• Title/Summary/Keyword: Mobile IS Success

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Preliminary Study on Soft Keyboard with Recommendation for Mobile Device (모바일 단말기를 위한 추천 소프트 키보드)

  • Hwang, Kitae;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.137-145
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    • 2013
  • Recently most mobile devices have soft keyboards on their LCD touch screens. Because of the tiny size of the touch screen of the soft keyboard, adjacent keys are mistakenly typed. Also utilizing a key for multiple key inputs causes key type errors. In this paper, we proposed an algorithm to recommend proper words to the user while the user continues to type keys, which helps to easily correct key type errors. In addition, we presented a soft keyboard called MissLess which implemented the recommendation algorithm. We evaluated recommendation performance of MissLess keyboard through experiments by using 3 test sets. The test results showed that the success ratio of recommendation reached up to about 90% although there were some differences between results. However it is needed to be considered that we recommended 4 words for an input word in this experiments.

A Mobile App(See&Speech) of Correcting Pronunciation for Hearing-Impaired Persons (청각장애인을 위한 발음교정 모바일 앱-See&Speech)

  • Lee, Youngjoo;Lim, Saemi;Choi, Youjin;Moon, Bonghee
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.11-18
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    • 2015
  • A person with defects and the lack of hearing, has very difficult problems to listen to the sound of conversation or environment, and these problems cause wrong directions in the linguistic sense and character. We designed and implemented an application to practice and correct pronunciation of a hearing-impaired person specially. This is made as a mobile app without the limitation of time and space, and this provides practices with the level of difficulty in learning of pronunciation, taking into consideration of remedial status in pronunciation. The hearing-impaired person can train the basic pronunciation and the word pronunciation. He or she can practice basic skills in pronunciation and check the record on the practice rate and the success rate. Also, the person can improve pronunciation by self-correction function using the front camera of a smart phone.

A Choice-Based Competitive Diffusion Model with Applications to Mobile Telecommunication Service Market in Korea (선택관점의 경쟁확산모형과 국내 이동전화 서비스 시장에의 응용)

  • Jun, Duk-Bin;Kim, Seon-Kyoung;Cha, Kyung-Cheon;Park, Yoon-Seo;Park, Myoung-Hwan;Park, Young-Sun
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.3
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    • pp.267-273
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    • 2001
  • While forecasting sales of a new product is very difficult, it is critical to market success. This is especially true when other products have a highly negative influence on the product because of competition effect. In this paper, we develop a choice-based competitive diffusion model and apply to the case where two digital mobile telecommunication services, that is, digital cellular and PCS services, compete. The basic premise is that demand patterns result from choice behavior, where customers choose a product to maximize their utility. In comparison with Bass-type competitive diffusion models, our model provides superior fitting and forecasting performance. The choice-based model is useful in that it enables the description of such competitive environments and provides the flexibility to include marketing mix variables such as price and advertising.

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A Relation-based Model for Analyzing Ecosystems of Products, Services and Stakeholders (제품 서비스 시장참여자의 에코시스템 분석을 위한 관계 기반 모델 개발)

  • Kang, Chang-Muk;Hong, Yoo-Suk;Kim, Kwang-Jae;Park, Kwang-Tae
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.1
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    • pp.41-54
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    • 2011
  • A central theme in recent IT (information technology) industry is a mobile ecosystem. While a concept of business ecosystem, which is an economic community of firms and individuals producing and consuming goods and services, has been around for about 20 years now, the recent spotlight is mainly caused by the enormous success of iPhone. Many hand-set makers or platform developers want to mimic Apple's iPhone ecosystem from which both application developers and hand-set users can benefit. In this study, a representation model of the business ecosystem is proposed for supporting systematic design and analysis of ecosystems. Whereas previous studies also proposed some representation models, they emphasized only on the value chain between participating players. The proposed model, which is named relation-based ecosystem model, represents an ecosystem with the requirement relationships between product and service components and the roles of players, as well as their value chain. Such comprehensive representation explicitly reveals the strategic difference between ecosystems. This advantage was illustrated by comparing a Korean traditional mobile ecosystem and an emerging smart-phone ecosystem represented by the proposed model.

