• Title/Summary/Keyword: Location정보

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(A) study on location correction method of indoor/outdoor 3D model through data integration of BIM and GIS (BIM과 GIS 데이터 융합을 통한 실내외 3차원 모델 위치보정 방안 연구)

  • Kim, Ji-Eun;Hong, Chang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.56-62
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    • 2017
  • As the need for 3D spatial information increases, many local governments and related industries are establishing map-based 3D spatial information services and offering them to users. In these services, positional accuracy is one of the most important factors determining their applicability to specific tasks. This study studied the location correction method between indoor and outdoor 3D spatial information through the construction of modeling data on a BIM/GIS platform. First, we selected the sites and processed the BIM/GIS data construction with 3 steps. When connecting the BIM model including indoor spatial data and 3D texturing model based on ortho images, mismatches occurred, so we proposed a location correction method. Using the conversion algorithm, the relative coordinate-based BIM data were converted to the absolute positions and then relocated by means of the texturing data on the BIM/GIS platform.

A Geocoding Method on Character Matching in Indoor Spaces (실내 공간에서의 문자매칭 기반 지오코딩 기법)

  • Lee, Kang-Jae;Lee, Jiyeong
    • Spatial Information Research
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    • v.21 no.1
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    • pp.87-100
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    • 2013
  • Recently, the use of locational information is growing rapidly. GPS technology has been adopted generally for obtaining locational information in outdoor spaces. In the other hand, the researches on indoor positioning have been carried out applying WLAN, RFID or Bluetooth technology because of the multi-path interference of GPS signal caused by the physical obstacles such as walls or columns in buildings. However, such technologies for indoor positioning cost too much to build sensing infrastructure and compute-intensive processes are involved. Furthermore, the accuracy of location estimation is variable caused by interior structures in buildings. In this study, to make up for the limitations, descriptive data such as phone number, unique room numbers, or business names readily available in mixed-use buildings is used for extracting location information. Furthermore, during the process, a geocoding method using character matching is applied to this study enabling prompt location estimation and sublating the fluctuation of accuracy caused by interior structures. Based on the proposed method in this study, an architecture is designed, and three-dimensional viewer program is developed for the implementation of this study. Also, this research is quantitatively analyzed through match rate and processing time of proposed method.

Development of Lane-level Dynamic Location Referencing Method (차로 수준의 동적위치참조 방법 개발)

  • Yang, Inchul;Jeon, Woo Hoon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.5
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    • pp.188-199
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    • 2018
  • In this study a novel dynamic lane-level location referencing method(LLRM) was developed. The terminologies were defined and the prerequisites were suggested for the LLRM. Then, the logical and physical data formats were proposed, followed by the development of encoding and decoding algorithms. To conduct a performance test of the proposed method, two different high precision digital maps were prepared as well as an evaluation tool. The test results demonstrated that the proposed method works perfectly in terms of accuracy. The processing speed and the data size were found to be less efficient, but it is expected that the defect would be compensated soon enough due to the fast growing technology of ICT and computer hardwares.

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map (3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현)

  • Kim, Sang-Joon;Bae, Yoon-Min;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.39-54
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    • 2018
  • Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

Development of WIPI-based Artificial Reefs Search Contents (WIPI기반 인공어초 검색 콘텐츠 개발)

  • Kwak Ho-Young;Han Kyoung-Bok
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.238-247
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    • 2005
  • The development of IT related technology has made it possible to offer 'Any Time, Any Where, Any Service' to the users and internet-based service became accessible while on the move through wireless internet service. Moreover, the development of various wireless contents has been provided diverse ioy and convenience to life. However, the existing wireless contents had been subordinate to the wireless internet platform because it had not been set up for a standardized environment. Therefore, repeated developments of contents have been causing waste of resource, time and manpower. This paper aims at suggesting WIPI-bases artificial reefs search contents which have become independent from platform by using JAVA. Artificial reefs facilities are a government project for increasing the revenue of fishermen but only few fishermen know the information about the location of artificial reefs and most of them are not aware of the location of these facilities. There(ore this thesis plans to develop WIPI-bases artificial reefs search contents to provide information such as the location, the depth, and the bottom material to anglers and those fishermen who do not know the location of artificial reefs so that the fishermen can have the opportunity to increase their revenue and also the opportunity to catch a big fish for anglers.

