• Title/Summary/Keyword: Mobile Message Platform

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Design and Implementation of a Request and Response Process on Help-Requesting Mobile Application (모바일 도움요청 어플리케이션에서의 요청 및 상호 대응 프로세스 설계)

  • An, Sung-Eun;Lim, Soon-Bum;Kim, Min-Jeong;You, Soo-Yeon
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.320-326
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    • 2015
  • With the growing concern over frequent occurrences of criminal events, help-requesting mobile applications have drawn attention. However, existing applications solely focus on providing help-requesting services. Therefore, in this paper, we design and implement a help request and response process which allows users to request help by sending messages and locating their friends, acquaintances and even near-by application users, and to allow help be reached by forwarding messages. This application is composed of three parts: help-requesting, help-responding, and checking-status. This application is developed on the Android platform where we exchange users' longitude and latitude through web server communication. We conducted test to verify the effectiveness of the forwarding function, and it has been confirmed that 93.33% of subjects used the forwarding function to help users at risk.

A Study on The Design of China DSRC System SoC (중국형 DSRC 시스템 SoC 설계에 대한 연구)

  • Shin, Dae-Kyo;Choi, Jong-Chan;Lim, Ki-Taeg;Lee, Je-Hyun
    • 전자공학회논문지 IE
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    • v.46 no.4
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    • pp.1-7
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    • 2009
  • The final goal of ITS and ETC will be to improve the traffic efficiency and mobile safety without new road construction. DSRC system is emerging nowadays as a solution of them. China DSRC standard which was released in May 2007 has low bit rate, short message and simple MAC control. The DSRC system users want a long lifetime over 1 year with just one battery. In this paper, we propose the SoC of very low power consumption architecture. Several digital logic concept and analog power control logics were used for very low power consumption. The SoC operation mode and clock speed, operation voltage range, wakeup signal detector, analog comparator and Internal Voltage Regulator & External Power Switch were designed. We confirmed that the SoC power consumption is under 8.5mA@20Mhz, 0.9mA@1Mhz in active mode, and under 5uA in power down mode, by computer simulation. The design of SoC was finished on Aug. 2008, and fabricated on Nov. 2008 with $0.18{\mu}m$ CMOS process.

M2M Network Platform Using the MSRP (MSRP를 이용한 M2M 플랫폼 구조)

  • Kim, Jung-Ho;Been, Jae-Man;Kang, Seung-Chan;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.752-757
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    • 2016
  • Machine to Machine (M2M) communications is communications between a business application and devices via a communication network without any direct human interaction. The aim of our research is to connect any M2M device with an M2M AS (Application server) through an IMS (IP Multimedia Subsystem) Network Core using a M2M Gateway, in order to develop an M2M Horizontal Services Platform over IMS. An IP Multimedia Subsystem (IMS) is an architectural framework defined by the wireless standards body of the 3rd Generation Partnership Project (3GPP) for delivering IP multimedia services to mobile users. This paper shows the design and implementation of a Horizontal M2M Network Services Platform over an IP Multimedia Subsystem (IMS) using the Message Session Relay Protocol (MSRP). We summarize the protocols and architectures that formed the basis for the creation of our architecture. We provide a detailed description of our architecture design, describing the call flow of the proposed architecture and the entities operating in each process. We also describe the design and implementation process detailing the different tools used, explaining the selection of each component and its importance; also how we designed and implemented the M2M gateway, M2M Application Server, Open IMS Core, business application and M2M devices.

An Integrated Processing Method for Image and Sensing Data Based on Location in Mobile Sensor Networks (이동 센서 네트워크에서 위치 기반의 동영상 및 센싱 데이터 통합 처리 방안)

  • Ko, Minjung;Jung, Juyoung;Boo, Junpil;Kim, Dohyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.65-71
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    • 2008
  • Recently, the research is progressing on the SWE(Sensor Web Enablement) platform of OGC(Open Geospatial Consortium) to provide the sensing data and moving pictures collected in a sensor network through the Internet Web. However, existed research does not deal with moving objects like cars, trains, ships, and person. Therefore, we present a method to deal with integrated sensing data collected by GPS device, sensor network, and image devices. Also, this paper proposes an integrated processing method for image and sensing data based on location in mobile sensor networks. Additionally, according to proposed methods, we design and implement the combine adapter. This combine adapter receives a contexts data, and provides the common interface included parsing, queueing, creating unified message function. We verity the proposed method which deal with the integrated sensing data based on combine adapter efficiently. Therefore, the research is expected to help the development of a various context information service based on location in future.

