• 제목/요약/키워드: Media Environment

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성형망 기반의 수중 다중매체 통신 네트워크와 단편화 기법 (Underwater Multi-media Communication Network based on Star Topology and a Fragmentation Technique)

  • 임동현;김승근;김창화
    • 한국멀티미디어학회논문지
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    • 제24권11호
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    • pp.1526-1537
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    • 2021
  • Due to the difference between the underwater communication environment and the terrestrial communication environment, the radio communication mainly used on the ground cannot be used in underwater. For this reason, in the underwater communication environment, various communication media such as acoustic waves, infrared rays, light and so on has been studied, but there exist several difficulties in operating them individually due to their physical limitations. The concept for overcoming these difficulties is the very underwater multi-media communication, a method to select a communication medium best suitable for the current underwater environment among underwater communication multimedia whenever there occurs underwater communication failure. In this paper, we present an underwater multi-media communication network based on star topology and a fragmentation and reassembly technique to solve the problems caused by the different MTU (Maximum Transmission Unit) sizes among different underwater communication media. We also present the estimations and analysis on processing times in each of fragmentation and reassembly and the total data amount for transmitting fragments in our proposed underwater multi-media communication network.

디지털 환경-미디어 융·복합-내에서 영화산업의 패러다임 변화:영화산업 발전을 위한 대안적 모형 제시 (Paradigm Shift of Film Industry in the Media Convergence and Integration within Digital Environment:An Alternative Model for Development of Film Industry)

  • 김진욱
    • 한국콘텐츠학회논문지
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    • 제10권4호
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    • pp.133-140
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    • 2010
  • 디지털 환경에서의 미디어 융 복합 시대에 핵심은 '콘텐츠' 라고 한다. 새로운 미디어와 각종 융 복합 서비스의 출현으로 플랫폼 간 경쟁이 치열해지고 콘텐츠 사업자 간의 협상은 강화될 것으로 예측되기 때문이다. 그러나 그동안의 미디어 환경 변화는 콘텐츠 사업자에게 시장 확대의 기회보다는 산업적 위기 요인들을 동반했다. 이는 특히 한국 영화산업에 있어 매출 구조 왜곡과 수익성 악화를 낳고 있다. 더 나아가 미디어 융 복합의 출현을 배경으로 통신사업자 및 방송사업자의 영화산업 진입이 이루어지고 있는 실정이다. 이렇듯 한국 영화산업이 직면하고 있는 상황은 디지털 기술의 발전 및 뉴미디어 환경과 밀접한 연관이 있으며, 결국 현재의 위기를 극복하고 미래를 개척하는 것도 빠르게 변화하는 미디어 환경을 통해서 가능할 것이다. 본 연구는 디지털 환경에서의 미디어 융 복합 현상이 영화산업에 어떻게 나타나고 있으며, 그 결과 새롭게 제기되는 문제점이 무엇인지 주목하고, 그에 대한 대안을 제시하는데 모색하였다.

미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구 (A Study on Relationship between Interactive in Media Art and Ubiquitos Space)

  • 정재원;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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저농도 하수 유입 Membrane-BNR공정내 고정상담체 호기조에서의 SND (SND in the Fixed Media Tank of Membrane-BNR Process Treating Low C/N Wastewater)

  • 정용철;이정열;민경석
    • 한국물환경학회지
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    • 제24권3호
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    • pp.328-332
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    • 2008
  • This research was about T-N removal efficiency of oxic reactor in which fixed media submerged from Membrane BNR(An+Ax+Ox) process. This experiment was implemented by using fixed media and changing DO concentration in the oxic reactor. Nitrification efficiencies of all modes were more than 98%. When no media was in the oxic reactor, T-N removal efficiency was only 47.4%, while it were shown from 60.3% to 67.4% with packed media, which indicated improved efficiency of 27~42%. The removal efficiencies of TCOD and BOD were more than 89%, 98% respectively, which could satisfy the guideline of advanced sewage reclamation by Department of Environment. When DO concentration in the packed oxic-media tank was 0.5~1.0 mg/L, T-N removal efficiency was low, which resulted from insufficient nitrification in the oxic reactor. Therefore, DO concentration of bulk solution needs to be kept more than 1.0 mg/L to induce higher nitrification efficiency in the reactor in which media was submerged. Also, the selection of DO concentration is important to prevent media from being clogged.

질소 및 인에 대한 흡착특성이 다른 여재를 사용한 지하흐름형 인공습지 효율 평가 (Performance Evaluation of Subsurface-flow Wetland with Media Possessing Different Adsorption Capacities for Nitrogen and Phosphorus)

  • 서준원;장형석;강기훈
    • 한국물환경학회지
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    • 제23권1호
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    • pp.155-160
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    • 2007
  • Constructed wetland has been widely used for the treatment of sewage, stormwater runoff, industrial wastewater, agricultural runoff, acid mine drainage and landfill leachate. For the removal of nitrogen and phosphorus, uptake by plants and adsorption to media material are the major processes, and, therefore, the selection of media with specific adsorption capacity is the critical factor for the optimal design of wetland along with the selection of appropriate plant species. In this study, two media materials (loess bead and mixed media) possessing different adsorption characteristics for ammonium and phosphate were selected, and their adsorption characteristics were evaluated. In addition, the performance of subsurface-flow wetland systems employing these media was evaluated in both batch and continuous flow systems. With LB medium, beter phosphorus removal was observed, while better ammonia removal was obtained with MM medium. In addition, enhanced removal efficiencies were observed in the wetland systems employing both media and aquatic plants, mainly due to the better environment for microbial growth. As a result, appropriate selection or combination of media with respect to the inflow water quality maybe important factors for the successful design and operation of wetland systems.

