• Title/Summary/Keyword: Media Conversion

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A Study on the Collaboration System through Media Conversion Process of Webtoons (웹툰의 매체변환 과정에서의 협업체계 연구)

  • Lee, Seung-Hyung;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.227-240
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    • 2019
  • This study, To find practical problems with the imaging of webtoons, propose their alternatives, and secure the professionalism of research along with 22 field experts including writers, directors, producers, investors and importance survey was carried out with 30 practical experts. There were four major interview areas including the stages of imaging production, investment and support for imaging, difficulties with imaging, and improvement of production methods and systems. Responses were collected from a total of 13 questions. All agreed that the biggest difficulty with imaging was a low level of collaboration, but they had different ideas about an ideal collaboration system. A low level of collaboration was mainly attributed to a shortage of professionals and lack of communication. There should be an effort to bring up such experts in three major areas including professional adaptation writers, professional IP producers, and investment agencies specialized in content.

Development of Continuous Beer Maturation Precess Using Immobilized Yeast (고정화 효모를 이용한 맥주의 연속 숙성공정 개발)

  • 박상재;이율락;김상호;최차용
    • KSBB Journal
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    • v.15 no.5
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    • pp.438-443
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    • 2000
  • Continuous processes using immobilized yeast were investigated in order to shorten beer maturation time. Three silica-based ceramic media and one cellulose-based medium were used. Diacetyl (DA) was one of the most distinctive compounds causing immature flavors. Heat treatment of green beer (GB) to convert a-acetolactate to DA was essential to shorten the time for beer maturation. The longer heat treatment time was needed at the lower temperature. Oxygen concentration in GB had a large influence on the conversion of a-acetolactate to DA. The lower the oxygen concentration in GB, the lower conversion ratio to DA. Heat treated GB was fed continuously to four kinds of immobilized yeast columns. DA concentration after immobilization columns was reduced to less than 0.1ppm at $3∼5^{\circ}C$ 180∼150 minutes retention time in all columns tested. This concentration is enough to fit the quality speification of commercialized product. Formation of a-acetolactate from residual sugars was higher in ceramic media column than cellulose media cloumn. The taste of beers from test processes were not the same as that of traditionally produced beer, but no off-flavors were detected in test samples, which shows that immobilized yeast columns have potentials as rapid processes for beer maturation.

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A Study on Mapping Relations between eBook Contents for Conversion (전자책 문서 변환을 위한 컨텐츠 대응 관계에 관한 연구)

  • 고승규;임순범;김성혁;최윤철
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.99-111
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    • 2003
  • By virtue of diverse advantages derived from digital media, eBook is getting started to use. And many market research agencies have predicted that its market will be greatly expanded soon. But against those expectations, copyright-related problems and the difficulties of its accessing inherited from various eBook content formats become an obstacle to its diffusion. The first problems can be solved by DRM technology. And to solve the second problems, each nation has published its own content standard format. But the domestic standards are useful only the domestic level, they still leave the problems in the national level. The variety of content formats has created a demand for mechanisms that allow the exchange of eBook contents. Therefore we study the mapping relations between eBook contents for conversion. To define the mapping relations, first we extract the mapping both between eBook contents and between normal XML documents. From those mappings, we define seven mapping relations and classify them by cardinality. And we analyze the classified relations, which can be generated by automatic, or not. Using these results, we also classify the eBook content conversion as automatic, semi-automatic, and manual. Besides, we provide the conversion templates for mapping relations for automatic generation of conversion scripts. To show the feasibility of conversion templates, we apply them to the eBook content conversion. Experiment shows that our conversion templates generate the conversion scripts properly. We expected that defined mapping relations and conversion templates can be used not only in eBook content conversion , but also in normal XML document conversion.

