• 제목/요약/키워드: Meaning Aspect

검색결과 463건 처리시간 0.021초

Prosodic Annotation in a Thai Text-to-speech System

  • Potisuk, Siripong
    • 한국언어정보학회:학술대회논문집
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    • 한국언어정보학회 2007년도 정기학술대회
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    • pp.405-414
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    • 2007
  • This paper describes a preliminary work on prosody modeling aspect of a text-to-speech system for Thai. Specifically, the model is designed to predict symbolic markers from text (i.e., prosodic phrase boundaries, accent, and intonation boundaries), and then using these markers to generate pitch, intensity, and durational patterns for the synthesis module of the system. In this paper, a novel method for annotating the prosodic structure of Thai sentences based on dependency representation of syntax is presented. The goal of the annotation process is to predict from text the rhythm of the input sentence when spoken according to its intended meaning. The encoding of the prosodic structure is established by minimizing speech disrhythmy while maintaining the congruency with syntax. That is, each word in the sentence is assigned a prosodic feature called strength dynamic which is based on the dependency representation of syntax. The strength dynamics assigned are then used to obtain rhythmic groupings in terms of a phonological unit called foot. Finally, the foot structure is used to predict the durational pattern of the input sentence. The aforementioned process has been tested on a set of ambiguous sentences, which represents various structural ambiguities involving five types of compounds in Thai.

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콘텐츠가 문화커뮤니케이션에 미치는 영향 (A Study of Contents's Effect on Intercultural Communication)

  • 신정숙
    • 디자인학연구
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    • 제11권1호
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    • pp.33-42
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    • 1998
  • 최첨단 컴퓨터 그래픽을 이용한 영화 (쥬라기 공원)은 직접적인 영화 수입외에 팬시, 테마 파크 등 관련 분야의 수입을 합쳐 30억 달러에 달하는 수입을 올렸다. 이렇듯 엄청난 고부가가치 산업인 콘텐츠의 대표격인 헐리우드 영화의 수입액을 우리나라 작년 수출총액과 비교해 보면, 콘텐츠 산업의 규모를 가히 짐작할 수 있게 된다. 그 결과 많은 국가들이 콘텐츠 산업을 육성하는데 많은 비중을 두고 있다. 재미라는 동일한 목표를 가진 영화, 컴퓨터 게임, 애니메이션 등이 콘텐츠라는 말로 압축되면서 모든 이미지 소프트웨어들은 21세기 미디어 산업에서 우위를 확보할 것으로 기대된다. 그러나 정치, 경제적으로 우위를 확보하고 있는 국가들에서 만들어진 콘텐츠는 단순한 정보와 흥미를 넘어, 그 콘텐츠 속에 내포되어 있는 문화의 전달, 즉 정신문화의 전달이라는 측면이 더 부각되어야 할 것이다.

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자연에 대한 미적 인식과 환경미학 (The Aesthetic Cognition of Nature and the Environmental Aesthetics)

  • 김광명
    • 조형예술학연구
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    • 제13권1호
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    • pp.11-21
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    • 2008
  • It seems to be difficult to bridge between human and nature. All depictions of nature are not necessarily reflections of reality. Thoughts are projected into nature, then nature will reflect us. The world is composed of natural and cultural environment. There are differences between depiction of nature based on correspondence and construction of world. Environmental aesthetics is an emerging field of study that focuses on nature's aesthetic value as well as on its ethical and environmental implications. Allen Carlson, a pioneer in environmental aesthetics, provides challenges as well as a wealth of resources for those who would appropriate his ideas in the service of environmental protection. Carlson's positive aesthetics, his focus on the functionality of human environments, and his integration of aesthetics and ethics have great import for those seeking to use aesthetics to assist in addressing environmental controversies. Environmental ethics would benefit from taking environmental aesthetics more seriously. Environmental aesthetics is an emerging discipline that explores the meaning and influence of environmental perception and experience on human life. Arguing for the idea that environment is not merely a setting for people but fully integrated and continuous with us, Arnold Berleant explores the aesthetic dimensions of the human-environment continuum in both theoretical terms and concrete situations. Aesthetic experience is always contextual. The aesthetic aspect of any human habitat is an essential part of its desirability. The aesthetic perception of environment shows us the reciprocity that constitutes both person and place. The genuine beauty lies in the coexistence and harmony with natural environment.

