• Title/Summary/Keyword: Media Movement

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Contaminant transport through porous media: An overview of experimental and numerical studies

  • Patil, S.B.;Chore, H.S.
    • Advances in environmental research
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    • v.3 no.1
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    • pp.45-69
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    • 2014
  • The groundwater has been a major source of water supply throughout the ages. Around 50% of the rural as well as urban population in the developing countries like India depends on groundwater for drinking. The groundwater is also an important source in the agriculture and industrial sector. In many parts of the world, groundwater resources are under increasing threat from growing demands, wasteful use and contamination. A good planning and management practices are needed to face this challenge. A key to the management of groundwater is the ability to model the movement of fluids and contaminants in the subsurface environment. It is obvious that the contaminant source activities cannot be completely eliminated and perhaps our water bodies will continue to serve as receptors of vast quantities of waste. In such a scenario, the goal of water quality protection efforts must necessarily be the control and management of these sources to ensure that released pollutants will be sufficiently attenuated within the region of interest and the quality of water at points of withdrawal is not impaired. In order to understand the behaviour of contaminant transport through different types of media, several researchers are carrying out experimental investigations through laboratory and field studies. Many of them are working on the analytical and numerical studies to simulate the movement of contaminants in soil and groundwater of the contaminant transport. With the advent of high power computers especially, a numerical modelling has gained popularity and is indeed of particular relevance in this regard. This paper provides the state of the art of contaminant transport and reviews the allied research works carried out through experimental investigation or using the analytical solution and numerical method. The review involves the investigation in respect of both, saturated and unsaturated, porous media.

Sensitivity of abacus and Chasdaq in the Chinese stock market through analysis of Weibo sentiment related to Corona-19 (코로나-19관련 웨이보 정서 분석을 통한 중국 주식시장의 주판 및 차스닥의 민감도 예측 기법)

  • Li, Jiaqi;Oh, Hayoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.1-7
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    • 2021
  • Investor mood from social media is gaining increasing attention for leading a price movement in stock market. Based on the behavioral finance theory, this study argues that sentiment extracted from social media using big data technique can predict a real-time (short-run) price momentum in Chinese stock market. Collecting Sina Weibo posts that related to COVID-19 using keyword method, a daily influential weighted sentiment factors is extracted from the sizable raw data of over 2 millions of posts. We examine one supervised and 4 unsupervised sentiment analysis model, and use the best performed word-frequency and BiLSTM mdoel. The test result shows a similar movement between stock price change and sentiment factor. It indicates that public mood extracted from social media can in some extent represent the investors' sentiment and make a difference in stock market fluctuation when people are concentrating on a special events that can cause effect on the stock market.

The Implementation of Information Providing Method System for Indoor Area by using the Immersive Media's Video Information (실감미디어 동영상정보를 이용한 실내 공간 정보 제공 시스템 구현)

  • Lee, Sangyoon;Ahn, Heuihak
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.3
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    • pp.157-166
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    • 2016
  • This paper presents the interior space information using 6D-360 degree immersive media video information. And we implement the augmented reality, which includes a variety of information such as position information, movement information of the specific location in the interior space GPS signal does not reach the position information. Augmented reality containing the 6D-360 degree immersive media video information provides the position information and the three dimensional space image information to identify the exact location of a user in an interior space of a moving object as well as a fixed interior space. This paper constitutes a three dimensional image database based on the 6D-360 degree immersive media video information and provides augmented reality service. Therefore, to map the various information to 6D-360 degree immersive media video information, the user can check the plant in the same environment as the actual. It suggests the augmented reality service for the emergency escape and repair to the passengers and employees.

Effects of whole body movements in using virtual reality headsets on visually induced motion sickness (전신 움직임을 요구하는 컨트롤러가 가상현실 디바이스에서 시지각과 가상현실 멀미에 끼치는 영향)

  • Kim, Sung-ho;Shin, Dong-Hee
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.283-291
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    • 2017
  • Though new body movement based input system immerged in Virtual Reality (VR), VR still has a visually induced motion sickness (VIMS) problem to be accepted for users. VIMS are caused by changes in visually perceived movement that discord with vestibular system's sense of movement. Not only Head-body movements, but also hand gestures to make commands and torso movement can affect visual movement perception by enhancing immersion and its psychological product; presence. The question arises does whole body movement and hand gesture to make commands are more dominant to arousal, presence, and VIMS? To address this question, we conducted "2 (IV1; head-body movements only vs. whole body movements) * 1" between subject design experiment. The results showed that significant effect on whole body movements and arousal, marginally significant effect on presence. Eyewear usage was a moderator between hand gesture and presence relationship.

The Strategy of Health Approach to Cope with the Environmental Change in 2000's (2000년대의 환경변화에 대응한 건강접근전략)

  • 변종화
    • Korean Journal of Health Education and Promotion
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    • v.7 no.2
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    • pp.1-14
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    • 1990
  • This papaer discusses the recent tendencies of health approach in the developed countries and suggests the strategy of health approach in order to cope with the changing environmental conditions of Korea in 2000's. In 2000's, Korea will have the environmental conditions and health problems similar to those of the developed countries at present. The American and European developed countries have shown the integrative approach trend by the interdisciplinary cooperation based on the holistic health conception, for example, as in the behavioral medicine, with the active drive of the medical self care movement and the national health preactice movement. The basic solution to the 2000's main health problems such as high morbidity of chronic diseases and high medical expenditure is to decrease the health need through the health promotion, disease prevention and early. ditection and early treatment of disease. The above actions need to induce the public to change their health behavior in the desirable direction through the national health practice movement and the health self care movement. The succeed of the movements depends upon how to use effectively the mass media, health and administrative organizations, schools, industrial and medical insurance organizations with the strong government support of health and preventive policies and programs.

