• Title/Summary/Keyword: Lottery box

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Randomizing Sequences of Finite Length (유한 순서열의 임의화)

  • Huh, Myung-Hoe;Lee, Yong-Goo
    • The Korean Journal of Applied Statistics
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    • v.23 no.1
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    • pp.189-196
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    • 2010
  • It is never an easy task to physically randomize the sequence of cards. For instance, US 1970 draft lottery resulted in a social turmoil since the outcome sequence of 366 birthday numbers showed a significant relationship with the input order (Wikipedia, "Draft Lottery 1969", Retrieved 2009/05/01). We are motivated by Laplace's 1825 book titled Philosophical Essay on Probabilities that says "Suppose that the numbers 1, 2, ..., 100 are placed, according to their natural ordering, in an urn, and suppose further that, after having shaken the urn, to shuffle the numbers, one draws one number. It is clear that if the shuffling has been properly done, each number will have the same chance of being drawn. But if we fear that there are small differences between them depending on the order in which the numbers were put into the urn, we can decrease these differences considerably by placing these numbers in a second urn in the order in which they are drawn from the first urn, and then shaking the second urn to shuffle the numbers. These differences, already imperceptible in the second urn, would be diminished more and more by using a third urn, a fourth urn, &c." (translated by Andrew 1. Dale, 1995, Springer. pp. 35-36). Laplace foresaw what would happen to us in 150 years later, and, even more, suggested the possible tool to handle the problem. But he did omit the detailed arguments for the solution. Thus we would like to write the supplement in modern terms for Laplace in this research note. We formulate the problem with a lottery box model, to which Markov chain theory can be applied. By applying Markov chains repeatedly, one expects the uniform distribution on k states as stationary distribution. Additionally, we show that the probability of even-number of successes in binomial distribution with trials and the success probability $\theta$ approaches to 0.5, as n increases to infinity. Our theory is illustrated to the cases of truncated geometric distribution and the US 1970 draft lottery.

Analysis of Loot Box System in Overwatch (오버워치 루트 박스 시스템 분석)

  • Han, Sukhee
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.95-104
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    • 2018
  • This study analyzes the system of Loot Box in Overwatch, FPS genre game produced by an American company Blizzard. Currently, one of the most controversial issues in the recent industry is "Probability-Type Item" that game users purchase high-end game items as a form of lottery. As this study examines a foreign case of Loot Box that is similar to Probability-Type Item, it would show how it is constructed and does legal approaches. Throughout this, it not only analyzes pros and cons of the Loot Box system, but also provides thought-provoking messages for the issue of the Probability-Type Item.