• Title/Summary/Keyword: Marker Technique

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Techniques on Multi-Marker for the Implementation of Augmented Reality (증강현실 구현을 위한 Multi-Marker에 관한 기법)

  • Kim, Hag-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.109-116
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    • 2010
  • This study is intended to propose a technique that can trace objects by utilizing the multimarker method in the Marker Recognition which is a bridge way connecting virtuality and reality in complex environments or in a condition hands become obstacles. In the existing marker method, the object becomes blinking when the maker is blocked since this method relies only on single marker. However, the researcher was able to confirm the appearance of augmented object when the marker was blocked for the multiple markers replaced the blocked one. In order to implement such technique, multi-marker estimation was utilized with perspective matrix. The advantage is the fast estimation process for there is no need of other calculation. The implemented technique can detect markers and locate their positions, represent 3-D object in various circumstances.

A Filtering Technique for Stable Marker Tracking in Mobile Augmented Reality (모바일 증강현실 환경에서 안정적인 마커 추적을 위한 필터링 기법)

  • Yoon, Chang-Pyo;Lee, In-Kyung;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.297-299
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    • 2017
  • Recently, the application fields of augmented reality(AR) are rapidly increasing, and related contents are also increasing in demand. In this way, object-based marker recognition is required for service of AR contents in mobile environment. At this time, in order to provide information corresponding to the marker, a technique of generating and servicing a virtual object corresponding to a specific marker is used. However, when a virtual object corresponding to a marker is held on the AR screen, a phenomenon occurs that an object of the marker unstably shakes due to various reasons such as camera shake and camera movement. As described above, the AR service based on the mobile device has a problem that it is difficult to represent objects stably. In this paper, we propose a stable marker recognition and tracking technique by applying the filtering technique according to the physical state change of the device when recognizing fixed markers in mobile AR environment.

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CEM Contextual Data Creation and Extraction Technology based on OOK of Augmented Reality (증강현실에서 OOK 기반의 CEM 맥락 데이터 생성 및 추출 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.20-30
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    • 2012
  • The biggest advantage of AR is that it allows unique experience in the real world through a virtual object. However, there is a limit in the marker techniques to do registration for the virtual object. Therefore, it is possible for a complication that only allows restrictive interaction to come up. This paper provides marker technique of the next generation which can supplement limitations of existing marker technique. Such marker is a combination of IR LED's, and is a convergence of LED VCL concepts of M2M. Environment where the user belongs to and their unique choice will be expressed into one context. Also, the context will be delivered to the system through OOK IR LED marker algorithm. Marker can be operated on the spot to change virtual objects according to the user's taste, registration can be done at the same time for several virtual objects, and control become possible.

Development of the Method Allowing DNA Size Markers to be Ambient Storage with Lyophilized Type (상온보관이 가능한 건조체 명태의 DNA size marker)

  • 전복환;강성원;서정원;이규식;조유진;박종구
    • KSBB Journal
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    • v.17 no.1
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    • pp.106-109
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    • 2002
  • Gel electrophoresis of DNA is a well known technique in molecular biology. This technique is simple, rapid to perform, and capable of adequately separating fragments of DNA. A number of mixtures of DNA fragments ("DNA size markers") are frequently employed in a purpose of extrapolating the sizes or the amount of DNA molecules during gel electrophoresis. DNA size markers are constructed by digesting plasmid DNA, bacteriophage DNA, or recombinant DNA molecules with one or more restriction enzymes. However, liquid suspension containing DNA size marker needs to be kept at a low temperature during storage and shipping. In an attempt to maintain the DNA samples at room temperature for extended period of time, lyophilization of DNA with addition of nuclease inhibitor was studied. Gel loading buffer was also added to the lyophilized DNA to provide additional convenience such that DNA size marker was the "ready-to-use" followed by simply reconstituting with distilled water.

Real Time Maker Detection Algorithm for Motion Analysis (운동분석 및 측정을 위한 실시간 마커 인식 알고리즘)

  • Lee, Seung-Min;Lee, Ju-Yeon;Hwang, Jun;Kim, Mun-Hwa
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1367-1376
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    • 1998
  • In this paper we propose an real time marker detection algorithm for motion analysis both in 2 dimensions and 3 dimensions with CCD camera and rfame grabber only which has no image processor. The main algorithm consists of the following 3 algorithms; 1) the tracing algorithm that makes it possible to predict the expected marker location by narrowing the searching boundary, 2) the searching algorithm that detects the marker in the expected boundary using Ad-hoc previous screen search technique, tornado search method rotate diagonal search method search technique, 3) the algorithm that finds the central point of the detected marker. We try to narrow the searching boundary for real time processing. Also, it is able to find the central point of the detected marker much faster than typical contour tracing algorithm.

