• Title/Summary/Keyword: Media Using

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센서 기반 미디어 설치 제작에서의 인터랙션 설계유형 (Interaction Design Type in sensor-based meida installation Artwork)

  • 서상희;이정은
    • 문화기술의 융합
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    • 제9권5호
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    • pp.747-752
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    • 2023
  • 본 연구는 오픈 소스 플랫폼인 아두이노를 결합한 센서 기반 미디어 설치 제작에서의 인터랙션 설계 유형에 대한 것이다. 구현한 미디어 설치 작품들을 유형화하여 센서기반의 미디어아트 표현 방식의 다양성과 그 의미를 모색하고자 한다. 미디어 아트의 상호작용 방식에 대한 이해를 바탕으로 센서를 이용한 미디어 설치 제작에서의 인터랙션 설계 유형을 모터 제어를 통한 물리적 움직임, 초음파 센서와 모터을 활용한 '인공식물, 빛, 사운드 센서 활용한 '가상정원', 기울기 센서를 통한 무빙이미지, 4가지로 분류한다. 이를 통해 미디어 소프트웨어가 작업에 적합한 기술로 선택할 수 있고 다양한 표현으로 진화하고 있는 예술 표현의 사례로 제시될 수 있을 것으로 본다.

소셜미디어와 PDM 시스템을 활용한 협업적 제품자료관리 교육 (Education of Collaborative Product Data Management by Using Social Media in a Product Data Management System)

  • 도남철
    • 한국CDE학회논문집
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    • 제20권3호
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    • pp.254-262
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    • 2015
  • This study proposes an approach to Product Data Management (PDM) education for collaborative product data management, which can support collaborative product development process. This approach introduces social media and a PDM system into a framework for PDM education supported by consistent product development process and product data model. It has been applied to two PDM classes and the result shows that the social media in PDM education can support not only experiences of the collaborative product data management but also interactive and informal communications among instructors and participants using integrated social media with product data during courses.

굴패각을 담체로 사용한 침적고정 생물막공법 및 예측 (The Submerged Biofilm Process using Oyster-Shell Media for Wastewater Treatment and Prediction)

  • 문병현;이택순
    • 한국환경과학회지
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    • 제6권6호
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    • pp.671-678
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    • 1997
  • This study was conducted to use oyster shell as media for biological wastewater treatment. The comparison between the removal efficiencies of the activated sludge and the submerged biofilm process with oyster shell media (5% of reactor volume) for domestic sewage treatment was made. The contaminant removal efficiencies of the submerged process were higher than that of the activated sludge process. And the removal efficiencies of the submerged biofilm process with oyster shell media of 10% and 18% were Investigated at various loading rate. The removal efficiencies of 10% were higher than that of the 18% during the experimental period. The effluent concentration from the sub- merged bloom process using oyster shell media was prediceted by the Stover-Kincannon model.

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하이퍼텍스트 기법을 이용한 미디어 조사 방법에 관한 기초 연구 (A Preliminary Study on the Method of Media Investigation Using a Hypertext Technique)

  • 김종현;김석태
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.35-38
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    • 2003
  • According to developing digital media, the delivery and the collection of information are changing with a variety of ways. Especially, digital, as it is, is easy for its sound, video and letter to be mixed. Therefore, media character, Audio-Visual will appear in total. Hypertext must be a basic form in the traveling way of media information which includes such digital Quality in originality. Taking advantage of digital media trait of hypertext , most users can make a research on a variety of studying method. On this thesis, a style of made-up hypertext is taking a part of recent digital culture, and I want to present a different method in research, using two hypertext skills, adventurous choice and joint origination

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Analysis of Storage and Retrieval Results of Audio Sources and Signatures using Blockchain and Distributed Storage System

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1228-1236
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    • 2019
  • Recently, media platforms such as YouTube and Twitch provide services that can generate personal revenue by utilizing media content produced by individuals. In this regard, interest in the copyright of media content is increasing. In particular, in the case of an audio source, competition for securing audio source copyright is fierce because it is an essential element for almost all media content production. In this paper, we propose a method to store the audio source and its signature using a blockchain and distributed storage system to verify the copyright of music content. To identify the possibility of extracting the audio signature of the audio source and to include it as blockchain transaction data, we implement the audio source and its signature file upload system based on the proposed scheme. In addition, we show the effectiveness of the proposed method through experiments on uploading and retrieving audio files and identify future improvements.

