• Title/Summary/Keyword: Media Video

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The Development of Multimedia Player Platform for Terrestrial Digital Multimedia Broadcasting (DMB) (지상파 이동 멀티미디어방송용 멀티미디어 재생기 개발)

  • 기명석;서정일;강경옥
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.465-472
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    • 2003
  • In this paper we propose the structure of MPEG-4 multimedia player platform for Terrestrial Digital Multimedia Broadcasting (DMB) Service. Korea will launch DMB service at next 2004 you based on Eureka-147 Digital Audio Broadcasting (DAB) Service System. This new mobile multimedia broadcasting services provide not only high quality digital audio broadcasting services, but also various multimedia data broadcasting services including high quality video. For the sake of MPEG-4 Systems technologies, it will provide an interactive service to users in the near future. Therefore it terminal shall have various functionalities as well as playing audio-visual contents. However there is no precedence standard for such mobile interactive multimedia broadcasting system. Therefore it is very import to provide the multimedia player platform of DMB service for accelerating the development process of commercial terminal and providing a direction of next DMB terminal structure.

A Fast Macroblock Mode Decision Method using PSNR Prediction for H.264/AVC (H.264/AVC에서 PSNR 예측을 이용한 고속 매크로블록 모드 결정 방법)

  • Park, Sung-Jae;Myung, Jin-Su;Sim, Dong-Gyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.137-151
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    • 2008
  • H.264/AVC is showed high coding efficiency more than previous video coding standard by using new coding tools. Specially, Variable block-based motion estimation and Rate-Distortion Optimization are very important coding tools in H.264/AVC. These coding tools have high coding efficiency, however the encoder complexity greatly increase due to these coding tools. In this paper, we propose early SKIP mode decision and selective inter/intra mode decision to reduce the computational complexity. Simulation results show that the proposed method could reduce encoding time of the overall sequences by 30% on average than JM 10.2 without noticeable degradation of coding efficiency. Besides, the proposed method runs over twice as fast as the previous proposed Fast Coding Mode Selection method (FCMS)[5].

Analysis of Statistical Properties of Propagation Errors in DCT Coefficient-Dropping Transcoder (DCT 계수 제거 트랜스코딩에서의 전파 왜곡의 통계적 특성 분석)

  • Kim, Jin-Soo;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.555-564
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    • 2007
  • Discrete cosine transform (DCT) coefficient dropping is well recognized as an efficient rate adaptation transcoding in motion-compensated (MC)-DCT based MPEG-compressed videos. However, in this scheme, the errors incurred by the DCT coefficient-dropping are propagated and often result in significant visual quality degradation. This paper presents two propositions describing well the statistical properties of propagated errors. That is, we propose that the DCT error of the current frame is not correlated to the propagated errors of the previous frames. We also propose that the overall distortions in a given frame can be approximated as the sum of the DCT error of the current frame and the propagated errors from the previous frames. Then, it is shown that several computer simulations with different video sequences verify the effectiveness of the proposed statistical analyses.

A Synchronization Technique for Android Multivision Applications with Multiple Smart Devices (안드로이드 기반의 다중 기기에서의 동영상 동시 재생을 위한 동기화 기법)

  • Kim, Ganghyeon;Yun, Junho;Lee, Bupjae;Kim, Daeyoung
    • Journal of KIISE
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    • v.42 no.1
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    • pp.1-6
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    • 2015
  • Smart electronics are now widely used in everyday life, but the size of the screen of such devices is still too small to fully enjoy multimedia content. Therefore, if the display is comprised of multiple views produced by multiple smart devices, then the screen output size can increase. However, a time delay between the devices can generate a discordance in the video and sound. This paper compares two synchronization techniques that can be used to minimize such a time delay, and proposes a synchronization technique in which, the timing of the screen for each device is calculated by synchronizing the playback time, using the timing information transferred from the control device, and periodically adjusting the playback timing forward or backward. When multimedia content is reproduced using multiple views from multiple smart devices, we can minimize the time delay, regardless of the network quality or the differences in the devices used for this technique.

Reduction of Presentation Latency in Thin-Client of Cloud System (클라우드 시스템의 씬 클라이언트에서의 표시 지연 절감)

  • Kang, Seung Soo;Ko, Hyun;Yoon, Hee Yong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.163-176
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    • 2013
  • Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).

A Study on Characteristics of the Type of Interactive Broadcast Program in Korea (국내 양방향 방송 프로그램 유형 특징에 관한 연구)

  • PARK, JIN SIK;KIM, SUNG HOON
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.209-215
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    • 2019
  • The purpose of this study is to suggest the development of interactive services and technologies in the media industry. Through the analysis of domestic two-way broadcasting contents service, this study analyzed platform and services type according to service type of terrestrial broadcasting, SO operator and Telco. Also, by identifying the characteristics of interactive programs(open, interactive, personalized, stereoscopic), this study propose important convergence possibilities of the future providers and development plans through supporting technologies and services for each characteristic. In the case of terrestrial broadcasters, ARS, web sites and mobile apps were mostly provided in both directions, and SO and satellite broadcasting operators were found to provide diversity in interactive service operation using data domain. In the case of IPTV companies, most of them provide interactive services with additional video or information service through adjustment button or app, and cable TV operators had more adjustment data broadcasting than exclusive use data broadcasts. Therefore, domestic interactive broadcasting service type needs convergence type of revenue model needs and needs to be converted into new competitive interactive broadcasting program service environment.

