• Title/Summary/Keyword: MIDDLEWARE

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A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.

Design of a Multi-Band Network Selection System for Seamless Maritime Communication Networks (단절 없는 해상 통신 네트워크를 위한 멀티대역 네트워크선택기 시스템 설계)

  • Cho, A-ra;Yun, Changho;Lim, Yong-kon;Choi, Youngchol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.6
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    • pp.1252-1260
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    • 2017
  • As digital communication technology evolves, the diversity of maritime communication methods has benn increasing due to the emergence of new maritime communication technologies such as digital very high frequency (VHF) communication systems and LTE-M as well as traditional conventional maritime communication systems. At sea, all maritime communication methods may be available, but only some communication methods may be available depending on the location. In this paper, we propose a multi-band network selection (MNS) system that can provide seamless maritime communication service by switching to an optimal communication band among available communication systems, depending on network environment and user requirements. The proposed MNS system in the middleware layer is designed to be able to interface with two types of digital VHF communication systems that satisfy Annex 1 and Annex 4 of ITU-R M. 1842-1, LTE, and high frequency (HF) communication systems. We assign priority to each communication band, and design an optimal communication band determination algorithm based on this priority.

Dismantling Simulation of Nuclear Reactor Using Partial Mesh Cutting Method for 3D Model (3D 형상 모델의 부분 절단 기법을 이용한 원자로 해체 시뮬레이션)

  • Lee, Wan-Bok;Hao, Wen-Yuan;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.303-310
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    • 2015
  • Game technologies are now applied in various engineering areas such as the simulation of surgical operation or the implementation of a cyber model house. One of the essential and important technology in these applications is cutting of the 3D polygon model in real time. Real-time cutting technology is an essential technology needed to implement the simulation of a building demolition or a car assembly for training or educational purpose. Previous cutting method using the conventional BSP-Tree structure has some limitations in that they divide the whole world including the 3D model and its environment, only into two parts with respect to an infinite plane. In this paper, we show a technique cutting the 3D model in a finite extent in order to solve this problem. Specifically, we restricted the cut surface in a finite rectangular area and constructed the mesh for the divided surface. To show the usefulness of our partial cutting technique, an example of the dismantling process simulation of a nuclear reactor polygon model was illustrated.

Implementation of Control Point, Digital TV, and Light Controller Emulator on Embedded System Using UPnP Home Networking Control Middleware (홈 네트워킹 제어 미들웨어인 UPnP를 이용한 Control Point 및 내장형 시스템 상에서의 DTV와 전등 제어기 에뮬레이터 구현)

  • Jeon Ho-In
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.1 no.1
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    • pp.6-25
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    • 2002
  • In this paper, we have implemented UPnP Devices which emulate a Control Point, a Light Controller, and a Digital TV. The Control Point has been developed on Linux host system by using C language. The UPnP Devices emulating the Digital TV and Light Controller are running on embedded linux developer board. For the development of UPnP Devices, UPnP SDK API Vl.04 made by Intel Co. Ltd. has been ported on Assabet Linux Reference board to implement the UPnP protocol. After we analyze and design some services of Digital TV device, we have applied UPnP Device program to those devices. UPnP SDK vl .04 consists of APIs which support HTTP, SSDP, SOAP, GENA and XML DOM Level-1 that are cores of UPnP protocol. The C program written for the UPnP Control Point has been compiled and executed on Linux-based PC. The embedded system running on Embedded Linux OS has been connected all together through Ethernet which allows IP-based communications. Under this environment, the UPnP programs are being executed on each device. Control Point, when in operational mode, discovers UPnP Devices on the network and displays the device list on the consol. By selecting one of the functionalities of the device services that are displayed on the Control Point, the controllability has been accomplished. The experiment that we performed in this thesis have revealed that the Control Point and UPnP Devices have supported the protocols including SSDP, SOAP, GENA, and DHCP.

