• Title/Summary/Keyword: Massive Contents

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In-memory based Incremental Processing Method for Massive Streaming Data (대용량 스트리밍 데이터에 대한 분산 인메모리 기반의 점진적 처리 기법)

  • Yook, Misun;Kim, Byounghoon;Han, Jieun;Noh, Yeonwoo;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.73-74
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    • 2015
  • 본 논문에서는 스트리밍 데이터에 대한 점진적 연산을 지원하는 실시간 분산 인메모리 데이터 처리 기법을 제안한다. 제안하는 데이터 처리 기법은 기존에 처리된 데이터를 인메모리에 유지하고 새로운 스트리밍 데이터가 입력되었을 때 기존에 처리된 데이터를 재사용한다. 성능평가를 통해 제안하는 기법이 하둡에 비해 대용량 스트리밍 데이터를 빠르게 처리할 수 있음을 보인다.

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Conjoined Audio Fingerprint based on Interhash and Intra hash Algorithms

  • Kim, Dae-Jin;Choi, Hong-Sub
    • International Journal of Contents
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    • v.11 no.4
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    • pp.1-6
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    • 2015
  • In practice, the most important performance parameters for music information retrieval (MIR) service are robustness of fingerprint in real noise environments and recognition accuracy when the obtained query clips are matched with the an entry in the database. To satisfy these conditions, we proposed a conjoined fingerprint algorithm for use in massive MIR service. The conjoined fingerprint scheme uses interhash and intrahash algorithms to produce a robust fingerprint scheme in real noise environments. Because the interhash and intrahash algorithms are masked in the predominant pitch estimation, a compact fingerprint can be produced through their relationship. Experimental performance comparison results showed that our algorithms were superior to existing algorithms, i.e., the sub-mask and Philips algorithms, in real noise environments.

Abuse Pattern Monitoring Method based on CEP in On-line Game (CEP 기반 온라인 게임 악용 패턴 모니터링 방법)

  • Roh, Chang-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.114-121
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    • 2010
  • Based on a complex event processing technique, an abuse pattern monitoring method is developed to provide an real-time detection. CEP is a technique to find complex event pattern in a massive information system. In this study, the events occurred by game-play are observed to be against the rules using CEP. User abuse patterns are pre-registered in CEP engine. And CEP engine monitors user abuse after aggregating the game data transferred by game logging server.

Qualitative Study on Service Features for Cloud Computing (클라우드 컴퓨팅의 서비스 특성에 관한 질적연구)

  • Ra, Jong-Hei
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.319-327
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    • 2011
  • Cloud computing is the probated transmission-platform that provide the enterprise or individual with efficient and cost-effective IT service on internet. Cloud computing serve as data or computing is moved from desktop or portable PC to the massive data center. Searching for the services offered by cloud computing indicates that their current service feature needs to be improved to satisfy current and future customers. This study attempted to satisfy this need by identifying the service's features for the cloud computing service environment through qualitative approaches. Finally, we classify into seven features(Security, Reliability, Availability, Inter-operating, Economic, Intellectual Property) of cloud computing service.

Toward Serving MOOC Learners Globally: Focusing on Intent to Continue Using K-MOOCs

  • Kim, Hannah;Lee, Jeongmin
    • International Journal of Contents
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    • v.16 no.1
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    • pp.65-74
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    • 2020
  • The purpose of the study was to explore the structural relationships between the intent to continue using Massive Open Online Courses (MOOCs) and its determinants based on the information systems continuance expectation-confirmation model. A total of 156 students from five different universities in Korea completed an online survey. An analysis by structural equation modeling revealed that college students' intent to continue using K-MOOC is partially supported by the model. Although perceived usefulness and confirmation are strong determinants of satisfaction and intent to continue using information systems in general, confirmation was the only significant predictor of satisfaction, the only significant predictor of intent to continue to use K-MOOC. Written responses on the survey were used to interpret the results. Findings indicate significant effects of confirmation on perceived usefulness, of confirmation on satisfaction, and of satisfaction on intent and insignificant effects of perceived usefulness on satisfaction and perceived usefulness on intent to continue. Substantial implications for future research and practices are discussed.

Semi-Automatic Ontology Construction from HTML Documents: A conversion of Text-formed Information into OWL 2

  • Im, Chan jong;Kim, Do wan
    • International Journal of Contents
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    • v.12 no.2
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    • pp.24-30
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    • 2016
  • Ontology is known to be one of the most important technologies in achieving semantic web. It is critical as it represents the knowledge in a machine readable state. World Wide Web Consortium (W3C) has been contributing to the development of ontology for the last several years. However, the recommendation of W3C left out HTML despite the massive amount of information it contains. Also, it is difficult and time consuming to keep up with all the technologies especially in the case of constructing ontology. Thus, we propose a module and methods that reuse HTML documents, extract necessary information from HTML tags and mapping it to OWL 2. We will be combining two kinds of approaches which will be the structural refinement for making an ontology skeleton and linguistic approach for adding detailed information onto the skeleton.

