• Title/Summary/Keyword: Manager Protocol

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Internet-Based Remote Control System Using Power Line Communication (전력선 통신을 이용한 인터넷 기반 원격 제어 시스템)

  • 차주헌;전희연;김재덕;김근영
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.523-528
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    • 2001
  • In this paper, we describe the internet-based remote home automation system that con control and manage home appliances or digital devices bi-directionally through Internet. The platform-independency of VRML and Java applet enables users to access their home appliances and to check current state of them in t he virtual reality environment. The main focus is on three aspects. One is on the virtual reality technology to support the user interface efficiently by using 3D GUI in web-browser. Another is on the system architecture that consists of Home server and its manager server called Gate server in this paper. These servers have been implemented by Java RMI which is the basic single programming interface for distribution of objects and services using Java technology. The third, remote PLC controller and each digital devices are composed of home networking by PLC using CEBus protocol.

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Self-Organization of Fuzzy Rules for Netwrok Performance Manager (퍼지 네트워크 성능관리기의 퍼지 룰 자기 구성)

  • Kim, In-Jun;Lee, Gyoung-Chang;Lee, Sang-Ho;Lee, Suk
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.379-383
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    • 1997
  • This paper focuses on self-organization of fuzzy rules for performance management of computer communication networks serving manufacturingsystems. The performance managment aims to improve the network performance in handling various types of messages by on-line adjustment of protocol parameters. The principle of fuzzy logic has been used in repressenting the knowledge of human expert on the performance management and in deriving manafement decisions. In this paper, we present an of this self-organization is domonstrated by discrete simulation of an IEEE 802.4 network.

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Introducing Software Defined Radio to 4GWireless: Necessity, Advantage, and Impediment

  • Zamat, Hassan;Nassar, Carl R.
    • Journal of Communications and Networks
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    • v.4 no.4
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    • pp.344-350
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    • 2002
  • This work summarizes the current state of the art in software radio for 4G systems. Specifically, this work demonstrates that classic radio structures, e.g., heterodyne reception, homodyne reception, and their improved implementations, are inadequate selections for multi-mode reception. This opens the door to software defined radio, a novel reception architecture which promises ease in multi-band, multi-protocol design. The work presents the many advantages of such an architecture, including flexibility, reduced cost via component reduction, and improved reliability via, e.g., the elimination of environmental instability. The work also explains the limitations that currently curtail the widespread use of SDR, including issues surrounding A/D converters, management of software and power, and clock generation. This provides direction for future research to enable the broad applicability of SDR in 4G cellular and beyond.

Fault Tolerance System running on Distributed Multimedia (분산 멀티미디어에서의 결함 허용 시스템)

  • Hong, Sung-Ryong;Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.123-126
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    • 2015
  • This paper described fault tolerance system running on distributed multimedia. We implemented the error manager service so that the users participated in distribute multimedia collaborative work may refer synchronized error objects as the same view to others. distributed multimedia environment are based on IP-USN(Internet Protocol - Ubiquitous Sensor Network) and M2M(Machine to machine). This is a system that is suitable for detecting, sharing and recovering software error in distribute multimedia CSCW(Computer Supportes Cooperated Work) environment. With error synchronization system, a group cooperating users can synchronize error applications.

Agent-based Collaborative Design Environment using WWW (WWW을 이용한 에이전트 기반 공동 설계 환경 개발)

  • 안상준;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.31-39
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    • 1998
  • This paper deals with a development of the system that implements a collaborative design environment with some intelligent agents on the m. Intelligent agents can design collaboratively trough an interchange of messages in their special domains. Such a collaborative design of agents is achieved on the WWW. In this paper, we propose special agents named intercessor and DCM (Dynamic Connection Manager) and suggest new connection architecture using these agents in the WWW in order to improve the pre-existed agent connection architecture. The proposed agents are developed using Java language and JATLite API. We apply the these agents to the new architecture and show some possibilities that the agent connection architecture can be extended in the WWW Agents interchange messages with others using KOML (Knowledge Query and Manipulation Language), agent communication protocol and language, and deal with message autonomously according to their rule base. Agents register and connect dynamically trough the intercessor agent, and infer from their.

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An introduction to the MMI system of strip casting Process (박판주조공정의 MMI 시스템 소개)

  • Joo, Moon-G.;Lee, D.S.;Kim, Y.H.;Kang, T.
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2778-2780
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    • 2000
  • MMI system for strip caster 2 is described. It has been developed as a PC-based MMI system whose data is collected from the VME-based control system by ETHERNET. MMI elements that mimic the caster and its utilities are designed by using commercial program. In order to implement the UDP/IP communication in MMI, UDP/IP manager program with DDE that is a intercommunication protocol in MS-window is developed and connected with MMI mimics. Operator commands in MMI system are carried out immediately in VME system and the responses are displayed on MMI system. The developed MMI system has been proven to be convenient and stable through the operation of the past 5 years.

