• Title/Summary/Keyword: Major genre

Search Result 70, Processing Time 0.024 seconds

Imperial Nostalgia and the Detective Genre: Kazuo Ishiguro's When We Were Orphans

  • Eli Park, Sorensen
    • English & American cultural studies
    • /
    • v.9 no.1
    • /
    • pp.323-348
    • /
    • 2009
  • Kazuo Ishiguro's fifth novel When We Were Orphans (2000) tells the story of Christopher Banks, a private detective, who embarks on the ultimate case of his career, the puzzle of his own life. The novel consists of two overall parts, one taking place in London, the other in Shanghai-a division which reveals one of the novel's major themes, the relation between home and abroad. Set in the 1930s, Ishiguro's novel on the one hand contains all the classic ingredients of the so called golden age detective genre-an archetypal English private detective, equipped with fierce deductive skills and a magnifying glass, as well as suspects, criminals, and victims-and yet on the other hand it also deviates in significant ways. In this article, I will attempt to make some links between When We Were Orphans and the genre paradigm of the golden age detective story, arguing that Ishiguro's novel offers an exploration of the genre's ideological connections to a larger historical discourse of imperial nostalgia and decline.

A Study on the Food Culture of Chosun Period Appearing in Korean Genre Painting (조선시대 한국풍속화에 나타난 식생활문화에 관한 연구)

  • Koh, Kyung-Hee
    • Journal of the Korean Society of Food Culture
    • /
    • v.18 no.3
    • /
    • pp.211-225
    • /
    • 2003
  • This present study suggests a wider view of our ancestors' food culture by examining the generality and peculiarity of the food culture of the Chosun Period by associating the culture with genre paintings made in the $18th{\sim}19th$ century in Korea. People in the Chosun Period outwardly advocated the Confucian idea reflecting the life philosophy of Chinese. However, the vitality of common people's frank and simple lifestyles saturate genre paintings and display Korean food culture and sentiments of the age. Initially this paper examines the history of food sociology through Namjong literary artists' paintings. The meaning and philosophy of drinks are considered in relation to the trend of declining tea culture among scholars in the mid-Chosun Period with the policy of promoting Confucianism and oppressing Buddhism. Secondly, this paper investigates the background of genre paintings in the late Chosun Period, and examines the unique food culture of Koreans appearing in paintings, particularly with regard to the abundance and variety of seasoned vegetables appearing in genre paintings, our ancestors' sentiment appearing in milk-gathering painting, humanity in guest reception, food culture and view of nature in farm villages, fishing life history, food distribution culture, soybean-curd culture, etc.

The Formal Innovation and Social Reflection of Korean Web Fiction Fantasy -Centered on 'Book Traveler' Genre (한국 웹소설 판타지의 형식적 갱신과 사회적 성찰 -책빙의물을 중심으로)

  • Yu, In-Hyeok
    • Journal of Popular Narrative
    • /
    • v.26 no.1
    • /
    • pp.77-102
    • /
    • 2020
  • This article analyzes 'book traveler' stories as a new sub-genre of Korean fantasy web fiction. Formal innovation is revealed as the major motivation of Korean fantasy web fiction's narratives. Furthermore, the imagination of social resistance was presented as the formal devices of the genre. These theses were performed during the analysis of the two characteristics of the genre. In this genre, the main character is the writer or reader of fantasy stories. He moves into a novel he is describing or reading. The original novel, which was entered by the main character, is a space characterized by the custom of a typical fantasy genre. Therefore, the main character actually experiences cliché, typical genre devices and plots. The most important action for the main character here is to 'bend' the custom of the original. Therefore, this genre is in the form of the main motive being the refraction of typology. Meanwhile, the main character is not the central character of the original, but a secondary figure. The central character of the original book is usually from the ruling class, which monopolizes the good resources of society. At this time, the genre creates a subversive situation in which the social underdog goes beyond the social power through plots that overwhelm the central figure. It converts the reader's social desire into a genre device. To summarize, the latest trend in Korean web novel fantasy has captured scenes of renewed Korean genre literature practices. It sensitively reflects the social context of the contemporaries and the reader's desire. Thus, the Korean web novel fantasy has reflected both its internal conditions and its social context.

