• Title/Summary/Keyword: Media Convergence

Search Result 2,049, Processing Time 0.029 seconds

A Study on the Effects of Interactivity of Convergence Media (통신방송 융합 미디어의 상호작용성 효과에 관한 연구)

  • Han, Eun-Jeong;Mun, Hyeong-Nam
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2007.05a
    • /
    • pp.208-217
    • /
    • 2007
  • The media industry influenced by digital convergence is developing in the direction which the media consumers change their passive attitudes for positive participation on the base of the interactivity of convergence media of telecommunication and broadcasting. And content is progressing toward on-demand service which is customer-oriented and open. In light of these findings, interactivity is the most important feature which is able to shift the paradigm of the media industry and critical success factors which should be considered in order to plan the media strategy. This study is aimed at shedding light on the effects of interactivity factors, which are main factors of ubiquitous environment, on consumer's acceptance intention and describing the role of perceived interactivity and awareness of media substitution in the process of formation of acceptance intention..

  • PDF

Temporal Motion Vector Clipping for Reducing Memory Requirement of HEVC (HEVC 의 메모리 요구량 감소를 위한 시간적 움직임 벡터 절삭)

  • Lim, Sung-Chang;Kim, Hui Yong;Kim, Jongho;Lee, Jinho;Jun, Dong-San;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2011.07a
    • /
    • pp.188-191
    • /
    • 2011
  • 본 논문에서는 시간적 움직임 벡터 성분 값을 절삭하여 시간적 움직임 벡터를 저장하는데 필요한 메모리 요구량을 감소하는 방법에 대해서 제안한다. HEVC 에서 시간적 움직임 벡터는 움직임 병합 모드와 향상된 움직임 벡터 예측 방법에서 부호화 효율 향상을 위해서 사용되고 있다. 하지만 부호화해야 할 원본 영상의 공간적 해상도 및 비트 심도가 증가함에 따라 메모리에 저장할 시간적 움직임 벡터의 데이터뿐만 아니라 메모리 접근 대역폭도 크게 증가한다. 따라서 본 논문에서는 시간적 움직임 벡터 성분의 비트 심도를 조절한 후 메모리에 저장하는 방법에 대해서 제안한다. 제안하는 방법을 HM 2.0 에 구현하고 HEVC 표준화에서 사용되는 임의접근 및 저지연 실험 조건에서 실험했을 때, 평균 0.2%의 비트율 손실을 보이지만, 필요한 메모리 요구량을 약 반 정도 줄일 수 있다.

  • PDF

All-IP Digital Convergence and Its Effect on the Evolution of the Media Industry (All-IP화 디지털융합 및 미디어산업의 진화 연구)

  • Chung, Suk-Kyun
    • Journal of Information Technology Applications and Management
    • /
    • v.18 no.2
    • /
    • pp.23-38
    • /
    • 2011
  • The advance of All-IP digital convergence is now triggering fundamental changes in the media industry. This article analyzes the evolution of the media industry based on a value chain model, with a special emphasis placed on the impact of digital technology on the structure of media production, distribution, and consumption. As the Internet has evolved into an access channel for all forms of media, the boundaries of the media industry remain unclear and open thus enabling anyone to become a creator of media. Furthermore, the scope of media continues to become more dynamic as competition grows between older and more innovative forms of media. In this light, adapting to innovative technologies and more effectively meeting the needs of customers represent key factors for the continued evolution of the media.

Policies of Broadcasting and Telecommunication In Smart Media Convergence Age: Focus on the Policy Paradigm and Public Relations Strategies for Dynamic Quality of Life (스마트미디어융합시대 방송통신정책: 삶의 질을 위한 정책 패러다임과 정책 PR을 중심으로)

  • Park, Sung-Ho
    • Journal of Digital Convergence
    • /
    • v.9 no.5
    • /
    • pp.99-111
    • /
    • 2011
  • Nowadays, the rapid progress and worldwide use of smart-media(SNS) has resulted in coming of the smart media convergence age. In practice, however, the effectiveness of smart media convergence society is limited by the difficulties of using it, which include accessibility, waiting for loading, clutter, old information, privacy risks, expensive communication, etc. The conquest of these difficulties must be policy target of broadcasting and telecommunication for high quality of communication life. From this perspective, this paper proposes a new policy of broadcasting and telecommunication based on the dynamic quality of life for the smart media convergence society. This smart convergence policy will not promote only the development and production of smart media contents but also its stable supply and it will secure the accessibility and privacy. In conclusion, this paper reveals that the components of quality of life are important elements of broadcasting and communication policies which will eventually lead to the popular use of smart media and enhance its quality.