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Design of a Multi-Agent System Architecture for Implementing CPFR (CPFR 구현을 위한 다중 에이전트 시스템 구조설계)

  • Kim, Chang-Ouk;Kim, Sun-II;Yoon, Jung-Wook;Park, Yun-Sun
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.1
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    • pp.1-10
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    • 2004
  • Advance in Internet technology has changed traditional production planning and control methods. In particular, collaborations between participants in supply chains are being increasingly addressed in industry for enhancing chain-wide productivity. A representative paradigm that emphasizes collaboration in production planning and control is CPFR(Collaborative Planning, Forecasting and Replenishment). In this paper, we present a multi-agent system architecture that supports the collaborations specified in CPFR. The multi-agent system architecture consists of event manager, data view agent, business rule agent, and collaboration agent. The collaboration agent systematically controls negotiation between supplier and buyer with the aid of collaboration protocol and blackboard. The multi-agent system has been implemented with EJB(Enterprise Java Beans).

Design of Web based SNMP Network Management Manager and Operator Interface using EWS Function for High-Speed Router (고속 라우터 시스템의 Web 기반 SNMP 망관리 매니저와 EWS 기능을 이용한 운용자 정합기능 설계)

  • 조주영;백승진;하은주;박종태
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.472-474
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    • 2001
  • 인터넷 사용자들의 요구에 부응하기 위해 인터넷 트래픽은 점차 멀티미디어화, 고대역화로 나아가고 있다. 이에 따라 초고속 통신망의 구축이 전 세계적으로 활발히 이루어지고 있으며 고속의 백본망에서 고속 라우터의 중요성이 대두되었다. 고속 라우터는 차세대 인터넷 환경의 핵심장비이며, 고속 라우터를 안정적이며 효율적으로 관리하는 것이 중요한 문제로 대두되고 있다. 아울러 현재 고속 라우터에서 제공하는 다양한 응용 서비스를 효율적이고, 편리한 방법으로 제공할 수 있도록 해주는 망관리 매니저의 역할이 중요하다. 본 논문에서는 고속 라우터 시스템의 Web 기반 SNMP(Simple Network Management Protocol) 망관리 메니저 기능과 EWS(Embedded Web Server)을 이용한 운용자 정합기능을 설계하였다.

An Error Manager running on SIP of Computer Supported Cooperated Work (컴퓨터 지원 협력 작업의 세션 초기 프로토콜에서 실행되는 오류 관리기)

  • Ko, Eung-Nam
    • Annual Conference of KIPS
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    • 2008.05a
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    • pp.698-701
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    • 2008
  • 본 연구는 멀티미디어 세션에 참여한 참여자간의 효율적인 의사소통과 상호협력 환경의 향상을 위하여 다양한 형태로 응용의 변화를 주는 세션 초기 프로토콜(SIP: Session Initiation Protocol)에서의 오류 관리기의 설계에 대한 연구이다. 제안하고자 하는 오류 관리기를 이용하면 멀티미디어 응용개발 환경에서의 오류 발생 시에 객체를 동적으로 생성 및 제거함으로써 자신의 컴퓨터 시스템 상황에 맞는 세션 초기 프로토콜에서의 세션을 진행할 수 있고, 유동적인 네트워크 트래픽에서도 진행 중인 세션 초기 프로토콜에서의 세션을 유지시킬 수 있을 뿐만 아니라, 오류가 발생된 응용을 제외한 객체만의 조합으로 다양한 형태의 세션 초기 프로토콜에서의 세션을 만들 수 있다.

Design and Implementation of Sinkhole Router based IP Tracing System (싱크홀 라우터 기반 IP 추적 시스템 설계 및 구현)

  • Lee, Hyung-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.10
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    • pp.2733-2740
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    • 2009
  • An advanced and proactive response mechanism against diverse attacks on All-IP network should be proposed for enhance its security and reliability on open network. There are two main research works related to this study. First one is the SPIE system with hash function on Bloom filter and second one is the Sinkhole routing mechanism using BGP protocol for verifying its transmission path. In this study, we proposed an advanced IP Tracing mechanism based on Bloom filter and Sinkhole routing mechanism. Proposed mechanism has a Manager module for controlling the regional router with using packet monitoring and filtering mechanism to trace and find the attack packet's real transmission path. Additionally, proposed mechanism provides advanced packet aggregation and monitoring/control module based on existing Sinkhole routing method. Therefore, we can provide an optimized one in All-IP network by combining the strength on existing two mechanisms. And the Tracing performance also can be enhanced compared with previously suggested mechanism.