• Title/Summary/Keyword: Mechanic

Search Result 305, Processing Time 0.024 seconds

A Study on the Analysis of the Present Conditions of Robot-typed Mechanic Games and Development Methods (로봇형 메카닉 게임 현황 분석 및 발전 방안에 관한 연구)

  • Ryu Seuc-Ho;Kyung Byung-Pyo;Kim Tae-Yul
    • Journal of Game and Entertainment
    • /
    • v.2 no.1
    • /
    • pp.1-7
    • /
    • 2006
  • While numerous On off-line and mobile games have been released in our domestic game market annually, the release of mechanic games in our domestic game market is merely a minority. The marketability of robot-typed mechanic game among our domestic game markets has net been widened. What are the reasons that the robot-typed mechanic game in our domestic games has not been expanded in terms of its users? The purpose of this study is to figure out the reasons why there have been few demands and manufactures of robot-typed mechanic games in domestic market. This study investigate the present conditions of robot-typed mechanic games released domestically and internationally and the reasons for game users' avoiding them through the ranking of sale and popularity. In addition, it analyze three biggest causes such as the absence of planning capability, cultural exclusivism against robots and difficulties in manipulation. Lastly, the study investigate the necessity and importance of robot-typed mechanic games in domestic markets.

  • PDF

The Development of Bag Design using Computer Mechanic Embroidery on the Symbolic Image of Korean Independence Activist (한국 독립운동가의 상징적 이미지를 반영한 컴퓨터 기계자수 가방디자인 개발)

  • Lim, Jungha;Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.25 no.2
    • /
    • pp.151-165
    • /
    • 2023
  • This study aims to develop a mechanic embroidery bag design that reflects the symbolic image of Korean independence activists who sacrificed for the country so that today's Korea can exist. As a research method, the theoretical consideration and image collection of independence activists were conducted through a literature review and visits to the memorial halls of six independence activists. The bag design was developed using mechanic embroidery textile of 12 motifs manufactured in previous studies through the computer mechanic embroidery sewing machine, and the types were limited to totes, Boston, clutches, baskets, shoppers, hover bags, and hat boxes. The results of this study are as follows. First, it was found that the dense light and shade and delicate color expression of each motif design were the most important and achieved through the proper selection and utilization of embroidery yarn according to the mechanic embroidery expression technique for developing in-depth textile materials. Second, unlike in the past, when machine embroidery was difficult to handle, the spread of embroidery CAD and computer machine embroidery sewing machines made it easier for individuals to develop embroidery products. Third, this study once again emphasized the symbolism of Korean independence activists who sacrificed for the nation to exist at a time when it needs to be recognized due to the lack of fashion and diversity in cultural products containing historical and cultural meaning and values of the country. This study was able to develop computer machine embroidery textiles and various bag designs using various mechanic embroidery expression techniques that can highlight the symbolic image of each motif.

A fundamental study on game mecanic classification and interpretation-based game analysis methods. (게임메카닉 분류 및 해석 기반 게임분석방법에 관한 기초 연구)

  • Kim, Jae-Beom;Kweon, Yong-Jun
    • Journal of Korea Game Society
    • /
    • v.21 no.4
    • /
    • pp.73-84
    • /
    • 2021
  • In this paper, we propose an analysis method that categorizes the Core that essential behaviors in game, the Primary that solves the game problem, and the Secondary that helps the Core and the Primary. The proposed method can analyze the genre similarity and characteristics of the game, the richness of the content, and the proficiency level of the game. case study were conducted to confirm whether the analysis items were consistent with the objective game experience. The results of this study are expected to be helpful in improving game design ability.

THE APPLICATION OF PRECISION FORMING TECHNOLOGY FOR AIRBAG GENERATOR IN CHINA

  • Xiaoguang Zhang;Zhe Wei;Zhiping Zhong;Yi Bian
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2003.10b
    • /
    • pp.86-89
    • /
    • 2003
  • Airbag is important part for ensuring the driver and passenger's safety. The generator parts are typical parts difficult to be formed. BRIMET developed precision forming technologies for these parts and the technology has been applied in batch production. The parts produced by these technologies have been installed in some domestic trade mark cars. The technologies all have applied for patent.

  • PDF

A Study on Improving the Qualifying Examination System of Aircraft Maintenance Engineer in Korea (항공정비사 자격시험제도 개선방안에 관한 연구)

  • Kim, Chun-Yong
    • Journal of the Korean Society for Aviation and Aeronautics
    • /
    • v.21 no.3
    • /
    • pp.21-26
    • /
    • 2013
  • In this study, it is to contribute to Korean aviation safe system as well as the improvement of the domestic(Korean) aviation mechanic qualification examination system by comparing and contrasting with the advanced aviation mechanic qualification examination system of ICAO, FAA and EASA. In addition, by reforming and improving Korean aviation mechanic qualification examination system, it can be achieved to keep the international competitiveness and can be authenticated even in international standardized countries in aviation mechanic qualification examination system.

