• Title/Summary/Keyword: Mapping Technology

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A Study of Algorithm for Digital Technology (디지털 기술의 알고리즘에 관한 연구)

  • Youn, Choong-Mo;Kim, Jae-Jin
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.633-637
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    • 2009
  • In this paper, we present the reuse module library generating algorithm and register-transfer (RT) library generating algorithm considering the power consumption of reuse module for field-programmable gate array (FPGA) technology mapping in order to implement into the circuit for calculating power consumption. To realize the circuit of calculation of power consumption, the FPGA is selected. Considering lookup table (LUT) conditions of selected FPGA, technology mapping process is conducted to minimize the total power consumption. With these information, the circuit is realized using suitable given power consumption among allocated results of modules.

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A WEATHERED IMAGE GENERATION METHOD FOR LANDSCAPE SIMULATION

  • Mukai, Nobuhiko;Morino, Masashi;Kosugi, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.816-820
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    • 2009
  • In landscape simulatin, it is necessary to express very realistic image generated by computer graphics. One solution is to use texture mapping; however, it needs a lot of work and time to obtain images for texture mapping since there are huge variety of images for buildings, roads, stations and so on, and the landscape image is diverse due to the weather and time. Especially, weathered images such as stain on walls, crack on roads and so forth, are needed to make the landscape image very realistic. These weathered images do not have to be strict so that it saves a lot of work and time for obtaining the images for texture mapping if we can generate a variety of weathered images automatically. Therefore, this paper describes how to generate a variety of weathered images automatically by changing the weathered shape of the original image.

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TIN Based Geometric Correction with GCP

  • Seo, Ji-Hun;Jeong, Soo;Kim, Kyoung-Ok
    • Korean Journal of Remote Sensing
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    • v.19 no.3
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    • pp.247-253
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    • 2003
  • The mainly used technique to correct satellite images with geometric distortion is to develop a mathematical relationship between pixels on the image and corresponding points on the ground. Polynomial models with various transformations have been designed for defining the relationship between two coordinate systems. GCP based geometric correction has peformed overall plane to plane mapping. In the overall plane mapping, overall structure of a scene is considered, but local variation is discarded. The Region with highly variant height is rectified with distortion on overall plane mapping. To consider locally variable region in satellite image, TIN-based rectification on a satellite image is proposed in this paper. This paper describes the relationship between GCP distribution and rectification model through experimental result and analysis about each rectification model. We can choose a geometric correction model as the structural characteristic of a satellite image and the acquired GCP distribution.

Vague Continuous Mappings

  • Lim, Pyung-Ki;Kim, So-Ra;Hur, Kul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.2
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    • pp.157-164
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    • 2010
  • Up to now, in the area of fuzzy topology, almost all the researchers have investigated fuzzy continuities by using ordinary mappings. However, in this paper, we study continuities by using fuzzy mappings introduced by Demirci [2].

Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

FUZZY PROCESSING BASED ON ALPHA-CUT MAPPING

  • Stoica, Adrian
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.1266-1269
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    • 1993
  • The paper introduces a new method for fuzzy processing. The method allows handing a piece of information lost in the classic fuzzification process, and thus neglected by other methods. Processing the result after fuzzification is sustained by the interpretation that the input-output set mapping, specified by the IF-THEN rules, can be regarded as a direct mapping of their corresponding alpha-cuts. Processing involves just singletons as intermediary results, the final result being a combination of singletons obtained from fired rules.

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ON GENERALIZED NONLINEAR QUASIVARIATIONAL INEQUALITIES

  • Li, Jin-Song;Kang, Shin-Min
    • East Asian mathematical journal
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    • v.25 no.2
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    • pp.141-146
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    • 2009
  • In this paper, we introduce a new generalized nonlinear quasivariational inequality and establish its equivalence with a xed point problem by using the resolvent operator technique. Utilizing this equivalence, we suggest two iterative schemes, prove two existence theorems of solutions for the generalized nonlinear quasivariational inequality involving generalized cocoercive mapping and establish some convergence results of the sequences generated by the algorithms. Our results include several previously known results as special cases.

Real-time Polygon Generation and Texture Mapping for Tele-operation using 3D Point Cloud Data (원격 작업을 위한 3 차원 점군 데이터기반의 실시간 폴리곤 생성 및 텍스처 맵핑 기법)

  • Jang, Ga-Ram;Shin, Yong-Deuk;Yoon, Jae-Shik;Park, Jae-Han;Bae, Ji-Hun;Lee, Young-Soo;Baeg, Moon-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.928-935
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    • 2013
  • In this paper, real-time polygon generation algorithm of 3D point cloud data and texture mapping for tele-operation is proposed. In a tele-operation, it is essential to provide more highly realistic visual information to a tele-operator. By using 3D point cloud data, the tele-operator can observe the working environment from various view point with a reconstructed 3D environment. However, there are huge empty space in 3D point cloud data, since there is no environmental information among the points. This empty space is not suitable for an environmental information. Therefore, real-time polygon generation algorithm of 3D point cloud data and texture mapping is presented to provide more highly realistic visual information to the tele-operator. The 3D environment reconstructed from the 3D point cloud data with texture mapped polygons is the crucial part of the tele-operation.

Principle and Application of 'Image-mapping' in-situ U-Pb Carbonate Age-dating ('Image-mapping' in-situ U-Pb 탄산염광물 연대측정법의 원리 및 적용)

  • Ha Kim;Seongsik Hong;Chaewon Park;Jihye Oh;Jonguk Kim;Yungoo Song
    • Economic and Environmental Geology
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    • v.56 no.2
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    • pp.115-123
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    • 2023
  • We introduce a new 'image-mapping' in-situ U-Pb dating method using LA-ICP-MS, proposed by Drost et al. (2018), and show the characteristics and usability of this method through several examples of absolute age results determined by first applying it to samples from the Joseon Supergroup of the Early Paleozoic Era in Korea. Unlike the previous in-situ spot analysis, this in-situ U-Pb dating method for carbonate minerals can determine the absolute age with high reliability by applying the 'image-mapping' method of micro-sized domains based on micro-textural observation, as well as determine the absolute age of multiple geological 'events' that occurred after deposition. This was confirmed in the case of determining the syn-depositional age and the multiple post-depositional ages from carbonate minerals of the Makgol and the Daegi Formations. Therefore, if the 'image-mapping' in-situ U-Pb dating method is applied to determine the absolute age of various types of carbonate minerals that exist in various geological environments throughout the geologic era, it will be possible to secure new geological age information.

A Study on Optimized Mapping Environment for Real-time Spatial Mapping of HoloLens

  • Hwang, Leehwan;Lee, Jaehyun;Hafeez, Jahanzeb;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.1-8
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    • 2017
  • Recently, the development of the head mounted display (HMD) device has attracted a great deal of attention to the actual contents. Especially, Augmented Reality (AR), which is a mixture of actual information and virtual world information, is focused on. AR HMD is able to interact by arranging virtual objects in real space through spatial recognition using depth camera. In order to naturally mix virtual space with real space, it is necessary to develop a technology for realizing spatial mapping information with high accuracy. The purpose of this paper is to evaluate the optimal configuration of augmented reality application program by realizing accurate spatial mapping information when mapping a real space and an object placement environment using HoloLens. To do this, we changed the spatial mapping information in real space to three levels, which are the number of meshes used in cubic meters to scan step by step. After that, it was compared with the 3D model obtained by changing the actual space and mesh number. Experimental result shows that the higher the number of meshes used in cubic meters, the higher the accuracy between real space and spatial mapping. This paper is expected to be applied to augmented reality application programs that require scanning of highly mapped spatial mapping information.