• 제목/요약/키워드: Mobile Interface Design

검색결과 429건 처리시간 0.021초

Evaluation of Geo-based Image Fusion on Mobile Cloud Environment using Histogram Similarity Analysis

  • Lee, Kiwon;Kang, Sanggoo
    • 대한원격탐사학회지
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    • 제31권1호
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    • pp.1-9
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    • 2015
  • Mobility and cloud platform have become the dominant paradigm to develop web services dealing with huge and diverse digital contents for scientific solution or engineering application. These two trends are technically combined into mobile cloud computing environment taking beneficial points from each. The intention of this study is to design and implement a mobile cloud application for remotely sensed image fusion for the further practical geo-based mobile services. In this implementation, the system architecture consists of two parts: mobile web client and cloud application server. Mobile web client is for user interface regarding image fusion application processing and image visualization and for mobile web service of data listing and browsing. Cloud application server works on OpenStack, open source cloud platform. In this part, three server instances are generated as web server instance, tiling server instance, and fusion server instance. With metadata browsing of the processing data, image fusion by Bayesian approach is performed using functions within Orfeo Toolbox (OTB), open source remote sensing library. In addition, similarity of fused images with respect to input image set is estimated by histogram distance metrics. This result can be used as the reference criterion for user parameter choice on Bayesian image fusion. It is thought that the implementation strategy for mobile cloud application based on full open sources provides good points for a mobile service supporting specific remote sensing functions, besides image fusion schemes, by user demands to expand remote sensing application fields.

모바일 관광 애플리케이션 사용자의 지속적 사용의도에 미치는 영향 : 방한 중국관광을 중심으로 (A Study on the User's Sustainable Intention of Mobile Tourism : Focused on Chinese Tourists Visiting Korea)

  • 상관금용;박욱열;이종호
    • 산경연구논집
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    • 제9권5호
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    • pp.47-62
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    • 2018
  • Purpose - Based on preceding studies, this thesis focuses on the finding of the definition and category of mobile tourism application and deriving out its characteristics. And after looking for how they make influences on continuous intention to use, we make empirical study with TAM model. Research design, data, and methodology - There are many Chinese tourist who visit Korea with user's constant intention to use of tourism application. This study is to find out the definition and category of mobile tourism application through research of preceding study and to fomulate the research model and hypothesis that how tourism application attributes (convenience, interaction, accessibility, local basis, security) affect constant intention to use of mobile tourism application. In order to verify a hypothesis, we conducted a survey for Chinese users of tourism application. In empirical study, we analyzed a structure model for frequency analysis, reliability analysis, exploratory factor analysis, validity analysis through IBM SPSS Statistics 21.0 and IBM SPSS AMOS 21.0 Results - Among tourism applications, convenience, interaction, accessibility and local basis have positive effects on both perceived usefulness and perceived easiness respectively. But security does not. Also perceived easiness has a positive effect on perceived usefulness. Finally, perceived usefulness and perceived easiness have positive effect on constant intent to use. Conclusions - Tourism application enterprises should put emphasis on design such as menu or function in order to simplify the operation of new services for new customers. Therefore, comfortable user interface and development of useful function can improve tourism application. Consequently, it leads to the promotion of tourism application. Also, when users perceive tourism application as a useful media which is easy, comfortable and useful content, the degree of constant intention to use becomes increased. It is important to provide plentiful and useful contents for customers and to develop user interface such as easy operation because these factors have positive effects on constant demand and use of tourism application.

Xcode를 이용한 CCTV 원격 실시간 모니터링 및 상황 알림보고 시스템의 설계 및 구현 (Design and Implementation of CCTV Remote Real-time Monitoring and Context Reporting System using Xcode)