L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축 (Construction of HMD-based Interactive Realistic Media Algorithm Using L-System)

  • 임상국
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

S-ALE를 이용한 다공질 매체 거동의 유한요소해석 (Finite Element Analysis for Behavior of Porous Media Using the S-ALE Method)

  • 박대효;탁문호
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2006년도 정기 학술대회 논문집
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    • pp.381-388
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    • 2006
  • A porous medium is composed of solids, fluids, and gas which have different physical and chemical properties. In addition, these constituents have a relative velocity between each other. So far, in order to analyze porous media using finite element method, Lagrangian or Eulerian method has been used. However, the numerical analyses for porous media have a defect that the methods do not describe the movements of constituents. In this paper, numerical analysis for unsaturated porous media was performed in frame of ALE method which has advantages of Lagrangian and Eulerian. Namely, the Lagrangian description was used in solid phase, and the Eulerian description was used in fluid or gas phase in a porous medium Then the relationship between each other was controlled by the convective term in ALE method. Finally, the numerical results of ALE were compared with tile results of Lagrangian analysis.

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부상여재 및 모래 여과장치에 의한 조류와 탁도 제거에 관한 연구 (Study on Algae and Turbidity Removal by Floating-media and Sand Filter)

  • 권대영;권재현
    • 상하수도학회지
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    • 제26권5호
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    • pp.659-668
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    • 2012
  • In Korea, almost every water treatment plant suffers from seasonal problem of algae and turbidity which result from eutrophication and heavy rainfall. To relieve this problem, experimental investigation was performed to study the applicability of a floating-media and sand filter to preliminary water treatment in terms of algae and turbidity removal. Experimental results using pure-cultured algae influent showed that the shape of algae species as well as filtration velocity affects the removal efficiency. From the experiments using natural river water, it was concluded that algae removal is more sensitive to floating-media depth but turbidity more sensitive to sand depth. As the filtration velocity increased, the removal of turbidity decreased but that of algae was not affected. The floating-media and sand filter removed more than 30 % of TP, TN, turbidity, Chl-a and CODcr, and less than 20 % of DOC and $UV_{254}$.

디지털 미디어를 이용한 종합병원 디자인에 관한 연구 (A Study on the Design by using Digital Media of the General Hospital)

  • 김길채
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제13권1호
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    • pp.45-52
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    • 2007
  • The purpose of this study is to suggest the design by using digital media the general hospital. The important result and advantage of the study are as follows; At first, applicability and maintenance of form and function design are enhanced and the digital media could be used for development of better and economical design. Secondly, the 3D CAD system useful for communication media and instructional tool for hospital planners and designers. Thirdly, fast and economical evaluation are obtained through the study of experimental simulation. Finally as a new tool in architectural field, the system helps to enhance the relationship between digital media and human. New concept and tools of hospital design are being developed in terms of its function, environment, and psychology. The computational design system should be improved for user friendly in the future.

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이동식 디스크 드라이브의 입자 오염에 대한 클리닝 패드의 효과 (Effect of Cleaning Pad on Particle Contamination in Removable Media Disk Drive)

  • 유신성;이정규;김대은
    • 한국정밀공학회지
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    • 제20권4호
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    • pp.183-188
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    • 2003
  • Particulate contamination is known to be a significant cause of failures of removable storage media. In this work, the effect of particles on the surface damage of removable hard disk media was investigated. The particles of different materials and size were introduced to the Head Disk Interface (HDI) using a particle injection system. It was round that the particles of particulate size and property serious damaged the media. This study showed that cleaning pad is effective for reducing particle contamination, except fer the particles of specific size and property. As a means to remove the particles of specific sire. the concept of using a stepped taper at the leading edge of the slider is proposed.