• Title/Summary/Keyword: Location정보

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Three-Dimensional Image Registration using a Locally Weighted-3D Distance Map (지역적 가중치 거리맵을 이용한 3차원 영상 정합)

  • Lee, Ho;Hong, Helen;Shin, Yeong-Gil
    • Journal of KIISE:Software and Applications
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    • v.31 no.7
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    • pp.939-948
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    • 2004
  • In this paper. we Propose a robust and fast image registration technique for motion correction in brain CT-CT angiography obtained from same patient to be taken at different time. First, the feature points of two images are respectively extracted by 3D edge detection technique, and they are converted to locally weighted 3D distance map in reference image. Second, we search the optimal location whore the cross-correlation of two edges is maximized while floating image is transformed rigidly to reference image. This optimal location is determined when the maximum value of cross-correlation does't change any more and iterates over constant number. Finally, two images are registered at optimal location by transforming floating image. In the experiment, we evaluate an accuracy and robustness using artificial image and give a visual inspection using clinical brain CT-CT angiography dataset. Our proposed method shows that two images can be registered at optimal location without converging at local maximum location robustly and rapidly by using locally weighted 3D distance map, even though we use a few number of feature points in those images.

Fake GPS Detection for the Online Game Service on Server-Side (모의 위치 서비스를 이용한 온라인 게임 악용 탐지 방안)

  • Han, Jaehyeok;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.5
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    • pp.1069-1076
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    • 2017
  • Recently $Pok\acute{e}mon$ GO implements an online game with location-based real time augmented reality on mobile. The correct play of this game should be based on collecting the $Pok\acute{e}mon$ that appears as the user moves around by foot, but as the popularity increases, it appears an abuse to play easily. Many people have used an application that provides a mock location service such as Fake GPS, and these applications can be judged to be cheating in online games because they can play games in the house without moving. Detection of such cheating from a client point of view (mobile device) can consume a large amount of resources, which can reduce the speed of the game. It is difficult for developers to apply detection methods that negatively affect game usage and user's satisfaction. Therefore, in this paper, we propose a method to detect users abusing mock location service in online game by route analysis using GPS location record from the server point of view.

Design of Worker's Safety Management System by Monitoring Work Location and Sensing Danger Zones (위험구역 접근 센싱 및 작업위치 모니터링을 이용한 작업자 안전관리 시스템 설계)

  • Min, So-Yeon;Lee, Kwang-Hyoung;Park, Jeong-Hyo;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.7
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    • pp.3236-3244
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    • 2011
  • Negligent accidents are often caused by risk factors of working environment at most construction sites and construction schedules are delayed as the workers' work location and construction progress are not figured out accurately, and this leads to a lot of loss. In this paper, with the object of solving the problems at construction sites, RFID portable device, active tag and wireless RFID reader to provide the status of workers which is based on location are designed in order to send information about the location of workers and work progress in real time to a personal RFID device. Also an application system to monitor workers' approaching to prevent accidents from vehicles and danger zones and to manage the real time location of workers is designed.

A Study on a Multi Location Awareness Base on CSS(Chirp Spread Spectrum) (CSS기반 다중 위치인식 시스템에 관한 연구)

  • Yang, Jin-Uk;Cho, Seung-Soo;Yang, Seung-Hyun;Kang, Jun-Gil
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.5
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    • pp.106-121
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    • 2008
  • In this paper, we proposed and designed the protocol for energy efficiency and the center of data aiming at the design of a Multi Location Awareness System that recognizes a shadow site in parking and tunnel, which stands on the basis of CSS(Chirp Spread Spectrum) method using ISM Band of IEEE 802.15.4a that aware close location with wireless RF only. As a result of the protocol measurement, it displays the observation errors of less than 15cm, the data error rate of less than 5%, and can implement the Multi Location Awareness System with maximum length of life for 13.5 days using battery of 3V(1500 mAh).