Typicality of Female Main Characters Appearing in the TV Melodrama Genre -From 1992 till 2012- (멜로장르 TV드라마에 나타나는 여성 주인공의 전형성 (1992년부터 2012년까지))

  • Lee, Hwa-Jeong
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.12
    • /
    • pp.604-613
    • /
    • 2013
  • Advanced research has often discussed that the melodrama genre reproduces typical female image more than any other genre in setting up female image. However, the advanced research is not based on quantitative methods, so it is hard to say that it has verified the conservativeness or typicality of the melodrama genre. This study applies quantitative research methods for the typicality of female image in the TV melodrama genre and intends to prove it through comparative analysis with the overall genre female image. According to the study result, the TV melodrama genre's shows less change than the overall genre female image. About their appearance, the overall genre female image indicates increase of non-femininity and activeness in their relationship with others; however, in the melodrama genre, women with typical feminine appearance and passive female image have been maintained from 1992 till 2012. In the system in which women shared men's capital in their lover or wife's status, their feminine and beautiful appearance was used as women's physical capital that enhances their possibility to be selected by men. Even in the present that women's economic power has been elevated, however, the melodrama genre still maintains typical female image distinctively. Typicality of such female image shown in the melodrama genre of which major viewers are women seems to represent contemporary women's ambivalent and contradictory desire.

Analysis of Genre-specific Competition Patterns in Korean Online Game Market using Market Dominance Assessment of Major Game Contents (주요 게임 콘텐츠의 시장 지배력 평가를 통한 한국 온라인 게임 시장의 장르별 경쟁 유형 분석)

  • Ryu, Sung-Il;Park, Sun-Ju
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.145-151
    • /
    • 2011
  • This study assumed the competitive structure based on genre classification for Korean online game contents market, and carried out the analysis on the degree and characteristics of the competition that appear differently in each sub market classified according to the genre. First, to analyze the market power of the rank 1 and 2 game contents in each genre, using the play time share ratio and standard deviation statistics values in the genre, ANOVA analysis and Cluster analysis were carried out for each genre. According to ANOVA analysis result, in the rank 1 game share ratio in each genre, there was a relationship of 'FPS/Racing > RST/Sports > Poker > Go-stop > RPG > Arcade > Board', and in the play time total share ratio of rank 1 and 2 games, the relationship of 'RTS > FPS/Racing > Sports > RPG > Go-stop > Poker > Arcade > Board' was verified. And in Cluster analysis, the groups of the genres with the degree of market power tendency and the variability at similar level were classified and stated.

The Design and Development of Web based Game Evaluation System (웹기반 게임평가 시스템의 설계 및 구현)

  • Kang, Kie-Ho;Kim, Pyeoung-Kee
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.16 no.4
    • /
    • pp.75-85
    • /
    • 2011
  • Effective and Economic game evaluation before game publishing is very important for game development company. In this paper, we designed and developed an effective web based game evaluation system according to three major game genre including MMORPG, FPS, and web game. The proposed evaluation model consists of five evaluation items such as game interest, competitiveness, technology, earning power, and market value and has common evaluation items and independent ones according to game genre. To reflect characteristics of each game genre, we divided evaluation items into common evaluation elements and individual ones according to game genre. We applied the proposed system to two real games of a game development company and showed the result.

Determinants of Movie Success from Foreign Countries in Korea (한국 개봉 미국 제외 외국 영화 흥행 결정 요인)

  • Wang, Bing Xin;Chon, Bum Soo
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.2
    • /
    • pp.96-105
    • /
    • 2016
  • This study examined determinants of movie success from foreign countries except the U.S. in Korea. This research is based on analyses of data based on 500 movies between 2004 and 2013. The major results are following; firstly, in terms of movie success, there were significant differences among three attributes including the origin of countries, genres and distributors. Although determinants of movie success from Japan were animation genre and major distributors, they were action genre and major distributors for European countries. Determinants of movie success from other countries was only animation genre. However, there were no any explanation factions for Chinese movies.

