• 제목/요약/키워드: Marketing elements

검색결과 453건 처리시간 0.028초

The Reaction of Vietnam's Generation Z to Online TV Advertising

  • AO, Hoai Thu;NGUYEN, Cong Van
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제7권5호
    • /
    • pp.177-184
    • /
    • 2020
  • The paper examines the reaction of the Z-Vietnam generation to online TV advertising (TVC), which elements of online TV advertising has a positive influence, which factors do not affect or negatively affect their consumption decisions for the advertised goods. Data for the study was collected from 300 Vietnam's Generation Z in Ho Chi Minh City through live interviews or questionnaires through Google Docs Forms, with over 30 questions. The six basic factors that influence the reactions of Generation Z consumers are information, entertainment, irritation, credibility, interaction, and advertising value. The research results show that, due to the influence of social media and generational characteristics, most consumers of the Generation Z in Vietnam have a favorable attitude towards online TV advertising, and they appreciate this form of advertising. Information element, irritation, credibility and entertainment have a strong and positive impact on TVC. The other two factors are advertising value and interaction, which does not significantly affect the reaction of this generation. This study needs to be checked and reviewed by subsequent studies on a larger scale and in a wider scope because the study only conducted random sampling on a small scale, did not meet the requirements for representation and generality.

패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 - (Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes -)

  • 임현정;박혜원
    • 패션비즈니스
    • /
    • 제9권4호
    • /
    • pp.1-15
    • /
    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

대체현실게임기반의 게임화 가능성 : 프로야구매니저게임을 중심으로 (Possibility for Gamification based on Alternate Reality Game : Toward Pro-baseball Manager Game)

  • 한상근;송승근
    • 스마트미디어저널
    • /
    • 제4권1호
    • /
    • pp.52-57
    • /
    • 2015
  • 최근 게임과 무관한 분야에 게임적인 요소를 가미한 게임화 마케팅 기법이 등장하고 현실과 가상의 경계가 허물어지는 대체 현실 게임이 출현하는 등 기존 게임의 범위를 넘어서는 새로운 차원의 게임이 나타나고 있다. 이러한 가능성이 온라인 야구 시뮬레이션 장르의 게임에 도입되고 있다. 본 연구는 최근 인기 있는 프로야구 매니저 게임을 대상으로 3명의 피험자를 통해 GOMS 모형을 구축하는 탐색적 연구이다. 이를 위해 피험자를 대상으로 게임을 플레이한 후에 게임을 통해서 경험한 내용을 녹취하고 녹취된 어휘들을 분석하여 프로야구매니저 게임에 대한 GOMS의 목표(Goal)에 대한 위계적 구조를 개발하였다. 이를 통해 가상과 실제의 경계를 허물고 둘 간의 상호작용으로 대체현실게임의 게임화 가능성을 모색하였다.

국내 수입브랜드의 특성과 현지화전략과의 관계연구 (Study on the Relationship between Brand Characteristics and Localization Strategy of Imported Brands in Korean Market)

  • 한지희;고은주
    • 한국의류학회지
    • /
    • 제31권8호
    • /
    • pp.1180-1189
    • /
    • 2007
  • The purpose of this study is to search the level of localization strategy of imported brands in Korean Market, to investigate relationship between the brand characteristics and localization strategy, and to study the case about localization strategy of the brand selected according to the type of brand. The survey research was employed and for the data analysis, descriptive statistics, one-way ANOVA, and multiple-regression were used. For the case study, interview with the person who works in the each kind of company was used. The results of this study were as follows: Firstly, the level of localization strategy is found in order price, place, promotion and product. Secondly among the brand characteristics, type of brand, proportion of garments, price zone, launching time, number of shop are related with localization strategy, but turnover and number of the staff are not. Thirdly, license brand has the characteristics like as national brands and the differences between the branch and the agent is confidence and communication that are the basic elements of localization. This study can help national brands to refer the localization strategy and provide the understanding of localization strategy of imported brands in Korean fashion market.

The Role of Narrative Transportation in Web Series as Branded Entertainment

  • SULESTARINI, Yusarifah;WULANDARI, Nuri;NASUTION, Reza A.
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제7권11호
    • /
    • pp.439-447
    • /
    • 2020
  • The dynamics of communications powered by the Internet, specifically from the increased use of social media, has led marketers to find creative channels to engage with the customers. One of the recent channels, "branded entertainment", is becoming familiar as an advertising strategy in which the content presented is a marketing tool for the advertising of certain brands. The current study examined the case of a branded-entertainment channel and the mechanism of the advertising instrument that leads to purchase intention. The specific purpose of this research is to investigate whether there is evidence of the role of narrative transportation and the fantasy proneness leading towards purchase of the brand advertised. To arrive at the conclusion, the study using web series sponsored by an artificial sweetener brand and employs a quantitative survey to question the audience. The findings contribute toward the understanding of how consumers respond to branded entertainment via video-sharing platforms. It is indicated that the stories presented in the web series can stimulate the audience to fantasize. Thus, the advertising message conveyed through narrative persuasion can form a favorable attitude toward the brand, which leads to intention to purchase. Practical elements are identified along with limitations and future research suggestions.