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Fingerprint-Based Indoor Logistics Location Tracking System (핑거프린트에 기반한 실내 물류 위치추적 시스템)

  • Kim, Doan;Park, Sunghyun;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.898-903
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    • 2020
  • In this paper, we propose an indoor logistic tracking system that identifies the location and inventory of the logistics in the room based on fingerprints. Through this, we constructed the actual infrastructure of the logistics center and designed and implemented the logistics management system. The proposed system collects the signal strength through the location terminal and generates the signal map to locate the goods. The location terminal is composed of a UHF RFID reader and a wireless LAN card, reads the peripheral RFID signal and the signal of the wireless AP, and transmits it to the web server. The web server processes the signal received from the location terminal and stores it in the database, and the user uses the data to produce the signal map. The proposed system combines UHF RFID with existing fingerprinting method to improve performance in the environment of querying multiple objects.

Object Location Sensing using Signal Pattern Matching Methods (신호 패턴 매칭 방법을 이용한 이동체 위치 인식)

  • Byun, Yung-Cheol;Park, Sang-Yeol
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.548-558
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    • 2007
  • This paper presents a method of location sensing of mobile objects using RF devices. By analyzing signal strengths between a certain number of fixed RF devices and a moving RF device, we can recognize the location of a moving object in real time. Firstly, signal strength values between RF devices are gathered, and then the values are normalized and constructed as a model feature vector for specific location. A number of model patterns are acquired and registered for all of the location which we want to recognize. For location sensing, signal strength information for an arbitrary moving RF device is acquired and compared with model feature vectors registered previously. In this case, distance value is calculated and the moving RF device is classified as one of the known model patterns. Experimental results show that our methods have performed the location sensing successfully with 100% rate of recognition when the number of fixed RF devices is 10 or more than 12. In terms of cost and applicability, experimental results seem to be very encouraging.

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Location Based Subway Information Service Using Bluetooth (블루투스를 이용한 위치기반 지하철 정보 서비스)

  • Cheong, Seung-Ho;Kim, Dae-Ok;Park, Chong-Kwang;Kim, Kwang-Hwan;Lee, Eun-Chul;Kim, Kyo-Sun
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.163-165
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    • 2006
  • The subway passengers are usually alert to the current location of the train in order not to miss the destination or transfer stations. The Global Positioning System (GPS), although expensive, can give an alarm if properly programmed, but cannot receive the satellite signals, underground. Therefore, a novel approach to context-aware location-based subway information system is motivated. The passengers, who are equipped with mobile devices such as laptop, PDA, and mobile phone as clients of the Personal Area Network (PAN), request the Bluetooth connection to the server which is installed in each car of the train. While the sorrel broadcasts the location-based information including the previous station, the current velocity of the train, the distance and time to the next station, the clients provide additional services based on the recognized context of the information, and what the passengers individually want. The services are spontaneous and autonomous rather than passive. The services include not only the information on the nearby stations, exit numbers, connection buses but also the location-based alarms which can be set specific to various personal requests, and sounded by the location of the train rather than time. Whereas the arrival time may not be accurate due to the delays of the train, the location can be accurately traced and broadcast by the server. Also, the clients do not need any expensive systems like GFS. Towards validating the proposed approach, we implemented a Bluetooth PAN including a PC server, two PDA clients and a laptop client. We modeled a train on the Incheon Subway Line #1 and a train on the Seoul-to-Incheon Line on the server, simulated the virtual trains together with the real clients. and verified that all the services were successfully provided.

