• Title/Summary/Keyword: Mind-Map

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An Exploratory Study on Electronic Culture Map of Mind Humanities using Smartphones (스마트폰을 이용한 마음인문학 전자문화지도 활용에 관한 탐색적 연구)

  • Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.45-53
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    • 2012
  • This research aims at developing an electronic culture atlas using smart phones as a way to share the research results of Mind Humanities. An electronic atlas offers the web service of a great deal of information without the limitation of paper, which is different from the existing paper maps. When the concept of culture is added to an electronic atlas, it becomes an electronic culture atlas. To create an application program using smartphones, their various features should be understood and the development method to maximize them is necessary. Accordingly, in this paper, what needs to be taken into consideration for the service based on smartphones and the characteristics of smartphones to be considered in the development process were examined.

Analyzing Disaster Response Terminologies by Text Mining and Social Network Analysis (텍스트 마이닝과 소셜 네트워크 분석을 이용한 재난대응 용어분석)

  • Kang, Seong Kyung;Yu, Hwan;Lee, Young Jai
    • Information Systems Review
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    • v.18 no.1
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    • pp.141-155
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    • 2016
  • This study identified terminologies related to the proximity and frequency of disaster by social network analysis (SNA) and text mining, and then expressed the outcome into a mind map. The termdocument matrix of text mining was utilized for the terminology proximity analysis, and the SNA closeness centrality was calculated to organically express the relationship of the terminologies through a mind map. By analyzing terminology proximity and selecting disaster response-related terminologies, this study identified the closest field among all the disaster response fields to disaster response and the core terms in each disaster response field. This disaster response terminology analysis could be utilized in future core term-based terminology standardization, disaster-related knowledge accumulation and research, and application of various response scenario compositions, among others.

A Case Study on the Application of Creative Story Writing Project on Elementary Pre service Teachers (지구과학 창의적 이야기 쓰기 프로젝트 : 초등 예비교사들의 적용 사례 연구)

  • Kim, Yun-Ji;Jeong, Jin-Woo;Wee, Soo-Meen;Cheong, Cheol;Lee, Hyo-Nyong;Jang, Myoung-Duk
    • Journal of The Korean Association For Science Education
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    • v.30 no.2
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    • pp.234-248
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    • 2010
  • This study was conducted among 52 elementary pre service teachers not majoring in the natural sciences, who were taking Earth Science as an elective course at the University of Education located in central Korea. These elementary pre service teachers participated in story writing on the subject of earth system cycles over eight occasions. Changes in their understanding of the Earth's cycles were verified by comparing mind mapping exercises performed before and after the story writing. Afterwards, 43 out of the 52 subjects volunteered for structured interviews, in which they performed story-telling exercises. This study presents examples of story analysis that uses a variation of the wheel-shaped story map, and proposes story mapping as a preferred method of analysis. Before and after creative story writing activities, pre service teachers' mind mapping is analyzed to study possible positive changes. This study identified a gap between the instructional contents of the Earth system unit included in the 7th and current revised school curriculums on the one hand, and the conceptions expressed by the pre service teachers who studied these contents on the other.

UX Analysis for Mobile Devices Using MapReduce on Distributed Data Processing Platform (MapReduce 분산 데이터처리 플랫폼에 기반한 모바일 디바이스 UX 분석)

  • Kim, Sungsook;Kim, Seonggyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.589-594
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    • 2013
  • As the concept of web characteristics represented by openness and mind sharing grows more and more popular, device log data generated by both users and developers have become increasingly complicated. For such reasons, a log data processing mechanism that automatically produces meaningful data set from large amount of log records have become necessary for mobile device UX(User eXperience) analysis. In this paper, we define the attributes of to-be-analyzed log data that reflect the characteristics of a mobile device and collect real log data from mobile device users. Along with the MapReduce programming paradigm in Hadoop platform, we have performed a mobile device User eXperience analysis in a distributed processing environment using the collected real log data. We have then demonstrated the effectiveness of the proposed analysis mechanism by applying the various combinations of Map and Reduce steps to produce a simple data schema from the large amount of complex log records.

Adaptive Selection of MIPv6 and Hierarchical MIPv6 for Minimizing Signaling Cost (시그널링 비용의 최소화를 위한 MIPv6와 계층적 MIPv6의 적응적 선택)

  • Kim Young-Hyun;Mun Young-Song
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.1 s.343
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    • pp.103-110
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    • 2006
  • Internet engineering task force (IETF) has proposed hierarchical mobile IPv6 (HMIPv6) in order to reduce a frequent location registration of a mobile node in mobile IPv6 (MIPv6). All traffics toward a mobile node must be transmitted through a MAP in HMIPv6. This brings unnecessary packet latency because of the increased processing cost of packet at the MAP. At this point the processing cost of packet at the MAP is influenced by the packet arrival rate for a mobile node and the number of mobile nodes in MAP domain. In this paper, we propose that MIPv6 and HMIPv6 are adaptively selected to minimize signaling coast of network as complementing weak point of MIPv6 and HMIPv6. After suppose that the packet arrival rate for a mobile node is fixed ,with this in mind, we find the optimal number of mobile nodes compared the total cost of HMIPv6 with the total cost of MIPv6. And if Mobile Nodes that the MAP is able to manage is full in MAP domain, a mobile node entering MAP domain is provided connection by MIPv6 instead of HMIPv6. In the conclusion, the proposed method of this paper shows that the weak points of MIPv6 and HMIPv6 are removed by adaptive selecting each other.

