• Title/Summary/Keyword: Mobile Convergence Device

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Energy-Efficient Biometrics-Based Remote User Authentication for Mobile Multimedia IoT Application

  • Lee, Sungju;Sa, Jaewon;Cho, Hyeonjoong;Park, Daihee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6152-6168
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    • 2017
  • Recently, the biometric-based authentication systems such as FIDO (Fast Identity Online) are increased in mobile computing environments. The biometric-based authentication systems are performed on the mobile devices with the battery, the improving energy efficiency is important issue. In the case, the size of images (i.e., face, fingerprint, iris, and etc.) affects both recognition accuracy and energy consumption, and hence the tradeoff analysis between the both recognition accuracy and energy consumption is necessary. In this paper, we propose an energy-efficient way to authenticate based on biometric information with tradeoff analysis between the both recognition accuracy and energy consumption in multimedia IoT (Internet of Things) transmission environments. We select the facial information among biometric information, and especially consider the multicore-based mobile devices. Based on our experimental results, we prove that the proposed approach can enhance the energy efficiency of GABOR+LBP+GRAY VALUE, GABOR+LBP, GABOR, and LBP by factors of 6.8, 3.6, 3.6, and 2.4 over the baseline, respectively, while satisfying user's face recognition accuracy.

Software Release Management System : ThinkSync DM-SoftMan for Wireless Device based on OMA DM (OMA DM 기반의 무선 단말기 소프트웨어 배포 관리 시스템 ThinkSync DM-SoftMan 개발)

  • Ju, Hong-Taek;Park, Kee-Hyun;Bang, Dae-Wook
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.641-650
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    • 2006
  • There has been a continued increase in the complexity of software equipped with wireless mobile devices, due to the introduction of new device functionality and services via network connection. The increasement expected to be accelerated by convergence of telecommunication and broadcasting, and proliferation of telematics and home networking services using wireless mobile devices. The higher the complexity of mobile device software, the higher the necessity of management for the software. As for the global standard of mobile device management technology, OMA DM has been widely adopted by device manufacture and expected to be accelerated its adoption. In this paper, we present a development result of mobile device software release management system ThinkSync DM SoftMan. The implementation details of ThinkSync DM SoftMan are provided in implementation architecture and its working scenario based on the design of ThinkSync DM SoftMan that is summarized in this paper as our previous work. The conformance and performance test of the system are presented.

Security Core Technology Implementation for Hardware-based Smart Devices (HW기반 스마트 단말 보안 핵심기술 구현)

  • Kim, Jeong Nyeo
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.501-505
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    • 2016
  • Recently, the frequency of dealing important information regarding financial services like paying through smart device or internet banking on smart device has been increasing. Also, with the development of smart device execution environment towards open software environment, it became easier for users to download and use random application software, and its security aspect appears to be weakening. This study inspects features of hardware-based smart device security technology. Furthermore, this study proposes a realization method in MTM hardware-based secure smart device execution environment for an application software that runs in smart devices. While existing MTM provides the root of trust function only for the mobile device, the MTM-based mobile security environment technology proposed in this paper can provide numerous security functions that application program needs in mobile device. The further researches on IoT devices that are compatible with security hardware, gateway security technology and methods that secure reliability and security applicable to varied IoT devices by advancing security hardware are the next plan to proceed.

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.585-591
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    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

A Study on the Effect of Mobile Cloud Computing Services Characteristics on the Intellectual Convergence and the Performance Expectancy in Construction Project: From the Perspective of the Social Capital (건설프로젝트에서 Mobile-Cloud Computing Service 특성이 정보융합과 기대성과에 미치는 영향에 관한 연구: 사회적 자본의 관점에서)

  • Kim, Youngwoo;Oh, Jay In
    • The Journal of Bigdata
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    • v.4 no.1
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    • pp.129-142
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    • 2019
  • Construction projects have experienced many failures due to incomplete production environments. Thus, the purpose of this study is to use ICT resources leased during the construction period at the construction site and to introduce the Mobile Cloud Computing Service, which utilizes Cloud Computing Service and mobile devices such as smart phones, tablet PCs, and notebooks instead of physically wired communication networks. The characteristics of Mobile Cloud, such as rapid accuracy, shared collaboration, and ubiquity, will affect the social network among various construction site participants. we conducted empirical research on the introduction of Mobile Cloud to promote information exchange and convergence among the participants and mutual trust, ultimately improving the project performance.

