• Title/Summary/Keyword: Media Commerce

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Design of the Mobile Electronic Voucher based on NFC (NFC 기반의 모바일 전자상품권 설계)

  • Lee, Seong Ho;Kim, KyungJun;No, Hyeo-Won;Ji, Yoo-Kang;Joung, Ki-Bong
    • Smart Media Journal
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    • v.2 no.3
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    • pp.34-38
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    • 2013
  • Several costs including printing and management are added in commerce by vouchers. In this case that a voucher is digitalized and flown through mobile phones, these costs are diminished considerably. Also, as mobile commerce is on the increase according to the activation of smart phones, NFC technology with near distance communication is gave attention to. Therefore, researches for using NFC-based electronic vouchers to pay electronically on mobile are made. To analyze the flow path of electronic vouchers, which helps marketing strategy, this paper proposes the method to put useful data into them. The proposed method utilizes object memory model. The proposed electronic voucher includes the block for flow history data in addition to its information. In the future, we will implement and test this electronic voucher.

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A New Method of Object-based Tracking Modules for the Interactive Media

  • Kim, Young-Ouk;Suh, Sang-Bong
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.100.1-100
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    • 2001
  • With the prolific growth of cable, satellite digital broadcasting and internet related industry, new digital contents are being demanded. Today, more end-users seek participations in the media through interactivity. Visual tracking technology, based on image processing, is mainly used in fields of human face tracking, security inspection, and traffic monitoring applications. In this research, we describe the interactive modules such as information display, e1-commerce and other services along with on-screen visuals on the streaming media using object visual tracking technology. The ...

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Case study on Management Strategies of Korean Satellite- DMB Companies: Treasure Island Strategy of Entertainment and Movie Contents:

  • Kim, Seung-Wook;Kim, Kee-Hong
    • International Commerce and Information Review
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    • v.1 no.1
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    • pp.57-66
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    • 2008
  • The best value proposition for the customers of satellite-DMB (hereinafter referred to as the "S-DMB") business in an environment of fierce competition shall be securing the best killer contents and distribute them in reasonable price as a mobile contents platform provider. In an era of merging the broadcasting with the communication, although many new players tapping into the market with state-of-the-art media such as digital convergence, the key to success in the market is dependent on whether the respective digital contents providers retain competitive digital contents which suit the taste of customers. Considering such market conditions, the purpose of this study is to look over the management examples of Korean S-DMB providers which is carrying out business in digital multi-media market and opening up the market, and to analyze the management strategies of domestic S-DMB companies to be the champion in the market.

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A Study of Student's Smart Learning Acceptance Using TAM Model (TAM 모형을 적용한 학습자 스마트학습 수용에 관한 연구)

  • Lee, Hyun-Chang;Kim, Do-Goan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.120-122
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    • 2016
  • While smart learning have been introduced for more learning effect, this study is to understand students' smart learning acceptance using TAM model. Through using the result of the study, it is to provide suggestions for the improvement of smart learning effect and the acceptance using various multi media on thew view of students.

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A Study of Teacher's Smart Learning Acceptance -Focusing on TAM Model- (교수자의 스마트학습 수용에 관한 연구 -TAM모형을 중심으로-)

  • Kim, Do-Goan;Lee, Hyun-Chang;Rhee, Yang-Won;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.131-133
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    • 2016
  • While smart learning have been introduced for more learning effect, this study is to understand teacher's smart learning acceptance using TAM model. Through using the result of the study, it is to provide suggestions for the improvement of smart learning effect and the acceptance using various multi media on thew view of teachers.

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Investigating Product Uncertainties in Online Shopping: Evidence from Kenya

  • Kim, Jae Kyung;Mugwe, Paul Dadson
    • Smart Media Journal
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    • v.6 no.1
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    • pp.39-46
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    • 2017
  • The internet has become an important part of the many aspects of people's daily lives such as work, study, entertainment and in form of electronic commerce, shopping. Electronic commerce is growing rapidly in Kenya. There are many successful business-to-business, business-to-customer and customer-to-customer online shopping companies in Kenya. As a consequence, competition between vendors is intense and, therefore, mitigating the negative effects of high product uncertainty is necessary requirement as it remains a biggest hindrance for success of the online shopping. The purpose of this research is to investigate how online product description, third party product assurance, customer service and website design mitigate the negative impact of high product uncertainty. A questionnaire with 28 items is designed to collect data from online customers. Using multiple regression analysis, the relationship between dependent variable (product uncertainty) and independent variables such as product description, third party assurance, website design and customer service is tested. The result shows that all the independent variables are negatively correlated with dependent variable, which means that product description, third party assurance, website design and customer service can be used by online vendors to lessen the problem of product uncertainty in online markets.

