• Title/Summary/Keyword: Man-environment interface

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The Development of The Simulation Environment for Operating a Simultaneous Man/Unmanned Aerial Vehicle Teaming (유/무인 항공기 복합운용체계 검증을 위한 시뮬레이션 환경 구축)

  • Gang, Byeong Gyu;Park, Minsu;Choi, Eunju
    • Journal of Aerospace System Engineering
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    • v.13 no.6
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    • pp.36-42
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    • 2019
  • This research illustrates how the simulation environment for operating the simultaneous man/unmanned aerial vehicle teaming is constructed. X-Plane program, HILS for the ducted fan aircraft (unmanned) and CTLS (manned aircraft) with communication devices are interfaced to simulate the basic co-operational flight. The X-plane and HILS can allow operators to experience the maned and unmanned aircraft operation in the airspace on the ground in turn they can perform various simulated missions in advance before the actual flight. For the test purpose, the data link between man/unmanned aircraft and ground control station is examined using C Band and UHF radio channels by the manned aircraft.

Implementation of a security system using the MITM attack technique in reverse

  • Rim, Young Woo;Kwon, Jung Jang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.6
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    • pp.9-17
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    • 2021
  • In this paper, we propose a reversely using the "Man In The Middle Attack" attack technique as a way to introduce network security without changing the physical structure and configuration of the existing network, a Virtual Network Overlay is formed with only a single Ethernet Interface. Implementing In-line mode to protect the network from external attacks, we propose an integrated control method through a micro network security sensor and cloud service. As a result of the experiment, it was possible to implement a logical In-line mode by forming a Virtual Network Overlay with only a single Ethernet Interface, and to implement Network IDS/IPS, Anti-Virus, Network Access Control, Firewall, etc.,. It was possible to perform integrated monitor and control in the service. The proposed system in this paper is helpful for small and medium-sized enterprises that expect high-performance network security at low cost, and can provide a network security environment with safety and reliability in the field of IoT and embedded systems.

Development of Vehicle Environment for Real-time Driving Behavior Monitoring System (실시간 운전 특성 모니터링 시스템을 위한 차량 환경 개발)

  • Kim, Man-Ho;Son, Joon-Woo;Lee, Yong-Tae;Shin, Sung-Heon
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.1
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    • pp.17-24
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    • 2010
  • There has been recent interest in intelligent vehicle technologies, such as advanced driver assistance systems (ADASs) or in-vehicle information systems (IVISs) that offer a significant enhancement of safety and convenience to drivers and passengers. However, unsuitable design of HMI (Human Machine Interface) must increase driver distraction and workload, which in turn increase the chance of traffic accidents. Distraction in particular often occurs under a heavy driving workload due to multitasking with various electronic devices like a cell phone or a navigation system while driving. According to the 2005 road traffic accidents in Korea report published by the ROad Traffic Authority (ROTA), more than 60% of the traffic accidents are related to driver error caused by distraction. This paper suggests the structure of vehicle environment for real-time driving behavior monitoring system while driving which is can be used the driver workload management systems (DWMS). On-road experiment results showed the feasibility of the suggested vehicle environment for driving behavior monitoring system.

Task performance under three visual feedback conditions in a teleoperation task (원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도)

  • Yoon, Wan-Jin;Kim, Jin;Cho, Am
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.3-12
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    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

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Development of MMI System for Smart Temperature controller with Android Platform (안드로이드 플랫폼을 탑재한 스마트 온도제어기의 MMI 시스템 개발)

  • Lee, Kap Rai
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.457-465
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    • 2019
  • This paper present developing methods of man-machine interface(MMI) system for smart temperature controller with android platform. This MMI system could communicate with mobile machine. Firstly we present electrical hardware design method of MMI system of smart temperature controller. Smart temperature controller is composed of dual processors. Secondly we develop operating software of MMI system using android development environment. And finally we present verification of MMI systems of smart temperature controller with android platform through field experiment. This MMI system with android platform has rapid development speed due to performance of android platform.