  • 양수미;김유림
    • 융합보안논문지
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    • 제15권1호
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    • pp.83-89
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    • 2015
  • 다수의 CCTV(Closed Circuit Television)로 광범위한 지역을 관리하는 보안 감시 시스템에서 시간과 장소에 구애받지 않고 CCTV를 원격으로 실시간 모니터링 할 수 있도록 어플리케이션을 설계 및 구현했다. Xcode를 사용하여 개발된 어플리케이션은 폐쇄적인 중앙 관제 시스템으로부터 안전한 관리자 인터페이스를 제공하는 역할을 한다. 효율적이며 직관적인 인터페이스를 통해 어플리케이션은 중앙관제 시스템에서 제공하는 실시간 상황 알림보고 및 상황 인지 추론 결과를 원격의 관리자에게 전달한다. 사용자의 편의를 위해, 어플리케이션은 이벤트 발생시의 push 알림, SNS(Social Network Service) 연동을 포함한 다양한 기능을 제공한다. 실시간 모니터링을 위해 카메라의 화면을 스트림 해줄 서비스는 Wirecast와 Wowza media server를 이용한다. Wowza stream engine은 실시간 스트리밍을 돕는 개발규격에 맞춘 URL을 제공한다. 이를 통해 모바일에서 실시간 스트리밍 결과를 받아 볼 수 있으며, 그 과정에서 발생되는 자원 소모에 관련된 성능분석을 보였다.

GML Based Tourism Information System for Location Based Service

  • Chung Yeong-Jee;Jeong Chang-Won
    • Journal of information and communication convergence engineering
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    • 제3권2호
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    • pp.80-83
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    • 2005
  • At present, GML becomes the global standard for the XML encoding of geographic information and is the foundation for the Geo-Web. GML is being applied to a wide range of geographic applications including GIS and location-based services, telematics and intelligent transportation systems. In this paper, we propose the tourism information system for supporting the location based service application. We made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. We are interested in the GML applications that include traditional GIS system for navigation service and location finder for points of interest (POI) services. This paper summarizes the Tourism information system for location based service of a small area (Han-Ok Village with the Korean traditional houses in Jeonju-city), in which moving travelers can obtain proper information services at the current location associated with traditional monuments, cultural products, food, and conveniences. In the paper, we report on the design of the thin client/server system for a mobile environment. This paper is divided into three parts. First, we give a general overview of the organization of the system and of the important concerns of our design. Second we focus on our system supports for location and POI determination, and design concerns. Finally, we show the graphic user interface of PDA, the procedures involved in the service, and the executed results.

선박 설계도면 정보 제공을 위한 증강현실 기반의 3D 모델 상호작용 사용자 인터페이스 개발 (Development of Augmented Reality Based 3D Model Interaction User-Interface for Supporting Ship Design Drawing Information)

  • 오연재;김응곤
    • 한국전자통신학회논문지
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    • 제8권12호
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    • pp.1933-1940
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    • 2013
  • 최근 컴퓨터 성능 향상 및 정보 기기의 발달로 모바일 증강현실은 급속한 발전을 이루고 있다. 그러나 대부분 콘텐츠가 수동적이거나 대화식이라 하더라도 제한적인 자유도만 주어져 사용자들에게 흥미와 몰입을 부여하기에는 한계점이 존재한다. 본 논문에서는 비전기반 증강현실 시스템과 데이터베이스 관리 시스템 연동을 통한 기존 증강현실 시스템을 보강하여 현실세계와 가상세계의 양방향 통신이 가능하도록 인터랙션 UI를 개선하여 활용성을 높이도록 모바일 증강현실 기반의 2D도면 인터랙션 UI 시스템을 설계한다.

와이브로 기반의 텔레매틱스 시스템 설계 (Design of Telematics Mobile System Based on WiBro)

  • 임승철
    • 한국인터넷방송통신학회논문지
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    • 제10권5호
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    • pp.259-264
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    • 2010
  • 본 논문에서는 기존에 근거리전용통신 방식보다 다양한 서비스를 제공하고, 위치정보와 무선통신망을 이용한 브랜드 콜, 화물차 및 관용차 등의 서비스에 적용이 가능할 뿐 아니라 긴급 구난 정보제공, 무선인터넷, 영화 및 게임 등 멀티미디어 서비스를 제공하기 위한 경쟁력 있는 차량용 무선 이동시스템을 설계하여 이를 바탕으로 와이브로 기반의 무선 텔레매틱스 단말시스템을 구현하고자 한다. 이동 차량 내 유비쿼터스 환경 구축을 위한 와이브로 기반의 무선 텔레매틱스 단말 시스템을 구현한다. 모의실험을 통하여 텔레매틱스 시스템의 고정대역과 가변대역에 대한 시스템 분석을 하였다.

u-헬스케어 서비스 제공을 위한 사용자 맞춤형 모듈러 디바이스 설계 (User-Specific Reconfiguable Modular Device for u-Healthcare Services)

