the proposed system, a prototype is constructed and dispersed operations are tested using multimedia based learning content, simulating server overload and compared the response times and system stability with the existing server based adaptation method. The effectiveness of the system is confirmed through this results.