• Title/Summary/Keyword: Load-balancing Server

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Load Balancing Policy for Xen-based Virtual Desktop Service (Xen 기반 가상 데스크탑 서비스를 위한 부하 분산 정책)

  • Son, Sung-Hoon;Jun, Sang-Il
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.55-64
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    • 2008
  • Recently virtualization becomes one of the most popular research topics. and a lot of software products which is related to virtualization have been released accordingly. Server virtualization, which virtualize physical servers to supply many virtual servers, provides very efficient way to build network-based servers. In this paper, we design and implement virtual desktop service which is based on server virtualization. We also propose load balancing scheme for the virtual desktop service. The proposed virtual desktop service and its load balancing scheme provides a cost-effective way to build high-performance remote desktop service.

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HWbF(Hit and WLC based Firewall) Design using HIT technique for the parallel-processing and WLC(Weight Least Connection) technique for load balancing (병렬처리 HIT 기법과 로드밸런싱 WLC기법이 적용된 HWbF(Hit and WLC based Firewall) 설계)

  • Lee, Byung-Kwan;Kwon, Dong-Hyeok;Jeong, Eun-Hee
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.15-28
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    • 2009
  • This paper proposes HWbF(Hit and WLC based Firewall) design which consists of an PFS(Packet Filter Station) and APS(Application Proxy Station). PFS is designed to reduce bottleneck and to prevent the transmission delay of them by distributing packets with PLB(Packet Load Balancing) module, and APS is designed to manage a proxy cash server by using PCSLB(Proxy Cash Server Load Balancing) module and to detect a DoS attack with packet traffic quantity. Therefore, the proposed HWbF in this paper prevents packet transmission delay that was a drawback in an existing Firewall, diminishes bottleneck, and then increases the processing speed of the packet. Also, as HWbF reduce the 50% and 25% of the respective DoS attack error detection rate(TCP) about average value and the fixed critical value to 38% and 17%. with the proposed expression by manipulating the critical value according to the packet traffic quantity, it not only improve the detection of DoS attack traffic but also diminishes the overload of a proxy cash server.

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Adaptive Load Balancing based on Consistency (일관성에 기초한 적응 부하 평형)

  • Kim, Jun-Hyeong;O, Ha-Ryeong;Lee, Jae-Mun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.288-298
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    • 1995
  • Load balancing attempts to improve the performance of a distributed computing system by transferring some of the workload of a congested site to others. A load balancing scheme that supports both the source-initiated and the server- initiated load balancing is proposed in this paper. It can model both the m/m/1 queue(no load balancing) and the m/m/n queue(perfect load balancing) as the extreme State variables are replicated into every site, and copy consistency constraints are relaxed more weakly. We propose weak copy consistency constraints which correlate the outdated state information to that of the current state. We also derive sufficient conditions under which each scheduler can guarantee the load balancing without communication Using this model, the problem of load balancing is converted to that of maintaining the consistency of states and communication overhead becomes less than that of the bidding algorithm. The scheme is simulated by event tracing, compared to the two extreme cases and the bidding algorithm. The results show that the mean response time and the number of messages are reduced by 0-35% and 40-100% respectively, compared with the bidding algorithm. Finally the effects of some system parameters are described.

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A Study on Load Balancing Service for Scalable Server Systems (확장성있는 서버 시스템을 위한 부하 균등화 서비스에 대한 연구)

  • 이동훈;한영태;민덕기
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.151-153
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    • 2000
  • 본 논문은 분산 서버 시스템을 위한 Load Balancing Architecture를 제안한다. 이 구조는 기존에 구현된 클라이언트/서버 시스템을 그대로 사용하면서 규모를 확장할 수 있는 특징을 가지고 있다. Load Balancing Service가 동작하기 위해서는 서버의 성능과 구성상태에 대한 정보를 주고받는 것이 필요하다. 이를 위하여 본 논문에서는 Load Balacing Information Transfer Protocol을 제시한다. 본 논문이 제시하는 구조는 DCOM 및 EJB 등의 Component 서버에서도 사용되어서 확장성을 가지게 할 수 있다.

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Round Robin with Server Affinity: A VM Load Balancing Algorithm for Cloud Based Infrastructure

  • Mahajan, Komal;Makroo, Ansuyia;Dahiya, Deepak
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.379-394
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    • 2013
  • Cloud computing is an evolving computing paradigm that has influenced every other entity in the globalized industry, whether it is in the public sector or the private sector. Considering the growing importance of cloud, finding new ways to improve cloud services is an area of concern and research focus. The limitation of the available Virtual Machine Load balancing policies for cloud is that they do not save the state of the previous allocation of a virtual machine to a request from a Userbase and the algorithm requires execution each time a new request for Virtual Machine allocation is received from the Userbase. This problem can be resolved by developing an efficient virtual machine load balancing algorithm for the cloud and by doing a comparative analysis of the proposed algorithm with the existing algorithms.

