• Title/Summary/Keyword: MassSpring Simulation

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Environmental Factors in a Realistic 3D Fishing-Net Simulation

  • Yoon, Joseph;Kim, Young-Bong
    • International Journal of Contents
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    • v.10 no.3
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    • pp.84-89
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    • 2014
  • The mass-spring model has been typically employed in physical-based simulators for clothes or patches. The mass-spring model frequently utilizes equal mass and the gravity factor. The model structure of masses supports a shape applicable to fishing nets. Therefore, to create a simulation model of a fishing net, we consider the mass-spring model and adopt the tidal-current and buoyancy effects in underwater environments. These additional factors lead to a more realistic visualization of fishing-net simulations. In this paper, we propose a new mass-spring model for a fishing-net and a method to simplify the calculation equations for a real-time simulation of a fishing-net model. Our 3D mass-spring model presents a mesh-structure similar to a typical mass-spring model except that each intersection point can have different masses. The motion of each mass is calculated periodically considering additional dynamics. To reduce the calculation time, we attempt to simplify the mathematical equations that include the effect of the tidal-current and buoyancy. Through this research, we expect to achieve a real-time and realistic simulation for the fishing net.

A study on the stability boundary of a virtual spring model with a virtual mass (가상스프링 모델의 안정성 영역에 대한 가상질량의 영향에 대한 연구)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.6 no.2
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    • pp.15-20
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    • 2016
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system. A haptic system consists of a haptic device, a sampler, a virtual rigid body and zero-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. According to the virtual mass and the sampling time, the stability boundary of the virtual spring is analyzed through the simulation. As the virtual mass increases, the value of the virtual spring to guarantee the stability gradually increases and then decreases after reaching the maximum value. These simulation results show that the addition of the virtual mass enables to expand the stability boundary of the virtual spring.

A Study on the Effect of First-order Hold Method on the Stability Boundary of a Virtual Mass-spring Model (일차-홀드 방법이 가상 질량-스프링 모델의 안정성 영역에 미치는 영향에 대한 연구)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.10 no.1
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    • pp.41-45
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    • 2020
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system with first-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. When first-order-hold is applied, we analyze the stability boundary of the virtual spring through the simulation according to the virtual mass and the sampling time. As the virtual mass increases, the stability boundary of the virtual spring gradually increases and then decreases after reaching the maximum value. The results are compared with the stability boundary in the haptic system with zero-order-hold. When a virtual mass is small, the stability boundary of a virtual spring in the system with first-order-hold is larger than that in the system with zero-order-hold.

Free Vibration of Beams with a Guided Mass and an Elastic Spring Support (안내질량을 갖는 탄성지지된 보의 자유진동)

  • Ryu, Bong-Jo;Lee, Gyu-Seop;Lee, Jong-Won
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.2
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    • pp.176-184
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    • 1996
  • The paper describes the vibration characteristics of the mechanical system consisting of a uniform Timoshenko beam with a guided mass and an elastic spring support. The free end of the beam does not rotate and the spring attatched to the guided mass is elastically restrained against translation. The guided mass is assumed to be a rigid body having a finite size, but not a mass point as it has been assumed so far. The effect of magnitudes, rotary inertia and the size of the guided mass on the vibration characteristics is fully investigated by the numerical simulation using FEM and experiment. In order to verify the eigenvalue sensitivity for considered system, comparison exact solutions with FEM is conducted, and a good agreement between two solutions is also highlighted.

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Parallel Structure Design Method for Mass Spring Simulation (질량스프링 시뮬레이션을 위한 병렬 구조 설계 방법)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.55-63
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    • 2019
  • Recently, the GPU computing method has been utilized to improve the performance of the physics simulation field. In particular, in the case of a deformed object simulation requiring a large amount of computation, a GPU-based parallel processing algorithm is required to guarantee real-time performance. We have studied the parallel structure design method to improve the performance of the mass spring simulation method which is one of the methods of implementing the deformation object simulation. We used OpenGL's GLSL, a graphics library that allows direct access to the GPU, and implemented the GPGPU environment using an independent pipeline, the compute shader. In order to verify the effectiveness of the parallel structure design method, the mass - spring system was implemented based on CPU and GPU. Experimental results show that the proposed method improves computation speed by about 6,000% compared to the CPU Environment. It is expected that the lightweight simulation technology can be effectively applied to the augmented reality and the virtual reality field by using the design method proposed later in this research.

