• Title/Summary/Keyword: Load Balancing Algorithm

Search Result 294, Processing Time 0.027 seconds

A Study on Development of Algorithm and Load Balancing for detail scheduling (소일정 계획 수립을 위한 부하조정과 알고리즘 개발에 관한 연구)

  • 김정자;김상천;공명달
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.21 no.46
    • /
    • pp.241-251
    • /
    • 1998
  • There are two methods of load balancing for detail scheduling : One method is to generate an initial schedule and obtain an improved final schedule by load balancing only during a specific period. The other method is to generate an initial schedule and obtain an improved schedule by load balancing from current date(TIMENOW) to unlimited time with the whole manufacturing processes. This paper proposes an algorithm for detail scheduling which can be a practical solution in job shop production or project job type by applying the former method.

  • PDF

THE DESIGN OF AN EFFICIENT LOAD BALANCING ALGORITHM EMPLOYING BLOCK DESIGN

  • Chung, Il-Yong;Bae, Yong-Eun
    • Journal of applied mathematics & informatics
    • /
    • v.14 no.1_2
    • /
    • pp.343-351
    • /
    • 2004
  • In order to maintain load balancing in a distributed system, we should obtain workload information from all the nodes on network. This processing requires $O(v^2)$ communication overhead, where v is the number of nodes. In this paper, we present a new synchronous dynamic distributed load balancing algorithm on a (v, k + 1, 1)-configured network applying a symmetric balanced incomplete block design, where $v\;=\;k^2$\;+\;k\;+\;1$. Our algorithm needs only $O(\sqrt[v]{v})$ communication overhead and each node receives workload information from all the nodes without redundancy. Therefore, load balancing is maintained since every link has the same amount of traffic for transferring workload information.

An Efficient Load Balancing Scheme for Gaming Server Using Proximal Policy Optimization Algorithm

  • Kim, Hye-Young
    • Journal of Information Processing Systems
    • /
    • v.17 no.2
    • /
    • pp.297-305
    • /
    • 2021
  • Large amount of data is being generated in gaming servers due to the increase in the number of users and the variety of game services being provided. In particular, load balancing schemes for gaming servers are crucial consideration. The existing literature proposes algorithms that distribute loads in servers by mostly concentrating on load balancing and cooperative offloading. However, many proposed schemes impose heavy restrictions and assumptions, and such a limited service classification method is not enough to satisfy the wide range of service requirements. We propose a load balancing agent that combines the dynamic allocation programming method, a type of greedy algorithm, and proximal policy optimization, a reinforcement learning. Also, we compare performances of our proposed scheme and those of a scheme from previous literature, ProGreGA, by running a simulation.

A Study on Adbanced Load Balancing for Multiprocessor System (다중처리 시스템에서 향상된 부하분산에 관한 연구)

  • 김중민;유재욱;박인갑
    • Proceedings of the IEEK Conference
    • /
    • 2002.06a
    • /
    • pp.243-246
    • /
    • 2002
  • In this paper, an advanced load balancing algorithm in nth order Hypercube distributed system has been proposed. The new algorithm uses centralized load-balancing to avoid blocking phenomenon and processor thrashing, and shows the results which makes loads to approach average value of loads. The new algorithm os compared with several other algorithm and it shows a merit in cost function value.

  • PDF

Load Balancing Algorithm of Ultra-Dense Networks: a Stochastic Differential Game based Scheme

  • Xu, Haitao;He, Zhen;Zhou, Xianwei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.7
    • /
    • pp.2454-2467
    • /
    • 2015
  • Increasing traffic and bandwidth requirements bring challenges to the next generation wireless networks (5G). As one of the main technology in 5G networks, Ultra-Dense Network (UDN) can be used to improve network coverage. In this paper, a radio over fiber based model is proposed to solve the load balancing problem in ultra-dense network. Stochastic differential game is introduced for the load balancing algorithm, and optimal load allocated to each access point (RAP) are formulated as Nash Equilibrium. It is proved that the optimal load can be achieved and the stochastic differential game based scheme is applicable and acceptable. Numerical results are given to prove the effectiveness of the optimal algorithm.

Adaptive Periodic MLB Algorithm for LTE Femtocell Networks (LTE 펨토셀 네트워크를 위한 적응적 주기의 MLB 알고리즘)

  • Kim, Woojoong;Lee, Jeong-Yoon;Suh, Young-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.9
    • /
    • pp.764-774
    • /
    • 2013
  • The number of users and data packets has increased in 4G cellular networks. Therefore, 4G cellular network providers suffer from the network capacity problem. In order to solve this problem, femtocell concept is suggested. It can reduce the coverage hole and enhance the QoS. However, only small number of femtocells experience the large amount of loads. To solve this problem, Mobility Load Balancing (MLB) algorithm is suggested, which is a kind of load balancing algorithm. To distribute the traffic load, MLB algorithm modifies the handover region. If the handover region is reduced by MLB algorithm, some cell edge users are compulsively handed over to neighbor femtocell. In this paper, we analyze the relation between MLB performing period and performance indicators. For example throughput and blocking probability is reduced, if period is decreased. On the contrast, if period is increased, the number of handover frequency is decreased. Using this relation, we suggest the adaptive periodic MLB algorithm. This algorithm includes the advantage of both long period and short period MLB algorithm, such as high throughput, the small number of handover frequency, and low blocking probability.

