• Title/Summary/Keyword: Media perception

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A study on the digital textbook acceptance by application of Chasm Theory and Technology Acceptance Model (캐즘이론과 정보기술수용모형을 적용한 디지털 교과서 수용 연구)

  • Suh, Soon-Shik;Yun, Han-Gi
    • The Journal of Korean Association of Computer Education
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    • v.14 no.4
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    • pp.33-41
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    • 2011
  • This study was conducted to identify factors that influenced teachers' adoption of digital textbooks and causal relationships among the factors identified. Chasm theory was used in developing strategies for adoption of digital textbooks that consider teachers' innovativeness. This study also employed the information technology adoption model of Davis (1989) that illustrates decision making processes for the adoption of instructional media such as digital textbooks. Based on these two theories, a measurement instrument measuring teachers' innovativeness, perceived usefulness, perceived ease of use, and intention of use was developed and validated through a series of reliability and validity tests. Causal relationships among the factors were examined using structural equation modeling. The result indicated that: a) perceived ease of use had a directional effect on perceived usefulness and an indirect effect on intention of use; and b) perceived usefulness had a direct effect on intention of use. Implications of this finding are discussed especially for the efforts in developing strategies for teachers' adoption of digital textbook. For example, when digital textbooks are introduced into public schools, teachers' perception of the usefulness of digital textbooks, beyond just ease of use, should be considered.

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Investigating Factors Affecting Text, Image, and Video UCC Adoption (텍스트, 이미지, 동영상 UCC 채택에 영향을 미치는 요인에 관한 연구)

  • Chang, Byeng-Hee;Lee, Yang-Hwan
    • Korean journal of communication and information
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    • v.48
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    • pp.280-305
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    • 2009
  • By conceptualizing UCC users' active behavior, this study newly presents two key concepts, 'self-expression' and 'artistic activity' of UCC users. Then, this study suggests a research framework to analyze text, image, and video UCC adoption processes by integrating those concepts with already-built UCC research tradition. Using the framework, we found that individuals who has a hard time expressing themselves in reality are likely to have a favorable attitude toward UCC, and the stronger the faith about the justice of self-expression and its freedom, the more the favorable attitude toward UCC. Furthermore, we confirmed that individuals who are very interested in artistic activity, and individuals who has high self-efficacy to their artistic talent are likely to participates more in UCC production. The role of other factors such as perceived enjoyment, the perception of critical mass of UCC adoption, and subjective norm also were discussed with limitations of this study.

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The BSE-related knowledge levels, perceptions and attitudes toward American beef - On the university students in a metropolitan area - (광우병 관련 지식수준과 미국산 쇠고기에 대한 인식 및 태도 - 서울.수도권 대학생을 대상으로 -)

  • Choi, Seung-Gyun;Nam, Ji-Yeon;Hong, Wan-Soo
    • Korean Journal of Human Ecology
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    • v.20 no.2
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    • pp.439-448
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    • 2011
  • The purpose of this study was to investigate the influence of knowledge level on the perceptions and attitudes toward BSE(Bovine Spongiform Encephalopathy) and American beef. A survey was conducted with university students in a metropolitan area. Out of 590 questionnaires distributed, 481 were analyzed(81.5% response rate). The data was analyzed using SPSS windows(ver. 14.0). In evaluation of the BSE-related knowledge level, the average correct answer rate was 42.6%(the lowest 21.0% ~ the highest 64.9%). There were significant differences in perception and attitude based on the BSE-related knowledge level. In three groups of knowledge levels(top, middle, bottom), the bottom level group tended to be more concerned regarding the origin of beef than the top and middle level groups. Moreover, as the level of knowledge increased, people tended to consider American beef safe. In their attitude toward the government's move to re-import American beef, the top level group tended to think positively. On the other hand, the top level group had negative attitudes toward the media coverage of American beef. As the level of knowledge decreased, the rate of menu selectivity was higher. This research suggests that people need to be educated in BSE-related knowledge. Through the education of BSE-related knowledge, people will gain a more correct understanding and attitude towards American beef, which will help livestock and food service industries grow.