A Study for the Effect of a Virtual Mass with a Low-Pass Filter on a Stability of a Haptic System (가상질량과 저주파통과필터에 의한 햅틱 시스템의 안정성 영역에 관한 연구)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.7 no.2
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    • pp.25-30
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    • 2017
  • This paper presents the effects of a virtual mass with a low-pass filter on the stability boundary of a virtual spring in the haptic system. In general, a haptic system consists of a haptic device, a sampler, a virtual impedance model and zero-order-hold. The virtual impedance is modeled as a virtual spring and a virtual mass. However the high-frequency noise due to the sampling time and the quantization error of sampled data may be generated when an acceleration is measured to compute the inertia force of the virtual mass. So a low-pass filter is needed to prevent the unstable behavior due to the high-frequency noise. A finite impulse response (FIR) filter is added to the measurement process of the acceleration and the effects on the haptic stability are simulated. According to the virtual mass with the FIR filter and the sampling time, the stability boundary of the virtual spring is analyzed through the simulation. The maximum available stiffness to guarantee the stable behavior is reduced, but simulation results still show that the stability boundary of the haptic system with the virtual mass is larger than that of the haptic system without the virtual mass.

An Efficient Method for Interactive Cloth Simulation (효율적인 대화형 천 시뮬레이션 기법)

  • Jeong Dae Hyun;Kim Ku Jin;Baek Nakhoon;Ryu Kwan Woo
    • The KIPS Transactions:PartA
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    • v.12A no.4 s.94
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    • pp.321-326
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    • 2005
  • We present an interactive cloth simulation method based on the mass-spring model, which is the most widely used one in the field of cloth animation. We focus especially on the case where relatively strong forces are applied on relatively small number of mass-points. Through distributing the forces on some specific points to the overall mass-points, our method simulates the cloth in pseudo-real time. Given a deformed cloth, we start from resolving the super-elasticity effect using Provot's dynamic inverse method [9]. In the next stage, we adjust the angles between neighboring mass-points, to finally remove the unexpected zigzags due to the previous super-elasticity resolving stage.

An Optimized Mass-spring Model with Shape Restoration Ability Based on Volume Conservation

  • Zhang, Xiaorui;Wu, Hailun;Sun, Wei;Yuan, Chengsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1738-1756
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    • 2020
  • To improve the accuracy and realism of the virtual surgical simulation system, this paper proposes an optimized mass-spring model with shape restoration ability based on volume conservation to simulate soft tissue deformation. The proposed method constructs a soft tissue surface model that adopts a new flexion spring for resisting bending and incorporates it into the mass-spring model (MSM) to restore the original shape. Then, we employ the particle swarm optimization algorithm to achieve the optimal solution of the model parameters. Besides, the volume conservation constraint is applied to the position-based dynamics (PBD) approach to maintain the volume of the deformable object for constructing the soft tissue volumetric model base on tetrahedrons. Finally, we built a simulation system on the PHANTOM OMNI force tactile interaction device to realize the deformation simulation of the virtual liver. Experimental results show that the proposed model has a good shape restoration ability and incompressibility, which can enhance the deformation accuracy and interactive realism.

Use of the Mass-Spying Lattice Model for Simulation of Ultrasonic Waves in Austenitic Welds

  • Baek, Eun-Sol;Yim, Hyun-June
    • Journal of the Korean Society for Nondestructive Testing
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    • v.26 no.1
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    • pp.30-39
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    • 2006
  • Feasibility is studied for an application of the mass-spring lattice model (MSLM), a numerical model previously developed for unidirectional composites, to the numerical simulation of ultrasonic inspection of austenitic welds modeled as transversely isotropic. Fundamental wave processes, such as propagation, reflection, refraction, and diffraction of ultrasonic waves in such an inspection are simulated using the MSLM. All numerical results show excellent agreement with the analytical results. Further, a simplified model of austenitic weld inspection has been successfully simulated using the MSLM. In conclusion, a great potential of the MSLM in numerically simulating ultrasonic inspections of austenitic welds has been manifested in this work, though significant further efforts will be required to develop a model with field practicality.

Two-Dimensional Numerical Modeling and Simulation of Ultrasonic Testing

  • Yim, Hyun-June;Baek, Eun-Sol
    • Journal of the Korean Society for Nondestructive Testing
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    • v.22 no.6
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    • pp.649-658
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    • 2002
  • As an attempt to further improve the reliability and effectiveness of ultrasonic testing (UT), a two-dimensional numerical simulator of UT was developed. The simulator models the wave medium (or test object) using the mass-spring lattice model (MSLM) that consists of mass-points and springs. Some previous simulation results, obtained by using MSLM, are briefly reviewed in this paper, for propagation, reflection, and scattering of ultrasonic waves. Next, the models of transmitting and receiving piezoelectric transducers are introduced with some numerical results, which is a main focus of this paper. The UT simulator, established by combining the transducer models with the MSLM, was used to simulate many UT setups. In this paper, two simple setups are considered as examples, and their simulated A-scan signals are discussed. The potential of the MSLM, transducer models, and the UT simulator developed in this study to be used in the actual UT is confirmed.