• Title/Summary/Keyword: Man-environment interface

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Conversational Programming System for NC Lathes (I) (선반용 대화형 프로그래밍 시스템(I))

  • 신동수
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.2
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    • pp.29-39
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    • 1998
  • A conversational programming system for turning processes was studied to enhance the user friendliness of a NC Lathe by adopting man-machine interface functions through Delphi programming tool under the Windows 95 environment. Functions of tool collision checking were developed through zone limitation algorithms. Final shape of workpiece was generated by means of tree structure algorithm. Shop floor programming performance was incorporated in the developed CAM module. In order to increase flexibility of the man-machine interface, graphic based programming tools have been developed. A NC turning machine equipped with an open architecture PCNC was used as a test bed of the system. Performance of the system was verified through case studies.

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A Study on the Types of Human Errors for Railway Safety Personnel (철도 안전업무 종사자의 휴먼에러 요인에 대한 조사연구)

  • Ahn, Byeng-Jun
    • Journal of the Korea Safety Management & Science
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    • v.9 no.2
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    • pp.9-17
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    • 2007
  • There is no universally agreed classification of human error, nor is there one in prospect. Thus, a taxonomy is usually made for a specific purpose. To seek the types of human errors in the environment of man-machine interface under the railway industry, we develop a cognitive information processing model incorporating the human's mental states. Using the model, this study investigates the types of human errors about the railway workers. Thus, a survey is conducted for railway safety personnel-locomotive engineers, station employees, and train commanders- in Korean railway company. Through the survey that is designed to investigate four types of human errors from the Questionnaires composed of thirty Questions, we analyze the types of human errors related to railway safety according to affiliated offices, operation shifts, age, and working years. Finally, from the insights of the results some guidelines for the railway safety management are presented.

Nuclear Power Plants' Main Control Room Case analysis for Specialized Space Design (원자력 발전소 주제어실 사례를 통한 특수공간 디자인에 관한 기초적 연구)

  • Lee, Seung-Hoon;Back, Seong-Kyung;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.81-88
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    • 2007
  • Energy consumption has been increased world widely, and the energy retain is one of the most important economic alternatives. These tendencies expand the nuclear power plants not only quantitatively but also qualitatively. Despite of the increasing construction of nuclear power plants and related facilities, every system in main control room(MCR) has been designed and administered solely based on the safety-first principles because of the specificity of nuclear industry. However, recent main control rooms started with the concept that the operators' performance could be optimized though the organic interrelation between human, machine, and environments. Now, it has been recognised in the scope of Ergonomics and Space Design which acknowledge our living spaces as Man-Environment Interface and this change connotes the MCR spaces should be special spaces rather than ordinary spaces. This research investigated domestic and foreign nuclear power plants' MCRs to suggest basic alternatives which can be applied to future MCR. With the review of characteristics of MCR, an integration of interior design, lighting and Ergonomics was explored and classified as types. Futhermore, the classification of environmental characteristics within the relationships between human, machine, and environments was developed through the case analysis of nuclear power plants. The results of this study will provide a basis of space design for system environments that the high level of safety and function are extremely important.

A Haptic Mouse for an Immersive Interface (몰입형 인터페이스를 위한 햅틱 마우스)

  • Kim, Da-Hye;Cho, Seong-Man;Kim, Sang-Youn
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1210-1220
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    • 2011
  • In this paper, we suggest a haptic mouse system as an immersive interface between virtual environment and a human operator. The proposed haptic mouse creates vibrotacitle and thermal sensation to increase the immersion. The vibrotactile module is composed of eccentric motors and a solenoid actuator, and the thermal module consists of a thin-film resistance temperature detector and a Peltier thermoelectric heat pump. In order to evaluate the proposed haptic mouse system, we develop a simple racing game and conduct an experiment. The result of the experiment shows that the proposed haptic mouse system can improve the sense of reality in virtual environment and can be used as an effective interface between virtual environment and a human operator.

The Development of Data Capturing Modules by Speech-Voice Recognition (음성인식에 의한 측량자료취득 모듈개발)

  • 조규전;이영진;차득기
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.3
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    • pp.279-285
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    • 2000
  • Men's desire for the human interface, due to the development of voice processing technology of computer, and the development of intelligent MMI (Man-Machine Interface) computer technology enabled us to operate computers with our voice without using keyboards or other input systems. Especially, by obtaining field data and layout from the complicated surveying environment and applying the voice recognition technology to the actual surveying work, we can save a lot of working hours and costs. According to the result of this study, the real time Geo-Coding and graphic data-coding were possible with only 25 words by connecting the software engine which recognizes 50,000 different words and the voice recognition technology based on the super IC which recognizes 60 different words with the Total-station and the RTK-GPS.