CONVERGENCE OF APPROXIMATE SOLUTIONS TO SCALAR CONSERVATION LAWS BY DEGENERATE DIFFUSION

  • Hwang, Seok
    • Communications of the Korean Mathematical Society
    • /
    • v.22 no.1
    • /
    • pp.145-155
    • /
    • 2007
  • In this paper, we show the convergence of approximate solutions to the convective porous media equation using methodology developed in [8]. First, we obtain the approximate transport equation for the given convective porous media equation. Then using the averaging lemma, we obtain the convergence.

The Influence of Users' Perception of Digital Convergence Media upon Use Intention (디지털 융합미디어에 대한 수용자 인지가 사용의도에 미치는 영향)

  • Kim, In-Kyung;Park, Won-Jun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.6 no.3
    • /
    • pp.363-369
    • /
    • 2011
  • The purpose of this study was to examine the influence of users' perception of convergence media which were appeared with technological development upon the actual intention of use. Study findings show that when the perceived usefulness of convergence media was high, use intention was high as well. In addition, when the perceived ease of use was high, use intention was high as well. Use intention had significance influence upon the extent of actual use. This finding implies the fact that when use intention is higher, convergence media are more frequently used in reality. On the other hand, when innovation resistance is higher, the perceived ease of use, use intention and media intimacy are lower. In the end, due to innovation resistance, the use intention of media becomes lower and the use of convergence media is delayed.

Additional data packetizing method for providing multichannel audio service on T-DMB environment (지상파 DMB 환경에서 멀티채널 오디오 서비스를 제공하기 위한 부가정보 패킷화 방법 연구)

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Kang, Kyeong-Ok;Lim, Jong-Soo
    • Journal of Broadcast Engineering
    • /
    • v.14 no.3
    • /
    • pp.332-341
    • /
    • 2009
  • Terrestrial digital multimedia broadcasting(T-DMB) is one of mobile broadcasting services, and the commercial service was started in December 2005 in Korea. The performance targets of T-DMB are providing VCD(video CD) quality video and FM radio quality audio. In recent years, the researches for providing high quality video or audio service on T-DMB environments have been being carried out. To provide high-quality video or audio service, some additional data should be transmitted to the receiver as well as T-DMB video and audio data. Since the data rate for one T-DMB program is low, it is important to transmit the additional data at a low bit rate. In this paper, we propose a packetizing method for efficient transmission of the additional data to provide multichannel audio service on T-DMB environment.

A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service (디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구)

  • Joo, Heon-Sik
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2009.05a
    • /
    • pp.588-592
    • /
    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

  • PDF

Tile-based Parallelizing for a Fast HEVC Encoder (HEVC 부호화기 고속화를 위한 타일 기반 병렬화)

  • Kim, Younhee;Jun, DongSan;Jung, Soon-Heung;Seok, Jinwuk;Choi, Jin Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2012.07a
    • /
    • pp.290-293
    • /
    • 2012
  • 본 논문에서는 기존 AVC 보다 50% 압축성능 향상을 목표로 표준화가 진행되고 있는 차세대표준인 HEVC 부호화기의 속도를 높이기 위한 방안으로, HEVC 의 기술 중 화면 분할 기술인 타일(Tile)을 기반으로 효율적으로 부호화기를 병렬화하는 구조를 제안한다. 부호화기에서 복잡도가 높은 율왜곡 기반 모드 결정 과정을 멀티코어 병렬프로그래밍으로 구현하고, 병렬처리에 의한 속도 개선 결과를 제시한다. 타일은 병렬처리를 지원하기 위해 HEVC 가 채택한 구조로, 화면을 여러 개로 분할하여 부/복호화 할 수 있어 병렬처리 단위로 적합하며, 표준화의 기고서를 통해 화면분할로 인한 압축성능 변화량은 여러 차례 보고되고 있다. 본 논문의 결과에 의하면 타일의 수만큼 쓰레드를 생성하여 각 타일 단위로 율왜곡 기반 부호화 모드 결정을 하도록 병렬화 하였을 때 기존 참조 소프트웨어 대비 12 개의 쓰레드 생성 시 6 배의 속도 개선을 보인다. 향후 병렬로 처리할 수 있는 모듈을 확장하면 쓰레드 수 증가에 따른 속도개선 효과가 증대되어 부호화기 실용화를 위한 실시간 부호화기 개발에 한 걸음 다가갈 수 있을 것이라 기대한다.

  • PDF