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e-learning 환경에서 대학도서관 강의지원 서비스운영방안 연구 (A Study on the Service Management of Libraries for Academic Courses in e-learning Environment)

  • 김소영;차미경
    • 정보관리연구
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    • 제38권3호
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    • pp.137-160
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    • 2007
  • 본 연구는 e-learning으로 변화된 대학의 강의환경을 반영하여 대학도서관 강의지원 서비스의 의의와 현황을 분석하고, 현재 환경에서 요구되는 서비스운영방안을 제시하고자 하였다. 이를 위하여 대학도서관 강의지원 서비스와 대학의 e-learning 환경의 개념 및 특성을 밝히고, 국내외 대학도서관의 강의지원 서비스 현황 및 사례를 조사하여 분석하였다. 국내 현황 파악을 위해 현재 강의지원 서비스를 제공 중인 국내 48개 대학도서관을 대상으로 설문 조사를 실시하였고, 32개 관(67%)이 설문에 참여하였다. 조사결과를 바탕으로 강의지원 서비스운영방안을 인력 및 조직, 자원과 서비스, 정보기술, 커뮤니케이션과 홍보 측면에서 제안하였다.

커뮤니티를 고려한 주거환경개선요소 설정 및 중요도 분석 (Importance Analysis and Establishment of Community-Based Residential Environment Improvement Items)

  • 김현진;구자훈;원제무
    • 한국주거학회논문집
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    • 제20권6호
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    • pp.127-134
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    • 2009
  • This study initially analyzes the meaning of Community-Based Residential Environment Improvement. A residential environment improvement factor was determined through an analysis of the function, components, Planning techniques of the community, the evaluation criteria of the residential environment, and through relative literature documenting plans for the adjustment of urban and housing environments. In terms of the methodological approach, decisions were made based on the results of an expert focus-group-interview, a goodness-of-fit test, and by using the analytic network decision-making method from which the correlation among items can be considered. Results of this analysis show that the, order of importance of factors for a community-based residential environment is as follows: interactional character, cognitive character, and locational character. Furthermore, the most important aspect for each of these factors are the neighbor-hood relationship in terms of the interactional character, common consciousness for the cognitive character and place for locational character. The results of this study can be used by linking them with questionnaire items for basic resident research when a residential environment improvement project or a plan for the adjustment of urban and housing environments is planned.

한복을 응용한 패션디자인에 대한 미국 대학생들의 이미지 지각 특성 (American Students' Perception of Fashion Design that incorporates characteristics of Korean Traditional Dress)

  • 정현;신황수정
    • 복식
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    • 제60권9호
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    • pp.106-119
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    • 2010
  • The purpose of this study is to examine American students' perceptions of contemporary fashion design that incorporates Korean traditional costume. The findings, which are based on a survey of American students' aesthetic response to the fashion designs, are as follows. First, the impressions of American students about the fashion designs were affected by two major factors, Tradition and Trend. The Tradition factor was related to the impressions traditional, formal, elegant, classic, romantic, gorgeous, and natural, but was correlated negatively to the impressions dynamic, modern, and casual. The Trend factor was related to the impressions chic, trendy, and clear but not dandy. Designs with elongated shape had a positive score for the Tradition factor and designs with curvy line had a positive score for the Trend factor. Second, American students gave visual priority to the aspects of shape such as garment type and silhouette when they evaluated the designs. Color was less important than the aspect of shape in their fashion image perception. Therefore, they categorized the designs by similarity of garment types, and then sub-categorized them by color. The meaning of Korean traditional motifs or details was not significant to American students. Third, American students showed the tendency that the more they evaluated the designs to be gorgeous or trendy, the more they liked the designs. Furthermore, they liked the designs which have a positive score for the Trend factor.

모바일 에듀 게임 콘텐츠에 대한 사용자의 특성 연구 (Study on Characteristics of Users for the Mobile Educational Game Contents)

  • 안경환;황명철
    • 디지털콘텐츠학회 논문지
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    • 제10권2호
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    • pp.333-340
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    • 2009
  • 웹2.0시대에서 디지털 콘텐츠는 주요 문화주체로 부상되었고 디지털 콘텐츠 기술 산업은 그 범위나 부가가치가 확장되고 있다. 멀티미디어 영상세대에게 소비지향적인 콘텐츠의 무분별한 확산을 막고 콘텐츠 산업을 교육적 또는 산업적 문화적 측면으로 향상된 산업으로 부상시켜서 교육콘텐츠를 교육과 오락의 의미가 향상된 전략적 상품으로 특화시켜야 한다고 본다. 이에 따라 본 연구에서는 에듀 게임 콘텐츠가 소비자에게 어떻게 소통되고 있는지에 대한 사용자의 특성을 남성과 여성 집단으로 나누어 분석하였다. 효율적 학습을 위한 모바일 플랫폼 콘텐츠로 확보하기 위한 사용자변화에 따른 에듀 게임 활용을 통해 에듀 게임의 확장성을 위한 발전요인을 추출하여 에듀 게임 콘텐츠 개발 특성에 대한 방향성을 제시한다.