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Development of a Voice User Interface for Web Browser using VoiceXML (VoiceXML을 이용한 VUI 지원 웹브라우저 개발)

  • Yea SangHoo;Jang MinSeok
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.101-111
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    • 2005
  • The present web informations are mainly described in terms of HTML, which users obtain through input devices such as mouse, keyboard, etc. Thus the existing GUI environment have not supported human's most natural information acquisition means, that is, voice. To solve the problem, several vendors are developing voice user interface. However these products are deficient in man -machine interactivity and their accommodation of existing web environment. This paper presents a VUI(Voice User Interface) supporting web browser by utilizing more and more maturing speech recognition technology and VoiceXML, a markup language derived from XML. It provides users with both interfaces, VUI as well as GUI. In addition, XML Island technology is applied to the bowser in a way that VoiceXML fragments are nested in HTML documents to accommodate the existing web environment. Also for better interactivity, dialogue scenarios for menu, bulletin, and search engine are suggested.

An Automatic Generation and Reconfiguration Scheme for UPnP Device User Interface in a Ubiquitous Computing Environment (유비쿼터스 환경에서의 UPnP 장치 사용자 인터페이스의 자동 생성 및 재구성 기법)

  • Kim, Byoung-Oh;Kim, Sung-Il;Lee, Kyung-Min;Lee, Dong-Man
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.747-752
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    • 2006
  • 유비쿼터스 환경에서 사용자는 언제 어디서나 주변에 편재하는 컴퓨팅 장치나 서비스를 활용하여 자신이 필요로 하는 작업을 수행할 수 있다. 이러한 컴퓨팅 장치와 서비스를 제어하기 위한 표준으로서 UPnP(Universal Plug and Play)가 각광을 받고 있다. 하지만, 기존에 개발된 UPnP 장치의 원격 제어 프로그램은 사용자의 상황 정보, 선호도 및 접근 권한에 관계없이 동일한 사용자 인터페이스를 제공하기 때문에 사용자에게 편의를 제공하는데 있어 한계가 있다. 본 논문에서는 이러한 단점을 극복하기 위하여 개발된 개인화 및 상황 인지를 지원하는UPnP 장치 원격 제어 프로그램의 설계 및 구현에 대해 기술한다. 제안된 원격 제어 프로그램은 사용자의 상황, 선호도 및 접근 권한에 따라 사용자 인터페이스(User Interface, UI)가 동적으로 생성되고 재구성된다. 또한 이러한 UI 개발의 편의성을 위하여 UPnP 장치 기술(description)에 따라 UI를 자동으로 생성하는 방법에 대해서도 기술한다.

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Trends on Human/Robot Interface Research (휴먼/로봇 인터페이스 연구동향 분석)

  • Im, Chang-Ju;Im, Chi-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.2
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    • pp.101-111
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    • 2002
  • An intelligent robot, which has been developed recently, is no more a conventional robot widely known as an industrial robot. It is a computer system embedded in a machine and utilizes the machine as a medium not only for the communication between the human and the computer but also for the physical interaction among the human, the computer and their environment. Recent advances in computer technology have made it possible to create several of new types of human-computer interaction which are realized by utilizing intelligent machines. There is a continuing need for better understanding of how to design human/robot interface(HRI) to make for a more natural and efficient flow of information and feedback between robot systems and their users in both directions. In this paper, we explain the concept and the scope of HRI and review the current research trends of domestic and foreign HRL. The recommended research directions in the near future are also discussed based upon a comparative study of domestic and foreign HRI technology.

Graphic Simulator for processing test of Humanoid Robot (인간형 로봇의 동작 더스트를 위한 그래픽 시뮬레이터)

  • Hwang, Byung-Hun;Kim, Jee-Hong
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2480-2482
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    • 2003
  • As make a simulator including user interface functions like start & stop, load parameters, record and save, view 3D display has a real-like length and numerical value of sizes, represent real-shape of inner and outer part of robot, make the possible fast and slow selective observation as a adjust a step, receiving the images through the image device which attached in robot, so make a motion tester simulator of humanoid robot which coded by windows based GUI(Graphic User Interface) program with a MMI(Man Machine Interface) function that user can watch the environment which included robot and use a images. For implement this, we use a design data that converted data which made by use a CAD for Laser RP(Rapid Prototyping) progress into C coding for simulator programming. Using OpenGL, an API of graphic, it has a efficiency and detail of graphic operation. To make and test animation data, it has the option of save and resume in animation.

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Development of 3D CAD/CAE Interface in Initial Structural Design Phase of Shipbuilding (조선 기본구조설계 단계에서의 3D CAD/CAE 인터페이스 개발)

  • Son, Myeong-Jo;Lee, Jeong-Youl;Park, Ho Gyun;Kim, Jong-Oh;Woo, Jengjae;Lee, JoungHyun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.186-195
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    • 2016
  • The finite element modeling of a ship for hull structural analysis on the basis of new harmonized common structural rules (CSR-H) is to be extended to the cargo holds in fore and after body of a ship. Unlike the parallel middle-body where the external and internal features of hull are equal along to the longitudinal direction of a ship, in fore and after body, the external and internal features of hull vary linearly or even irregularly in forms of a surface or a curve along to the longitudinal direction of a ship. Thus, it needs lots of design man-hours for the modeling for structural analysis. In order to save man-hours in initial structural design phase of a ship, the specified 3D CAD system has been adopted in shipbuilding industry. Through the interface between CAD and CAE (rule scantling and direct strength assessment), design man-hour in initial design phase can be saved even under the environment of CSR-H.