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Study On the Development of Convenience Evaluation Tool for Mobile VR Device (모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구)

  • Seo, Ji-Young;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.221-228
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    • 2021
  • This study was conducted to improve the convenience of design of mobile VR devices use in a way binds smart phones. Research on traditional mobile VR devices is insufficient. So the first survey was conducted on users 100 to understand the current status and status of mobile VR devices. As a result, it was found that the satisfaction with the convenience of use was significantly lowered, and countermeasures were needed. Then, a second survey of 30 Heavy Users was conducted to find out specific usability and problems of mobile VR devices. Through this, problems, ease of use, and other opinions of mobile VR devices were found. The survey results were analyzed through the Descriptive Statistics Act, and it was found that improvement was urgent due to low satisfaction with wearing and network. In-depth interviews were conducted with the same respondents. As with the problems derived first, problems such as wearing satisfaction, excessive head weight for long-term use, and lack of content could be found. Based on the previous studies, the focus group interview consisting of 6 experts derived the ease of use evaluation element. It consists of elements that can satisfy the convenience of use of mobile VR devices for creation, wearing satisfaction, network, morphology, learning, and spatiality, and has a total of 26. Using this evaluation elements, it is intended to provide better ease of use to users who will use the mobile VR device.

N-Screen Service Using Contents Management System ('콘텐츠 관리시스템'을 이용한 N-스크린 서비스)

  • Ryu, Gab-Sang;Jeong, Jin-kuk
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.17-23
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    • 2018
  • In this paper, content management system (CMS) is introduced to serve IPTV, WEB, Mobile, Smart Devices and others using a single content management system's transcoding engine to overcome the limitations of traditional content management systems. Developed CMS reduced the burden of content management by automatically recognizing one content into several content simultaneously to provide the best content to each device, thereby reducing the burden of CMS additional adoption. The focus is on utilizing automated system for studio content and automatic management of mobile filmed images, and it is planned to develop the One-Stop Service for contents by adding functions for contents production later.

Mobile Healthcare System Based on Bluetooth Medical Device

  • Kim, Jeong-Heon;Lee, Seung-Chul;Lee, Boon-Giin;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.241-248
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    • 2012
  • Recently healthcare industry such as pharmaceutical, medical device and healthcare service technology is growing significantly. Mobile healthcare has attracted big attention due to IT convergence technology. Paradigm of healthcare has been changed from the 1st generation(communicable disease prevention) and the 2nd generation(treatment of disease due to extended life expectancy) to the 3rd generation(extended life expectancy due to prevention and control). In our study, we suggest the 3rd generation mobile healthcare system using Bluetooth based wearable ECG monitoring system and smart phone technology. The mobile healthcare system consists of wearable shirts with Bluetooth communication module, ECG sensor, battery, and mobile phone. The ECG data is obtained by a miniaturized sensor and the data is transferred to a mobile phone using Bluetooth communication. Then, user can monitor his/her own ECG signal on an application using Android in mobile phone. The Bluetooth communication device is used due to highly reliable data transmission property and the Bluetooth chip is embedded in every mobile phone. The wearable shirts with chest belt of Bluetooth ECG module is designed with a focus on convenience in the daily life of a wearer. The ECG signal evaluation software in Android based mobile phone is developed for the health check and the ECG signal variation is tested according to the activities of the wearer such as walking, climbing stairs, stand up and sit down, and so on.

Design and implementation of product management system using NFC function (NFC 기능을 활용한 상품관리 시스템 설계 및 구현)

  • Kim, Ji-Hoon;Park, Jeong-Seon;Han, Soonhee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1201-1206
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    • 2014
  • Retail stores are mostly relying their product management on handwriting. This handwriting management is limited and poor at managing the status of stocking and releasing. Also, to confirm real-time product status, additional statistic system is required. POS system developed to overcome foresaid problems is operating only in big and special stores because of expensive price and limited space. Therefore, new automated management system which has low installation price needs to be developed and adopted instead of handwriting management system. In this paper, we developed real-time product management system which can manage the products in retail stores by utilizing NFC function in mobile device.

Fault Tree Analysis and Failure Mode Effects Analysis for Software Security Improvements in Mobile Banking Information Systems (모바일 뱅킹 정보시스템의 소프트웨어 보안성 개선을 위한 고장 트리 분석과 고장 유형 영향 분석)

  • Kim, So Young;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1342-1350
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    • 2015
  • Due to rapid development of mobile device technologies, the mobile banking through Internet has become a major service of banking information systems as a security-critical information systems. Recently, lots of mobile banking information systems which handle personal and transaction information have been exposed to security threats in vulnerable security control and management processes, mainly software systems. Therefore, in this paper, we propose a process model for software security improvements in mobile banking information system by application of fault tree analysis(FTA) and failure modes and effects analysis(FMEA) on the most important activities such as 'user authentication' and 'access control' and 'virus detection and control' processes which security control and management of mobile banking information systems are very weak.