• Title/Summary/Keyword: Menu Design

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Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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Development of A Software Tool for Supporting Metal Mold Design Based on The Pro/E CAD System (프로엔지니어(Pro/E) 기반 금형설계 지원 소프트웨어 툴 개발)

  • You, Ho-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1014-1020
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    • 2012
  • This paper focuses on the development of a supporting S/W tool that can minimize designer's manual operations and errors in metal mold design based on a 3D solid model. The scope in this work includes the offset surface modeling, the computation of the padding force, the generation of material table, the decision of hole position, the estimation of the size of raw material, which are the essential parts of press die and mold design in automotive industry. The proposed system has been developed as a plug-in type using Pro/E API and Visual C++ in order to put the system into the menu functions of Pro/E which is one major 3D CAD systems in the manufacturing industry.

A Survey on User Interface Design of University Webzines (대학 웹진의 사용자 인터페이스 디자인 조사)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.303-308
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    • 2014
  • This paper deals with interface design of a university webzines that to search through an internet portal site Naver. It was obtained the following conclusions. First, university webzines are using a hypertext link to such images, text, movie. Second, it could be seen that mainly been using block grid, the module grid, and a transformed layout of 2 tier grid. Third, Seoul woman's University, Kyungpook National University, and Korea Maritime University's webzines found that layout, color, user-friendly access the structure. Fourth, webzine was used the text or image a link, search function, site map, icon, favorites, quick menus, navigation bars, and rollover menu. Last, university webzines were shown to contribute mere to the enhancement of its value as a promotional medium.

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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Design of Auditory Icons in Mobile Applications (모바일제품을 위한 청각 아이콘 설계에 관한 연구)

  • Park, Dong-Hyun;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.3
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    • pp.29-34
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    • 2005
  • Little research has been performed regarding auditory icons even though auditory icons have great potentials as a strategy for creating informative, intuitively accessible, and unobtrusive interface. Therefore, this study was conducted to design new auditory icons through the iconic mapping for ten most frequently used mobile phone menus, and to show the usability of auditory icons. Two most familiar auditory sounds for each menu were collected and compared to the current button-pressing sound. The results show that the newly designed auditory icons had shorter recognition times, better satisfaction than the current icons. In other words, auditory icons could be an effective interface to provide a redundant feedback along with visual feedbacks in navigating mobile devices.

A Time Prediction Model of Cursor Movement with Path Constraints (궤도상을 이동하는 커서 이동시간의 예측 모델)

  • Hong, Seung-Kweon;Kim, Sung-Il
    • Journal of Korean Institute of Industrial Engineers
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    • v.31 no.4
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    • pp.334-340
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    • 2005
  • A mouse is an important input device that is used in most of all computer works. A mouse control time prediction model was proposed in this study. Especially, the model described the time of mouse control that made a cursor to move within path constraints. The model was developed by a laboratory experiment. Cursor movement times were measured in 36 task conditions; 3 levels of path length, 3 levels of path width and 4 levels of target's width. 12 subjects participated in all conditions. The time of cursor movement with path constraints could be better explained by the combination of Fitts' law with steering law($r^2=0.947$) than by the other models; Fitts' law($r^2=0.740$), Steering law($r^2=0.633$) and Crossman's model($r^2=0.897$). The proposed model is expected to be used in menu design or computer game design.

Development and Application of the Questionnaire Design/Analysis System for Village Appraisals (마을평가를 위한 설문작업처리시스템 개발 및 적용)

  • Choi, Soo-Myung;Hwang, Han-Choel;Han, Kyung-Soo;Cho, Young-Jae
    • Journal of Korean Society of Rural Planning
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    • v.7 no.1 s.13
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    • pp.49-59
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    • 2001
  • This study aimed at developing the through processing system of questionnaire works for public participating village appraisals. With the data-base system of standardized questions menu pool developed in the previous study, the system was developed using Visual Basic 6.0 and Access 97 and consisted of 3 subsystems; Questionnaire Design, Data-in, Analysis/Presentation. Using the system developed in this study, questionnaire works for village appraisal was carried out at the 3 sample villages and processed. The questionnaire results were compared with resources evaluation results from another past study at the same sample villages, which showed much accordance between them.

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The ′Well-Being′ Trend and Its Impacts on the Current Knitwear Fashion (최근 니트웨어 패션에 나타난 ′웰빙′의 영향 - 2000년 이후의 여성복을 중심으로 -)

  • Kim Kyung-In
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.3
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    • pp.111-121
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    • 2004
  • The influence of the 'well-being' trend on the every day life of our society can be found by recent books, articles, and magazines. The purpose of this study is to analyze the well-being trend and its effect on the current knitwear fashion. The results of this study can be summarized as follows; (1) The 'well-being' trend is very different from the past life style and it will be a preceding life style in 21st century. (2) The preference for organic food and the promotion of 'colorful menu' came from the 'well-being' trend. And, the yoga, zen, meditation, aroma-therapy, spa, and massage are also under the influence of 'well-being' trend. (3) The Neo-Hippie look and Neo-Vintage look are connected with the 'well-being' trend. (4) The influences of 'well-being' trend on the current knitwear fashion are shown in the hand knitting (bulky knit & crochet), twin sets including cardigans, hand crafted details, natural colors, and natural materials.

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Design and Implementation of an On-the-Machine Measuring and Inspection Module (NC 공작기계상에서의 측정 및 검사모듈의 설계와 구현)

  • 김경돈;정성종
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.4
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    • pp.91-97
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    • 1998
  • Design methodology of Interactive Measuring Part Program Generating Tools(IMPPGT) realized on the FANUC 15MA using touch trigger probes and interactive macro functions of the CNC was described in this paper. Measuring G codes were designed according to geometric form, precision attributes, relations between parts, datum hierarchies, and relevant technological data by using measuring arguments. Menu driven measuring and inspection functions of the IMPPGT were studied and implemented on the CNC through the macro executor and ROM writer. Using the developed measuring G code system on the machine tool, untended measurement and inspection operation was able to be realized in precision FMS lines.

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Development of Modeling Technique for Land Rearrangement Using GIS (GIS를 이용한 경지정리 모형화 기술 개발)

  • 조성인;기노훈;정창주;김주인;정병호
    • Journal of Biosystems Engineering
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    • v.20 no.2
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    • pp.173-179
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    • 1995
  • A modeling technique of land rearrangement was proposed using Geographical Information System(GIS) based on PC ARC/INFO. Three regions with different slopes were chosen. At first, slope angle and direction were calculated, and lands were rearranged using various parameters. The required parameters are obtained from PC ARC/INFO and the design factors for land rearrangement. The shape of land before rearrangement could be compared with the shape of land after rearrangement. Besides the shape comparison, drain site could be determined and the information for cost of land rearrangement could be obtained. The system was integrated on a menu driven style with SML files and subprograms. GIS was proved to be useful for land rearrangement design.

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