Anthropometric Data Collection for MCR Environment Design of Nuclear Power Plant (원자력 발전소 환경 디자인 설계를 위한 인체측정에 대한 연구)

  • Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
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    • v.6 no.1
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    • pp.47-52
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    • 2010
  • Human Factors Engineering (HFE) for Main Control Room (MCR) of Nuclear Power Plant (NPP) has been applied to optimize the design and operation of Man-Machine Interface (MMI) between operators and their equipment in consideration of physical, psychological and cognitive aspects. However, it has been observed that operators complain about environmental discomfort in the MCR since the operators in the MCR experience excessive stress due to the environmental factors such as inappropriate interior and lighting system. Since the HFE is an essential factor for the high fidelity performance of operators in the MCR, the adequate MCR environment design with HFE rules and guidelines is as much important to enhance the operability and reliability of the MCRs. Therefore, there has been a strong need to design a pleasant environment for the MCR to improve human performance of the operators.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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Development of a Quality Assessment Tool for Software Reuse (재사용 소프트웨어 품질평가 도구 개발)

  • Choi, Eun-Man;Nam, Yoon-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.1948-1960
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    • 1997
  • Quality of a new system is closly related to the quality of components in reuse repository. Quality assessment is essential to construct a reuse library. Definition of quality and method of assessment are totally different in reuse environments. User interface, functionality, performance are main factor in non-reuse development environment. However, reuse environment needs more reusability, extensibility, generality, and maintainability in quality assessment. This paper describes a development of quality assessment tool for multimedia object reuse conponents. Tool gets reuse components described by C++ or IDL, and analyses style, structure, coupling, strength, complexity, understandability, etc. Ultimatly the tool generate quality satisfaction degree for reuse programmers. Quality assessment services are supported in distributed object architecture, CORBA.

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A Virtual 3D Interface System for the Remote Control of Robot Agent (로봇 에이전트의 원격 제어를 위한 가상 3D 인터페이스 시스템)

  • 안현식
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.4
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    • pp.85-90
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    • 2001
  • Recently there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent Therefore it is necessary to develop more humanized interface system from communicating with the robot agent. In this paper a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of robot agent. The proposed system is constructed as manager-agent model and a man can order a job at the 3D virtual interface environment of the manager located remotely Then the robot agent detects a 3D profile data from a range finder automatically and the robot moves the object to the new position in real space. The proposed system supports a advanced interface displaying virtual 3D graphics and real moving images and which makes it possible one to manage the robot agent more conveniently.

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A Study on the Interactive Architecture in Nature Environment

  • Baek, Seung-Man
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.20 no.6
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    • pp.41-46
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    • 2018
  • The context of innovation in which we evolve today, subtracts us in a spacial reality and virtuality (digital) that aimed less and less to interact with natural processes which could converge to new possible relationships in the world. We constantly live in presence of fluctuations and imperceptible natural energies (wind, solar radiation, etc.) defined by flows, their own physicality, which remains without being virtual, elusive. This study first outlines how these energies already exploited within the framework of production, could be thought as interactive of our habitat's space dimension, as a prolongation of a physical and material environment built by men and for men, giving rise to new social, cultural dynamics, and making natural complexity of our space vivid, comprehensible with new visual and physical clues. In recent days, where lifestyles are changing, architecture no longer needs to limit its scope of creation to only built structures. Based on a deeper understanding of human and through new potential advanced technologies (kinetic system, etc), it is time to fundamentally diagnose what environments or devices contribute to our lives. Architecture becomes ${\ll}interface{\gg}$, step up its fundamental role, and newly defines the sturdy image and tectonics of existing environment, establishing a stance to search for a new typology. In the end, building will show two simultaneous and distinctive connections related to its physical existence: reality in its function and irreductibility, in its ability to forge new dynamic connections with its environment, hybridizing the spatial dimension to a new form of physicality, adaptive and incessantly flexible in the dimension time, becoming a vessel for ever changing contemporary lifestyles.