• 제목/요약/키워드: Media Conversion

검색결과 328건 처리시간 0.022초

키네틱아트의 재조명을 통한 뉴미디어아트의 물질성에 대한 고찰 (A Study on the Idea of Materiality of New Media Art through Rethinking Kinetic Art)

  • 송민정
    • 디지털융복합연구
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    • 제13권3호
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    • pp.263-270
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    • 2015
  • 역사적으로 과학기술의 발전은 그 시대의 세계관에 영향을 미쳐왔고, 이는 예술매체와 콘텐츠를 통하여 시각화되어왔다. 본고에서는 20세기 초반에서 중반사이에 아메리카와 유럽을 중심으로 발전하고 단기간 주목받았던 키네틱아트에 대한 재조명을 통해서 '움직임' 의 개념이 어떠한 방식으로 작품의 물질성과 비물질성의 전환과 공존을 통해 발전해왔는지에 대해 알아보고 이러한 키네틱아트의 개념 확대가 현대의 새로운 과학기술을 반영한 뉴미디어아트에 어떠한 영향을 끼쳤는지 논하였다. 디지털미디어로 창작된 작품은 항상 관객과의 대면에 일종의 환영을 구동시키는 장치부터 물리적 공간이나 인터페이스가 필요한데, 이러한 면이 키네틱아트의 전례와 '물질과 비물질의 병치'라는 면에서 유사한 점과 차이점을 모두 내제하고 있다고 보고 두 미술사적 운동에 대하여 비교분석을 통해서 탐구하였다.

Immobilized Biocatalysts를 이용한 환경성 폐기물질 억제에 관한 연구 (제3보) 알코올 발효를 위한 Immobilized Biocatalysts 제조 (Studies on the Control of Environmental Wastes by Means of Immobilized Biocatalysts (III) Preparation of Immobilized Biocatalyst to Ethanol Fermentation)

  • 김성기
    • 한국환경보건학회지
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    • 제17권1호
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    • pp.120-128
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    • 1991
  • Saccharomyces cerevisiae was immobilized by incubating iron oxides with calcium alginate, and by polyacrylamide entrapment to use repeatedly for the conversion of glucose to ethanol. Magnetic and non-magnetic immobilized yeast and polyacrylamide immobilized yeast were compared with the native yeast a batch-fermentation of ethanol from glucose. Three kinds of immobilized yeast tended almost identically, having ethanol productivity as well as the final yield about the same to what was found for the native yeast. The long-term operational stability of three kinds of immobilized yeast were significant difference according as immobilized yeast activation or non-activation before ethanol fermentation. In the non-activation they lost their activity of fermentation rapidly in the beginning stage an slower at a later stage. On the other hand, in the activation with nutrient media, their activities were increased to some extent and stable in the later stage. The cell count of three kinds of immobilized yeast after activiation by incubating nutrient media, increased by a factor of about 45 to 48, whereas the fermenting capacity increased by a factor of 174 to 178. In the prearation of immobilized biocatalysts, magnetic matter does not seem to have any adverse affect on the properties of the microorganism. The immobilized biocatalysts by utilizing magnetic matter have some advantages, especially in application of viscous media or insoluble particle-containing media, for this work was linked with microbial utilization of environmental wastes and elimination of envirnmental pollutant.

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기업홍보관의 디지털 사이니지 전시연출특성에 관한 연구 (A Study on the Exhibition Characteristics of the Digital Signage in Corporate Exhibition Hall)

  • 장현하;한혜련
    • 한국실내디자인학회논문집
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    • 제20권5호
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    • pp.114-124
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    • 2011
  • The development in modern world media made information expansion and conversion much easier. These changes in media environment required a lot of companies to quickly respond to the overall environment and come up with new appropriate marketing strategies. Companies use experiential exhibition halls to enhance their images. The goal of the research is to set the basis for digital signage exhibition production characteristics as a spatial mechanism by presenting the need to use the digital signage as a tool. Digital signage expands senses and connects internal and external space. There are many types of digital signage (display, projection, special media, etc) and they are informative, aesthetic, inductive, and amusing. For research methods, Korean companies' exhibition halls sample analysis and surveys were executed to analyze the awareness, expression characteristics, effects, and usage status of digital signage. In conclusion, corporate exhibition halls should: 1. be an interesting and comfortable space that can be used as a communication tool between the company and consumers 2. increase corporate potentials and faith by expanding human senses and inducing new experiences 3. continue to capture the interest of spectators through diversity.