Design Of a Multi Live Streaming Commerce with Easy Access (접근성이 용이한 멀티 라이브 스트리밍 커머스 시스템 구축 설계)

  • JaeKyung Lee;SeungHwan Jeong;Hyunsub Lim;TaeHoon Lim;Chanyong Bok;Sangeun Park;Sangun Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.228-231
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    • 2022
  • '코로나19'의 여파로 인해 많은 분야에서 비대면 회의 및 상거래가 활성화되면서 기존 홈쇼핑에서의 방송 시스템 방식이 아닌 간단하게 구성할 수 있는 라이브 커머스의 중요성이 대두되었다. 시스템적으로 간편함을 갖춘 동시에 누구나 쉽게 접근을 할 수 있는 시스템을 구성하여 제안하고자 한다.

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Design of a Two-Way Live Commerce System Using a LED Wall (LED Wall을 이용한 양방향 라이브 커머스 시스템 설계)

  • Yoojung Hong;Jeesup Shim;Jihye Jeong;Minhye Kim;Hyemin Lee;Mijin Kim;Sangun Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.222-224
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    • 2022
  • 지난 2021년, 국내 최초로 온라인 소비가 오프라인 소비를 뛰어넘을 정도로 언택트 경제가 급부상하였다. 덕분에 언택트 시장의 주도권을 가진 라이브 커머스는 무서운 속도로 성장하고 있고, 이는 적어도 2023년까지 이어질 것으로 예상된다. 중소기업은 물론 대기업, 심지어 개인까지 라이브 커머스 시장에 탑승한 현재, 라이브 커머스 시장의 경쟁력은 점차 사라지고 있다. 이로 인해 공급자들은 차별성을 두기 위해 여전히 다양한 방법을 찾아 시도하고 있다. 본 논문에서는 계속해서 수요되는 라이브 커머스 시장에서 경쟁력을 갖출 수 있는 방법으로 LED Wall의 활용을 제안한다.

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A Live Commerce System Using Drones (드론을 이용한 라이브 커머스 시스템)

  • Jun, Hyojin;Park, Solim;Jeong, Dawoon;Han, Juyeon;Seo, Minji;Yi, Yeseul;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.238-241
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    • 2021
  • 코로나가 지속됨에 따라 많은 사람들이 언택트 생활 방식에 적응하고 있다. 기존 홈쇼핑과는 달리 실시간으로 상호 소통이 가능한 라이브 커머스가 등장하면서 쇼핑문화는 점차 발전하는 추세이다. 본 논문에서는 성장하는 라이브 커머스 시장에 맞춰 간편함을 갖춘 동시에 더 나은 품질의 방송을 제공하고자 4차 산업혁명의 산물인 '드론'을 접목하며 새로운 차원의 라이브 커머스 시스템을 구현하고자 한다.

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Utiliation of Internet and Electronic Commerce in Apparel Industry (의류산업의 인터넷 활용과 전자상거래)

  • 김성근
    • Journal of the Korean Society of Costume
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    • v.35
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    • pp.151-166
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    • 1997
  • Firms' utilization of internet is completely changing their business environment. Apparel firms' without exception are using internet as their essential marketing mechanism and as a new media for educating customers. Some apparel firms' at the same time acquire valuable customer information from internet users. These business cases become evident in developed countries. in contrast most domestic appstrl firms' are unable to see the strategic importance of internet. Accordingly their level of internet utilization remains quite low. This paper describes apparel firms' use of internet as electronic commerce mechanism based on cases of pioneering apparel firms' which adopted internet technologies in the first place. We further discuss problems that these

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