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Design of an In-vehicle Intelligent Information System for Remote Management (차량 원격 진단 및 관리를 위한 차량 지능 정보시스템의 설계)

  • Kim, Tae-Hwan;Lee, Seung-Il;Lee, Yong-Doo;Hong, Won-Kee
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1023-1026
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    • 2005
  • In the ubiquitous computing environment, an intelligent vehicle is defined as a sensor node with a capability of intelligence and communication in a wire and wireless network space. To make it real, a lot of problems should be addressed in the aspect of vehicle mobility, in-vehicle communication, common service platform and the connection of heterogeneous networks to provide a driver with several intelligent information services beyond the time and space. In this paper, we present an intelligent information system for managing in-vehicle sensor network and a vehicle gateway for connecting the external networks. The in-vehicle sensor network connected with several sensor nodes is used to collect sensor data and control the vehicle based on CAN protocol. Each sensor node is equipped with a reusable modular node architecture, which contains a common CAN stack, a message manager and an event handler. The vehicle gateway makes vehicle control and diagnosis from a remote host possible by connecting the in-vehicle sensor network with an external network. Specifically, it gives an access to the external mobile communication network such as CDMA. Some experiments was made to find out how long it takes to communicate between a vehicle's intelligent information system and an external server in the various environment. The results show that the average response time amounts to 776ms at fixed place, 707ms at rural area and 910ms at urban area.

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Fabrication of smart alarm service system using a tiny flame detection sensor based on a Raspberry Pi (라즈베리파이 기반 미소 불꽃 감지를 이용한 스마트 경보 서비스 시스템 구현)

  • Lee, Young-Min;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.9
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    • pp.953-958
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    • 2015
  • Raspberry Pi is a credit card-sized computer with support for a large number of input and output peripherals. This makes it the perfect platform for interaction with many different devices and for usage in a wide range of applications. When combined with Wi-Fi, it can communicate remotely, therefore increasing its suitability for the construction of wireless sensor nodes. In addition, data processing and decision-making can be based on artificial intelligence, what is performed in developed testbed on the example of monitoring and determining the confidence of fire. In this paper, we demonstrated the usage of Raspberry Pi as a sensor web node for fire-safety monitoring in a building. When the UV-flame sensors detect a flame as thin as that of a candle, the Raspberry Pi sends a push-message to notify the assigned smartphone of the on-site situation through the GCM server. A mobile app was developed to provide a real-time video streaming service in order to determine a false alarm. If an emergency occurs, one can immediately call for help.

OneNet Cloud Computing Based Real-time Home Security System (OneNet 클라우드 컴퓨팅 기반 실시간 홈 보안 시스템)

  • Kim, Kang-Chul;Zhao, Yongjiang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.101-108
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    • 2021
  • This paper builds a real-time home security system based on the OneNet cloud platform to control the status of the house through a smartphone. The system consists of a local part and a cloud part. The local part has I/O devices, router and Raspberry Pi (RPi) that collects and monitors sensor data and sends the data to the cloud, and the Flask web server is implemented on a Rasberry Pi. When a user is at home, the user can access the Flask web server to obtain the data directly. The cloud part is OneNet in China Mobile, which provides remote access service. The hybrid App is designed to provide the interaction between users and the home security system in the smartphone, and the EDP and RTSP protocol is implemented to transmit data and video stream. Experimental results show that users can receive sensor data and warning text message through the smartphone and monitor, and control home status through OneNet cloud.