미디어그룹의 경영전략 : 사업영역, 플랫폼 전략, 콘텐츠유통 전략, 비즈니스 전략 (Media Groups' Management Strategies: Business Areas, Platform Strategies, Content Distribution Strategies and Business Strategies)

  • 김덕모
    • 디지털융복합연구
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    • 제14권2호
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    • pp.157-167
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    • 2016
  • 본 연구는 다음과 같은 연구 목적에서 수행되었다. 첫째, 한국 지상파 방송이 직면한 경영위기와 이들 방송사의 플랫폼 전략 및 콘텐츠 유통 전략을 살펴보고자 하였다. 둘째, 이러한 현황 분석을 토대로 글로벌 미디어 그룹의 관련 분야의 대응전략과 사업영역 조정 전략을 다각도로 살펴보고자 하였다. 셋째, 이러한 분석을 토대로 우리나라 방송 산업이 경쟁력을 확보할 수 있는 방안을 제시하고자 하였다. 또한 디지털융합 시대의 세계 여러 나라의 디지털 전환 정책과 실제 사례들을 면밀히 비교 분석하여 우리나라 지상파 방송의 경영전략 모색을 위한 시사점을 제시하고자 하였다.

LASeR 기반 모바일 콘텐츠 저작 도구 (Authoring Tool for Mobile Contents based on LASeR)

  • 김선경;김희선
    • 한국산업정보학회논문지
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    • 제13권3호
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    • pp.31-37
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    • 2008
  • MPEG 4 Part 20 LASeR (ISO/IEC 14496 20) is a specification designed to deliver rich media services in a mobile environment. The specification is an emerging standard that can replace the MPEG 4 BIFS specification designed to deliver PC based heavyweight media contents. The specification describes the representation of scene information in a resource constrained mobile environment. Unlike the BIFS standard designed to deliver heavyweight rich media, the LASeR specification has a restricted description that conforms to the SVG Tiny 1.2 specification. Also, the specification has an advantage of allowing for the efficient conversion of one graphics format to another. In this paper, we present the design and the implementation of a LASeR authoring system that allows for fast and efficient creation of interactive rich media contents in a mobile environment. The Gill interface of the authoring system presented in this paper allows users, who do not have prior knowledge of the scene description language, to conveniently create contents and store the produced scenes using the internal list data structure. The system allows users to navigate scene objects internally stored and to create LASeR XML files in the structured XML format.

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등시지각 색 샘플링에 기반한 $CIEL^{*}a^{*}b^{*}$-CMY로의 비선형 색변환 ($CIEL^{*}a^{*}b^{*}$-CMY nonlinear color transformation based on equi-visual perception color sampling)

  • 류승민;오현수;이철희;유미옥;최환언;안석출
    • 한국인쇄학회지
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    • 제18권1호
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    • pp.103-112
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    • 2000
  • The color space transformation to link device-dependent color spaces and device-independent color spaces is essential for device characterization and cross-media color reproduction. There are various color conversion methods such as regression, 3D interpolation with LUT(look-up table), and neural network. In the color transformation with these methods, the conversion accuracy is essentially based on the sample data to be exploited for device characterization. In conventional method, color samples are uniformly selected in device-dependent space such as CMY and RGB. However, distribution of these color samples is very non-uniform in device-independent color space such as CIEL*a*b*. Accordingly, the conversion error in device-independent color space is irregular according to the distribution of the samples. In this paper, a color sampling method based on equi-visual perception is proposed to obtain approximate uniform color samples in CIEL*a*b* space. In order to evaluate transformation accuracy of proposed method, color space transformations are simulated using regression, 3D interpolation with LUT and neural network techniques, respectively.

