• Title/Summary/Keyword: Mobile Multimedia Devices

검색결과 378건 처리시간 0.028초

Big Data Analysis Platform Technology R&D Trend through Patent Analysis (특허분석을 통한 빅데이터 분석 플랫폼 기술 개발 동향)

  • Rho, Seungmin
    • Journal of Digital Convergence
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    • 제12권9호
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    • pp.169-175
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    • 2014
  • The ICT (information and communication technology) paradigm shift, including the burgeoning use of mobile, SNS, and smart devices, has resulted in an explosion of data along with lifestyle changes. We have thus arrived at the age of big data. In the meantime, a number of difficulties have arisen in terms of cost or on the technical side with respect to the use of large quantities of data. However, big data has begun to receive attention with the advent of efficient big data technologies such as Hadoop. In this paper, we discuss the patent analysis of big data platform technology research and development in major countries. Especially, we analyzed 2,568 patent applications and registered patents in four countries on December 2010.

Blind QR Code Steganographic Approach Based upon Error Correction Capability

  • Chiang, Yin-Jen;Lin, Pei-Yu;Wang, Ran-Zan;Chen, Yi-Hui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권10호
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    • pp.2527-2543
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    • 2013
  • A novel steganographic QR code algorithm, which not only coveys the secret into the widely-used QR barcode but also preserves the readability of QR content and the capability of error correction, is presented in this article. Different from the conventional applications for QR barcode, the designed algorithm conceals the secret into the QR modules directly by exploiting the error correction capability. General browsers can read the QR content from the QR code via barcode readers; however, only the authorized receiver can further reveal the secret from the QR code directly. The new mechanism can convey a larger secret payload along with adjustment of the QR version and error correction level. Moreover, the blind property allows the receiver to reveal the secret without the knowledge of the embedded position of modules. Experimental results demonstrate that the new algorithm is secure, efficient and feasible for the low-power QR readers and mobile devices.

The Study of Models for Multimeia Digital rights Managements in Home Network (홈네트워크 환경에서의 멀티미디어 디지털 컨텐트 권한 관리 모델에 관한 연구)

  • Jung, Jong-Jin;Kim, Yun-Sang;Lim, Tae-Bum;Lee, Suk-Pil
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.518-520
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    • 2006
  • Due to the rapid popularization of mobile multimedia devices and the Internet as well as the realization of high-speed data transmission and large-volume data recording media, high quality content distribution and ubiquitous information services are making progress and a new type of information distribution and network sharing service has gradually emerged into the market. It is capable of utilizing terabyte sized home servers also in private homes. Under these circumstances, in distribution of content over shared networks, it is crucial to establish DRM (Digital Rights Management) technologies to protect the content from illegal copying and usage. A truly successful DRM system must be built on open worldwide specifications and provide maximum interoperability and user acceptance. An open interoperability of DRM is able to construct highly expandable PKI based DRM, targeting usage between systems, considering the expansion of recent content distribution services and clients This document gives protocol specifications for the exchange of rights information between the DRM module, description of specifications for rights information and encrypted content formats.

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Storing and Broadcast System of Smart Multi Encoding Image (Smart 멀티 인코딩 영상 저장 및 방송 시스템)

  • Kim, Chang-Su;Kim, Jung-Woo;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제17권7호
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    • pp.1633-1638
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    • 2013
  • The mobile phone has now evolved into an effective multimedia devices to watch video content with your PC in addition to the calling features. Thus, the effectiveness of the video content streaming services smartphone will be available. And content should be able to deliver effectively. Be provided with textbook images and video of the speaker means that the effective content delivery. In this paper, we propose a integrated video management system that can be real-time VOD services on the Internet as input Multi-Source of audio-video, video content encoding system to meet the requirements of the above two.

String and Broadcast System of Smart Multi Encoding Umage (Smart 멀티 인코딩 영상 저장 및 방송 시스템)

  • Kim, Jeong-Woo;Kim, A-Yong;Ban, Tae-Hak;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.830-832
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    • 2013
  • The mobile phone has now evolved into an effective multimedia devices to watch video content with your PC in addition to the calling features. Thus, the effectiveness of the video content streaming services smartphone will be available. And content should be able to deliver effectively. Be provided with textbook images and video of the speaker means that the effective content delivery. In this paper, we propose a integrated video management system that can be real-time VOD services on the Internet as input Multi-Source of audio-video, video content encoding system to meet the requirements of the above two.

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A Multi-Bible Application on an Android Platform Using a Word Tokenization and Recognition Algorithm (단어 구분 및 인식 알고리즘을 이용한 안드로이드 플랫폼 기반의 멀티 성경 애플리케이션)

  • Kang, Sung-Mo;Kang, Myeong-Su;Kim, Jong-Myon
    • IEMEK Journal of Embedded Systems and Applications
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    • 제6권4호
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    • pp.215-221
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    • 2011
  • Mobile phones, which were used for simply calling and sending text messages, have recently moved to application-oriented digital devices such as smart phones and tablet phones. The rapid increase of smart and tablet phones which can offer advanced ability and run a variety of applications based on Java requires various digital multimedia content activities. These days, there are more than 2.2 billions of Christians around the world. Among them, more than 300 millions of people live in Asian, and all of them have and read the bible. If there is an application for the bible which translates from English to their own languages, it could be very helpful. With this reason, this paper proposes a multi-bible application that supports various languages. To do this, we implemented an algorithm that recognize sentences in the bible as word by word. The algorithm is essentially composed of the following three functions: tokenizing sentences in the bible into word by word (word tokenization), recognizing words by using touch event (word recognition), and translating the selected words to the desired language. Consequently, the proposed multi-bible application supports language translation efficiently by touching words of sentences in the bible.