Implementation of Massive FDTD Simulation Computing Model Based on MPI Cluster for Semi-conductor Process (반도체 검증을 위한 MPI 기반 클러스터에서의 대용량 FDTD 시뮬레이션 연산환경 구축)

  • Lee, Seung-Il;Kim, Yeon-Il;Lee, Sang-Gil;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.21-28
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    • 2015
  • In the semi-conductor process, a simulation process is performed to detect defects by analyzing the behavior of the impurity through the physical quantity calculation of the inner element. In order to perform the simulation, Finite-Difference Time-Domain(FDTD) algorithm is used. The improvement of semiconductor which is composed of nanoscale elements, the size of simulation is getting bigger. Problems that a processor such as CPU or GPU cannot perform the simulation due to the massive size of matrix or a computer consist of multiple processors cannot handle a massive FDTD may come up. For those problems, studies are performed with parallel/distributed computing. However, in the past, only single type of processor was used. In GPU's case, it performs fast, but at the same time, it has limited memory. On the other hand, in CPU, it performs slower than that of GPU. To solve the problem, we implemented a computing model that can handle any FDTD simulation regardless of size on the cluster which consist of heterogeneous processors. We tested the simulation on processors using MPI libraries which is based on 'point to point' communication and verified that it operates correctly regardless of the number of node and type. Also, we analyzed the performance by measuring the total execution time and specific time for the simulation on each test.

Transmission Method and Simulator Development with Channel bonding for a Mass Broadcasting Service in HFC Networks (HFC 망에서 대용량 방송서비스를 위한 채널 결합 기반 전송 방식 및 시뮬레이터 개발)

  • Shin, Hyun-Chul;Lee, Dong-Yul;You, Woong-Shik;Choi, Dong-Joon;Lee, Chae-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.834-845
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    • 2011
  • Massive broadcasting contents such as UHD(Ultra High Definition) TV which requires multi-channel capacity for transmission has been introduced in recent years. A transmission scheme with channel bonding has been considered for transmission of massive broadcasting contents. In HFC(Hybrid Fiber Coaxial) networks, DOCSIS 3.0(Data Over Cable Service Interface Specification 3.0) has already applied channel bonding schemes for up/downstream of data service. A method unlike DOCSIS 3.0 is required to introduce a channel bonding scheme in the broadcasting service having unidirectional transmission with a downstream. Since a massive broadcasting content requires several channels for transmission, VBR(Variable Bit Rate) transmission has been emerging for the bandwidth efficiency. In addition, research on channel allocation and resource scheduling is required to guarantee QoS(Quality of Service) for the broadcasting service based on VBR. In this paper, we propose a transmission method for mass broadcasting service in HFC network and show the UHD transmission simulator developed to evaluate the performance. In order to evaluate the performance, we define various scenarios. Using the simulator, we assess the possibility of channel bonding and VBR transmission for UHD broadcasting system to provide mass broadcasting service efficiently. The developed simulator is expected to contribute to the efficient transmission system development of mass broadcasting service.

A Study on the user attributes for acquisition of information by analyzing the durability of real-time issues (실시간 이슈의 지속성 분석을 통한 사용자 정보 습득에 대한 특성과 패턴에 대한 연구)

  • Oh, Junyep;Lee, Seungkyu;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.4
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    • pp.299-314
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    • 2017
  • Technological advances in media have expanded users' consciousness. At the same time, users have changed from passive into active voice by interacting media. The emergence of mobile made different structures and contents compared to the past. Especially, Korean culture of mobile converted original media channels to contents in a category. Plus, the usage structure of internet of this time converges in massive portal sites. It is because that the structure has aspect of emitting through remediation in the sites. Also, Korean massive portal sites have provided specific service named 'real-time issues'. This is not only the unique way of offering information that exists in Korea but also high usability of getting issues. We therefore considered the meaning of durability of real-time issues in the view of journalism, compared original media channels. Then, this paper identified the user attributes for acquisition of information following ways using informal and formal data from Korean massive portal sites named 'Daum' and 'Naver'.

Design and Implementation of TV-Anytime System based on Digital Cable Television (디지털 케이블방송 기반 TV Anytime 시스템 설계 및 구현)

  • Park, Min-Sik;Lee, Han-Kyu;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.321-332
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    • 2007
  • The digitalization of a broadcast has caused the oversupply of the contents in order to fit the user's needs for various broadcast services. The massive contents could not help demanding one-sided watching without considering a taste and preference of a user. This situation is enlarging the demand about the personalized broadcast service to enable user to watch broadcast contents in anytime according to surplus provision of broadcast contents. TV-Anytime standard could be a solution for broadcast service to enable users to watch personalized broadcast contents according to their preference. The paper proposes the personalized broadcasting system for authoring, receiving and transmission of TV-Anytime metadata, the detailed information about the broadcast contents so that user could efficiently search a large of broadcast contents stored in the PDR(Personal Digital Recorder)receiver under the DCATV(Digital Cable Television) environment.