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3D SIMULATIONS OF RADIO GALAXY EVOLUTION IN CLUSTER MEDIA

  • O'NEILL SEAN M.;SHEARER PAUL;TREGILLIS IAN L.;JONES THOMAS W.;RYU DONGSU
    • Journal of The Korean Astronomical Society
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    • v.37 no.5
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    • pp.605-609
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    • 2004
  • We present a set of high-resolution 3D MHD simulations exploring the evolution of light, supersonic jets in cluster environments. We model sets of high- and low-Mach jets entering both uniform surroundings and King-type atmospheres and propagating distances more than 100 times the initial jet radius. Through complimentary analyses of synthetic observations and energy flow, we explore the detailed interactions between these jets and their environments. We find that jet cocoon morphology is strongly influenced by the structure of the ambient medium. Jets moving into uniform atmospheres have more pronounced backflow than their non-uniform counterparts, and this difference is clearly reflected by morphological differences in the synthetic observations. Additionally, synthetic observations illustrate differences in the appearances of terminal hotspots and the x-ray and radio correlations between the high- and low-Mach runs. Exploration of energy flow in these systems illustrates the general conversion of kinetic to thermal and magnetic energy in all of our simulations. Specifically, we examine conversion of energy type and the spatial transport of energy to the ambient medium. Determination of the evolution of the energy distribution in these objects will enhance our understanding of the role of AGN feedback in cluster environments.

Simulation of the Hydrogen Conversion Rate Prediction for a Solar Chemical Reactor (태양열 화학반응기의 수소전환효율 예측 시뮬레이션)

  • Ko, Jo-Han;Seo, Tae-Beom
    • 한국태양에너지학회:학술대회논문집
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    • 2008.11a
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    • pp.294-299
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    • 2008
  • Steam reforming of methane is the most wide spread method for hydrogen production. It has heed studied more than 60 years. methane reforming has advantages in technological maturity and economical production cost. Using a high-temperature solar thermal energy is an advanced technology in Steam reforming process. The synthesis gas, the product of the reforming process, can be applied directly for a combined cycle or separated for a hydrogen. In this paper, hydrogen conversion rate of a solar chemical reactor is calculated using commercial CFD program. 2 models are considered. Model-1 is original model which is designed from the former researches. And model-2 is ring-disk set of baffle is inserted to enhance the performance. The solar chemical reactor has 3 inlet nozzle at the bottom of the side wall near quartz glass and an exit is located at the top. Methane and steam is premixed with 50:50 mole fraction and goes into the inside. Passing through the porous media, the reactants are conversed into hydrogen and carbon monoxide.

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Implementation of Interactive 3D Aquaium from 2D Images Using 3D Model Conversion Algorithm (2D이미지의 3D 모델화 알고리즘 적용을 통한 인터랙티브 수족관개발)

  • Choi, Tea Jun;Lee, Heeman;Kim, Jeong Ho;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1562-1568
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    • 2015
  • The 3D contents are getting more attentions in various areas, such as in movies, advertising, games and exhibition contents. There are many authoring tools for making 3D Models and contents. However, those authoring tools take considerable amount of time to learn and to make 3D contents. In this paper, we propose the 3D model conversion algorithm to make 3D models from 2D pictures drawn on the touch screens or papers. The vertex animation method also proposed for the interactive 3D aquarium. The proposed vertex animation algorithm was tested for virtual 3D water creatures and compared with human-made animation. An Interactive 3D aquarium was implemented by using those proposed algorithms. Thus the simplicity and effectiveness of the algorithms can be applied to diverse industries.

A Performance Comparison of Sampling Rate Conversion Algorithms for Audio Signal (오디오 신호를 위한 표본화율 변환 알고리듬 성능 비교)

  • Lee Yong-Hee;Kim Rin-Chul
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.384-390
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    • 2004
  • In this paper we compare the performance of 4 different algorithms for converting the sampling frequency of an audio from 44.1KHz to 48KHz. The algorithms considered here include the basic polyphase method. sine function based method. multi-stage method. and B-spline based method. For a fair comparison, the sampling rate converters using the 4 algorithms are redesigned under a high fidelity condition. Then, their H/W complexities are compared in terms of the computational complexity and the memory size. As a result, it is shown that the basic polyphase method and sine function based method outperform the other two in terms of the computational complexity, while the B-spline based method requires less memory than the others.