음악 공연의 서비스 품질과 관계 품질 간의 관계 (The Relationship between Service Quality and Relationship Quality of Music Performances)

  • 박명숙
    • 한국콘텐츠학회논문지
    • /
    • 제15권5호
    • /
    • pp.88-97
    • /
    • 2015
  • '문화시대'의 도래로 공연예술에 관한 소비자의 관심이 증대되고 있으며, 시장의 저변확대를 위한 마케팅 전략과 이를 위한 연구의 필요성이 제기되고 있다. 따라서 본 연구는 음악 공연에서 관객의 지각된 서비스 품질요인이 관객과의 관계 품질에 미치는 영향에 대해 실증적으로 규명하고자 하였다. 연구 결과, 서비스 품질차원으로서 물리적 환경 품질과 결과 품질은 몰입과 만족에 영향을 미치며, 상호작용 품질은 만족에 유의한 영향을 미치는 것으로 나타났다. 또한 관계 품질에서 몰입과 만족은 충성도에 유의한 영향을 미치는 것으로 나타났다. 본 연구를 통하여 음악 공연을 관람하는 관객들이 몰입하고 만족하기 위해 중요하게 생각하는 서비스 품질요인이 무엇인지를 확인함으로써 관객의 소비 행동을 이해하고 나아가 관객과의 관계 품질을 제고할 수 있는 계기를 제공하고자 한다.

인터넷전화서비스품질 특성이 브랜드 태도에 미치는 영향 연구 : 기술수용모델을 중심으로 (A study of How Internet Telephony Service Quality characteristics Affects Brand attitude : Applying a technology acceptance model)

  • 정경희;조인희;주형준;조재립
    • 대한안전경영과학회지
    • /
    • 제11권3호
    • /
    • pp.199-207
    • /
    • 2009
  • IP Telephony service was restricted to an outgoing call and low quality since the trust domestic IP Telephony service launch of Saerome co. Ltd, in Jan. 2000. However, Interest of IP Telephony service, which is substituted for PSTN, has been highly elated because of the developed equipment softswitch and new technology. This kind of importance and marketing of VoIP are recognized to telecommunication providers. With this trend, they try to administrate customer satisfaction and invest R&D to survive in this hard competition and unexpected change. To achieve this objective, they should try to realize the searching process of the quality decision attribution (QDA). However, there is little research on the aspect of service quality of Internet telephony so far. For this, the investigator established the tangibles, the reliability, the responsibility, the assurance, the empathy, the charge with information sources as core elements. In order to examine the influence of IP Telephony service upon the attitudes toward a brand and the purchase intention.

추구편익에 따른 음식관광 시장세분화 - 로컬푸드 및 농가 레스토랑 방문객을 대상으로 - (The Benefit Sought Segmentation of Food Tourists - Local Food and Farm Restaurant' Visitors -)

  • 박덕병;이민수
    • 농촌지도와개발
    • /
    • 제23권3호
    • /
    • pp.321-334
    • /
    • 2016
  • Food is one of the essential elements of the tourist experiences. The study aims to segment food tourists for benefit sought. This study attempted to segment tourists who had experienced local food at tourist destinations by their benefit sought to meet local food. A self-administered survey was obtained from 498 visitors in the study areas. Results from the factor analysis show that the most explained variances of benefit sought were food taste (17.2%) and refresh (12.9%). Five distinct segments were identified based on the benefits; family seeker (17.6%), passive seeker (15.1%), want-it-all seeker (23.1%), raw material seeker (31.8%), gastronomic seeker (12.4%). In addition, a significant difference in the characteristics of tourists who had tasted local food at tourist destinations was observed in terms of occupation, income, education, expenditure for food, and tour distance. Implications are discussed relative to marketing strategies.

Alexander McQueen 컬렉션에 표현된 메이크업의 도상학적 해석 (Iconological Interpretation of Makeup depicted in Alexander McQueen's Collection)

  • 김현미;김숙현;장애란
    • 복식
    • /
    • 제60권10호
    • /
    • pp.118-132
    • /
    • 2010
  • The purpose of the research is to develop a systematic model to interpret makeup signs through a case analysis of makeup shown in Alexander McQueen's ready-to-wear collections from 2001 to 2010 and to prove an importance of makeup as a communication medium to deliver social and cultural values. This research employed Panofsky's Iconology theory to analyze data. This theory consists of three steps to interpret the meaning of a work: (1) pre-iconographical description, (2) iconographical analysis, and (3) iconological interpretation. Alexander McQueen's makeup was analyzed with the three steps in order. As a result of the pre-iconographical description step, makeup styles (icons) in his collections are identified which are Egyptian style, Gothic style, Androgynous style, Victorian style, Fantasia style, and Futuristic variant style. The iconographical analysis step identified that the elements used in his makeup are inspired by his identity and life. In the final step of iconological interpretation, the researcher concluded that Alexander McQueen's makeup expresses social, cultural, and aesthetical value of the time period when the collection was created. His makeup shows postmodernism that accepts a diversity of views (the pluralism) and humanism, romantic narcissism that is his personality trait, and avant-garde that pursues a new, creative aesthetics.

지능정보사회의 전파와 전파 산업의 중요도 분석 (An Analysis of Importance of Radio Spectrum and Radio Industry in Intelligent Information Society)

  • 박석지;박덕규
    • 한국전자파학회논문지
    • /
    • 제28권8호
    • /
    • pp.589-602
    • /
    • 2017
  • 본 논문에서는 미래 지능정보사회에 대비하여 전파 생태계를 진흥하기 위한 전파와 전파 산업에 대한 시각과 중요도의 인식의 변화를 분석하였다. 이를 위해 미래 사회의 변화에서 나타난 전파에 대한 인지도와 중요도에 대한 분석 방법을 정립하였다. 또한 전파 및 전파 산업의 중요도에 대한 인식 변화를 도출하기 위해 설문조사를 통해 분석하였다. 이 결과 및 함의로부터 미래사회에 대비한 전파 이용의 활성화를 위하여 필요한 대응방향을 제시하였으며, 전파의 산업적 중요성 면에서 전파가 다양하게 이용되어 경제사회적으로 가치와 파급 효과를 갖고 시장을 창출해 가기 위한 5대 방안을 제안하였다.