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Implementation of Adaptive Movement Control for Waiter Robot using Visual Information

  • Nakazawa, Minoru;Guo, Qinglian;Nagase, Hiroshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.808-811
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    • 2009
  • Robovie-R2 [1], developed by ATR, is a 110cm high, 60kg weight, two wheel drive, human like robot. It has two arms with dynamic fingers. It also has a position sensitive detector sensor and two cameras as eyes on his head for recognizing his surrounding environment. Recent years, we have carried out a project to integrate new functions into Robovie-R2 so as to make it possible to be used in a dining room in healthcare center for helping serving meal for elderly. As a new function, we have developed software system for adaptive movement control of Robovie-R2 that is primary important since a robot that cannot autonomously control its movement would be a dangerous object to the people in dining room. We used the cameras on Robovie-R2's head to catch environment images, applied our original algorithm for recognizing obstacles such as furniture or people, so as to control Roboie-R2's movement. In this paper, we will focus our algorithm and its results.

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Characteristics of Drone Broadcasting Camera Moving through Content Analysis Method (내용분석을 통해 본 드론 방송영상의 카메라 움직임 특성 연구)

  • Lim, Hyunchan
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1178-1183
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    • 2021
  • Based on the camera movement on image expression and grammar, this study intended to analyze the characteristics of image expression filmed and broadcasted by drones. This study analyzed drone images using the movement characteristics of existing video cameras as a coding nomenclature. These were intended to examine the differences from existing video grammar and their implications. This study conducted a content analysis using the entire population of drone news footage broadcast for four years in 2015, 2016, 2017 and 2018 by TV Chosun. The size of the screen, camera work, duration of the shot, camera angle, etc. were selected and analyzed. As a result, the drone camera work showed that it uses the most dolly shots in the case of camera movement, followed by the drone camera movement in the order of pan and tilt shots. For zoom, the frequency of use was the smallest. In addition, this study analyzed the size of the screen, duration of the shot, and camera angle of drone. Analysis shows that drones use certain camera movements most frequently, and unlike grandiose modifiers such as "extension of human gaze," drone remains as a supplementary means to enhance the traditional media expression.

Characteristics of the Counter Public Sphere during the Early Modern Era in Korea (조선 후기 대항 공론장의 특성에 관한 연구)

  • Won, Suk-Kyoung;Yoon, Young-Tae
    • Korean journal of communication and information
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    • v.59
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    • pp.92-115
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    • 2012
  • The authors examine the characteristics of the counter public sphere during the late Chosun era based on three dimensions: historical, ideological, and analytical. The counter public sphere during the late Chosun era was a lively communicative sphere where the common people, who resisted the premodern ideas and foreign power, tried to overcome the oppressing social and political environment. Although the counter public sphere did not continue to grow during the Japanese colonization era, it provided a basis of the independence movement and the ideological ground for the democratic movement today.

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A Study on the Analysis on Manipulation System of MORPG Game based on Finger Movement and Key Input Data (손가락 움직임과 키 입력 데이터를 기반으로 한 MORPG 게임의 조작계 분석 방법론에 관한 연구)

  • Jungha Kim
    • Smart Media Journal
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    • v.12 no.9
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    • pp.116-123
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    • 2023
  • In this study, I will describe the difference in operating methods centered on the game operating system between beginners and expert groups in MORPG PC games and focus on the methodology to analyze them. First of all, a hypothesis was established to distinguish between beginners and expert groups based on the manipulation system of character movements commonly used in MORPG, and through this distinction, it was analyzed whether finger movement data and key stroke data related to the manipulation system can be significantly used in the future. Based on these analysis results, it was found that the analysis methodology that combines finger motion data and key stroke analysis is meaningful as a user test methodology for the PC MORPG game operating system in the future.

A Study on the characteristics of digital-media application on surface - An analysis based upon the related characteristics of installation art - (현대건축 표면에 적용된 디지털미디어의 표현 특성 연구 - 설치미술적 특징에 기초한 분석 -)

  • Kim, Jin-Young;Lee, Hyun-Soo
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.38-45
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    • 2010
  • Surface has been an important issue in contemporary architecture. That originates in structural freedom of surface since the end of modern architecture and the current stream of surface becoming an identity of building. Development of digital-media has brought a great change to our society in general. Digital-media is characterized by use of digital-information and interactive communication. Digital-media has been applied on surface in contemporary architecture lately. It is a purpose of the study to analyze the characteristics of digital-media application on surface based on the related characteristics of installation art. The categories and the contents for the frame of case analysis were arranged through document research. The foreign and domestic cases of digital-media application were analyzed based on the frame of analysis. Digital-media, which is installed on surface, is interacted with human and surroundings. It enhances emotional communication between human and architecture. Surface is not any more a simple fixture but an interactive creature. It makes surface more dynamically and fluidly that the course of light and human movement affect on digital-media. Surface itself is also turned into an object of art. It reflects the interweaving characteristics between contemporary architecture and installation art. It was analyzed through the study that emotional level of people is the important issue shared in digital-media application on surface and installation art. The complementary relationship between surface of contemporary architecture and installation art can be manipulated by the application of digital-media on surface.