• Title/Summary/Keyword: Messaging Service

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Design of Messaging System′s Architecture and QoS Engineering Model for Global Community Services (광역 커뮤니티서비스를 위한 메시징 시스템의 구조 및 QoS엔지니어링 모델의 설계)

  • 궁상환
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.4
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    • pp.380-386
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    • 2003
  • As Internet is spreaded widely, the virtual communities among people with the same interest and hobby are dynamically created. The exchange of fruitful opinion and information makes them to be closed, not only with the help of the messaging system but also wireless terminals. The messaging system is a core technology supporting the global community services like chatting, messenger, short message services, and file sharing services. The paper focus on the design of software architecture for messaging system and the engineering model for QoS support.

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A Study on Factors Affecting Continuous Usage Intention of Emoticon : Focused on Mobile Messenger Service (이모티콘의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 : 모바일 메신저 서비스를 중심으로)

  • Lee, Sora;Jang, Jungbin;Kim, Kwanghoi;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.13 no.4
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    • pp.289-308
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    • 2014
  • Mobile instant messaging (MIM) has been widely used in modern society due to its portability, speed and ease of use. In addition to simple text-based messaging, mobile instant message has now expanded to include graphics, images, and video. Many instant message service providers attempt to differentiate their service by providing an unique emoticon. Therefore, understanding the factors that affecting the continuous usage of emoticon is essential to capture users' interest. There is relatively little study on emoticon in information systems field. Hence, this study attempts to explore the continuous usage of emoticon through exploring the property of emoticon and usage motivation of emoticon. Based on the results, this study attempts to demonstrate practical implication of marketing on understanding user interest to mobile instant messenger service provider.

An Implementation of Java based MPEG-4 System (Java기반의 MPEG-4 시스템 구현)

  • Kang, Ki-Joung;Hong, Choong-Seon;Lee, Dae-Young
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.637-646
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    • 2002
  • In this paper, an implementation example of Java based MPEG-4 system that follows MPEG-4 standard protocols in order to provide multimedia-messaging service is introduced. The multimedia-messaging service is a wireless LAN based wired and wireless service that delivers multimedia contents including video and audio information. Detailed Methods to develop a MPEG-4 system like technology of MPEG-4 system implementation, definition for wired and wireless multimedia service, DMIF implementation, and mp4 file Parsing are described.

A Real-Time Messaging System for Twitter Users and Their Followers (트위터 사용자와 팔로워들 간의 실시간 메시지 교류 시스템 개발)

  • Park, Jong-Eun;Kwon, O-Jin;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.87-95
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    • 2011
  • Recently, as smartphones have rapidly come into wide use and various social networking services have grown, people perform a variety of interactions through the virtual and real world based on them. Usually, such services focus on easy formation of social links among users, supporting the exchange of simple messages among users on the networks. Twitter, one of such services used worldwide, supports short message service named Tweet and has over 200 million members signed up. n this paper, we propose techniques for supporting real-time group messaging based on the social network of Twitter and describe a smartphone group messaging system developed with the techniques. The system automatically forms a group that include a Twitter user and the followers of the user, supporting real-time group messaging among the group members. The developed system is composed of an XMPP protocol-based messaging server and smartphone client applications which perform real-time messaging based on the social network of Twitter. Twitter users can easily use the system utilizing Tweet messages, exchanging real-time messages with their followers within the groups instantly established on the XMPP server.

A Design and Implementation of a Mobile Instant Messaging System with Extensible Presence Capabilities (확장성 있는 프레전스 기능을 가진 무선 인스턴트 메시징 시스템 설계 및 구현)

  • Nah Jae-Wook;Choi Jin-Yeong;Cho Hyun-Duk;Kim Yong-Hoon;Lee Jin-Gu;Park Jong-Tae
    • Journal of KIISE:Information Networking
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    • v.33 no.3
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    • pp.257-268
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    • 2006
  • In this paper, we have designed and implemented mobile instant messenger which has extensible presence service capability. Most previous work on instant messaging system has some limitation with regard to interoperability and extensibility. To solve these problems, we have employed the presence service architecture of IETF. In order to provide extensible presence capability in the wireless mobile communication, we have employed the presence service attributes which are defined in OMA's IMPS architecture. In particular, we have designed and implemented the presence service libraries for manipulating the presence information in response to user's requirement. finally, we have developed the wireless E-mail service, employing the presence service architecture, to verity the extensibility.

