• Title/Summary/Keyword: Media Source

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Low-bitrate Multichannel Audio Coding (저비트율 멀티채널 오디오 부호화)

  • Jang, Inseon;Seo, Jeongil;Beak, Seungkwon;Kang, Kyeongok
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.328-338
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    • 2005
  • Technology for compressing low-bitrate multichannel audio coding is being standardized owing to the increasing need of consumer for multichannel audio contents. In this paper we propose the sound source location cue coding (SSLCC) for extremely compressing multichannel audio to be suitable at the narrow bandwidth transmission environment. To improve the compression capability of the conventional binaural cue coding(BCC), the SSLCC adopts the virtual source location information (VSLI) as a spatial cue parameter, a symmetric uniform quantizer, and Huffman coder. The objective and subjective assessment results show that the SSLCC provides lower bitrate and better audio quality than conventional BCC method.

Social Media Rumors in Bangladesh

  • Al-Zaman, Md. Sayeed;Sife, Sifat Al;Sultana, Musfika;Akbar, Mahbuba;Ahona, Kazi Taznahel Sultana;Sarkar, Nandita
    • Journal of Information Science Theory and Practice
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    • v.8 no.3
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    • pp.77-90
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    • 2020
  • This study analyzes N=181 social media rumors from Bangladesh to find out the most popular themes, sources, and aims. The result shows that social media rumors have seven popular themes: political, health & education, crime & human rights, religious, religiopolitical, entertainment, and other. Also, online media and mainstream media are the two main sources of social media rumors, along with three tentative aims: positive, negative, and unknown. A few major findings of this research are: Political rumors dominate social media, but its percentage is decreasing, while religion-related rumors are increasing; most of the social media rumors are negative and emerge from online media, and social media itself is the dominant online source of social media rumors; and, most of the health-related rumors are negative and surge during a crisis period, such as the COVID-19 pandemic. This paper identifies some of its limitations with the data collection period, data source, and data analysis. Providing a few research directions, this study also elucidates the contributions of its results in academia and policymaking.

Prosumer Marketing for the Open Source Software(OSS) utilizing the Social Media Platform (소셜 미디어 플랫폼을 활용한 오픈소스 SW의 프로슈머 마케팅 연구)

  • Kim, Tae-Yang;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.411-427
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    • 2014
  • The interest on the Open Source Software(OSS) has been increasing as the Microsoft's latest Windows XP support ended. In this light trend, this study can contribute to the OSS marketing area. Specifically, it examined that the activation of online brand community about the OSS can affect to prosumer marketing of the OSS utilizing social media platform. In addition, the OSS social media platform users' loyalty for the OSS was investigated. The findings show that content, consumer support, UI, and reward among the activate factors of online brand community significantly affected to the activation of OSS social media platform. The brand reputation, however, was found insignificant to the activation of OSS social media platform. In addition, the activation of OSS social media platform can positively affect to their loyalty for the OSS. It means that participation to the social media activities about OSS and interaction with others in the network can help to form positive attitude for the OSS. In conclusion, the prosumer marketing utilizing social platform can be an important strategy as a new solution of the OSS business in the rapidly changing ICT ecosystem environment.

The Sorption Kinetic Studies and Development of Mixed Culture for Removal of Nonpoint Pollution Source (비점오염원 처리를 위한 혼합여재의 개발 및 흡착 Kinetic 연구)

  • Chung, Woojin;Lee, Sijin
    • Journal of the Korean GEO-environmental Society
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    • v.13 no.4
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    • pp.37-44
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    • 2012
  • This study investigated on the adsorption of nonpoint pollution source using the Sand, hydroxyapatite(HAP), Zeolite and mixed culture. The adsorption of nonpoint pollution source on Sand, hydroxyapatite(HAP), Zeolite and mixed culture was investigated during a series of batch adsorption experiments. After the batch absorption experiments analysed COD, T-N, T-P on adsorption water. The experimental data was analysed using the pseudo-first-order adsorption kinetic models. Langmuir and Freundlich isotherm models were tested for their applicability. The maximum adsorbed amount $(Q_{max})$ of COD were found to be sand 0.0511mg/g, HAP 0.1905mg/g, Zeolite 1.0366mg/g and Mixed media 0.7444mg/g. The maximum adsorbed amount $(Q_{max})$ of T-N were found to be sand 0.0159mg/g, HAP 0.0537mg/g, Zeolite 0.5496mg/g and Mixed media 0.1374mg/g. The maximum adsorbed amount $(Q_{max})$ of T-P were found to be sand 0.0202mg/g, HAP 0.1342mg/g, Zeolite 0.0462mg/g and Mixed media 0.1180mg/g. As a result, the mixed media was effective to remove nonpoint pollution source.

Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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Real-time Orchestra Method using MIDI Files (MIDI파일을 이용한 실시간 합주 기법)

  • Lee, Ji-Hye;Kim, Svetlana;Yoon, Yong-Ik
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • Recently, Internet users have an interest about Social Media Service in Web2.0 environment. We suggest the orchestra service as social media service to meet user satisfactions in changed web environment. We accept a concept of the MMMD (Multiple Media Multiple Devices). In other words, Internet users listen to the music not only one device but multiple devices. Each one of multiple devices can play a sound source under earmark instruments for providing users with actual feeling like an orchestra. To meet the purpose, we define 3 steps. First, we separate the sound source based on instrument information. Second, we exact the suitable sound source for play orchestra. In final step, the sound source transmits to each suitable playing device. We named the 3 step for AET process. Beside we suggest synchronization method using rest point in the MIDI file for control sound sources. Using the AET process and synchronization method we provide the orchestra service for meet user's satisfactions to users.

Social Media Fake News in India

  • Al-Zaman, Md. Sayeed
    • Asian Journal for Public Opinion Research
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    • v.9 no.1
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    • pp.25-47
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    • 2021
  • This study analyzes 419 fake news items published in India, a fake-news-prone country, to identify the major themes, content types, and sources of social media fake news. The results show that fake news shared on social media has six major themes: health, religion, politics, crime, entertainment, and miscellaneous; eight types of content: text, photo, audio, and video, text & photo, text & video, photo & video, and text & photo & video; and two main sources: online sources and the mainstream media. Health-related fake news is more common only during a health crisis, whereas fake news related to religion and politics seems more prevalent, emerging from online media. Text & photo and text & video have three-fourths of the total share of fake news, and most of them are from online media: online media is the main source of fake news on social media as well. On the other hand, mainstream media mostly produces political fake news. This study, presenting some novel findings that may help researchers to understand and policymakers to control fake news on social media, invites more academic investigations of religious and political fake news in India. Two important limitations of this study are related to the data source and data collection period, which may have an impact on the results.

The Preference on Fashion Advertisement Media by Lifestyle Group Types (라이프스타일 집단유형화에 따른 패션 광고매체 선호도)

  • Kim, Seon-Sook
    • Journal of the Korean Home Economics Association
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    • v.49 no.8
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    • pp.97-111
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    • 2011
  • This study aimed to present marketing communication strategy for lifestyle groups. Consumers' preference on advertisement media/information source, advertisement appeal types, and on-line media use were examined by lifestyle groups. This study was executed by web survey and off-line survey. A total of 141 data was obtained and data were analyzed by PASW 18.0. Results were as follows: First, 4 types of lifestyle groups were made up by holistic approach; 'price oriented', 'traditional symbolic', 'positive life', and 'open mind enjoyment'. 'Positive life type' preferred every type of ads media. 'Traditional symbolic type' liked magazine and 'price oriented type' and 'open mind enjoyment type' thought off-line store display more important. For ads appeal types, 'positive life type' preferred social oriented appeal type. Every group except 'price oriented type' preferred emotional appeal type and especially 'open mind enjoyment type' liked the most emotional ads appeal type.

Effect of Media Compositions on Mycelial Growth of L. edodes

  • Park, Won-Sun;Ji, Yeong-Min;Choe, Jeong-U;Hong, Eok-Gi
    • 한국생물공학회:학술대회논문집
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    • 2001.11a
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    • pp.363-366
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    • 2001
  • This study was to investigate the effects of media components on the mycelial growth of Lentinus eclodes, including C-source. N-source, Inorganic salts, and c/N ratio. Glucose and yeast extract were selected as C-source and N-source, respectively. $KH_2PO_4,\;K_2HPO_4,\;MGSO_4,\;7H_2O$ as inorganic salts were added. When glucose concentration was 30g/L and yeast extract concentration was 20g/L, indicating that C/N ratio was 1.5, the cell mass was about 9g/L.

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Development of Media Processing Board for Multi-Party Voice and Video Telephony using Open Source Software (공개소프트웨어 기반 다자간 음성 및 영상통화용 미디어처리보드 개발)

  • Song, HyeongMin;Kwon, JaeSik;Kim, JinHwan;Kim, DongGil
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.105-113
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    • 2019
  • Korean military uses 'Tactical information communication network' to exchange information between units. In this study, we developed a media processing board for multi-party voice and video telephony based on open source software. On the other hand, in order to apply open source software for weapon systems and parts that are mounted on weapon systems, appropriate review is required according to the weapon system software development and management manual of the Defense Acquisition Program Administration (DAPA). In this study, the analysis of the requirement items was performed and the appropriate countermeasures were proposed for the open software applied to the media processing board with respect to 'the guidelines for the application of weapon systems to open source software', an appendix to the DAPA's manual.