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Expression Technique of the Plurality IR LED Marker using OOK Method for Augmented Reality (증강현실에서 OOK 기법을 이용한 다수의 IR LED 마커 표현 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.433-438
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    • 2012
  • With technologies available now, there are only a few virtual objects that augmented reality content can create. So, wider application of it is limited. If people want to realize any augmented reality content, out of a vast amount of materials available as well as virtual objects, the number of virtual objects that markers can render should be made to go up along with the content. In a precedent study, IR LEDs markers render marker information following On-Off signals. The number of LEDs should be raised to render as much information as possible, subsequently leading to the problem of oversized markers. This problem can be solved by generating data signals through the blinking of LEDs. This research puts forward OOK Code algorithm that represents the mode of data transmission using the light of LEDs. The amount of information that can be rendered by a marker increases and the size of the marker gets smaller, which is a merit, when it receives data signals from light.

Marker Recognition System for the User Interface of a Serious Case (중증환자 인터페이스를 위한 마커 인식 시스템)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Jung, Sung-Tae
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.191-198
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    • 2007
  • In this paper, we present a marker detection and recognition method from camera image for a disabled person to interact with a server system which can control appliance of surrounding environment. It converts the camera image to a binary image by using multi-threshold and extracts contours of objects in the binary image. After that, it approximates the contours to a list of line segments. It finds rectangular markers by using geometrical features which are extracted from the approximated line segments. It normalizes the shape of extracted markers into exact squares by using the warping technique. It extracts feature vectors from marker image by using principal component analysis and then recognizes the marker. The proposed marker recognition system is robust for light change by using multi-threshold. Also, it is robust for angular variation of camera by using warping technique and principal component analysis. Experimental results show that the proposed method achieves 100% recognition rate at maximum for 21 markers and execution speed of 12 frames/sec.

Six-degree-of-freedom Manipulator Displacement Measurement using Stereo Vision (스테레오비전을 이용한 6자유도 머니퓰레이터 변위 측정)

  • Lee, Dong-Hyeok;Baek, So Young;Cho, Nahm Gyoo
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.2
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    • pp.191-198
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    • 2015
  • In this paper, six-degree-of-freedom (DoF). Displacement measurement technique using a compact stereo-vision system is proposed. The measuring system consists of a camera, an optical prism, two plane mirrors, and a planar marker on a target. The target was attached on an object so that its six-DoF displacement can be calculated using a proposed coordinates estimating algorithm and stereo images of the marker. A prototype was designed and fabricated for performance test. From the test results, it can be confirmed that the proposed measuring technique can be applied to monitoring and control of various manipulators.

Numerical Simulation of a Near shore Tsunami Using a Digital Wave Tank Simulation Technique (디지털 수치수조 기법에 의한 연안 Tsunami의 수치 시뮬레이션)

  • 박종천;전호환
    • Journal of Ocean Engineering and Technology
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    • v.17 no.6
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    • pp.7-15
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    • 2003
  • A Digital Wave Tank simulation technique, based on a finite-difference method and a modified marker-and-cell (MAC) algorithm, is applied in order to investigate the characteristics of nonlinear Tsunami propagations and their interactions with a 2D sloping beach, Ohkushiri Island, and to predict maximum wove run-up around the island. The Navier-Stokes (NS) and continuity equation are governed in the computational domain, and the boundary values are updated at each time step, by a finite-difference time-marching scheme in the frame of the rectangular coordinate system. The fully nonlinear, kinematic, free-surface condition is satisfied by the modified marker-density function technique. The near shore Tsunami is assumed to be a solitary wave, and is generated from the numerical wave-maker in the developed Digital Wave Tank. The simulation results are compared with the experiments and other numerical methods, based on the shallow-water wave theory.

NUMERICAL SIMULATIONS OF FULLY NONLINEAR WAVE MOTIONS IN A DIGITAL WAVE TANK (디지털 파랑 수조 내에서의 비선형 파랑 운동의 수치시뮬레이션)

  • Park, J.C.;Kim, K.S.
    • Journal of computational fluids engineering
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    • v.11 no.4 s.35
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    • pp.90-100
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    • 2006
  • A digital wave tank (DWT) simulation technique has been developed by authors to investigate the interactions of fully nonlinear waves with 3D marine structures. A finite-difference/volume method and a modified marker-and-cell (MAC) algorithm have been used, which are based on the Navier-Stokes (NS) and continuity equations. The fully nonlinear kinematic free-surface condition is implemented by the marker-density function (MDF) technique or the Level-Set (LS) technique developed for one or two fluid layers. In this paper, some applications for various engineering problems with free-surface are introduced and discussed. It includes numerical simulation of marine environments by simulation equipments, fully nonlinear wave motions around offshore structures, nonlinear ship waves, ship motions in waves and marine flow simulation with free-surface. From the presented simulations, it seems that the developed DWT simulation technique can handle various engineering problems with free-surface and reliably predict hydrodynamic features due to the fully-nonlinear wave motions interacting with such marine structures.