A study on Nature of the Fixed Idea and the Activation of the Brain for Creative Thinking (고정관념의 정체와 창조적 사고를 위한 두뇌활용법 연구)

  • 유재춘
    • Archives of design research
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    • v.13 no.1
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    • pp.157-166
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    • 2000
  • Since the cognitive science developed as a brandl of academic researdl, studies on human brains have flourished. Emotional features have been centered on the field of design, and the development of the design process has been diversified that makes use of the factors. The purpose of this study is to reflect the current trend and to convert the results into a method for designing. The researdl is based on the mind map techniques which spread like a trendy fashion, and tries to supply a theoretical explanation of how to overcome the fixed idea. Recognizing the importance of learned information in approaching a problem, I regarded the roles of left and right brain as analogue and digital images interpreting them by freely crossing language(digital images) and visual thought (analogue images), using mapping tedlniques. I pursued the research goal of the techniques focusing on the idea of using mapping. As a result of this. I established a logic system [figure 8] in that a proposition which starts as a problem introduction goes on until a problem solution, which is visualized with concept presentation, using a brainstorming technique. According to the suggested concept. I concluded that idea proliferation as a design demand can be solved by applying mapping techniques like one shown in figure 12.

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Effect of Creative Thinking through Art Collaboration Class (아트 콜라보레이션 수업을 통한 창의적 사고의 효과)

  • An, Ji-Su;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.121-131
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    • 2019
  • Art Collaborative advertising uses creative works that are not related directly to the product and recreates it as a more valuable product. Creative thinking acts as a core value. The purpose of this study is to investigate the effect of creative thinking using mind map and SCAMPER technique in art collaboration class. After analyzing the art collaboration advertisement class for 6 students in middle school, we analyzed characteristics between creative technique and creativity through student activities and work. The results were as follows. First, creative thinking ability of students who experienced art collaboration showed flexibility and originality in SCAMPER, and fluency in mind map. Second, throughout the course, we were able to observe elaboration, which embodied tough ideas and developed depth. This study will contribute to the research related to the improvement of students' creative convergence case by meeting two or more areas and collaborating on each core competency.

Development of Metacognitive-Based Online Learning Tools Website for Effective Learning (효과적인 학습을 위한 메타인지 기반의 온라인 학습 도구 웹사이트 구축)

  • Lee, Hyun-June;Bean, Gi-Bum;Kim, Eun-Seo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.351-359
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    • 2022
  • In this paper, this app is an online learning tool web application that helps learners learn efficiently. It discusses how learners can improve their learning efficiency in these three aspects: retrieval practice, systematization, metacognition. Through this web service, learners can proceed with learning with a flash card-based retrieval practice. In this case, a method of managing a flash card in a form similar to a directory-file system using a composite pattern is described. Learners can systematically organize their knowledge by converting flash cards into a mind map. The color of the mind map varies according to the learner's learning progress, and learners can easily recognize what they know and what they do not know through color. In this case, it is proposed to build a deep learning model to improve the accuracy of an algorithm for determining and predicting learning progress.

Social Impacts of IoT: Job Prospects through Scenario Planning (사물인터넷의 사회적 영향: 시나리오 플래닝을 통한 일자리 영향 전망)

  • Soyoung Yoo;Ingoo Han
    • Information Systems Review
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    • v.18 no.4
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    • pp.173-187
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    • 2016
  • This study on the social effects of Internet of Things (IoTs) provides an overview of future job prospects through the scenario planning approach, highlighting the challenges and opportunities that IoTs will bring in the future. IoTs and the related field of technological innovations have become increasingly important in both academic and business communities in the past few years because of computing power breakthrough and its price drop. IoTs enables people to deal with routine works efficiently and challenges them even in non-routine and/or cognitive tasks, which are considered a unique area for individuals. The scenario planning analysis helps us to define the uncertain boundary and to estimate the potential opportunities and inherent threats to provide decision makers with a mind map on how the development of IoTs can influence employment. To assess the potential effects on jobs described in our scenarios, we briefly examine the local structure of employment and discuss which careers are expected to decline or grow in particular among the 52 standard occupational classifications in Korea.

The Effects of Learner Activity-centered Science Class on Elementary Students' Attitude towards Science, Academic Achievement, and Concept Sustainability (학습자 활동 중심 과학 수업이 초등학생의 과학에 대한 태도, 학업성취도 및 개념 지속성에 미치는 영향)

  • Kim, HyungUk;Jeong, SoJean;Lee, Hyonyong
    • Journal of Science Education
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    • v.42 no.2
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    • pp.106-119
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    • 2018
  • The purposes of this study were to develop a learner activity-centered science class program, apply it to the fourth-grade elementary students, and analyze its effects on their attitude towards science, academic achievement, and concept sustainability. To this end, the content of the fourth-grade elementary subject related to 'volcanoes and earthquakes' was reorganized through 12 periods, and the class was divided into two groups. Then, general science class was applied to the comparative group, and the learner activity-centered science class program including writing, making, and expressing was applied to the experimental group. In order to compare the two groups regarding attitude towards science, academic achievement, and concept sustainability before and after the application, mind map data was collected and analyzed based on mind map grading criteria. As a result of the post-test, the two groups showed statistically significant differences in all the sub-factors of attitude towards science, that is, recognition, ability, value, and interest sustainability, especially in interest sustainability. As for academic achievement, as a result of the post-achievement test, the experimental group had higher average scores than the comparative group, and it also showed improved scores compared to the pre-achievement test results. In addition, as a result of the post-achievement test, both the two groups showed statistically significant results. In the concept sustainability test after the post-achievement test, the experimental group had higher average scores than the comparative group in the areas of center circle, branches, and expression, which were the evaluation criteria for the mind map analysis, and the two groups showed statistically significant differences in the areas of center circle and expression, except for branches. In conclusion, learner activity-centered science class turned out to be effective on students' attitude towards science, academic achievement, and concept sustainability. If the learner activity-centered science class program is actively introduced and used in actual educational sites, it is expected to contribute to improving related classes.