A Real Time Location Based IoT Messaging System using MQTT (MQTT 활용 실시간 위치 기반 IoT 메시징 시스템)

  • Jung, In-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.27-36
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    • 2018
  • In this paper, we design and implement a real time IoT messaging system that can collect location information of moving vehicles and pedestrians in real time using MQTT protocol and provides location based information service in administrative area. We implemented MQTT based IoT device for vehicle location information collection and communication and MQTT based smartphone application for pedestrian location information service. IoT clients can send messages to the server in administrative units by using the MQTT Topic which is equal to administrative names. The SLIMS (Seoul Location based IoT Messaging System) implemented in this study is able to analyze the real time traffic volume of pedestrians and vehicles by tracking clients. It also can deliver messages to clients based on coordinate range. SLIMS can be used as a real-time location-based information service for large-scale IoT devices such as real-time flow population and vehicle traffic analysis and location-based message delivery.

A Message Service Handler for ebXML 2.0 (ebXML TRP 2.0을 위한 MSH)

  • 송은정;이호송;권택근
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.2
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    • pp.205-212
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    • 2003
  • Recently, as electronic commerce service via the Internet has expanded over the world, the standardization for the e-commerce has been strongly required. Therefore UN/CEFACT and OASIS adopted ebXML standard for the purpose of creating single global electronic marketplace. New e-Business systems should require ebXMl- based messaging system for reliable messaging delivery. In this paper, we have implemented Message Service Handler(MSH) packaging, transporting and managing e-Business messages for supporting ebXML messaging service. The MSH supports various system environments and allows high-level applications running either local or remote hosts with Remote Method Invocation(RMI) interface. In addition, MSH guarantees reliable message delivery on internet since it retransmits message in case of delivery failure and handles duplicated message and applies acknowledgement message for secure message delivery. Nowadays MSH has applied to ebXML registry/repository.

A New Instant Messaging System using Extended CPL in SIP Environment (SIP 환경에서의 확장 CPL을 사용한 새로운 인스턴트 메시징 시스템)

  • Jang, Choon-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.67-74
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    • 2009
  • The presence informations of users of Instant Messaging System In SIP(Session Initiation Protocol) environment are obtained by presence server, and message waiting indication event package is used to provide various message informations stored in the message server. In this paper, I have proposed a new method in which Extended CPL(Call Processing Language) has been applied to presence service to provide various functions to the users. A user of Instant Messaging System subscribes presence information and CPL scripts which describe his requirements, and presence server executes CPL scripts when instant messaging service is subscribed and notifies presence informations. Several CPL operation tags are added, and therefore various services which combine presence service and call processing can be provided in this system. Furthermore a new method has been proposed in which message server and presence server correlate in Instant Messaging System. When changes of message status informations occur, message server send these informations to the presence server, and presence server provides both presence informations and message status informations in extended format. As this method can be a substitute for message waiting indication event package, the system operating efficiency can be increased. The performance of this proposed system is evaluated by experiments.

Multimedia Messaging Service Adaptation for the Mobile Learning System Based on CC/PP

  • Kim, Su-Do;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.883-890
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    • 2008
  • It becomes enabled to provide variety of multimedia contents through mobile service with the development of high-speed 3rd generation mobile communication and handsets. MMS (Multimedia Messaging Service) can be displayed in the presentation format which is unified the various multimedia contents such as text, audio, image, video, etc. It is applicable as a new type of ubiquitous learning. In this study we propose to design a mobile learning system by providing profiles which meets the standard of CC/PP and by generating multimedia messages based on SMIL language through the adaptation steps according to the learning environment, the content type, and the device property of learners.

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Design and Implementation of MEARN Stack-based Real-time Digital Signage System

  • Khue, Trinh Duy;Nguyen, Thanh Binh;Jang, UkJIn;Kim, Chanbin;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.808-826
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    • 2017
  • Most of conventional DSS's(Digital Signage Systems) have been built based on LAMP framework. Recent researches have shown that MEAN or MERN stack framework is simpler, more flexible, faster and more suitable for web-based application than LAMP stack framework. In this paper, we propose a design and implementation of MEARN (ME(A+R)N) stack-based real-time digital signage system, MR-DSS, which supports handing real-time tasks like urgent/instant messaging, system status monitoring and so on, efficiently in addition to conventional digital signage CMS service tasks. MR-DSCMS, CMS of MR-DSS, is designed to provide most of its normal services by REST APIs and real-time services like urgent/instant messaging by Socket.IO base under MEARN stack environment. In addition to architecture description of components composing MR-DSS, design and implementation issues are clarified in more detail. Through experimental testing, it is shown that 1) MR-DSS works functionally well, 2) the networking load performance of MR-DSCMS's REST APIs is better compared to a well-known open source Xibo CMS, and 3) real-time messaging via Socket.IO works much faster than REST APIs.