Grouping-based 3D Animation Data Compression Method (군집화 기반 3차원 애니메이션 데이터 압축 기법)

  • Choi, Young-Jin;Yeo, Du-Hwan;Klm, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.461-468
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    • 2008
  • The needs for visualizing interactive multimedia contents on portable devices with realistic three dimensional shapes are increasing as new ubiquitous services are coming into reality. Especially in digital fashion applications with virtual reality technologies for clothes of various forms on different avatars, it is required to provide very high quality visual models over mobile networks. Due to limited network bandwidths and memory spaces of portable devices, it is very difficult to transmit visual data effectively and render realistic appearance of three dimensional images. In this thesis, we propose a compression method to reduce three dimensional data for digital fashion applications. The three dimensional model includes animation of avatar which require very large amounts of data over time. Our proposed method utilizes temporal and spatial coherence of animation data, to reduce the amount. By grouping vertices from three dimensional models, the entire animation is represented by a movement path of a few representative vertices. The existing three dimensional model compression approaches can get benefits from the proposed method by reducing the compression sources through grouping. We expect that the proposed method to be applied not only to three dimensional garment animations but also to generic deformable objects.

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Low Energy Motion Estimation Architecture using Energy Management Algorithm (에너지 관리 알고리즘을 이용한 저전력 움직임 추정기 구조)

  • Kim Eung-sup;Lee Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제30권8C호
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    • pp.793-800
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    • 2005
  • Computation of multimedia data increases in portable devices with the advances of the mobile and personal communication services. The energy management of such devices is very important for the battery-powered operation hours. The motion estimation in a video encoder requires huge amount of computation, and hence, consumes the largest portion of the energy consumption. In this paper, we propose a novel architecture that a low energy management scheme can be applied with several fast-search algorithms. The energy-constrained Vdd hopping (ECVH) technique reduces power consumption of the motion estimation by adaptively changing the search algorithm, the operating frequency, and the supply voltage using the remaining slack time within given power-budget. We show that the ECVH can be applied to the architecture, and that the power consumption can be efficiently reduced.

An Efficient Motion Estimation Method which Supports Variable Block Sizes and Multi-frames for H.264 Video Compression (H.264 동영상 압축에서의 가변 블록과 다중 프레임을 지원하는 효율적인 움직임 추정 방법)

  • Yoon, Mi-Sun;Chang, Seung-Ho;Moon, Dong-Sun;Shin, Hyun-Chul
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • 제44권5호
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    • pp.58-65
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    • 2007
  • As multimedia portable devices become popular, the amount of computation for processing data including video compression has significantly increased. Various researches for low power consumption of the mobile devices and real time processing have been reported. Motion Estimation is responsible for 67% of H.264 encoder complexity. In this research, a new circuit is designed for motion estimation. The new circuit uses motion prediction based on approximate SAD, Alternative Row Scan (ARS), DAU, and FDVS algorithms. Our new method can reduce the amount of computation by 75% when compared to multi-frame motion estimation suggested in JM8.2. Furthermore, optimal number and size of reference frame blocks are determined to reduce computation without affecting the PSNR. The proposed Motion Estimation method has been verified by using the hardware and software Co-Simulation with iPROVE. It can process 30 CIF frames/sec at 50MHz.

A Performance Analysis of I/O Scheduler for NAND Flash File System (NAND 플래시 파일시스템의 I/O 스케줄러 성능분석)

  • Lee, Yeongseok;Lee, Changhee;Chung, Kyungho;Kim, Yonghwan;Ahn, Kwangseon
    • Journal of Korea Society of Industrial Information Systems
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    • 제18권2호
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    • pp.27-34
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    • 2013
  • NAND Flash Memory has been used in several devices by low cost and high capacity, and the demand for mass NAND Flash Memory has increased due to the multimedia extension of mobile devices. The JFFS2, NILFS2, and YAFFS2 file systems are used mainly in NAND Flash Memory. In this paper, the performance of Sequential read/write of the 3 file systems are analyzed for the 4 I/O schedulers : CFQ(Complete Fair Queuing) I/O scheduler, NOOP(No Operation) I/O scheduler, Anticipatory I/O scheduler, and Deadline I/O scheduler. In JFFS2 file system, Anticipatory I/O scheduler has the best performance by 8% decreasing speed in writing time and 1.5% decreasing speed in reading time compared to the other I/O scheduler. In YAFFS2 file system, it results are similar to performance in reading and writing for the 4 I/O schedulers. In NILFS2 file system, NOOP I/O scheduler has 2% faster in writing and Deadline I/O scheduler has 6% faster in reading than other I/O schedulers.