Mobile application-based dietary sugar intake reduction intervention study according to the stages of behavior change in female college students (모바일 어플리케이션 기반 당류 저감화 중재 프로그램의 행동변화단계에 따른 효과 분석 : 일부 여대생 대상 연구)

  • Choi, Yunjung;Kim, Hyun-Sook
    • Journal of Nutrition and Health
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    • v.52 no.5
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    • pp.488-500
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    • 2019
  • Purpose: This study examined the effects of a mobile app-based program to reduce the dietary sugar intake according to the stages of the behavioral change in dietary sugar reduction in female college students. Methods: The program used in this study can monitor the dietary sugar intake after recording the dietary intake and provide education message for the reduction of dietary sugar intake. In an eight-week pre-post intervention study, 68 female college students were instructed to record all the food they consumed daily and received weekly education information. At pre-post intervention, the subjects were asked to answer the questionnaire about sugar-related nutrition knowledge, sugar-intake behavior, and sugar-intake frequency. For statistical analysis, ANOVA and a paired t-test were used for comparative analysis according Precontemplation (PC), Contemplation Preparation (C P), and A M (Action Maintenance) stage. Results: Significant differences were observed in the frequency of snacking, experience of nutrition education, and preference for sweetness according to the stages of behavior change in dietary sugar reduction. After finishing an intervention, the sugar-related nutrition knowledge score was increased significantly in the stages of Precontemplation (PC) and Contemplation Preparation (C P). The score of the sugar intake behavior increased significantly in all stages. The intake frequency of chocolate, muffins or cakes, and drinking yogurt decreased significantly in the PC stage and the intake frequency of biscuits, carbonated beverages, and fruit juice decreased significantly in the C P stage. Subjects in the PC and C P stages had an undesirable propensity in nutrition knowledge, sugar-intake behavior, and sugar-intake frequency compared to the A M stage, but this intervention improved significantly their nutrition knowledge, sugar-intake behavior, and sugar-intake frequency. Conclusion: This program can be an effective educational tool in the stages of PC and C P, and is expected to further increase the usability and sustainability of mobile application if supplemented appropriately to a health platform program.

The Effects of Game User's Social Capital and Information Privacy Concern on SNGReuse Intention and Recommendation Intention Through Flow (게임 이용자의 사회자본과 개인정보제공에 대한 우려가 플로우를 통해 SNG 재이용의도와 추천의도에 미치는 영향)

  • Lee, Ji-Hyeon;Kim, Han-Ku
    • Management & Information Systems Review
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    • v.37 no.4
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    • pp.21-39
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    • 2018
  • Today, Mobile Instant Message (MIM) has become a communication means which is commonly used by many people as the technology on smart phones has been enhanced. Among the services, KakaoGame creates much profits continuously by using its representative Kakao platform. However, even though the number of users of KakaoGame increases and the characteristics of the users are more diversified, there are few researches on the relationship between the characteristics of the SNG users and the continuous use of the game. Since the social capital that is formed by the SNG users with the acquaintances create the sense of belonging, its role is being emphasized under the environment of social network. In addition, game user's concerns about the information privacy may decrease the trust on a game APP, and it also caused to threaten about the game system. Therefore, this study was designed to examine the structural relationships among SNG users' social capital, concerns about the information privacy, flow, SNG reuse intention and recommendation intention. The results from this study are as follow. First of all, the participants' bridging social capital had a positive effect on the flow of an SNG, but the bonding social capital had a negative effect on the flow of an SNG. In addition, awareness of information privacy concern had a negative effects on the flow of an SNG, but control of information privacy concern had a positive effect on the flow of an SNG. Lastly, the flow of an SNG had a positive effect on the reuse intention and recommendation intention of an SNG. Also, reuse intention of an SNG had a positive effect on the recommendation intention. Based on the results from this study, academic and practical implications can be drawn. First, This study focused on KakaoTalk which has both of the closed and open characteristics of an SNS and it was found that the SNG user's social capital might be a factor influencing each user's behaviors through the user's flow experiences in SNG. Second, this study extends the scope of prior researches by empirically analysing the relationship between the concerns about the SNG user's information privacy and flow of an SNG. Finally, the results of this research can provide practical guidelines to develop effective marketing strategies considering them for SNG companies.