Changes in consumer perception of fashion products in a pandemic - Effects of COVID-19 spead - (팬데믹 상황에서의 패션제품에 대한 소비자의 인식 변화 분석 - 코로나19 확산의 영향 -)

  • Choi, Yeong-Hyeon;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
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    • v.28 no.3
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    • pp.285-298
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    • 2020
  • This study aimed at examining fashion consumers' awareness during the COVID-19 pandemic. Big data analysis methods, such as text mining, social network analysis, and regression analysis, were applied to user posts about fashion on Korean portal websites and social media during COVID-19. R 3.4.4, UCINET 6, and SPSS 25.0 software were used to analyze the data. The results were as follows. In researching the popular fashion-related topics during COVID-19, the prevention of infection and prophylaxis were significant concerns in the early stage (Jan 1 to Jan 31, 2020), and changed to online channels and online fashion platforms. Then, various topics and fashion keywords appeared with COVID-19-related keywords afterwards. Fashion-related subjects concerned prophylaxis, home life, digital and beauty products, online channels, and fashion consumption. In comparing fashion consumers' awareness during COVID-19 with SARS and MERS, "face masks" was the common keyword for all three illnesses; yet, the prevention of infection was a major consumer concern in fashion-related subjects during COVD-19 only. As COVD-19 cases increased, the search volume for face masks, shoes, and home clothes also increased. Consumer awareness about face masks shifted from blocking yellow dust and micro-dust to the sociocultural significance and short supply. Keywords related to performance turned out to be the major awareness as to shoes, and home clothes were repurposed with an expanded range of use.

Research for measuring degradation of IPTV-serviced videos (IPTV 서비스 영상에 대한 객관적 품질측정 방안 연구)

  • Kim, Won-Jun;Kim, Chang-Ick;Kim, Jin-Sul;Lee, Hyun-Woo;Ryu, Won
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.440-451
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    • 2008
  • With the advent of IP-based multimedia service based on IP network, there is a rapidly increasing demand for IPTV. Unlike the previous coaxial cable based TV, IPTV provides a variety of convergence services based on IP newark. However, since the IPTV service quality is a lot affected by the network degradation such as packet loss and jitter, it may not be guaranteed. In this paper, we propose an objective measure for various degradations of IPTV-based videos considering subjective assessment. To this end, we first determine QoE(Quality of Experience) indicators, which can affect human visual perception. Then we develop the video quality metric for each QoE indicator. Subjective assessment based on MOS is conducted and used to construct mapping relationship between each measure and perceived visual quality. Experiments are performed on various videos to confirm the efficiency and robustness of the proposed method and show high correlation with subjective assessment.

"The Light": An Experimental Moving Image which uses Color, Trace, and Interactivity of Light to Measure Quantitative Presence ("The Light": 정량적 프레즌스 측정을 위한 빛의 색, 빛의 움직임, 빛과의 인터랙션을 이용한 추상영상 실험)

  • Jeon, Seongsin;Kim, Seong Whan
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.587-592
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    • 2017
  • In this paper, we raise a question: what makes presence in artistic works. Presence has been defined as a physiological and emotional feeling which feels that he or she is immerged in a specific artworks when he/she is very interested in the artwork. We design and implemented an abstract media art "The Light" which uses the color, trace, and interactivity of light to measure quantitative presence. Frequency spectrum of light on specific object which we perceive makes color; Motion of light and its impact on object makes shape which perceived in our human visual system; Interactivity or perceived distance between object and observer makes intensity of perception. We experimented our images with subjective survey which includes PQS (presence questionnaire survey) and objective test using brain signals (EEG). From our interactive experimental moving images tested on 30 subject, we conclude that we can make more presence as we interact more with images. Photo-realistic images is just pass-by and it is transformed to abstract images, as we more focused on the images, and the essential components of the abstraction includes color, trace, and interaction with subjects.