An Empirical Study on Air Force Mechanic Parka to Improve the Functionality (공군 정비파카의 기능성 개선을 위한 실태조사)

  • Lee, Sung-Ji;Nam, Yun-Ja;Choi, Hee-Eun;Cho, Young-Lim
    • Fashion & Textile Research Journal
    • /
    • v.13 no.5
    • /
    • pp.759-768
    • /
    • 2011
  • This study is designed to understand current wearing conditions of air force mechanic parkas and evaluate their functionality by examining the wearing conditions and wearers' subjective assessment. By doing so, it also intends to identify issues that require improvements; and to provide basic data for future development of air force mechanic parkas. A survey was conducted as a study methodology, and the collected 1,628 questionnaires were analyzed. Findings of this study are as follows. 1. In the usability assessment, it was found that visibility of body sides was needed to be enhanced since reflective tapes were attached only to the front and back of the body; pockets were too big, but not convenient to keep mechanic tools; the design of hiding hood was not suitable for water-proof clothing; and a new design of size-controllable hood was called for since the hood blocked eye sight. With respect to the fabric, dissatisfaction was identified with durability, cold-proof and fire-proof features. 2. In the mobility assessment, respondents showed low satisfaction with collar heights and neck girths. Mobility score was over moderate level on average, except the parka length that obstructs wearers' movement, and neck and collar size. 3. In the wearability assessment, respondents presented moderate satisfaction with pleasantness, weight, pressure and dampness. However, insulation was found unsatisfactory. Based on the result, this study proposed improvement plans on design, pattern and fabric; and is expected to serve as basic data for developing more effective and functional air force mechanic parkas.

Design and Implementation of PC-Mechanic Education Application System Using Image Processing (영상처리를 이용한 PC 내부구조 학습 어플리케이션 설계 및 구현)

  • Kim, Won-Jin;Kim, Hyung-Ook;Jo, Sung-Eun;Jang, Soo-Jeong;Moon, Il-Young
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.3 no.2
    • /
    • pp.93-99
    • /
    • 2011
  • We introduce the application what using the MultiTouch-Table of the PC-mechanic Certification. Thesedays, People does't use the Mouse and Keyboard and use people gesture. We introduce Graphic and Image by addition. Theseday, MultiTouch-Table is so famous. We use it the multitouch-table to on 3D Maxs and C#. We help them to get the certification using the component Scale and Drags through the camera view and then include the PC-Mechanic question of domestic.

  • PDF

A Functional Design of Auto Mechanic's Coverall (자동차 정비 작업복의 기능적 디자인 연구)

  • Kim, Young-Hee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.31 no.4 s.163
    • /
    • pp.531-539
    • /
    • 2007
  • The purpose of this article was to determine how the current auto mechanic's coverall restricts movements, to develop prototype coverall, and finally, to improve working efficiency. To investigate the problem and complaint of current coveralls, 35 mechanics were interviewed. Video captured method was used to analyze the representative movement. Based on the previous investigation, the prototype coverall was developed. Pleats and band were inserted on each side of the back, under the armhole, and the back waist area for flexibility. To analyze the mobility of current and prototype coveralls objectively, range-of-motion of selected movements was measured by Leighton flexometer and goniometer. Also, wearer acceptability scale was tested to investigate subjective preference of current and prototype coveralls. As subjects, 10 auto mechanics were participated. Order of testing was randomized. ANOBA and LSD were used for statistical analysis. As a results, prototype coverall was significantly different from current coverall at all test movements. Also, prototype coverall was significantly different from current coverall at 13 scales among 23 subjective scales. The results identified that prototype coverall design improved auto mechanic's body movement and subjective acceptability.

Bio-mechanic Hypothesis of Truncus Area Based on Pyobon and Geungyul Theory (표본, 근결 이론에 나타난 체간부위에 대한 생체역학적 연구 가설)

  • Ahn, Seong-Hun;Jo, Eul-Hwa
    • Korean Journal of Acupuncture
    • /
    • v.32 no.3
    • /
    • pp.124-129
    • /
    • 2015
  • Objectives : The purpose of this study is to understand truncus area conception to be explained in the pyobon and geungyul (Root-Stem and Origin-End relationships; PG) of meridian theory as to do the macro organic spatial conception in bio-mechanic system for human body. Methods : The extremity areas and truncus area to be explained in PG theories were classified spatially, and the reason was discussed that human body was classified as the extremities and truncus areas for the people of old times. It was considered the structural characteristics, exercise species and movement characteristics of truncus area in human body also. Results : The truncus area were made of cranium, vertebrae, sternum, ribs, clavicle, scapula, sacrum and the hipbone. It was the hollow structure and classified as cranial cavity, pleural cavity(thoracic cavity) and pelvic cavity. These cavities had mutually organic relationships, and because of cavity structures in the truncus and full structures in extremities would act in different direction about gravity with each other for movements. So it would be estimated that the old peoples had to need to separate the truncus and the extremities. Conclusions : In this study, the truncus area and the extremity areas in the PG of meridian theory could be recognized as the spatial conception of bio-mechanic system in human body. Although this study was the theoretical study not to be proven, it will be used to understand for the meridian theory as basic reference for spatial conception and bio-mechanic system.