A Dynamic Load Balancing Scheme Using Genetic Algorithm in Heterogeneous Distributed Systems (이질형 분산 시스템에서 유전자 알고리즘을 이용한 동적 부하 균등 기법)

  • Lee, Dong-woo;Lee, Seong-Hoon;Hwang, Jong-Sun
    • The KIPS Transactions:PartA
    • /
    • v.10A no.1
    • /
    • pp.49-58
    • /
    • 2003
  • In a sender-initiated load balancing algorithm, a sender (overloaded processor) continues to send unnecessary request messages for load transfer until a receiver (underloaded processor) is found while the system load is heavy. Therefore, it yields many problems such as low cpu utilization and system throughput because of inefficient inter-processor communications until the sender receives an accept message from the receiver in this environment. This paper presents an approach based on genetic algorithm (GA) for dynamic load balancing in heterogeneous distributed systems. In this scheme the processors to which the requests are sent off are determined by the proposed GA to decrease unnecessary request messages.

Adaptive Load Balancing based on Consistency (일관성에 기초한 적응 부하 평형)

  • Kim, Jun-Hyeong;O, Ha-Ryeong;Lee, Jae-Mun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.2 no.3
    • /
    • pp.288-298
    • /
    • 1995
  • Load balancing attempts to improve the performance of a distributed computing system by transferring some of the workload of a congested site to others. A load balancing scheme that supports both the source-initiated and the server- initiated load balancing is proposed in this paper. It can model both the m/m/1 queue(no load balancing) and the m/m/n queue(perfect load balancing) as the extreme State variables are replicated into every site, and copy consistency constraints are relaxed more weakly. We propose weak copy consistency constraints which correlate the outdated state information to that of the current state. We also derive sufficient conditions under which each scheduler can guarantee the load balancing without communication Using this model, the problem of load balancing is converted to that of maintaining the consistency of states and communication overhead becomes less than that of the bidding algorithm. The scheme is simulated by event tracing, compared to the two extreme cases and the bidding algorithm. The results show that the mean response time and the number of messages are reduced by 0-35% and 40-100% respectively, compared with the bidding algorithm. Finally the effects of some system parameters are described.

  • PDF

GPU-based Monte Carlo Photon Migration Algorithm with Path-partition Load Balancing

  • Jeon, Youngjin;Park, Jongha;Hahn, Joonku;Kim, Hwi
    • Current Optics and Photonics
    • /
    • v.5 no.6
    • /
    • pp.617-626
    • /
    • 2021
  • A parallel Monte Carlo photon migration algorithm for graphics processing units that implements an improved load-balancing strategy is presented. Conventional parallel Monte Carlo photon migration algorithms suffer from a computational bottleneck due to their reliance on a simple load-balancing strategy that does not take into account the different length of the mean free paths of the photons. In this paper, path-partition load balancing is proposed to eliminate this computational bottleneck based on a mathematical formula that parallelizes the photon path tracing process, which has previously been considered non-parallelizable. The performance of the proposed algorithm is tested using three-dimensional photon migration simulations of a human skin model.

Load Balancing Strategies for Network-based Cluster System

  • Jung, Hoon-Jin;Choung Shik park;Park, Sang-Bang
    • Proceedings of the IEEK Conference
    • /
    • 2000.07a
    • /
    • pp.314-317
    • /
    • 2000
  • Cluster system provides attractive scalability in terms of computation power and memory size. With the advances in high speed computer network technology, cluster systems are becoming increasingly competitive compared to expensive parallel machines. In parallel processing program, each task load is difficult to predict before running the program and each task is interdependent each other in many ways. Load imbalancing induces an obstacle to system performance. Most of researches in load balancing were concerned with distributed system but researches in cluster system are few. In cluster system, the dynamic load balancing algorithm which evaluates each processor's load in runtime is purpose that the load of each node are evenly distributed. But, if communication cost or node complexity becomes high, it is not effective method for all nodes to attend load balancing process. In that circumstances, it is good to reduce the number of node which attend to load balancing process. We have modeled cluster systems and proposed marginal dynamic load balancing algorithms suitable for that circumstances.

  • PDF