• Title/Summary/Keyword: Media System

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Janus - Multi Source Event Detection and Collection System for Effective Surveillance of Criminal Activity

  • Shahabi, Cyrus;Kim, Seon Ho;Nocera, Luciano;Constantinou, Giorgos;Lu, Ying;Cai, Yinghao;Medioni, Gerard;Nevatia, Ramakant;Banaei-Kashani, Farnoush
    • Journal of Information Processing Systems
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    • v.10 no.1
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    • pp.1-22
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    • 2014
  • Recent technological advances provide the opportunity to use large amounts of multimedia data from a multitude of sensors with different modalities (e.g., video, text) for the detection and characterization of criminal activity. Their integration can compensate for sensor and modality deficiencies by using data from other available sensors and modalities. However, building such an integrated system at the scale of neighborhood and cities is challenging due to the large amount of data to be considered and the need to ensure a short response time to potential criminal activity. In this paper, we present a system that enables multi-modal data collection at scale and automates the detection of events of interest for the surveillance and reconnaissance of criminal activity. The proposed system showcases novel analytical tools that fuse multimedia data streams to automatically detect and identify specific criminal events and activities. More specifically, the system detects and analyzes series of incidents (an incident is an occurrence or artifact relevant to a criminal activity extracted from a single media stream) in the spatiotemporal domain to extract events (actual instances of criminal events) while cross-referencing multimodal media streams and incidents in time and space to provide a comprehensive view to a human operator while avoiding information overload. We present several case studies that demonstrate how the proposed system can provide law enforcement personnel with forensic and real time tools to identify and track potential criminal activity.

Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

FR/ATM Interworking Functions of a Media Gateway System (Media Gateway System의 FR/ATM 연동 기능)

  • 김도연;조광수;김정식;박권철
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.259-262
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    • 2000
  • MSF(MultiService Switching Forum) 개념이 도입된 개방형 시스템 구조를 적용한 고성능 스위칭 시스템 개발이 필요하며, Media Gateway System은 ATM망에서 중저속의 Non-ATM 인터페이스를 수용하는 ATM access multiplexer/concentrator로서 ATM 물리계층 기능, ATM 계층 기능, 회선대행 기능, AAL2 trunking 기능, N-ISDN 연동 기능 및 FR/ATM 연동기능을 제공한다. 본 논문에서는 Media Gateway System에 FR/ATM 연동 기능을 구현하기 위하여 적용할 연동 규격을 살펴보고 FR/ATM 연동시스템 구조를 제안하였다.

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The Comparative Analysis of Gambling Media System in the Construction of a Large Technological System (기술시스템 (Large Technological Systems) 이론구조를 활용한 경마방송 비교연구)

  • Jung, Kuhyun;Seo, Myeong-Cheon;Cho, Kyu-Dong
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.273-282
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    • 2015
  • This study was to analyze the gambling media system, one of important factors in horse racing industry. The purpose of this study is to show a vision in special field of horse racing industry, which is examined as comparative analysis on domestic and foreign gambling media system in terms of Large Technological Systems by Hughes(1987). This study approaches in two different viewpoints. First, this study is to conceptualize the subjects of study in Large Technological System. Second, this study is to show common factors and differences on domestic and foreign gambling media system through conceptualization. This paper shows vision and implications like faster decision-making by authority's direct operating, competitive content development, future policy in accordance with the international open-door policy and broadcasting convergence for the balanced development of horse industry through the gambling media system, analyzing reverse salient which is the barrier of domestic gambling media system from comparative study.

A Distributed Instant Message System Architecture using Media Control Channel (미디어 제어 채널을 사용한 분산 인스턴트 메시지 시스템 구조)

  • Kim, Byung Chul;Jang, Choonseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.979-985
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    • 2016
  • In this paper, a distributed instant message system with multiple servers architecture which can distribute system load effectively using an extended media control channel has been presented. A media control channel provides establishing a reliable control channel and also keeping a reliable control channel between SIP server and client in the field of real-time media transport area. In this study, a new instant message system architecture which can distribute massive instant message including multimedia data to multiple servers has been presented. The presented instant message system architecture can distribute system load by extending media control channel. For this purpose, media control channel messages, which distribute system load to multiple servers dynamically according to increasing number of users, have been designed in our presented system. And, in our research, an exchanging procedures of media control channel messages between servers have also been presented. The performance of the proposed system has been analysed by simulation.