Android-Based Open Platform Intelligent Vehicle Services Middleware Application (안드로이드 기반의 지능형자동차 미들웨어 오픈플랫폼 서비스 응용)

  • Choi, Byung-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.33-41
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    • 2013
  • Intelligent automobile technology and IT convergence, the development of new imaging technology media applications based on open source Android installed on tracked, wheeled smart phone application technology and the development of intelligent vehicles as a new paradigm a lot of research and development being made. Android-based intelligent automotive applications, technology, and evolved into the center of a set of various multimedia technologies move beyond the limits of the means of each of multimedia platforms, services and applications that have been developed in such a distributed environment, has been developed according to a variety of services through technology mobile terminal device technology is an absolute requirement. In this paper, SVC Codec, real-time video and graphics processing and SoC design intelligent vehicles middleware applications with monolithic system specification through Android-based design of intelligent vehicles dedicated middleware research experiments on open platforms, and provides various terminal services functions SoC based on a newly designed and standardized interface analysis techniques in this study were verified through experiments.

Reproduction based Multi-Contents Distribution Platform

  • Lee, Byung-Duck;Lee, Keun-Ho;Han, Seong-Soo;Jeong, Chang-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.695-712
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    • 2021
  • As the use of smart devices is being increased rapidly by the development of internet and IT technology, the contents production and utilization rate are showing higher increase, too. In addition, the type of contents also shows very diverse forms such as education, game, video, UCC, etc. In the meantime, the contents are reproduced in diverse forms by reprocessing the original contents, and they are being serviced through the contents service platform. Therefore, the platform to make the contents reprocessing easy and fast is needed. As the diverse contents distribution channels such as YouTube, SNS, App Service, etc, easier contents distribution platform is needed, and the development of the relevant area is expected. In addition, as the selective consumption of the contents having easy accessibility through diverse smart devices is distinguished, the demand for the platform and service that can identify the contents consumption propensity by individual is being increased. Therefore, in this study, to vitalize the online contents distribution, the contents reproduction and publishing platform, was designed and materialized, which can reproduce and distribute the contents based on the real-time contents editing technology in URL unit and the consumer propensity analysis technology using the data management-based broadcasting contents distribution metadata technology and the edited image contents streaming technology. In addition, in the results of comparing with other platforms through the experiment, the performance superiority of the suggested platform was verified. If the suggested platform is applied to the areas of education, broadcasting, press, etc, the multi-media contents can be reproduced and distributed easily, through which the vitalization of contents-related industry is expected.

Supporting ROI transmission of 3D Point Cloud Data based on 3D Manifesto (3차원 Manifesto 기반 3D Point Cloud Data의 ROI 전송 지원 방안)

  • Im, Jiehon;Kim, Junsik;Rhyu, Sungryeul;Kim, Hoejung;Kim, Sang IL;Kim, Kyuheon
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.4
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    • pp.21-26
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    • 2018
  • Recently, the emergence of 3D cameras, 3D scanners and various cameras including Lidar is expected to be applied to applications such as AR, VR, and autonomous mobile vehicles that deal with 3D data. In Particular, the 3D point cloud data consisting of tens to hundreds of thousands of 3D points is rapidly increased in capacity compared with 2D data, Efficient encoding / decoding technology for smooth service within a limited bandwidth, and efficient service provision technology for differentiating the area of interest and the surrounding area are needed. In this paper, we propose a new quality parameter considering characteristics of 3D point cloud instead of quality change based on assumed video codec in MPEG V-PCC used in 3D point cloud compression, 3D Grid division method and representation for selectively transmitting 3D point clouds according to user's area of interest, and propose a new 3D Manifesto. By using the proposed technique, it is possible to generate more bitrate images, and it is confirmed that the efficiency of network, decoder, and renderer can be increased while selectively transmitting as needed.

Pair Correlation Analysis of Reaction-Diffusion Halftoning (반응-확산 하프토닝의 공간영역신호 분석)

  • Jho, Chueng-woon
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.648-653
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    • 2018
  • Analysis of a specific wavelength band of a video signal is an old research field. However, studies on the analysis of signals having the characteristics of a specific wavelength band or the generation of samples have been conducted actively in recent years. In this paper, we analyze the signal of digital halftoned image. The interpretation of halftoning in terms of signals was first made by Ulichney. We have come to the view that the signal characteristics between pixels used for half toning are good for blue noise. Lau has developed a halftoning method that uses green-noise characteristics by using output-dependent feedback as an error diffusion method. Jho has developed a method for producing halftoned images using a reaction diffusion model. In this paper, we analyze reaction diffusion halftoning in terms of signal to show green noise and compare it with existing green noise half tone.