A Development of MPEG-2 TS-to-MMTP Stream Converter (MPEG-2 TS로부터 MMTP 스트림으로의 변환기 개발)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.252-264
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    • 2020
  • Korea has launched the world-wide first terrestrial UHD broadcast services on May 31, 2017. While the existing HDTV broadcast services use MPEG-2 TS (Tranport Stream) standard for multiplexing and delivering compressed media with additional data, the terrestrial UHD broadcast services use MMT (MPEG Media Transport) standard, which is the next-generation standard beyond MPEG-2 TS. However, the production cost of UHD contents is so high that only a part of the total broadcast time is filled with UHD contents and the UHD time portion is planned to be gradually increased. On the other hand, the ATSC 3.0 standard that uses MMT is not yet used in full-fledged broadcast services in North America. Hence MMT broadcast equipment is still at an early stage with high prices. In this paper we implemented a multi-thread software running on an ordinary PC that can be utilized to realize a low-cost converter that converts the output of an existing MPEG-2 TS multiplexer to an MMTP (MMT Protocol) packet stream. We also verified the functionality of the software through experiments.

Hydrogen Production by Autothermal Reforming Reaction of Gasoline over Ni-based Catalysts and it Applications (Ni계 촉매상에서 가솔린의 자열 개질반응에 (Autothermal Reforming)의한 수소제조 및 응용)

  • Moon, Dong Ju;Ryu, Jong-Woo;Yoo, Kye Sang;Lee, Byung Gwon
    • Journal of Hydrogen and New Energy
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    • v.15 no.4
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    • pp.274-282
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    • 2004
  • This study focused on the development of high performance catalyst for autothermal reforming (ATR) of gasoline to produce hydrogen. The ATR was carried out over MgO/Al2O3 supported metal catalysts prepared under various experimental conditions. The catalysts before and after reaction were characterized by N2-physisorption, CO-chemisorption, SEM and XRD. The performance of supported multi-metal catalysts were better than that of supported mono-metal catalysts. Especially, it was observed that the conversion of iso-octane over prepared Ni/Fe/MgO/Al2O3 catalyst was 99.9 % comparable with commercial catalyst (ICI) and the selectivity of hydrogen over the prepared catalyst was 65% higher than ICI catalyst. Furthermore, it was identified that the sulfur tolerance of prepared catalyst was much better than ICI catalyst based on the ATR reaction of iso-octane containing sulfur of 100 ppm. Therefore, Ni/Fe/MgO/Al2O3 catalyst can be applied for a fuel reformer, hydrogen station and on-board reformer in furl cell powered vehicles.

Research on the Productions of Analog Pens within the Smart Media (스마트 미디어에서의 아날로그 펜화기법 제작 연구 -어플리케이션 "스케치 플러스"를 중심으로)

  • Yoon, Dong-Joon;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.413-421
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    • 2016
  • This research, mainly focused on the development of the iPhone exclusive app 'Sketch Plus', is on the production of pens within the smart media. Our goal is to develop and reproduce pens with surreal rendering as a base and during that process, describe the fusing process of design perspectives and algorithms. This research comprehends the concept of surreal rendering, which is a technique that mimics traditional art forms, and suggests 15 pen techniques and ways to display them by analyzing previous research on smart media. We have described the process of using hatching patterns and resused to solve lag problems that occur during the reproduction of pen techniques due to the limitations of smart devices and organized the conversion process of pen patterns into 4 steps: rough sketch, contrast, applying and mimicking patterns, and applying color. We hope that this research on the reproduction of analog pen techniques can be used as an example for production on fused surreal rendering.