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A Fast and Precise Blind I/Q Mismatch Compensation for Image Rejection in Direct-Conversion Receiver

  • Kim, Suna;Yoon, Dae-Young;Park, Hyung Chul;Yoon, Giwan;Lee, Sang-Gug
    • ETRI Journal
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    • 제36권1호
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    • pp.12-21
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    • 2014
  • In this paper, we propose a new digital blind in-phase/quadrature-phase (I/Q) mismatch compensation technique for image rejection in a direct-conversion receiver (DCR). The proposed image-rejection circuit adopts DC offset cancellation and a sign-sign least mean squares (LMS) algorithm with a unique step size adaptation both for a fast and precise I/Q mismatch estimation. In addition, several performance-optimizing design considerations related to accuracy, speed, and hardware simplicity are discussed. The implementation of the proposed circuit in an FPGA results in an image-rejection ratio (IRR) of 65 dB, which is the best performance with modulated signals, along with an adaptation time of 0.9 seconds, which is a tenfold increase in the compensation speed as compared to previously reported circuits. The proposed technique will be a promising solution in the area of image rejection to increase both the speed and accuracy of future DCRs.

A Study on Projection Conversion for Efficient 3DoF+ 360-Degree Video Streaming

  • Jeong, Jong-Beom;Lee, Soonbin;Jang, Dongmin;Kim, Sungbin;Lee, Sangsoon;Ryu, Eun-Seok
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1209-1220
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    • 2019
  • The demand for virtual reality (VR) is rapidly increasing. Providing the immersive experience requires much operation and many data to transmit. For example, a 360-degree video (360 video) with at least 4K resolution is needed to offer an immersive experience to users. Moreover, the MPEG-I group defined three degrees of freedom plus (3DoF+), and it requires the transmission of multiview 360 videos simultaneoulsy. This could be a burden for the VR streaming system. Accordingly, in this work, a bitrate-saving method using projection conversion is introduced, along with experimental results for streaming 3DoF+ 360 video. The results show that projection conversion of 360 video with 360lib shows a Bjontegaard delta bitrate gain of as much as 11.4%.

동일한 움직임 벡터들의 방향과 크기를 고려한 프레임율 증가기법 (Frame Rate Up-Conversion Considering The Direction and Magnitude of Identical Motion Vectors)

  • 박종근;정제창
    • 방송공학회논문지
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    • 제20권6호
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    • pp.880-887
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    • 2015
  • 본 논문은 EBME(Extended Bilateral Motion Estimation) 알고리듬에서 동일한 움직임 벡터들의 방향과 크기를 고려한 알고리듬을 제안하였다. EBME는 BME(Bilateral Motion Estimation)보다 높은 연산량을 요구하기 때문에 프레임 내의 x, y방향 각각의 평균 움직임 벡터크기를 이용하여 동적프레임과 정적프레임을 판단하고, EBME 수행여부를 판단하여 연산량을 줄인다. 또한 동일한 움직임 벡터들의 방향과 크기를 비교하여 MVS(Motion Vector Smoothing)단계 수행여부를 판단함으로써 연산량을 줄인다. 제안하는 알고리듬을 적용한 실험 결과 기존의 EBME 알고리듬에 비해 수행시간은 단축되고 PSNR(Peak Signal to Noise Ratio)은 향상 되었다.

Presentation Priority and Modality Conversion in MPEG-21 DIA

  • Thang, Truong Cong;Ro, Yong Man
    • 방송공학회논문지
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    • 제8권4호
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    • pp.339-350
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    • 2003
  • The Part 7 of MPEG-21, called Digital Item Adaptation, aims at an interoperable transparent access of multimedia contents in heterogeneous environments. This standard facilitates the development of Universal Multimedia Access (UMA) systems, which adapt the rich multimedia contents to provide user the best possible presentation under the constraints of various terminals and network connections. Content adaptation has two major aspects: one is modality conversion that converts content from one modality (e.g. video) to different modalities (e.g. image) the other is content scaling that changes the titrates (or qualities) of the contents without converting their modalities. At the output of adaptation process, the highly-subjective qualities of adapted contents nay vary widely with respect to point-of-views of different providers and different users. So, user should have some control on the adaptation process. In this paper, we describe two description tools of user characteristics, the presentation priority preference and the modality conversion preference, which allow user to have flexible choices on the qualities and modalities of output contents. We also present a systematic approach to integrate these user preferences into the adaptation process. These description tools are developed in the process of MPEG-21 standardization.