• Title/Summary/Keyword: Media synchronization

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An Error Control running on Digital Carousel System for Media Object Sharing (미디어 객체 공유를 위한 디지털 캐로절 시스템에서의 오류 제어)

  • Ko Eung-Nam;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.79-83
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    • 2005
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. This paper explains the design and implementation of the EC_DXS(Error Control in Digital Carousel System). EC_DCS is a system that is suitable for detecting sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share me. applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participant engaged in a cooperative work.

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Developing an Adaptive Multimedia Synchronization Algorithm using Leel of Buffers and Load of Servers (버퍼 레벨과 서버부하를 이용한 적응형 멀티미디어 동기 알고리즘 개발)

  • Song, Joo-Han;Park, Jun-Yul;Koh, In-Seon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.6
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    • pp.53-67
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    • 2002
  • The multimedia synchronization is one of the key issues to be resolved in order to provide a good quality of multimedia related services, such as Video on Demands(VoD), Lecture on Demands(LoD), and tele-conferences. In this paper, we introduce an adaptive multimedia synchronization algorithm using the level of buffers and load of servers, which are modeled and analyzed by ExSpect, a Petri net based simulation tool. In the proposed algorithm, the audio and video buffers are divided to 5 different levels, and the pre-defined play-out speed controller tries to make the buffer level to be normal in different temporal relations between multimedia streams using buffer levels and server loads. Because each multimedia packet is played by the pre-defined play-out speed, the media data can be reproduced within the permissible limit of errors while preserving the level of buffers to be normal. The proposed algorithm is able to handle and support various communication restrictions between providers and users, and offers little jitter play-out to many users in networks with the limited transmission capability. The performance of the developed algorithm is analyzed in various network conditions using a Petri net simulation tool.

Design and Implementation of the Higher-quality Terrestrial 3DTV Broadcasting Standard Specification Based on Synchronization with Non-Real-Time Contents (고화질 스테레오스코픽 영상 서비스를 위한 비실시간 콘텐츠 연동 지상파 3DTV 방송 표준규격 설계 및 검증)

  • Lee, Jangwon;Kim, Kyuheon;Yim, Hyun-Jeong;Cheong, Won-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1185-1194
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    • 2012
  • This paper proposes a new terrestrial 3DTV broadcasting standard specification based on synchronization with non-real-time contents in order to overcome quality limitations of the current 3DTV services that are arisen from the limited bandwidth of the legacy broadcasting channel. In the services using the proposed specification, one view sequence of a stereoscopic video content is delivered as a non-real-time content in idle time, and the other view sequence is transmitted in real time broadcasting signal, thereafter two sequences are synchronized in a receiver for display. Thus, it is possible to provide higher-quality stereoscopic video content services than the current 3DTV services. In order to realize these services, a new mechanism is required which enables synchronization between the data that are from different transmission media and time. Therefore, this paper suggests a solution by multiplexing the synchronization signals of non-real-time contents into broadcasting signals with real-time streams together. This solution can provide a accurate synchronization mechanism by minimum updates of legacy broadcasting systems while maintaining compatibility with legacy services.

Study on Synchronization for ATSC 3.0 (ATSC 3.0 을 위한 동기 방식 연구)

  • Kim, Jeongchang;Park, Sung Ik;Kim, Heung Mook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.297-299
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    • 2016
  • 본 논문에서는 ATSC 3.0 규격에서 정의되는 부트스트랩 신호를 이용한 수신기 동기 방식에 대해서 소개한다. ATSC 3.0 방송 신호의 프레임에 앞서서 전송되는 부트스트랩 신호는 시간영역에서 반복되는 구조를 가지므로 이를 이용하여 수신기에서 타이밍 및 주파수 동기를 획득할 수 있다. 본 논문에서는 부트스트랩 신호의 시간영역의 반복구조를 이용하여 수신기에서 타이밍 및 주파수 동기 획득 방법을 제시한다.

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Advances and Problems of Embryo Transfer in Swine (돼지 수정란이식의 현황과 문제점)

  • 박창식
    • Journal of Embryo Transfer
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    • v.5 no.2
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    • pp.11-22
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    • 1990
  • Remarkable progress has recently been made in embryo transfer technology, resulting in the birth of IVF and nuclear transfer offsprings in swine. However, further progress of the technology to (I) make a safe, effective and economic estrual-cycle synchronization compound, (2) regulate each step of sperm capacitation (3) induce monospermic fertilization, (4) in vitro grow and mature oocytes, (5) fertilize the oocytes efficently, (6) culture the oocytes to the blastocyst stage in defined media, (7) produce multiply copies of embryos with superior genetic merit, (8) preselect the sex of these superior offsprings, and (9) preserve embryos by freezing and storage in liquid nitrogen is required before this promising technology is applied routinely to swine for practical use.