Efficient Channel Assignment Scheme in HiperLAN/2 WLAN (HiperLAN/2 무선랜에서 효율적인 채널할당방안)

  • Lim, Seog-Ku
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.8
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    • pp.3654-3659
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    • 2011
  • The MAC protocol of HiperLAN/2 is based on TDMA/TDD. The radio channels are assigned by AP(Access Point) that is centrally operated. Mobile terminal that data transmission is necessary to uplink requests radio resource to AP through RCH channels. The changing number of RCHs in each MAC frame is important because too many RCHs may result in a waste of radio resources and too few RCHs may result in many access collisions and prolong time that connect to AP. Therefore, number of RCH should be allocated properly according to traffic. From these viewpoints, this paper proposes an advanced scheme that dynamically changed the number of RCH which is based on the number of success and collision of RR message in previous MAC frame. To prove efficiency of proposed scheme, lots of simulations are conducted and analyzed.

A Study on Actual Usage of Information Systems: Focusing on System Quality of Mobile Service (정보시스템의 실제 이용에 대한 연구: 모바일 서비스 시스템 품질을 중심으로)

  • Cho, Woo-Chul;Kim, Kimin;Yang, Sung-Byung
    • Asia pacific journal of information systems
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    • v.24 no.4
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    • pp.611-635
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    • 2014
  • Information systems (IS) have become ubiquitous and changed every aspect of how people live their lives. While some IS have been successfully adopted and widely used, others have failed to be adopted and crowded out in spite of remarkable progress in technologies. Both the technology acceptance model (TAM) and the IS Success Model (ISSM), among many others, have contributed to explain the reasons of success as well as failure in IS adoption and usage. While the TAM suggests that intention to use and perceived usefulness lead to actual IS usage, the ISSM indicates that information quality, system quality, and service quality affect IS usage and user satisfaction. Upon literature review, however, we found a significant void in theoretical development and its applications that employ either of the two models, and we raise research questions. First of all, in spite of the causal relationship between intention to use and actual usage, in most previous studies, only intention to use was employed as a dependent variable without overt explaining its relationship with actual usage. Moreover, even in a few studies that employed actual IS usage as a dependent variable, the degree of actual usage was measured based on users' perceptual responses to survey questionnaires. However, the measurement of actual usage based on survey responses might not be 'actual' usage in a strict sense that responders' perception may be distorted due to their selective perceptions or stereotypes. By the same token, the degree of system quality that IS users perceive might not be 'real' quality as well. This study seeks to fill this void by measuring the variables of actual usage and system quality using 'fact' data such as system logs and specifications of users' information and communications technology (ICT) devices. More specifically, we propose an integrated research model that bring together the TAM and the ISSM. The integrated model is composed of both the variables that are to be measured using fact as well as survey data. By employing the integrated model, we expect to reveal the difference between real and perceived degree of system quality, and to investigate the relationship between the perception-based measure of intention to use and the fact-based measure of actual usage. Furthermore, we also aim to add empirical findings on the general research question: what factors influence actual IS usage and how? In order to address the research question and to examine the research model, we selected a mobile campus application (MCA). We collected both fact data and survey data. For fact data, we retrieved them from the system logs such information as menu usage counts, user's device performance, display size, and operating system revision version number. At the same time, we conducted a survey among university students who use an MCA, and collected 180 valid responses. A partial least square (PLS) method was employed to validate our research model. Among nine hypotheses developed, we found five were supported while four were not. In detail, the relationships between (1) perceived system quality and perceived usefulness, (2) perceived system quality and perceived intention to use, (3) perceived usefulness and perceived intention to use, (4) quality of device platform and actual IS usage, and (5) perceived intention to use and actual IS usage were found to be significant. In comparison, the relationships between (1) quality of device platform and perceived system quality, (2) quality of device platform and perceived usefulness, (3) quality of device platform and perceived intention to use, and (4) perceived system quality and actual IS usage were not significant. The results of the study reveal notable differences from those of previous studies. First, although perceived intention to use shows a positive effect on actual IS usage, its explanatory power is very weak ($R^2$=0.064). Second, fact-based system quality (quality of user's device platform) shows a direct impact on actual IS usage without the mediating role of intention to use. Lastly, the relationships between perceived system quality (perception-based system quality) and other constructs show completely different results from those between quality of device platform (fact-based system quality) and other constructs. In the post-hoc analysis, IS users' past behavior was additionally included in the research model to further investigate the cause of such a low explanatory power of actual IS usage. The results show that past IS usage has a strong positive effect on current IS usage while intention to use does not have, implying that IS usage has already become a habitual behavior. This study provides the following several implications. First, we verify that fact-based data (i.e., system logs of real usage records) are more likely to reflect IS users' actual usage than perception-based data. In addition, by identifying the direct impact of quality of device platform on actual IS usage (without any mediating roles of attitude or intention), this study triggers further research on other potential factors that may directly influence actual IS usage. Furthermore, the results of the study provide practical strategic implications that organizations equipped with high-quality systems may directly expect high level of system usage.