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국내 타운하우스 단위세대 실내에 나타난 디자인 표현특성에 관한 연구 (Study on the Features of Design Expressed in the Interior Space of Townhouse Unit-Family in Korea)

  • 여미경;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.73-78
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    • 2007
  • Recently, Townhouse has emerged as a blue ocean of real estate market in Korea. In designing town houses, which are luxurious suburban houses centered around the capital area, the construction companies are using 'designer marketing' in which they hire interior designers and architects and express various styles of design in the interior space of the town houses. Therefore, this study examined the unit-family cases of Korean townhouses and analyzed the expression characteristics of design in the interior space of the town houses built after 2000 in terms of their spatial, morphological, material, and color aspect. "The extensibility of space" and "variableness of space" seem to have the same meaning, but they turned out to be not related to each other due to the particularity of houses. "The extensibility of space" turned out to show its characteristics via "the use of transparent materials." "Minimal form" utilizes the unified "achromatic and simple colors" to emphasize the simplicity and in some cases, highlights the use of original colors. The interior space of the townhouses expresses the traditional or heterosexual oriental image through "the use of natural materials," and they point out the "oriental form" through the controlled beauty expressed by using oriental components and "achromatic and simple colors."

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판례분석을 통한 한방의료행위개념의 법적 근거 고찰 (A Study on the Legal Aspect of the Concept for Medical Practice in Korean Medicine through Cases Analysis)

  • 이미선;권영규
    • 한국한의학연구원논문집
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    • 제15권3호
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    • pp.19-28
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    • 2009
  • Objectives : The lawsuits associated with medical practice in Korean medicine are increasing gradually. However, the clear definition for medical practice in Korean medicine has not been existed in Korean law. Only we may understand the concept regulated by judicial precedents of the court of justice or the authoritative interpretation by the government. Methods : For study, a database was established for medical lawsuits involving Korean medicine(1968~2009, n=130). Results : According to court rulings, the medical practice in Korean medicine is an act to diagnose a person's illness, prescribe and treat to cure based on traditional Korean medicine, to be understood as a medical care, to have some factor to create or increase danger for the preservation of health or hygiene, and to be practiced by medical specialists based on their professional knowledge. Conclusions : But, such definition is not proper and exceedingly vague. Besides medical circumstances Koreans Medicine are changing, and new precedent to the definition of the practice of medicine is establishing. Therefore the meaning and scope of the medical practice in Korean medicine should be modified and amended, reflecting these conditions.

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Museografia를 이용한 조각 전기 연출에 관한 연구-유물의 역사적 근거에 기인한 전시연출을 중심으로- (A Study on the Sculpture Display Expression of using Museografia-Suggesting a Display expression being based on historical Authority of Relics-)

  • 오선애;임채진
    • 한국실내디자인학회논문집
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    • 제5호
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    • pp.17-23
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    • 1995
  • Placing itself in position of spectators, museum should be able to explain to them what meaning the medium of exhibi-tion has and what role it has to paly. For that, it is an indispensable process to plan an archite-ctural environment and exhibition presentation suitable to the exhibition which are main objects of museum, but as a result of its being reglected by this time, it has been recog-nized as a tigid and formal place closed and estranged from the general public. The authoritarian aspect of museum resulted from its sys-tem negative to the people of our country, while its services have been developed as a place in which one understand a country most quicky. Recently, however, as a movement of participating in the newly changing general trend, the contest of design of the new National Museum was announced publicaly worldwide introducing the Museografia method of planning exhibition presentation after thorough analysis of exhibition, which made it known that an importance is intensely put on the en-vironment of relics and their exhibition. The purpose of the study is to analogize the planning prin-ciple of the interior design of the exhibition room of sculp-tures, placing emphasis on the exhibition presentation intro-ducing Museografia as a way of examining the problems and solving them concerning the existing standardized uni-form method of displaying exhibition. The way of conducting the study are as follows.

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