국내 UHD 서비스 현황 및 경쟁력 평가 (UHD Service Trends and Competitiveness in Korea)

  • 석왕헌;허필선
    • 전자통신동향분석
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    • 제35권1호
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    • pp.1-11
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    • 2020
  • The Korean domestic media environment is seeing a rapid and dynamic change. Consumer media behavior is shifting from TV to smartphones, and from traditional media, such as terrestrial TV and cable, to intelligent Internet-based media, such as OTT channels and social media. This affects the profit structure of each media company and the competition among them, furthermore, the competitiveness of media services. In this regard, we propose a domestic UHD activation plan after evaluating the competitiveness of each media based on the analysis of the changes in the domestic media environment and the status of UHD services.

암모니아 가스 제거를 위한 포괄고정화 담체 개발 (Development of Encapsulated Media for Ammonia Removal)

  • 정미영;남궁형규;송지현;황선진
    • 한국물환경학회지
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    • 제25권2호
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    • pp.306-310
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    • 2009
  • Packed-bed reactor for removing ammonia was tested at different loading rates. Nitrifiers for ammonia removing was encapsulated in gel media which consisted of polyethlene glycol, alginate and activated carbon. The removal efficiency was nearly 100% when ammonia loading was $12g/m^3/hr$, and the maximum elimination capacity (EC) achieved on this study was $18g/m^3/hr$. The initial microbial portion of nitrifiers in the media was about 82% and it was increased to more than 90% at the end of the operation. Short-term shock loading test was carried out to survey the stability of the media. The inlet loading rates were varied from 2 to $20g/m^3/hr$. The packed-bed reactor overcame the shock loading i.e. removal efficiency recovered rapidly from about 80% to almost 100% within 6 hrs. The results of Live/Dead cell test showed that nitrifiers maintained there activity in the encapsulated media during the test and also against ammonia shock load.

유비쿼터스 환경과 상호작용을 위한 착용형 도움 슈트 개발 (Development of Wearable Assistance Suite for Interaction with Ubiquitous Environment)

  • 서용호;한태우
    • 한국인터넷방송통신학회논문지
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    • 제9권5호
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    • pp.93-99
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    • 2009
  • 일상생활의 상황을 이해하고 다양한 전자매체들과 지능적으로 의사소통할 수 있는 착용형 컴퓨터가 유비쿼터스 환경에서 사용자를 위한 에이전트로서 매우 유용할 것이다. 본 논문에서는 유비쿼터스 컴퓨팅 환경에서 사용자가 다양한 정보 에이전트들과 상호작용할 수 있는 새로운 형태의 컴퓨팅 시스템으로서 착용형 도움 슈트를 제안한다. 개발된 시스템은 사용자가 사용하거나 통신하기를 원하는 상호작용형 전자매체를 자동으로 감지할 수 있다. 이러한 상호작용 능력을 활용하여 사용자와 각각의 매체들을 중재하고 이 시스템을 착용하고 있는 사용자에게 친숙한 인터페이스를 제공한다. 또한 유비쿼터스 환경에서 상호작용형 전자매체들과 상호작용하는 모습을 연출함으로써 제안된 시스템의 사용법을 설명한다.

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병렬 VOD 시스템에서 서비스 모델의 성능분석 (Performance Analysis of Service Model in Parallel VOD system)

  • 남정임;남지승
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.1105-1108
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    • 2005
  • Media service model is divided into 3 models that are Client Pull, Server Push, and IPP(Interleaving Pull & Push) model. In most single VOD(Video On Demand) environment, Client Pull model was sufficient to play the movie Because most media contents has a low bitrate and resolution. But according to an increment of the demand of the high definition media, Client Pull model is not sufficient. Parallel VOD environment is made of several of VOD servers and provides the parallel media stream simultaneously for one client. We compared and analyzed the performance of service models with respect to network delay and data size in buffer in the single and parallel VOD environment and we found that IPP service model keeps the least network delay and stable client buffer state in the parallel VOD environment.

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집단지성 플랫폼으로서의 소셜미디어 : 커뮤니케이션 유형별 실험 분석 (Social Media as a Platform of Collective Intelligence : An Exploratory Analysis Based on Communication Types)

  • 김태원;김상욱
    • 한국IT서비스학회지
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    • 제12권3호
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    • pp.127-149
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    • 2013
  • Is the social web environment in which production, distribution and consumption of information occurs from users an environment where manifestation of collective intelligence is easily made? Or is the social web environment a condition that incites people to depend on the groupthink due to biased information? It is important to conduct empirical studies on the possibility of social media as a tool of collective intelligence under the situation where conflicting opinions prevail. However, most of the existing studies related to this were limited to an exploratory research rather than an empirical research. In this regard, this study attempted to examine if the social media can perform a part as a platform of the collective intelligence empirically. Based on the experimental results, it can be safely said that the communication methods of social media showed its usefulness in both 'intellectual capacity of the group' and 'problem-solving skill of the group.'