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Design of EPG Information Player System using DCT based Blind Watermark (DCT기반의 블라인드 워터마크를 이용한 EPG 정보 재생기 설계)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.1-10
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    • 2011
  • While the broadband network and multimedia technologies have been developing, the commercial market of digital contents has also been widely spreading with recently starting IPTV. Generally, PC player can display digital contents obtained through middleware like a settop box and can only bring the informations about contents like CODEC, bitrate etc. useful for only experts. But general users want to know more optional informations like content's subject, description etc. So unlike previous PC player, we proposed a player system that can get inserted informations, namely EPG(Electronic Program Guide), without database after bringing contents to PC through settop box. In addition, we also proposed DCT(Discrete Cosine Transform) based blind watermark generating method to insert EPG informations. We can extract watermark without original image and insert robust watermark in proportion to coefficients in frequency domain. And we analyzed and parsed PSI data from MPEG-TS. So we could insert wanted information using watermark from EPG. And we composed UI by extracting EPG information from watermark interted contents. Finally we modularized whole system into the watermark insert/extract application and directshow filter based player. So we tried to design this system so that the general developer can do in a way that is easier and faster.

A Case Study on SK Telecom's Next Generation Marketing System Development (SK텔레콤의 차세대 마케팅 시스템 개발사례 연구)

  • Lee, Sang-Goo;Jang, Si-Young;Yang, Jung-Yeon
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.2
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    • pp.158-170
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    • 2008
  • In response to the changing demands of ever competitive market, SK Telecom has built a new marketing system that can support dynamic marketing campaigns and, at the same time, scale up to the large volumes of data and transactions for the next decade. The system which employs Unix-based client-server (using Web browser interfaces) architecture will replace the current mainframe-based COIS system. The project, named NGM (Next Generation Marketing ), is unprecedentedly large in scale. However, both managerial and technical problems led the project into a crisis. The application framework that depended on a software solution from a major global vendor could not support the dynamic functionalities required for the new system. In March 2005, SK telecom declared the suspension of the NGM project. The second phase of the project started in May 2005 following a comprehensive replanning. It was decided that no single existing solution could cope with the complexity of the new system and hence the new system would be custom-built. As such. a number of technical challenges emerged. In this paper, we report on the three key dimensions of technical challenges - middleware and application framework, database architecture and tuning, and system performance. The processes and approaches, adopted in building NGM system, may be viewed as "best practices" in the telecom industry. The completed NGM system, now called "U.key System," successfully came into operation on the ninth of October, 2006. This new infrastructure is expected to give birth to a series of innovative, fruitful, and customer-oriented applications in the near future.

A Design and Implementation of the Management Sever for the Gateway Supporting Home Networking Using the UML (UML을 이용한 흠 네트워킹 지원 게이트웨이 관리 서버 설계 및 구현)

  • 권진혁;민병조;강명석;남의석;김학배
    • Journal of the Korea Computer Industry Society
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    • v.5 no.3
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    • pp.393-404
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    • 2004
  • Recently, public home have used a more than two computer connected with network, and several home appliances using independently with internet or network are developing to be related closely with the network. Therefore, the home utilized for a simple terminal of the global network in the past is being expanded to another part of the sub network. For a variety of connecting home-area protocols with the existing existing network, we require a new Residential Gateway(RG) that does not only make the home-area network operating in the sub network but also connects to the external network. In this paper, RG has intrinsic limits against flexible service due to IP address assignment and hardware capacity. In order to solve this problem in the RG, we propose a Management Server(MS). The MS that offers the integrated managements and control services for a variety of devices connected the RG in the home-area. It can not only solve the dynamic IP address assigning problem but also assigns private IP addresses to the home network devices through the Network Address Translation(NAT). It also provides somewhat useful functions for the home network and the RG for other additional services. <중략> The MS is using a SNMP protocol for managing the RG in the domain, a polling method of the MS and the RG compose a sequence polling method, a polling method using a multi-process and a multi-thread. In this paper, we introduce a problem with polling method separately, show a polling method between the MS and the RG using a multi-thread.