  • 김지호;송오영
    • 전기학회논문지
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    • 제61권11호
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    • pp.1689-1694
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    • 2012
  • In this paper, we present a reconfigurable mobile platform (RMP) for user-specific applications. The RMP consists of a basic module and more than one extended module that offers specified functions to a portable platform based on the circumstances and purposes of the users. The extend module for specified purposes is connected to the basic module using a common interface that offers interoperability to the traditional interfaces. This paper gives the results of a survey to determine specifications of a reconfigurable mobile platform. Utilizing the results of the survey, we propose a prototype of the reconfigurable mobile platform to enable specialized functions. The design objective is to provide specialized functions required for user specific needs related to their age and physical condition. In addition, it can be used for mobile healthcare applications that are efficient in improving the user's health conditions by executing medical analysis and prescriptions.

군 모바일 단말기를 위한 자가적응 소프트웨어 기반 MOSAIC 아키텍처 설계 및 검증 (A Design and Verification of MOSAIC Architecture Based on Self-Adaptive Software for the Military Mobile Equipment)

  • 김종영;윤희병
    • 한국군사과학기술학회지
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    • 제13권5호
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    • pp.852-860
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    • 2010
  • An environment in which the software is operated become more complex and changed dynamically. Such software requires the ability to adapt in accordance with operating environments, by monitoring the changes of user requirements and operating environments. Especially, the mobile device used in military operation requires more dynamical adaptation than the mobile device in normal environment. In this paper, we propose MOSAIC architecture based on Self-Adaptive Software suitable for military mobile device and verify the results. The proposed architecture consists of context manager, evaluation manager and adaptation manager. We simulate the MOSAIC architecture by modelling PRE(Position Reporting Equipment) used in the army and verify four types of operational mode and dynamical reconfiguration of user interface.

Teleloperation of Field Mobile Manipulator with Wearable Haptic-based Multi-Modal User Interface and Its Application to Explosive Ordnance Disposal

  • Ryu Dongseok;Hwang Chang-Soon;Kang Sungchul;Kim Munsang;Song Jae-Bok
    • Journal of Mechanical Science and Technology
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    • 제19권10호
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    • pp.1864-1874
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    • 2005
  • This paper describes a wearable multi-modal user interface design and its implementation for a teleoperated field robot system. Recently some teleoperated field robots are employed for hazard environment applications (e.g. rescue, explosive ordnance disposal, security). To complete these missions in outdoor environment, the robot system must have appropriate functions, accuracy and reliability. However, the more functions it has, the more difficulties occur in operation of the functions. To cope up with this problem, an effective user interface should be developed. Furthermore, the user interface is needed to be wearable for portability and prompt action. This research starts at the question: how to teleoperate the complicated slave robot easily. The main challenge is to make a simple and intuitive user interface with a wearable shape and size. This research provides multi-modalities such as visual, auditory and haptic sense. It enables an operator to control every functions of a field robot more intuitively. As a result, an EOD (explosive ordnance disposal) demonstration is conducted to verify the validity of the proposed wearable multi-modal user interface.

A Framework for Designing Closed-loop Hand Gesture Interface Incorporating Compatibility between Human and Monocular Device

  • Lee, Hyun-Soo;Kim, Sang-Ho
    • 대한인간공학회지
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    • 제31권4호
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    • pp.533-540
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    • 2012
  • Objective: This paper targets a framework of a hand gesture based interface design. Background: While a modeling of contact-based interfaces has focused on users' ergonomic interface designs and real-time technologies, an implementation of a contactless interface needs error-free classifications as an essential prior condition. These trends made many research studies concentrate on the designs of feature vectors, learning models and their tests. Even though there have been remarkable advances in this field, the ignorance of ergonomics and users' cognitions result in several problems including a user's uneasy behaviors. Method: In order to incorporate compatibilities considering users' comfortable behaviors and device's classification abilities simultaneously, classification-oriented gestures are extracted using the suggested human-hand model and closed-loop classification procedures. Out of the extracted gestures, the compatibility-oriented gestures are acquired though human's ergonomic and cognitive experiments. Then, the obtained hand gestures are converted into a series of hand behaviors - Handycon - which is mapped into several functions in a mobile device. Results: This Handycon model guarantees users' easy behavior and helps fast understandings as well as the high classification rate. Conclusion and Application: The suggested framework contributes to develop a hand gesture-based contactless interface model considering compatibilities between human and device. The suggested procedures can be applied effectively into other contactless interface designs.