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Three Effective Top-Down Clustering Algorithms for Location Database Systems

  • Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of Computing Science and Engineering
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    • v.4 no.2
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    • pp.173-187
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    • 2010
  • Recent technological advances in mobile communication systems have made explosive growth in the number of mobile device users worldwide. One of the most important issues in designing a mobile computing system is location management of users. The hierarchical systems had been proposed to solve the scalability problem in location management. The scalability problem occurs when there are too many users for a mobile system to handle, as the system is likely to react slow or even get down due to late updates of the location databases. In this paper, we propose a top-down clustering algorithm for hierarchical location database systems in a wireless network. A hierarchical location database system employs a tree structure. The proposed algorithm uses a top-down approach and utilizes the number of visits to each cell made by the users along with the movement information between a pair of adjacent cells. We then present a modified algorithm by incorporating the exhaustive method when there remain a few levels of the tree to be processed. We also propose a capacity constraint top-down clustering algorithm for more realistic environments where a database has a capacity limit. By the capacity of a database we mean the maximum number of mobile device users in the cells that can be handled by the database. This algorithm reduces a number of databases used for the system and improves the update performance. The experimental results show that the proposed, top-down, modified top-down, and capacity constraint top-down clustering algorithms reduce the update cost by 17.0%, 18.0%, 24.1%, the update time by about 43.0%, 39.0%, 42.3%, respectively. The capacity constraint algorithm reduces the average number of databases used for the system by 23.9% over other algorithms.

A Lightweight and Privacy-Preserving Answer Collection Scheme for Mobile Crowdsourcing

  • Dai, Yingling;Weng, Jian;Yang, Anjia;Yu, Shui;Deng, Robert H.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.8
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    • pp.2827-2848
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    • 2021
  • Mobile Crowdsourcing (MCS) has become an emerging paradigm evolved from crowdsourcing by employing advanced features of mobile devices such as smartphones to perform more complicated, especially spatial tasks. One of the key procedures in MCS is to collect answers from mobile users (workers), which may face several security issues. First, authentication is required to ensure that answers are from authorized workers. In addition, MCS tasks are usually location-dependent, so the collected answers could disclose workers' location privacy, which may discourage workers to participate in the tasks. Finally, the overhead occurred by authentication and privacy protection should be minimized since mobile devices are resource-constrained. Considering all the above concerns, in this paper, we propose a lightweight and privacy-preserving answer collection scheme for MCS. In the proposed scheme, we achieve anonymous authentication based on traceable ring signature, which provides authentication, anonymity, as well as traceability by enabling malicious workers tracing. In order to balance user location privacy and data availability, we propose a new concept named current location privacy, which means the location of the worker cannot be disclosed to anyone until a specified time. Since the leakage of current location will seriously threaten workers' personal safety, causing such as absence or presence disclosure attacks, it is necessary to pay attention to the current location privacy of workers in MCS. We encrypt the collected answers based on timed-release encryption, ensuring the secure transmission and high availability of data, as well as preserving the current location privacy of workers. Finally, we analyze the security and performance of the proposed scheme. The experimental results show that the computation costs of a worker depend on the number of ring signature members, which indicates the flexibility for a worker to choose an appropriate size of the group under considerations of privacy and efficiency.

The Effectiveness of Apps Recommending Best Restaurant through Location-based Knowledge Information: Privacy Calculus Perspective (위치기반 지식정보를 활용한 맛집 추천 앱의 효과: 프라이버시 계산을 중심으로)

  • Jiang, Taypun;Lim, Hyun A;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.89-106
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    • 2017
  • In advanced mobile devices environment, the market share of mobile application has been increased. Among various mobile services, Location-based Service (LBS) is an important feature to increase user motivation related to purchase intention on mobile. However, individual privacy has also increased as an important problem for invasion of privacy and information leakage while too many LBS based applications (App) rapidly launched in the App market. In this study, we focused on perceived values of LBS App users who use Apps related to recommending best restaurants in China and South Korea. The purpose of this study is to identify important factors for perceived value when users provide personal information for LBS service provider. The result of this study is follows: perceived value can increase while LBS customers can more control self-information and information useability. Also information ability of users affected perceived values for LBS Apps. Also users' app user ability and perceived value were effects on privacy revenue. In addtion, perceived weakness of users and perceived value increased privacy threat.