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A Framework and Patterns for Efficient Service Monitoring (효율적인 서비스 모니터링 프레임워크 및 전송패턴)

  • Lee, Hyun-Min;Cheun, Du-Wan;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.11
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    • pp.812-825
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    • 2010
  • Service-Oriented Computing (SOC) is a reuse paradigm for developing business processes by dynamic service composition. Service consumers subscribe services deployed by service providers only through service interfaces. Therefore, services on server-side are perceived as black box to service consumers. Due to this nature of services, service consumers have limited knowledge on the quality of services. This limits utilizing of services in critical domains hard. Therefore, there is an increasing demand for effective methods for monitoring services. Current monitoring techniques generally depend on specific vendor's middleware without direct access to services due to the technical hardship of monitoring. However, these approaches have limitations including low data comprehensibility and data accuracy. And, this results in a demand for effective service monitoring framework. In this paper, we propose a framework for efficiently monitoring services. We first define requirements for designing monitoring framework. Based on the requirements, we propose architecture for monitoring framework and define generic patterns for efficiently acquiring monitored data from services. We present the detailed design of monitoring framework and its implementation. We finally implement a prototype of the monitor, and present the functionality of the framework as well as the results of experiments to verify efficiency of patterns for transmitting monitoring data.

A Cost-Efficient Job Scheduling Algorithm in Cloud Resource Broker with Scalable VM Allocation Scheme (클라우드 자원 브로커에서 확장성 있는 가상 머신 할당 기법을 이용한 비용 적응형 작업 스케쥴링 알고리즘)

  • Ren, Ye;Kim, Seong-Hwan;Kang, Dong-Ki;Kim, Byung-Sang;Youn, Chan-Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.3
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    • pp.137-148
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    • 2012
  • Cloud service users request dedicated virtual computing resource from the cloud service provider to process jobs in independent environment from other users. To optimize this process with automated method, in this paper we proposed a framework for workflow scheduling in the cloud environment, in which the core component is the middleware called broker mediating the interaction between users and cloud service providers. To process jobs in on-demand and virtualized resources from cloud service providers, many papers propose scheduling algorithms that allocate jobs to virtual machines which are dedicated to one machine one job. With this method, the isolation of being processed jobs is guaranteed, but we can't use each resource to its fullest computing capacity with high efficiency in resource utilization. This paper therefore proposed a cost-efficient job scheduling algorithm which maximizes the utilization of managed resources with increasing the degree of multiprogramming to reduce the number of needed virtual machines; consequently we can save the cost for processing requests. We also consider the performance degradation in proposed scheme with thrashing and context switching. By evaluating the experimental results, we have shown that the proposed scheme has better cost-performance feature compared to an existing scheme.

Infrared-based User Location Tracking System for Indoor Environments (적외선 기반 실내 사용자 위치 추적 시스템)

  • Jung, Seok-Min;Jung, Woo-Jin;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.9-20
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    • 2005
  • In this paper, we propose ubiTrack, a system which tracks users' location in indoor environments by employing infrared-based proximity method. Most of recently developed systems have focussed on performance and accuracy. For this reason, they adopted the idea of centralized management, which gathers all information in a main system to monitor users' location. However, these systems raise privacy concerns in ubiquitous computing environments where tons of sensors are seamlessly embedded into environments. In addition, centralized systems also need high computational power to support multiple users. The proposed ubiTrack is designed as a passive mobile architecture to relax privacy problems. Moreover, ubiTrack utilizes appropriate area as a unit to efficiently track users. To achieve this, ubiTrack overlaps each sensing area by utilizing the TDM (Time-Division Multiplexing) method. Additionally, ubiTrack exploits various filtering methods at each receiver and utilization module. The filtering methods minimize unexpected noise effect caused by external shock or intensity weakness of ID signal at the boundary of sensing area. ubiTrack can be applied not only to location-based applications but also to context-aware applications because of its associated module. This module is a part of middleware to support communication between heterogeneous applications or sensors in ubiquitous computing environments.