A Study on the Acceptance of Users in Mobile Transportation Management System: Focusing on Technology Acceptance Models (모바일 운송관리시스템에 대한 사용자의 수용에 관한 연구 : 기술수용모델을 중심으로)

  • Lee, WonSik;Choi, DongHyun;Kim, JinSung
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.3
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    • pp.59-69
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    • 2021
  • t Global logistics companies are developing and introducing logistics systems to provide competitive logistics services. Especially as IT develops and mobile functions become more convenient, the Mobile TMS(Transportation Management System) is being introduced as a more convenient system for delivery workers and office managers. However, the success of such a system depends on the system developer who understand the site accurately and office managers and couriers who are using it in the field. The purpose of this paper is to understand which characteristics influence in exploiting new systems focusing on the attitudes of users who use the system daily, and we analyze it through the TAM(Technology Acceptance Model). According to the analysis result, when smart phone has become popular, users have concluded that usefulness is more significant than ease in acceptance of the systems. As a result, we draw suggestions that the focus should be on usefulness rather than ease of system at the stage of system developed.

Predicting Brain Tumor Using Transfer Learning

  • Mustafa Abdul Salam;Sanaa Taha;Sameh Alahmady;Alwan Mohamed
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.73-88
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    • 2023
  • Brain tumors can also be an abnormal collection or accumulation of cells in the brain that can be life-threatening due to their ability to invade and metastasize to nearby tissues. Accurate diagnosis is critical to the success of treatment planning, and resonant imaging is the primary diagnostic imaging method used to diagnose brain tumors and their extent. Deep learning methods for computer vision applications have shown significant improvements in recent years, primarily due to the undeniable fact that there is a large amount of data on the market to teach models. Therefore, improvements within the model architecture perform better approximations in the monitored configuration. Tumor classification using these deep learning techniques has made great strides by providing reliable, annotated open data sets. Reduce computational effort and learn specific spatial and temporal relationships. This white paper describes transfer models such as the MobileNet model, VGG19 model, InceptionResNetV2 model, Inception model, and DenseNet201 model. The model uses three different optimizers, Adam, SGD, and RMSprop. Finally, the pre-trained MobileNet with RMSprop optimizer is the best model in this paper, with 0.995 accuracies, 0.99 sensitivity, and 1.00 specificity, while at the same time having the lowest computational cost.

Successful Business Model of Mobile Solution Company (모바일 솔루션 기업의 성공적 비즈니스 모형)

  • Jang Doc-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.275-286
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    • 2005
  • Interest of Business Model has been increased continuously in the enterprise ever since IT(Information Technology) is introduced in the Business sector. Though lots of company's effort to build Business Model which expected to give profit to company, there are no guarantee of Business Model's success. In the situation of shortest lifecycle of new technology, it's hard to guarantee Business Model based new technology will return profit with the result of excellent evaluation of technology. After find Timmers model, Julta model, Rappa model, Electronic Commerce Profit model, B2E Model and Affliation, Affliated B2E Business Frame, will propose advantage and disadvantage of these models. Comraded B2E Business Model will be extracted for Mobile Solution Company to achieve success in the market through analysis of relationship between Technology appraisal and business model.

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The development model of PT Visionet Internasional (OVO) in Indonesia

  • Yuhang Xia;Yuming Liu;Myeongcheol Choi;Chuijie Meng;Haanearl Kim
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.125-131
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    • 2023
  • OVO is a digital platform that provides simple payments and smart financial services, as well as one of the largest digital payment platforms in Indonesia. It has wide coverage and security when making payments, and supports multiple settlement currencies. The purpose of this study is to explore the history, business model, and future strategic direction of OVO, an Indonesian e-wallet. To date, OVO has built its own mobile payment ecosystem covering a wide range of consumer scenarios including e-commerce, travel, offline shopping and finance. And it supports mobile banking, online banking, debit cards or selected partner merchants. Its three largest transaction categories are in the transportation, retail and e-commerce sectors. With over 110 million consumers and 1.3 million merchant users, it is one of the dominant e-wallets in Indonesian market and has become the country's e-payment market leader. OVO eWallet's 'One Card' model offers convenience and choice for users, thus contributing to the rapid growth of OVO eWallet. And OVO eWallet competes fiercely with other competitors, but OVO eWallet continues to grow in terms of the number of users and market share. Finally, this study analyzes the strategic goals and plans of OVO eWallet, predicts its future direction. OVO eWallet has a huge success, but there are still competition and challenges to face.