The three-level load balancing method for Differentiated service in clustering web server (클러스터링 웹 서버 환경에서 차별화 서비스를 위한 3단계 동적 부하분산기법)

  • Lee Myung Sub;Park Chang Hyson
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5B
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    • pp.295-303
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    • 2005
  • Recently, according to the rapid increase of Web users, various kinds of Web applications have been being developed. Hence, Web QoS(Quality of Service) becomes a critical issue in the Web services, such as e-commerce, Web hosting, etc. Nevertheless, most Web servers currently process various requests from Web users on a FIFO basis, which can not provide differentiated QoS. This paper presents a load balancing method to provide differentiated Web QoS in clustering web server. The first is the kernel-level approach, which is adding a real-time scheduling process to the operating system kernel to maintain the priority of user requests determined by the scheduling process of Web server. The second is the load-balancing approach, which uses IP-level masquerading and tunneling technology to improve reliability and response speed upon user requests. The third is the dynamic load-balancing approach, which uses the parameters related to the MIB-II of SNMP and the parameters related to load of the system such as memory and CPU.

Load Balancing Scheme in Heterogeneous Multiple AS Environment based on IMS Network (IMS 네트워크 기반 이종 다중 AS 환경에서의 부하 분산 기법)

  • Yoo, Yung-Jun;Cho, Yoon-Sang;Song, Min-Do;Kim, Moo-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3A
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    • pp.250-258
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    • 2011
  • In this paper we propose a load balancing scheme for heterogeneous multiple AS's (Application Server) in IMS (IP Multimedia Subsystem) based network. In IMS network, to perform load balancing among multiple ASs with different registration pattern, different weight value should be set for each AS. In previous systems, there exists an inconvenience that the weight value should be set manually by the operator after monitoring the result. In this paper we propose a method to calculate optimal weight in automatic manner and to perform load balancing simultaneously. We also propose a simplified algorithm to reduce calculation in specific situation and present a way to apply our proposed scheme in adaptive manner according to the situation. Through simulation result, we verify that our proposing scheme outperforms previous schemes in load balancing and adjusts well to the change of the system in automatic manner with fast convergence.

Web Server Cluster's Load Balancing for Security Session

  • Kim Seok-Soo
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.93-95
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    • 2005
  • In order to create security session, security keys are preconfigured between communication objects. For this purpose, Handshake Protocol exists. The pre-master secret key that is used in this process needs to interpreted by a server to create master secret key, whose process requires a big calculation, resulting in deteriorating system's transmission performance. Therefore, it is helpful in increasing transmission speed to reuse secret keys rather than to create them at every connection.

A Method for Video Placement on a Cluster of Video Servers Using Server and Network Loads (비디오 서버 클러스터 상에서의 서버 및 네트워크 부하를 고려한 비디오 배치 방법)

  • Kim, SangChul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.43-52
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    • 2008
  • The paper presents the problem definition of video placement and efficient methods for placing video data on a cluster of video servers. The video placement is to place each of video replicas on one of the servers where the number and location of the servers are already determined. The rejection ratio of user requests is one of most important user-perceive performance measures, so it has been used as a performance criteria in many researches on the VOD system. The objective of our video placement is to achieve the load balancing among servers and the minimization of total network loads. To our experiment, the presented methods show better performance in terms of the rejection ratio of user requests than the methods for video placements in which only either server load balancing or network load minimization is considered. Also, it is observed that considerations on server load balancing is especially important in video placement. To our survey, little research has been published on video placement in which server and network load are considered together in a video server cluster environment.

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A Method for Client-Server Allocation for Maximum Load Balancing and Automatic Frame Rate Adjustment in a Game Streaming Environment (게임 스트리밍 환경에서 최대 부하 균등 및 자동 프레임 레이트 조절을 위한 클라이언트-서버 배정 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.77-88
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    • 2020
  • Recently, interest in game streaming is high in cloud-based gaming. In game streaming, remote game servers perform graphics rendering and stream the resulting scene images to clients' device on the Internet. We model the client-server allocation (CSA) problem for balancing the GPU load between servers in a game streaming environment as an optimization problem, and propose a simulated annealing-based method. The features of our method are that the method takes into account the constraints on network delay and has the ability to automatically adjust the frame rate of game sessions if necessary.