Determinants of User Immersion for Korean Drama and Entertainment Genre Programs among Chinese Students in Korea (중국 유학생의 한국 드라마 및 오락 프로그램 몰입 결정 요인)

  • Ma, Si;Chon, Bum-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.6
    • /
    • pp.111-119
    • /
    • 2012
  • This study examines determinants of user immersion for Korean drama and entertainment genre programs among Chinese students in Korea. The major results are as follows: firstly, user immersion for entertainment genre was more greater than that of drama genre. Although drama was tended to evaluated based on star appearance and narrative structure, entertainment program was favored by its pleasure and vividness. Secondly, there were gender differences for entertainment and drama genre programs between male and female respondents. Also, there was a correlation between drama immersion and duration of stay. Thirdly, although determinants of drama immersion were program characteristics, duration of stay and drama preference, those of entertainment immersion were program characteristics, appearance of star players and entertainment preference.

Interpreting the Urban Forest in the Genre Paintings of Joseon Dynasty (조선시대 풍속화에 나타난 도시숲의 현대적 해석)

  • Ahn, Myung June;Pae, Jeong-Hann
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.11 no.6
    • /
    • pp.11-25
    • /
    • 2008
  • In broad agreement on the need for forests in the city, researches on the urban forest are being actively carried out. Nonetheless, since these researches focus on functional usage within living spaces, finding methods for creation of urban forests and technical solutions have remained chief issues as a consequence. This paper, which attempts to historically examine the properties of the urban forest within living space, has the characteristics of researching basic angles for approaching the creation of contemporary urban forests. For this purpose Joseon Dynasty genre paintings, which represent living conditions of Joseon era, have been decided as theme of the paper. Particularly the focus was limited to genre paintings depicting trees, giving phenomenal observations. As a result, some remarkable characteristics emerged as functional urban forest, symbolic urban forest, topological urban forest, and appreciative urban forest. Urban forest within living space mainly appear as functional, showing an even distribution in small numbers rather than gathering in large groups. The following can be inferred regarding this and related to the setting up of the scope of, and creating of, contemporary urban forest : First, from the viewpoint of urban forest creation there is a need to study more subdivided and refined types of the urban forest and to actually realize these types. Second, from the viewpoint of urban forest usage, one needs to approach existing forests, ranging from small-scale including invididual trees, to mid-, large-, and super scale, as urban forests. In this, a network of major trees, and thereby a matrix of all trees formed by that network, will be formed. Third, from the viewpoint of urban forest improvement, approaches need to be based on planting trees in even distribution across the whole city.

The Character as Genre and History as Image of Female Gugguek (여성국극의 장르적 성격과 이미지로서의 역사)

  • Kim, Sung Hee
    • Journal of Korean Theatre Studies Association
    • /
    • no.40
    • /
    • pp.61-96
    • /
    • 2010
  • This research established that the two characteristics of Femail Gugguek were explored on the character as genre and the nationalism discourse. This research also included how to encounter the characteristic of Female Gugguek as a popular entertainment with the social context at the time and how to re-produce the social ideology. The 'historical nationalism narrative' piercing Female Gugguek had the close relation with the nation/state discourse of the time. The history reproduced by Female Gugguek was not real. It was the imagined past, the history as image. The Female Gugguek was a genre which typically showed how to intermediate fantasy, ideology and narrative. The happy-endings with the victory of male hero, the narrative pattern on overcoming national crisis, the narrative emphasizing the glorious past and the unification of nation, all these were projected the discourse on nationalistic ideology and nation/state-making in 1950's. The Utopian desire of Female Guggeuk imagining the glorious past and strong nation was the fantasy which concealed the contradiction in real life and the national identity damaged by colonial experience, division of territory, governance by U.S. Military Government and the Korean War. The Female Guggeuk was doing well, because it had amusement. Futhermore, imagination of glorious past and strong state/nation of Female Guggeuk satisfied the public's desire of escapism and wish to establish their position and identity in the rapid social-economic changes. However, Female Guggeuk repeatedly produced the never-changing characters, narrative pattern and conservative world-view. Thus, it became regarded as immature and obsolete thing in late 1950's. Female Guggeuk, which kept re-producing the retrogressive image of the past without modern viewpoint and interpretation, was not sensitive about change of time and trend of the people. Consequently, it was pushed out of people's major interest.