A Perceptual Audio Coder Based on Temporal-Spectral Structure (시간-주파수 구조에 근거한 지각적 오디오 부호화기)

  • 김기수;서호선;이준용;윤대희
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.67-73
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    • 1996
  • In general, the high quality audio coding(HQAC) has the structure of the convertional data compression techniques combined with moodels of human perception. The primary auditory characteristic applied to HQAC is the masking effect in the spectral domain. Therefore spectral techniques such as the subband coding or the transform coding are widely used[1][2]. However no effort has yet been made to apply the temporal masking effect and temporal redundancy removing method in HQAC. The audio data compression method proposed in this paper eliminates statistical and perceptual redundancies in both temporal and spectral domain. Transformed audio signal is divided into packets, which consist of 6 frames. A packet contains 1536 samples($256{\times}6$) :nd redundancies in packet reside in both temporal and spectral domain. Both redundancies are elminated at the same time in each packet. The psychoacoustic model has been improved to give more delicate results by taking into account temporal masking as well as fine spectral masking. For quantization, each packet is divided into subblocks designed to have an analogy with the nonlinear critical bands and to reflect the temporal auditory characteristics. Consequently, high quality of reconstructed audio is conserved at low bit-rates.

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A Study on V.M.D(Visual Merchandising Design) Environment of Mobile Telecommunication Company Store (이동통신 회사 매장의 V.M.D(Visual Merchandising Design) 환경에 관한 연구)

  • Kim, Jong Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.4
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    • pp.1589-1594
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    • 2013
  • V.M.D(Visual Merchandising Design) covers every space, environment, and visually stimulating factor. This includes not only the architectural appearance but interior, graphic sign boards, window display, layout, store appliances, lighting, and even the looks and service attitude that sales employees have and show to customers. V.M.D aims to display merchandise in multiple ways; to heighten brand images; to steadily lure many customers to the store. One of the characteristics that V.M.D has is, that this abandons the previous design concept which solely puts stress on luxurious interior-focused display; that this displays merchandise in a rational and systemic way and induces customers to buy products. In this regard, the objective of this study is to study brand perception and effect of V.M.D displayed in the stores, on customers, and thereby to present the concepts of V.M.D, suitable for display in the stores, which can be used continuously in the future.

A Study on the Development of User Experience Indicators for The Knowledge and Information Resource System (지식정보자원시스템 이용자 경험 지표개발에 관한 연구)

  • Chun, Jung Hyun;Lee, Jee Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.3
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    • pp.209-236
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    • 2020
  • This study describes a set of user experience indicators developed for the evaluation of knowledge and information resource systems. The user experience perspectives had emerged as a new analysis standard in the field of information media and information service research. The study included a survey conducted to verify the derived experience factors and developed them as indicators. The survey data was gathered from 158 participants in the preliminary and 480 participants in the main study. The applied analysis techniques were descriptive statistics, the exploratory factor analysis, the confirmatory factor analysis, the correlation analysis, and the path analysis. The results introduced seven user experience factors, 37 detailed user experience factors, and 105 system perception factors as the final user experience indicators. The developed and verified indicators should measure the degree of user experience perceived by users of the knowledge and information resource system and conduct effective evaluations that reflect correlation rather than a simple comparison of each experience factor.

Case Study of Video Work Connecting with Fans : the TV series Making Full Use of Convention (팬과 소통하는 영상작품의 사례 연구 : 컨벤션(convention)을 적극적으로 이용하는 TV 시리즈 <수퍼내추럴(Supernatural)>)

  • Nam, Myoung Hee;You, Eun-Soon
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.145-155
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    • 2015
  • Into the 1990s, there have been changes in perception of pop culture consumers by making a distinction between groups that are active, critical and creative. This study aims to establish a theoretical reasoning for conventions organized and participated voluntarily by fans, which has been especially noticeable in the American subculture for a long time, while investigating how fans and all the parties concerned interact at conventions then to expand the imaginary world. To this end, an analysis has been carried out on the conventions for the particular American TV series of Supernatural. The results show that the reason for this drama series maintaining such enduring vitality as if a living thing is attributable to the special bond of sympathy developed between fans and actors and the following interactions between them. Furthermore, in the aspect of cultural sociology, a piece of work can only be completed through unconstrained interpretation of the work and the resultant recreation by the creator and the receiver, which has been ascertained by this study.