An Experimental Study on the Design of Digital Media Systems using Hue and Color Contrast (색조와 색상차를 이용한 디지털 미디어 시스템의 설계 방안에 대한 실험적 연구)

  • Kim, Jin-Woo;Jeon, Seok-Won;Lee, Su-Jin
    • Information Systems Review
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    • v.9 no.3
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    • pp.133-156
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    • 2007
  • The wide spread of the Internet and personal computers does not only alter the form of content from analog to digital, but also lead to the emergence of a new digital media system that is different from analog media system. The digital media system is a convergent media that includes both public and private systems from the perspective of use-limitation, as well as storage and enjoyment systems from the perspective of use-purpose. The major goal of this research is to suggest and empirically verify an effective way of presenting the perception of places that are converged in the digital media system. Involvement and motivation are suggested as key conceptual factors and color contrast and hue are suggested as concrete design factors to make people perceive corresponding places. Results of our controlled experiment indicated that the color contrast and hue significantly affected the perception of place, and consequently, influenced usability of the digital media system. This paper ends with implications that can be used to construct appropriate perception of places for the media system of digital products.

Sensible Media Simulation in an Automobile Application and Human Responses to Sensory Effects

  • Kim, Sang-Kyun;Joo, Yong-Soo;Lee, YoungMi
    • ETRI Journal
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    • v.35 no.6
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    • pp.1001-1010
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    • 2013
  • A sensible media simulation system for automobiles is introduced to open up new possibilities for an in-car entertainment system. In this paper, the system architecture is presented, which includes a virtuality-to-reality adaptation scheme. Standard data schemes for context and control information from the International Standard MPEG-V (ISO/IEC 23005) are introduced to explain the details of data formats, which are interchangeable in the system. A sensible media simulator and the implementation of a sensory device are presented to prove the effectiveness of the proposed system. Finally, a correlation between learning styles and sensory effects (that is, wind and vibration effects) is statistically analyzed using the proposed system. The experiment results show that the level of satisfaction with the sensory effects is unaffected overall by the learning styles of the test subjects. Stimulations by vibration effects, however, generate more satisfaction in people with a high tactile perception level or a low visual perception level.

On Singularities of SISO Nonlinear Systems (단일 입출력 비선형시스템의 특이점의 성질에 관한 연구)

  • Jin, Ju-Wha;Cho, Seong-Il;Jung, Soo-Yul;Seo, Joong-Eon;Shin, Dong-Ho
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.1938-1939
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    • 2001
  • 시스템을 입력과 출력간의 함수관계로 볼 때 출력에 대한 상대차수가 정의되지 않는 점을 특이점이라고 정의할 수 있다. 본 논문에서는 적절한 기하학적 조건을 만족하는 해석적인 시스템(analytic system)에 대하여 그러한 특이점의 성질을 살펴본다. 특이점을 지나는 궤적은 특이점의 특이도와 그에 관련된 함수 값의 부호에 의해서 특이점의 주변에서는 특이 매니폴드를 기준으로 한 영역에서 나머지 다른 영역으로 통과하거나 혹은 그를 기준으로 어느 한 쪽의 영역에만 머물러 있게 됨을 보임으로써 특이점과 이를 지나는 궤적의 상관관계를 명확히 규명하였다.

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Development of a virtual studio system for live broadcasting of election results: VdreamSet

  • Ko, Hee-Dong;Kim, Hyun-Suk;Kim, Lae-Hyun;Ahn, Jae-Hong;Park, Kyung-Dong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.213.1-218
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    • 1999
  • A virtual studio is a new video production environment using interactive computer graphics and imaging media technology. The traditional chroma-keying with two-dimensional background is replaced by an advanced keying method with a dynamic computer-generated, three-dimensional background. We have developed a virtual studio system that is practical to use in the real production environment. It has not only essential features that are common among various commercial virtual studio systems, but also unique feature that help the producer to construct virtual studio sets and scenarios efficiently such as span graph, robust backup controller, and 3 dimensional character generator supporting all languages. Our virtual studio system was used in live broadcasting and proved that the system was practical enough. In this paper, we will introduce the structure and the major features of our system, called VdreamSet, and application examples to broadcasting.

Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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