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Design and Implementation of Moving Object Model for Nearest Neighbors Query Processing based on Multi-Level Global Fixed Gird (다단계 그리드 인덱스 기반 최근접 질의 처리를 위한 이동체 DBMS 모델의 설계와 구현)

  • Joo, Yong-Jin
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.3
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    • pp.13-21
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    • 2011
  • In mobile environment supporting mobility technologies, user requirements have been increased with respect to utilization of location information. In particular, moving object DBMS has consistently posed in order to efficiently maintain traffic information related to location of vehicle which tents to tremendously change over time. Despite the fact that these sorts of researches must be taken into consideration, empirical studies on moving object in terms of map database for lbs service, spatial attribute of which is continuously changed over time, have rarely performed. Therefore, aim of this paper is to suggest efficient spatial index scheme, which is capable of supporting query processing algorithm and location of moving object over time, by developing new empirical model. As a result, we can come to the conclusion that moving object model based on multi-fixed grid index makes it possible to cut down on the number of entity for retrieving. What's more, this model enables hierarchical data to be accessed through efficient spatial filtering on large-scale lbs data and constraints in accordance with level in order to display map.

Indoor Location Monitoring System Based on WPS (WPS 기반의 실내 위치 모니터링 시스템)

  • Baek, Seung-min;Park, Gun-young;Oh, Chang-heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.851-853
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    • 2013
  • Recently, location-based service as the developed continuously, interest in positioning technology is increasing. As the most famous indoor positioning technology, WPS is a positioning technology using WiFi, which can complement the limits of the indoor positioning to have a GPS. In this paper, to provide a system for monitoring the position of the inside of the user based on the position information that using the RSSI signal of the wireless AP based WPS technology, they grip the location information of the mobile nodes in the indoor. If using the method proposed, it is expected to be applied to various services it is possible to apply the WPS, this is because it is possible to estimate in real time the location distribution of mobile nodes in the indoor.

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Multi-step Location System using Mobile Reader and Trajectory Information in Container Port Environments (컨테이너 항만 환경에서 이동형 리더와 동선 정보를 이용한 다단계 위치 인식 시스템)

  • Choi, Hoon;Son, Sang-Hyun;Baek, Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12A
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    • pp.966-974
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    • 2011
  • In this paper, we propose an asset tracking system for applying a container port environment. If we attempt to apply this common locating system to a port environment for logistics automation, the system performance is degraded because there are many steel obstacles that cause interference in the RF communication and measurement. We divided readers into two types - fixed and mobile readers; hence, the location method operates in two steps for efficient wireless communication and precise measurement. In addition, the system estimates the location with trajectory information of assets when the small number of measurement is gathered. We implemented all the system components and installed these at a real port for evaluation. The success rate of communication and estimation is much better than that of the existing general locating system, and the location precision is substantially increased.

A study on UAV (Unmanned Aerial Vehicle) Real Time Location Tracking Control Using Mobile Communication Network (이동통신망을 이용한 UAV(Unmanned Aerial Vehicle) 실시간 위치 추적 관제 방안에 관한 연구)

  • Choi, Hyun-Taek;Ryu, Gab-Sang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.6
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    • pp.535-544
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    • 2017
  • In this paper, to overcome the limitation of information transmission and reception according to the RF system of UAV, it is necessary to check the position of many UAVs in flight on the basis of mobile communication and to make the LTE modem lightweight and low power And UAVs that are in operation are received and controlled. Through this study, we proposed a method to control real-time location tracking by connecting high-resolution images to the network anytime and anywhere. For this purpose, we propose the requirements and requirements of LTE modem using real-time high-speed data communication technology (3G, 4G LTE, Bluetooth) by presenting the communication module system of LTE-based UAV. N:N control system concept and implementation technology(Control system structure, control data flow chart, flight planning and transmission, real-time location tracking).

Location-based Space-Time Interlinked Extended Reality using HMD (HMD를 이용한 위치 기반 시공간 연동 확장현실)

  • Ahyeon Park;Sangjoon Bae;Mijin Kim;Woohyun Lee;Dongho Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.133-140
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    • 2024
  • Extended Reality (XR) is an immersive technology that combines the real and virtual worlds and is being actively researched across various industries. This study proposes a method for utilizing the Meta Quest 3, a head-mounted display (HMD) that provides mixed reality, outdoors for the first time by leveraging the GPS information from a smartphone. Augmented virtual objects are positioned using location information and the orientation. Additionally, by using the features of the Meta Quest 3, virtual objects are made to appear alongside the real world, allowing users to interact with virtual objects through hand gestures. This study aims to link present and past spaces by using location information and photographs on the HMD, providing a novel experience of freely traversing time and space.