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Low Complexity Residual Symbol Timing Offset Method for Mobile OFDM System (OFDM 기반의 이동통신 시스템에서 낮은 복잡도를 가지는 잔여 시간동기 오차 검출 기법)

  • Kim, Byung-Kyu;You, Young-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.225-226
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    • 2013
  • 본 논문은 OFDM (Orthogonal Frequency Division Multiplexing)기반의 LTE (Long Term Evolution)하향링크 시스템에서 PS (Primary Synchronization)신호를 이용한 잔여 시간동기 오차를 검출 기법을 제안한다. 제안된 잔여 시간동기 오차 검출 기법은 기존의 잔여 시간동기 오차 검출 기법과 달리, 수신된 PS 신호간의 상호상관 값을 이용하여 잔여 시간동기오차를 검출한다. 제안된 기법은 기존의 기법보다 낮은 복잡도를 가지며, 비슷한 성능을 보여주며 이는 컴퓨터 모의실험을 비교하였다.

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Design and Implementation of a Multimedia Authoring System Supporting Dynamic Authoring (동적 저작을 지원하는 멀티미디어 저작 시스템의 설계 및 구현)

  • 최숙영;신현산;유관종
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.439-444
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    • 1999
  • This paper presents an authoring system for users to create and edit multimedia documents more easily. Our system supports dynamic authoring to feedback the inconsistency that could be occurred when users authorize and flexible media synchronization. For these, we define a new time relation based on causal relation and provide an internal representation using trees and structured document parsing. The system consists of the components such as visual interface, parsing, and presentation engine. It has been implemented on Microsoft Windows 95 with Visual C++.

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A beam switching time plan synchronization method based on frame detection time for beam-hopping satellite transmission systems (빔-호핑 위성 전송 시스템을 위한 프레임 검출 시간 기반의 빔 스위칭 타임 플랜 동기 기법)

  • Oh, Jonggyu;Oh, Deokgil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.264-266
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    • 2018
  • 본 논문에서는 빔-호핑 위성 전송 시스템을 운용하기 위해 필수적으로 이루어져야 하는 빔 스위칭 타임 플랜 (Beam Switching Time Plan, BSTP) 동기 기법을 제안한다. 제안하는 기법은 게이트웨이의 변조 모듈에서 SF (super-frame) 신호를 전송한 후, 레퍼런스 수신 모듈에서 신호 전송 후 프레임 검출이 일어나기까지 걸리는 시간과 유효한 신호 검출 후 프레임 검출이 일어나기까지 걸리는 시간을 이용하여 BSTP 동기를 이룬다.

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Implementation of camera synchronization for multi-view capturing system (다시점 촬영 시스템을 위한 카메라 동기화 구현)

  • Park, Jung Tak;Park, Byung Seo;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.268-269
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    • 2021
  • 본 논문에서는 RGB이미지와 Depth 이미지를 촬영할 수 있는 촬영 장비인 Azure Kinect를 사용해 다시점 촬영 시스템 구성을 위한 카메라 동기화 시스템을 제안한다. 제안한 시스템에는 8대의 Azure Kinect 카메라를 사용하고 있으며 각 카메라는 3.5-mm 오디오 케이블로 연결되어 외부동기화 신호를 전달한다. 그리고 이미지를 저장할 때 발생하는 메모리에서의 병목현상을 최소화하기 위해 촬영 시스템의 동작을 16개의 버퍼로 나누어 병렬 컴퓨팅으로 진행한다. 이후 동기화 여부에 따른 차리를 디바이스 타임스탬프를 기준으로 하여 비교한다.

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Synchronization Method of Life/Right Views in 3DTV Service via ATSC-M/H (ATSC-MH 기반의 3DTV 서비스를 위한 좌우영상 동기화 방안)

  • Bang, Min-Suk;Kim, Byung-Yeon;Jeong, Kyeong-Hoon;Kang, Dong-Wook;Kim, Sung-Hoon;Choe, Jin-Soo;Kim, Jin-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.8-9
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    • 2010
  • ATSC-M/H에서 main stream(좌영상)인 TS-M 패킷은 MPEG-2 전송 시스템을 기반이고, M/H stream(우영상)인 M/H 패킷은 RTP 기반의 전송방식을 사용한다. 이와 같이 dual-stream 시스템을 통해 좌우영상이 전송되는 경우에는 기존에 연구되었던 동종 스트림간의 동기화방안을 적용할 수 없다. 본 논문에서는 3차원 방송 서비스를 하기 위해 ATSC-M/H를 통해 전송되는 좌우영상간의 동기화 방안을 제안한다.

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